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Posted by Kotaku Nov 26 2011 19:00 GMT
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#fifa Back in January, one of Lionel Messi's teammates on FC Barcelona let slip that the football superstar greatly enjoyed playing EA Sports' FIFA series. At the time, he was the three-time cover star of Konami's Pro Evolution Soccer, from its 2009 to 2011 editions. More »

Posted by Kotaku Nov 17 2011 13:00 GMT
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#metalgear This past August, I asked a very simple question: Where the hell is Metal Gear: Rising? It's now mid-November, and the game surfaced briefly, with a teaser trailer hinting at some sort of Rising announcement at the Spike VGAs. More »

Posted by Kotaku Nov 15 2011 08:00 GMT
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#culturesmash There are key cultural differences between Japan and the West. It's not just in linguistics, but in eroticism as well. Way back in 2005, Konami game producer Akari Uchida was frank about those differences. More »

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Posted by Kotaku Nov 14 2011 13:00 GMT
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#silenthill Shot in an abandoned Japanese mining town, Silent Hill: Stolen Heart is an homage to the Konami horror series. More »

Posted by GoNintendo Nov 08 2011 19:41 GMT
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"In the UK we've definitely lost ground, but that doesn't give us the full picture across all territories. I think right now, there's been a fair bit of manipulation of statistics to suit people. When you say 'on the back foot', I totally disagree. We're now on the front foot in terms of quality of product and in terms of innovation. We believe sales will follow." - Konami's Jon Murphy

Has this lack of interest had Konami considering a change to their annual release schedule for PES?

"For the time being I don't see a change in the way that PES is released. That may change as the market develops."

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Posted by Kotaku Nov 07 2011 19:20 GMT
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#frogger While it might not be the first-person road crossing epic I crave, Konami's Facebook version of Frogger Pinball is an entertaining way to break up the hours spent sending funny pictures to your friends on Facebook, plus you get to play with frog balls, always a plus. More »

Posted by Joystiq Nov 07 2011 00:30 GMT
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Konami doubled its year-on-year profits in the first half of the 2012 fiscal period, with social games generating $216 million -- just $2 million less than its consumer games produced in the same time.

Konami's consumer-game market, which generated $218 million, fell 26 percent, while social and mobile revenue rose 230 percent. Sales of Metal Gear games dropped from 1.47 million in last year's first half, to just 340,000 this period. Overall, unit sales of Konami games dropped from 10.05 million to 7.36 million, or 34 percent. Social-game sales saved Konami's first half, recording 11 million total registered users for these titles, compared to 3 million in December 2010.

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Posted by Kotaku Nov 03 2011 06:00 GMT
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#metalgearsolid In Metal Gear Solid 3, there are a few points where Ocelot hits the ridiculous button and spends an eternity spinning pistols like a cowboy in a beret. It looks too crazy to be able to pull off in real life, right? Right? More »

Posted by PlayStation Blog Oct 25 2011 20:37 GMT
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Hello Zombie aficionados! I wanted to let you know that Zombie Apocalypse: Never Die Alone will be available on PSN later today! Now for those of you who played the first Zombie Apocalypse (released in 2009) welcome back to Konami’s take on the world of the undead. For those of you who are new to this whole experience, I’m here to give you a few brief and yet thoroughly engrossing (emphasis on “gross”) tips about a world that’s near and dear to my heart.

At its core, the game is an overhead twin stick shooter which places a focus on more of a fast-paced arcade type feel. You’ll deal with thousands of zombies throughout the game, all of which are trying their absolute hardest to eat your brain and steal your soul. That’s the bad news. Your job is to use every arsenal at your disposal to fend off the zombie wave and get the hell off this godforsaken Canadian island.

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Zombie Apocalypse: Never Die Alone was developed by our good friends at Backbone Entertainment. Believe me when I say, Backbone and I are proud of the work we’ve done on this little game so please do me a favor and check it out. When you finally get your hot little hands on the game, here are a few tips and tricks to keep you alive and well.

Fools Rush In!
Do not play this game as if you were playing the very first Zombie Apocalypse! Meaning – don’t think you’re going to survive solely on blasting zombies left and right. What’s worse, if you try and rush through the traversal levels you’re gonna get pwned! That said, take your time. Use some strategery. Make sure to use your secondary weapons as often as possible. However, my recommendation is that you try and keep some of your Pwnage Powers handy until you’re in a jam. ESPECIALLY, Father Bill’s. Keeping Father Bill’s Pwnage Power handy at all times will definitely mean the different between beating the level and seeing the “reload the level” screen. Sorry people. No mid-level save points here!

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Don’t Get Too Fond of Jeremy
Most players will probably try and focus on Jeremy due to the fact that he carries around a fast shooting Sub Machine gun. But ignore your other characters for too long and your skills will absolutely, positively not improve. This will, of course, make the game tougher than it really needs to be. The ONLY way to upgrade any of your characters abilities is to use them and use their abilities. Keep in mind that someone like Alma may not seem as powerful at first (due to her slow shooting Sniper Rifle) but upgrade her skills and you can take out multiple zombies with just one shot making her a bit of a heavyweight out there!

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Konami Code
Will you get a bit of an advantage if you use the Konami Code somewhere in the game? Hm… maybe!

A final thought… be on the lookout for Downloadable Content (Pure Pwnage pack!) coming sometime in mid-to-late November. You’ll get a chance to play as the missing character, FPS Doug, and possibly be reacquainted with some old Zombie Apocalypse friends.

Enjoy the game when it hits PSN later today for $9.99.


Posted by Kotaku Oct 25 2011 09:00 GMT
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#metalgear Hideo Kojima, creator of stealth series Metal Gear, and his team are approving a series of figurines based on Metal Gear Solid characters. More »

Posted by Joystiq Oct 19 2011 12:00 GMT
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We get it: you love music. You hum along to your favorite tunes on the train and punish your car more often than not by yelling your head off. Wednesday night Karaoke isn't a vehicle for gathering your friends; it's your weekly mass.

And, honestly, we don't know why we assumed you wouldn't already know about Karaoke Revolution: Glee Volume 3. Konami announced today the third entry in the series is slated to launch on November 22, for both the Wii and Xbox 360. Expect 35 different ditties from the show's second season, and multiplayer support for up to six singers.

Posted by Kotaku Oct 18 2011 18:00 GMT
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#teenagemutantninjaturtles Dorkly's rewritten the theme song to Konami's 1989 Teenage Mutant Ninja Turtles game for the NES to reflect the overall quality of the title. Oh come on, it wasn't that bad, was it? More »

Posted by GoNintendo Oct 14 2011 09:05 GMT
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PES 2012 - November 3
DanceDanceRevolution Hottest Party - November 5
Glee Karaoke Revolution Volume 3 - December 1
Frogger 3D - November 24th
Doctor Lautrec and Forgotten Knights - November
Metal Gear Solid: Snake Eater 3D - Winter 2011/2012
PES 2012 3D - TBA
Beyblade Metal Masters: Nightmare Rex - November 24

Posted by Kotaku Oct 10 2011 12:15 GMT
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#metalgear After every Metal Gear game he makes, Hideo Kojima usually says he's done with the series. Sometimes Kojima even asks Kotaku readers to tell his boss that he doesn't have to make Metal Gear games anymore. This time, it's different. More »

Posted by Kotaku Oct 10 2011 12:00 GMT
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#silenthill As Claudia Wolf, Carrie-Anne Moss is very much playing an evil character in the upcoming Silent Hill: Revelation 3D. It's the big screen adaptation of the Konami game Silent Hill 3. More »

Posted by Kotaku Sep 29 2011 11:00 GMT
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#fineart If you like Metal Gear, chances are you've heard the name Ashley Wood before. While these days the Australian artist is kept busy with things like comics, art books, toys, TV and movies, he's also had a long-running and very successful stint as an artist for Konami's blockbuster stealth franchise. More »

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Posted by Kotaku Sep 27 2011 19:40 GMT
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#skullgirls See the newest cast member of the (currently) all-female 2D fighter Skullgirls in action. This is Parasoul, part-time princess, part-time commander of an elite squad of commandos. Sure, maybe she should dress more sensibly for the fight, but maybe some risque girl-on-girl brawling will help ease the pain of Skullgirls' delay to 2012. More »

Posted by Kotaku Sep 27 2011 12:00 GMT
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#metalgear On Sept. 11, 2001, the world changed forever. Al-Qaeda, the organization Osama bin Laden created, carried out attacks that left thousands dead. The impact was felt around the world. More »

Posted by Joystiq Sep 26 2011 23:15 GMT
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Today marks the 25th anniversary of the very first Castlevania game -- one you likely didn't play, since it came out only on the Japanese MSX computer. But luckily for millions of fans worldwide, it was ported to the NES, a system with much wider appeal, and touched off a franchise that has enraptured fans of movie monsters, whip-wielding barbarians, fur-coated bishounen, and frustration.

In honor of that anniversary, and the relative obscurity built into its circumstances, we've rounded up some aspects of the series that may have gotten lost in the labyrinthine reaches of your brain, like a delicious pot roast hidden behind a brick wall.

[Image via The Arcade Flyer Archive]

Posted by Joystiq Sep 24 2011 13:00 GMT
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That's right, this Tuesday you'll be able to yet again storm Dracula's castle and totally kill him once and for all this time. We mean it. He's going to be super dead. Forever.

Jokes aside, Castlevania: Harmony of Despair will indeed arrive on PSN this Tuesday, September 27, with some added extras. There's couch co-op for up to four players (online multiplayer supports six vampire slayers), two additional characters in Julius Belmont and Yoko Belnades (paid DLC on Xbox Live Arcade) and an extra map: Pyramid of Ruin.

Posted by Kotaku Sep 23 2011 08:30 GMT
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Reader Peter was "sick at the end of last week and had a few days off work". So he did whatever a good man does and translated the first two episodes of the Snatcher radio drama, Sdatcher. More »

Posted by Joystiq Sep 17 2011 18:30 GMT
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Konami announced a new Suikoden installment coming to PSP, Genso Suikoden: Tsumugareshi Hyakunen no Toki, at Tokyo Game Show today. The new title has a website, trailer and Twitter account, one of which you can watch right here. You could watch the other two if you really wanted to, but we doubt they would have as many epic anime eyeball close-ups as the above trailer.

No word yet on pricing, gameplay, developer details or a release date, but that trailer should keep you occupied until more information emerges -- if it starts to get boring, make a game out of it. Every time a dramatically zoomed-in facial features fills the screen, take a shot of Sailor Jerry (or milk, as your age and country restrictions permit). The months will fly by.

Posted by Kotaku Sep 17 2011 11:00 GMT
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#tgs Sony's TGS booth isn't actually that busy, because half of it has been shut down. So the crowds are manageable. At Sega's booth, though, things are getting a little crazy. More »

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Posted by Kotaku Sep 17 2011 11:30 GMT
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#silenthilldownpour Here's Konami's new trailer for Silent Hill: Downpour, released during the Tokyo Game Show. A word of advice: you may want to turn your speakers down. And by down, I mean off. More »

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Posted by Kotaku Sep 17 2011 08:30 GMT
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#blip You like Suikoden? There's a new game in the series coming to the PlayStation Vita. Oh, no, wait. The PlayStation Portable. Yeah, this is never coming to America. More »

Posted by Kotaku Sep 17 2011 07:00 GMT
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#konami Konami's TGS booth in 2011 is boring. So boring, in fact, it's not even worth a gallery. But there's someting tucked away inside that is: this fancy Metal Gear and Zone of the Enders swag. More »

Posted by Kotaku Sep 16 2011 08:30 GMT
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#metalgearsolidsnakeeater3d I don't think there's another game on the showroom floor of this year's TGS (aside from maybe Monster Hunter) that so shows up the conflict between good and evil in the design of the Nintendo 3DS as Metal Gear Solid: Snake Eater 3D. More »

Posted by GoNintendo Sep 13 2011 22:37 GMT
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Konami was the king of dance games for a long time, and then Ubisoft came in and took the industry by storm with Just Dance. How did Konami miss out on a golden opportunity like this?

“We had no idea to develop a dance game without the mat." - Kunio Neo

“Our dancing games didn’t take off in all European countries at the same time. They were very successful for a certain period in the UK, then they became successful in Germany and then France. So the developers started to lose interest, and thought the time of dancing games might be over. In hindsight you are always smarter.” - Martin Schneider
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Posted by Kotaku Sep 13 2011 01:00 GMT
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#gradius So, blogger RoboRay bought himself a model kit of a Vic Viper fighter from classic shooter series Gradius. Upon completion, he took some photos. Not boring inside photos. Wonderful outside, pretend-the-Vic-Viper-is-actually-flying photos. More »

Posted by Kotaku Sep 07 2011 04:30 GMT
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#totalrecall Despite annual reminders, Hollywood has never made good on its threat to release a sequel to classic 1985 adventure flick The Goonies. More »