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Posted by PlayStation Blog May 23 2011 22:06 GMT
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I can’t believe I’m posting on the PlayStation Blog again. It’s been forever! So what’s new you ask? Well, let’s see, not too much — oh yeah, we announced Starhawk! *cough* Finally. *cough*

The team and I have been wicked happy with the response from the media and the fans so far. Seeing you guys excited makes all the late nights worth it! But, we still have a lot of work ahead of us so thanks for all of the positive energy. We all know a good reveal is just the first step in making our fans happy and we’re looking forward to showing you guys even more tasty Starhawk content and get you more plugged into the Starhawk universe! So the other day I asked all of you on Twitter to send me Starhawk questions that you wanted to get answered, and while we’re still planning on doing a full FAQ post here on the PlayStation.Blog, I wanted to take a few of the questions that were popular and answer them straight away. Here goes:

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Does Starhawk have two flight modes?

YES. Initially we wanted to have Starhawk use only a single flight mode so that all players were unified. We worked a lot on this but ultimately decided that the needs of a newbie player and the needs of a hardcore Warhawk fan were just too far apart and we weren’t willing to make the compromises needed to jam everyone into a single flight mode. So…Starhawk has two flight modes and both are great! The default mode is very simple and great for new to mid-level players (and yes, reverse aiming issues have been fixed). It’s a re-vamped version of our “arcade mode” (but much better), thanks in part to a lot of play testing on it. The advanced mode is for players that want even more control while flying around in the Hawk. It’s just like Warhawk’s “pro mode” flight mode.

Starhawk-art1-172x300.jpgServer list or matchmaking?

In Starhawk you have both. Matchmaking is good for casual players that just want to be put into a game quickly, or for when we need to enforce that players are not “cheating” or stat padding or whatever you want to call it. It lets the Starhawk servers control which players get put into which games. That said, our fans LOVE it so we let you browse the custom “non-official” games through a server list. This gives you the best of both worlds.

Is Starhawk’s character camera new?

YES. We got a lot of questions from people that noticed from the video that there was a tight over-the-shoulder (OTS) camera in some of the shots. We still have a normal camera that is further away from the character, although it is a bit closer than what we had in Warhawk. However, this new OTS aiming mode is enabled when you zoom in with your weapon. It gives you a combat choice—you can do your normal run-and-gun at some cost of accuracy or you can go OTS for more accuracy, although you’ll be a bit slower.

Does Starhawk still use weapon pickups?

Hell yes! I was actually surprised that people were worried about this. It was interesting to see the Tweets from people who were scared that we might be going to a class-based load out approach. No! We still have pickups. And getting a weapon is not limited by rank. That kind of thing just doesn’t work for our type of gameplay. In fact, weapon pickups are an important part of Build & Battle. For example, If you want your team to have “snipers,” you can build lookout towers which include the sniper rifle pickup. Or, if you want some heavy weapons, you can build a supply bunker to get a rocket launcher and a shotgun. Now of course we are still in the process of tuning the game so things are always bound to change, but this should give you a good idea of where we’re headed.

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Are there space environments?

100% YES. The outer space environment set that the art team here at LightBox Interactive has put together is really awesome. Super fun to play on and looks great. Some of the elements are still being worked on and we don’t want to show it untill we’re 100% happy with it. But since sooo many of you guys asked, Sony was okay with me at least telling you that Starhawk was not just about terrain battles. :-)

There are a ton of other questions that you sent me and I will answer them as soon as I can, but for now, I wanted to get a little bit more info out to you all! Hopefully I’ll get to see some of you at E3 if you swing by to get your hands on Starhawk! Keep your eyes on the PlayStation.Blog and www.starhawkthegame.com for more updates, and if you’re interested in seeing behind the production curtain a bit, I often post behind the scenes pics of us making Starhawk on my Twitter account @dylanjobe, so check it out!

Okay, that’s really it for right now. Maybe I’ll include a puzzle with my next blog post—I promise it will be more challenging than the stuff I posted for Warhawk :-P


Posted by Kotaku May 17 2011 12:30 GMT
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Starhawk designer Dylan Jobe tells Eurogamer: "Shooters these days range between five and eight hours, depending on a play through. We're going to be in that range." This is for singleplayer. Multiplayer, of course, is much longer. [Eurogamer] More »

Video
Posted by GameTrailers May 14 2011 00:22 GMT
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Get the in-depth details on Starhawk from the creators at LightBox Interactive!

Posted by Joystiq May 13 2011 21:30 GMT
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While a raucous Starhawk multiplayer session went on in the front two rows of Austin's Alamo Drafthouse theater, LightBox Interactive creative director Lars DeVore spoke to Joystiq about the high concept behind the name of the studio formed by Incognito expats.

We sat around and we did the whole list of names. What it comes down to is that the "lightbox" itself is the idea of restrained energy.

We felt like we were at a point as a studio where we were boxed in, and we wanted to be able to explode that box, and to express this energy, these ideas, and this creativity openly. We wanted to be able to bust out. Get that feeling out there.

LightBox Interactive is working on Starhawk, a PS3 exclusive coming out in early 2012.

Like this feature? Be sure to check out the What's In A Name Archives.

Video
Posted by Giant Bomb May 13 2011 19:44 GMT
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Here's a good overview of what Starhawk is all about.

Posted by Joystiq May 13 2011 20:30 GMT
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You've read about it -- now see Warhawk's successor, Starhawk, in action in this developer video featuring LightBox Interactive boss Dylan Jobe. Using plenty of gameplay footage, he breaks down the new universe, "build and battle" strategy elements and, of course, transforming jets -- er, Hawks.

Posted by Joystiq May 13 2011 09:30 GMT
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You've probably heard the name before, but now Sony and LightBox Interactive have officially unveiled Starhawk, the follow-up to 2007's multiplayer-only PS3 game, Warhawk.

Due next year, Starhawk brings the on-foot and vehicle-based third-person shooter into a new setting -- desolate moons full of highly valued "rift energy." It also adds a single-player story mode and a new "Build and Battle" system that allows players to choose structures from a menu and drop them into the level as they fight, adding a layer of real-time strategy-esque gameplay.

You can see the first screens in our gallery, and a LightBox dev diary after the break. You can also read about the game in more detail in our hands-on preview!

Posted by Joystiq May 13 2011 09:31 GMT
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Rather than just remake Warhawk with spaceships, Texas-based developer LightBox Interactive built Starhawk into something that maintains the DNA of its predecessor, while adding a few major components that turn it into its own thing.

It's got a single-player mode, for example -- with a storyline and everything.

Posted by Giant Bomb May 13 2011 18:29 GMT
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Starhawk has been rumored for ages now, with several E3s having come and gone without nary a mention of its existence. No longer. Unlike Modern Warfare 3, Sony was able to officially announce their project, basically a sci-fi Warhawk, and being developed at LightBox Interactive for next year.

Unlike Warhawk, Starhawk is not a multiplayer-only experience, with Sony and LightBox promising a "full-fledged" single-player mode. At one point, Warhawk was going to have a campaign (remember the teaser?) but development stumbles found that on the wayside, in favor of emphasizing multiplayer.

Some of the original rumors about Starhawk suggested players would be quickly transitioning between land and space-based battles, but the press release points towards more grounded confrontations, while calling in reinforcements from a drop ship in the sky. The battle environment itself is dynamic, with the ability to drop buildings, vehicles and weapons in real-time. LightBox is calling this Build & Battle.

There are plenty of options, both offline and online, too. Up to 32 players can fight simultaneously, with up to four-player online and offline co-op, and even though most games have ditched the feature, Starhawk will include split-screen. As one of the few still using split-screen, thank you, LightBox.

I wonder when we might learn more about Starhawk? Oh yeah, that E3 thing.


Posted by IGN May 13 2011 08:30 GMT
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Within seconds of the starting the Starhawk reveal video I'm blown away. Not just by the game itself, but by how much risk Sony is taking with it. Abandoned is the art style and universe of the Warhawk franchise Starhawk is building on. Instead, Starhawk is going in a decidedly Western direction. On...

Posted by IGN May 13 2011 08:30 GMT
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Starhawk is a third-person shooter, and Sony's attempt to reboot the Warhawk franchise. Drawing some inspiration from the last game's multiplayer, this title takes it in many bold new directions. This is the full package: multiplayer and single-player, all set in a world that draws up Spaghetti West...