NYCC: Accessibility Is Key in Heroes of Ruin
Posted by IGN Oct 14 2011 03:45 GMT in Heroes of Ruin
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When I played Heroes of Ruin on the Nintendo 3DS today, I realized that a game like this is exactly what the struggling handheld needs. A dungeon crawling-RPG in the spirit of Baldur's Gate, Heroes of Ruin showed a lot of promise in the brief time I spent with it. And much of its promise managed to shine through because of how accessible it is on its periphery, with deep gameplay and a complex item and loot system underneath its basic facade...

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