Heroes of Ruin is a generic hack n' slash which shines in some areas, but falls short in many others. It isn't anything special, but it will serve your desire to kill monsters, traverse dungeons, and get loot. Let's hope it gets a sequel that addresses the issues and delivers something great.
- happens when you join an online game that is playing an area that has a quest you haven't yet completed
- when you exit back to solo, there are no quests besides the daily & weekly challenges
- you cannot obtain more quests after this point
- only solution for now is to delete your save
Those who are looking for an entry level dungeon crawler, look no further, but those looking for something as in depth as other offerings on the market, look elsewhere. That being said – this is a portable dungeon crawler so if you want the experience to take with you, this might just be it.
Heroes of Ruin had such promise, a promise that shines through during one particularly challenging boss encounter, in which N-Space tosses aside genre traditions in favor of a genuinely exciting and relatively unique battle sequence. It was the first time I cracked more than a tiny smile the entire time I was playing. Then the credits rolled, and my journey was over.
Sure, the story and character design may come off as a bit generic, but that shouldn’t keep you from enjoying the well-executed single or multiplayer combat on the battlefield. n-Space have done a great job of crafting an enjoyable game, both online and off, that should appeal to anyone that has ever chosen playing Diablo over going out into their world and living their life - now you can do both.
Heroes of Ruin has no shining areas; it's barely competent, and despite its status as the only online-enabled hack-and-slash for the 3DS, you’d be better off waiting for someone else to execute the genre better.
Today, we continue our in-depth look at the Elder Forest. Just what are the characteristics of this region and why does it pose such a mortal threat to any would-be adventurer beating a path through its undergrowth?
Heroes of Ruin is a fantastic game hindered by a few issues. However, with those cast aside, monster-bashing fun is in store for all who play. A cooperative online game on a Nintendo system is not something you would normally see, especially on a handheld, but n-Space delivered such an experience well. I can’t wait to go back and try out another class to venture further into the game’s world by myself or with friends.
You can easily understand what kind of game Heroes of Ruin is by examining its strongly derivative box art. It's an honest, well put together game that doesn't do anything to really stand out, but it'll get the job done if you're looking for ways to use your 3DS online and have some brainless fun button mashing your way through a generic fantasy world with a few friends.
Praises and complaints aside, Heroes of Ruin does exactly what it wanted to do -- give 3DS users a solid hack n' slash RPG. While it flounders on the way to that simple goal, it's a goal that has been undoubtedly reached. Better may come along in the future, but right now, this does the trick.
Heroes of Ruin is a functional lootfest, but its poor economics balancing, uninteresting weapons, and boring combat don’t do it any favors. It’s like listening to a terrible band cover your favorite song. All the musicians are holding the right instruments, but it just doesn’t quite come together.
As it stands, it's a pity more thought wasn't given to creating a decent challenge that suits different approaches. But while it may be more short-lived that it could have been, it's excellent fun while it lasts. The true strength of Heroes of Ruin is in the pleasing flexibility of the online experience - and it's a model Nintendo itself could learn a few things from.