Heroes of Ruin Message Board older than one year ago

Sign-in to post

Posted by GoNintendo Oct 18 2011 22:13 GMT
- Like?
- maximum level a character can grow to is 30
- each of the four character classes will have their own skill tree
- 15 skills per character
- skills are divided up into five skill branches
- Vindicator has a branch called “Sentinel”
- this focuses more on defensive skills
- cannot trade items between save files
- a roundabout way of doing this is to send a friend the item and then taking it back under a different save

Posted by IGN Oct 14 2011 03:45 GMT
- Like?
When I played Heroes of Ruin on the Nintendo 3DS today, I realized that a game like this is exactly what the struggling handheld needs. A dungeon crawling-RPG in the spirit of Baldur's Gate, Heroes of Ruin showed a lot of promise in the brief time I spent with it. And much of its promise managed to shine through because of how accessible it is on its periphery, with deep gameplay and a complex item and loot system underneath its basic facade...

Posted by GoNintendo Sep 08 2011 00:01 GMT
- Like?

Part of The BitBeacon's impressions from PAX 2011

Regarding the 3D, I felt that it didn't do anything special for the game. It’s just kind of there. The Square Enix rep even commented on it saying they did not want to do anything gimmicky with it. At most it gives you the impression of peering inside your 3DS screen; while the UI (user interface) is present on the screen as if framing it like a picture. So it is there if you want it, but you don’t really need.

Source: BitBeacon


Posted by GoNintendo Aug 23 2011 23:06 GMT
- Like?
- new area in the game revealed: Coral Tombs
- originally an ancient graveyard that was later laid to waste by the sea
- area is a mix of wrecked ships, coral shoals and hidden buildings
- fight off fish beast, giant crabs, and shark men
- find loot in urns scattered about the caves and under the coral itself
- area also has a camp, and makeshift chairs and tables that were crafted from barrels and planks

More details in the official blog post
Link

Posted by GoNintendo Aug 17 2011 01:24 GMT
- Like?
- n-Space had the idea for Heroes of Ruin for about eight years
- SpotPass content for the game every day for a year after it launches
- daily and weekly content
- Gunslinger is a ranged character, that's an ex-criminal turned lone-wanderer who travels the land dispensing justice for money in order to pay his massive debt.
- Vindicator is a lion-like warrior that has had trouble in his past and travels to Nexus because he believes it is a way to reclaim his honor
- Alchatecht is the female character that has a rivalry with someone in the game and is on a quest to become the greatest spellcaster in the land
- Savage is a beast-like character who uses his fists to smash things
- characters and their weapons can be customized
- use the D-pad for various functions
- left and right directions are used for mana and health
- up and down directions let you sell or equip gear while on the battlefield
- the more you play with a certain character, the more your rank with them grows

Posted by IGN Jun 09 2011 00:17 GMT
- Like?
n-Space should be a familiar name to Nintendo fans. The studio developed the Gamecube shooter Geist with oversight from Shigeru Miyamoto and in the years since have made the well-regarded Call of Duty games for DS. Heroes of Ruin is the studio's first project for the 3DS and will be published by Squ...

Video
Posted by GameTrailers Jun 08 2011 02:26 GMT
- Like?
Square Enix teases their upcoming 3DS game with this teaser at E3 2011.

Posted by IGN May 31 2011 10:00 GMT
- Like?
Today, Square Enix officially announced a new role-playing game in development for the Nintendo 3DS. Titled Heroes of Ruin, this multiplayer adventure will use both StreetPass and SpotPass to expand on its traditional cooperative modes...