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Posted by Joystiq Jan 09 2012 17:40 GMT
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Update: Konami confirmed the delay with Joystiq, and said, "[the] Silent Hill HD Collection release date has been changed. The game will now be released in March. We will be sending out definitive dates on all three Silent Hill games later this week." We'll let you know just as soon as we hear what those dates are.

Original post: Time means little in the limbo of Silent Hill, so too would seem to be the fate of the Silent Hill HD Collection, which several retail outlets have moved to a March launch date.

The mystery started unraveling yesterday when Amazon sent out notifications that the release date had been changed to March 6. Since then, GameFly, which lists dates based off publisher information, and GameStop have also switched launch dates to March 6.

We've contacted Konami for confirmation. The publisher previously slated the collection for last autumn, then shifted the date to January 24 last November.

Posted by Joystiq Jan 09 2012 17:40 GMT
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Time means little in the limbo of Silent Hill, so too would seem to be the fate of the Silent Hill HD Collection, which several retail outlets have moved to a March launch date.

The mystery started unraveling yesterday when Amazon sent out notifications that the release date had been changed to March 6. Since then, GameFly, which lists dates based off publisher information, and GameStop have also switched launch dates to March 6.

We've contacted Konami for confirmation. The publisher previously slated the collection for last autumn, then shifted the date to January 24 last November.

Posted by PlayStation Blog Jan 04 2012 17:02 GMT
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I’m a sucker for horror games, so I jumped at a recent opportunity to watch a short demo of Konami’s upcoming PS3 survival-horror epic Silent Hill: Downpour. In a development applauded by series fans, Downpour strongly emphasizes creeping psychological horror over the twitchy action of recent entries like Silent Hill: Homecoming.

You play as Murphy, a maximum-security inmate with a deeply troubled past. You awaken on the fringes of the cursed town of Silent Hill after your prison transport bus crashes. True to Silent Hill form, you’ll spend the rest of the game evading the town’s monstrous denizens while piecing together Murphy’s deepest secrets — including the dark truths that brought him to Silent Hill.

I spoke with Producer Devin Shatsky, who answered some key questions while playing through the first section of the game. If you have questions, leave them in the comments and I’ll do my best to get you answers!

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PlayStation.Blog: From an interface perspective, how is Downpour different from the last game in the series, Homecoming?
Devin Shatsky, Producer, Silent Hill: Downpour: We’ve gone with a more realistic weapon and inventory system. In past Silent Hills, you had this magic pocket where you could carry a full arsenal of weaponry — Uzis, swords, hammers and more. That took away from the player’s suspension of disbelief, but it also empowered the player a bit too much and it impacts the scare factor. In Downpour, you’re limited to carrying what’s in your hands, plus a holstered firearm. You’ll want to use your weapons carefully. Each weapon is breakable, so wooden weapons will break after a couple of hits while metal weapons will last longer. Most weapons are everyday items: rakes, bottles, kitchen knives. There are no katanas or the like in this game.

The health system has also seen quite a few changes. There’s no HUD; all that information is tied directly to the character, so he’ll limp, bleed, his clothing will develop holes…we tried to focus as much on realism as possible.

PSB: In Homefront, your character came from a military background and that reflected itself in the action-centric combat system. How is Downpour changing that?
DS: Yep. In Homecoming, you played a somewhat more badass character. But in Downpour, Murphy is more of an everyman. He’s far from a tough guy. He can fend for himself, but overall he veers much closer to the protagonist of Silent Hill 2. You’ll want to run from enemies more than usual: you may be able to stand toe-to-toe with one enemy, but if you’re outnumbered, the best strategy is to run.

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PSB: What lessons did Konami learn from Silent Hill: Homecoming?
DS: It was reviewed fairly well by the critics and it’s definitely a good game. But I think that Silent Hill fans expect a game that veers more psychological horror versus a lot of combat. Homecoming was a fairly combat-heavy game, which turned off certain fans. There’s a dichotomy among survival-horror players: the Resident Evil fans tend to prefer heavy combat, and Silent Hill fans tend to prefer slower, exploration-based horror. There’s still combat in Downpour, but it’s not nearly as frequent as in Homecoming.

PSB: Which Silent Hill game would you say most closely compares to Downpour?
DS: Definitely Silent Hill 2. Downpour has a standalone story that’s not tied to any other Silent Hill game, so it’s taking the broader concept back to its roots. Silent Hill 2 was one of the big fan favorites in the series, so we took elements that were appealing in that game and integrated them here.

PSB: Will classic enemies such as the Puppet Nurses be returning in any form?
DS: No. In Silent Hill games, the monsters are directly tied to the protagonist’s background, so the enemies in this game all have meaning to Murphy. We won’t be shoehorning in Pyramid Head or the nurses just to do it. It wouldn’t make sense. That could be seen as a mistake of Homecoming — the developers paid fan service by introducing monsters from previous games, but it didn’t really make sense. The core fans called us out on that, and rightfully so.

PSB: But the iconic white fog will return, right?
DS: Definitely. Fog is a visual trademark of Silent Hill, but the main visual theme of Downpour is water. We’ve got a cool randomized weather system that impacts the gameplay: when the weather ramps up, so do the amount of monsters. So if the weather goes to hell, you might want to head indoors and find a place to hide…

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PSB: I’m seeing some open-world influences in the environment designs here. Is that my imagination?
DS: The town is completely explorable. The previous games was a series of locked doors that tended to discourage players from exploring. Downpour has a lot of side quests that aren’t tied to the core linear storyline. You might stumble across a room that triggers a side quest, and completing it might reveal a new bit of Silent Hill lore.

PSB: Longtime Silent Hill composer Akira Yamaoka is no longer with the company. Who will be filling in for audio design?
DS: When Akira Yamaoka left the company, we were forced to look elsewhere. The sound design is handled by Nathan McCree, who has worked on Tomb Raider and it an extremely effective audio designer. In terms of the music score, we hired a Dan Licht, who scores the show Dexter. He’s a great fit for the series. We sought him out because we were huge fans of Dexter and thought he’d get Silent Hill. One great detail is that Dan is a highly accomplished mandolin player, and Akira Yamaoka used to incorporate a lot of mandolin as well, so it’s a perfect fit.

On a side note, we also signed up Korn to perform the title song for Silent Hill Downpour. It’s not a heavy metal sound, it’s a very different sound for Korn. They’ve actually sort of changed gears lately in terms of their sound. But they’re only doing the intro song, not the in-game music.

PSB: How is work on the Silent Hill HD Collection coming along?
DS: We’ll be releasing the Silent Hill HD Collection for PS3 in the first quarter of 2012, and it’ll include HD versions of Silent Hill 2 and Silent Hill 3. And for PS Vita, we’ll have Silent Hill: Book of Memories for the launch timeframe. For the PS Vita game, forget everything you know about Silent Hill. Book of Memories is a completely new experience, a multiplayer dungeon crawl that brings in a lot of cool elements from the series. It’s not a hack job with Silent Hill slapped on the box — it’s a very cool game in its own right and it explores interesting elements from the series.


Posted by Kotaku Dec 29 2011 20:30 GMT
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#loveplus In Konami's love sim New Love Plus, you can once again talk with virtual girls. Since the 3DS features a gyro-sensor, you can also move the handheld around and see things. Hello fan service? More »
darkz

why


Posted by Kotaku Dec 27 2011 17:30 GMT
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#legal In 2009, then 36-year-old Konami Digital Entertainment employee Yoko Sekiguchi sued her company after being demoted following maternity leave. More »

Posted by Kotaku Dec 26 2011 17:30 GMT
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Released back in 1998, the first Metal Gear Solid is one of those titles for which gamers continuously cry "remake". Hideo Kojima, the game's creator, seems perfectly happy with the game. More »

Posted by Kotaku Dec 21 2011 09:30 GMT
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#projectogre Hideo Kojima, creator and curator of the Metal Gear franchise, sure loves a tease. Speaking with CNN recently, he starts to get into details about his upcoming game, then like all good teases do, pulls up short just before you get to the good stuff. More »

Posted by Kotaku Dec 16 2011 11:30 GMT
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#hideokojima Hideo Kojima, creator of Metal Gear, is working on a new game engine called the Fox Engine. Today, he's been posting test images showing off what it can do. One of those things is see woman's bras through their shirts. More »

Posted by Kotaku Dec 16 2011 10:00 GMT
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#hideokojima Hideo Kojima of Metal Gear fame has shown off a test image of his "new work". More »

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Posted by Kotaku Dec 14 2011 12:40 GMT
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#metalgearrising As revealed over the weekend, Konami roped in Bayonetta developers Platinum Games to make Metal Gear Rising, because it couldn't. More »

Posted by Kotaku Dec 13 2011 13:20 GMT
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Hideo Kojima doesn't only make Metal Gear games, these days, it seems like they're all he makes. Even the diehard fans are getting sick of them. Why can't Kojima make another Zone of the Enders mecha game? More »

Posted by Kotaku Dec 13 2011 08:00 GMT
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#culturesmash If you live in Japan, you've seen Dante Carver on television. The American-born actor plays "Onii-chan" or "brother" in a series of mobile phone commercials that star a dog as a family patriarch, actress Aya Ueto, and Shigesato Itoi's wife. More »

Posted by Kotaku Dec 12 2011 12:30 GMT
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#konami For years, Japanese gamers have enjoyed the Momotaro Dentetsu series of train-themed, board game-style video games. If all good things must come to an end, it sounds like Momotaro Dentetsu is finished. Kaput. More »

Posted by Kotaku Dec 12 2011 10:00 GMT
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#metalgear For a spell there, Metal Gear: Rising fell off the map. That's probably because the game had been canned. Now, as evident in the game's latest trailer, Rising is back in a big way. More »

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Posted by Kotaku Dec 11 2011 12:00 GMT
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#hideokojima During the VGA Awards, Metal Gear creator Hideo Kojima took the stage and introduced the new trailer for Metal Gear: Rising trailer. Things didn't go smoothly. At all. More »

Posted by Kotaku Dec 08 2011 13:00 GMT
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#metalgear The creator of Metal Gear, Hideo Kojima, got new business cards. They look *crag*ing dangerous. More »

Posted by Kotaku Dec 03 2011 18:00 GMT
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#psvita When the PlayStation Vita launches in Japan in two weeks, Konami will offer a download-only title that is free at its release, with the option for gamers to buy additional levels if they enjoy it. More »

Posted by Joystiq Dec 01 2011 11:00 GMT
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We've known since June that Konami was prepping a landing space for Choplifter HD on XBLA, PSN and PC, but it seems the convoy won't be here for some time. Or, actually, it could be tomorrow.* All we know is Konami and developer inXile Entertainment are deploying Choplifter HD sometime this "winter" and, yeah, we're technically in that winter timeframe.

In addition to the zombie mode featuring a cameo from Super Meat Boy that was introduced a few months back, Duke Nukem will also show up, along with cameos from "from some of the videogame industry's most legendary leading men." Why no women? As much as we don't want to think of Lara Croft as a decomposing zombie, it'd still be pretty neat.

*It won't be out tomorrow. We promise you.

Posted by Kotaku Nov 30 2011 18:20 GMT
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#choplifter Coming this winter to Xbox Live Arcade, inXile Entertainment's Choplifter HD takes the classic rescue chopper gameplay of the 1982 PC original and "amps it up" with zombies, explosions, and the odd cameo. Fingers crossed for a classic mode! More »

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Posted by Kotaku Nov 26 2011 19:00 GMT
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#fifa Back in January, one of Lionel Messi's teammates on FC Barcelona let slip that the football superstar greatly enjoyed playing EA Sports' FIFA series. At the time, he was the three-time cover star of Konami's Pro Evolution Soccer, from its 2009 to 2011 editions. More »

Posted by Kotaku Nov 17 2011 13:00 GMT
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#metalgear This past August, I asked a very simple question: Where the hell is Metal Gear: Rising? It's now mid-November, and the game surfaced briefly, with a teaser trailer hinting at some sort of Rising announcement at the Spike VGAs. More »

Posted by Kotaku Nov 15 2011 08:00 GMT
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#culturesmash There are key cultural differences between Japan and the West. It's not just in linguistics, but in eroticism as well. Way back in 2005, Konami game producer Akari Uchida was frank about those differences. More »

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Posted by Kotaku Nov 14 2011 13:00 GMT
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#silenthill Shot in an abandoned Japanese mining town, Silent Hill: Stolen Heart is an homage to the Konami horror series. More »

Posted by GoNintendo Nov 08 2011 19:41 GMT
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"In the UK we've definitely lost ground, but that doesn't give us the full picture across all territories. I think right now, there's been a fair bit of manipulation of statistics to suit people. When you say 'on the back foot', I totally disagree. We're now on the front foot in terms of quality of product and in terms of innovation. We believe sales will follow." - Konami's Jon Murphy

Has this lack of interest had Konami considering a change to their annual release schedule for PES?

"For the time being I don't see a change in the way that PES is released. That may change as the market develops."

Link

Posted by Kotaku Nov 07 2011 19:20 GMT
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#frogger While it might not be the first-person road crossing epic I crave, Konami's Facebook version of Frogger Pinball is an entertaining way to break up the hours spent sending funny pictures to your friends on Facebook, plus you get to play with frog balls, always a plus. More »

Posted by Joystiq Nov 07 2011 00:30 GMT
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Konami doubled its year-on-year profits in the first half of the 2012 fiscal period, with social games generating $216 million -- just $2 million less than its consumer games produced in the same time.

Konami's consumer-game market, which generated $218 million, fell 26 percent, while social and mobile revenue rose 230 percent. Sales of Metal Gear games dropped from 1.47 million in last year's first half, to just 340,000 this period. Overall, unit sales of Konami games dropped from 10.05 million to 7.36 million, or 34 percent. Social-game sales saved Konami's first half, recording 11 million total registered users for these titles, compared to 3 million in December 2010.

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Posted by Kotaku Nov 03 2011 06:00 GMT
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#metalgearsolid In Metal Gear Solid 3, there are a few points where Ocelot hits the ridiculous button and spends an eternity spinning pistols like a cowboy in a beret. It looks too crazy to be able to pull off in real life, right? Right? More »

Posted by PlayStation Blog Oct 25 2011 20:37 GMT
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Hello Zombie aficionados! I wanted to let you know that Zombie Apocalypse: Never Die Alone will be available on PSN later today! Now for those of you who played the first Zombie Apocalypse (released in 2009) welcome back to Konami’s take on the world of the undead. For those of you who are new to this whole experience, I’m here to give you a few brief and yet thoroughly engrossing (emphasis on “gross”) tips about a world that’s near and dear to my heart.

At its core, the game is an overhead twin stick shooter which places a focus on more of a fast-paced arcade type feel. You’ll deal with thousands of zombies throughout the game, all of which are trying their absolute hardest to eat your brain and steal your soul. That’s the bad news. Your job is to use every arsenal at your disposal to fend off the zombie wave and get the hell off this godforsaken Canadian island.

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Zombie Apocalypse: Never Die Alone was developed by our good friends at Backbone Entertainment. Believe me when I say, Backbone and I are proud of the work we’ve done on this little game so please do me a favor and check it out. When you finally get your hot little hands on the game, here are a few tips and tricks to keep you alive and well.

Fools Rush In!
Do not play this game as if you were playing the very first Zombie Apocalypse! Meaning – don’t think you’re going to survive solely on blasting zombies left and right. What’s worse, if you try and rush through the traversal levels you’re gonna get pwned! That said, take your time. Use some strategery. Make sure to use your secondary weapons as often as possible. However, my recommendation is that you try and keep some of your Pwnage Powers handy until you’re in a jam. ESPECIALLY, Father Bill’s. Keeping Father Bill’s Pwnage Power handy at all times will definitely mean the different between beating the level and seeing the “reload the level” screen. Sorry people. No mid-level save points here!

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Don’t Get Too Fond of Jeremy
Most players will probably try and focus on Jeremy due to the fact that he carries around a fast shooting Sub Machine gun. But ignore your other characters for too long and your skills will absolutely, positively not improve. This will, of course, make the game tougher than it really needs to be. The ONLY way to upgrade any of your characters abilities is to use them and use their abilities. Keep in mind that someone like Alma may not seem as powerful at first (due to her slow shooting Sniper Rifle) but upgrade her skills and you can take out multiple zombies with just one shot making her a bit of a heavyweight out there!

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Konami Code
Will you get a bit of an advantage if you use the Konami Code somewhere in the game? Hm… maybe!

A final thought… be on the lookout for Downloadable Content (Pure Pwnage pack!) coming sometime in mid-to-late November. You’ll get a chance to play as the missing character, FPS Doug, and possibly be reacquainted with some old Zombie Apocalypse friends.

Enjoy the game when it hits PSN later today for $9.99.


Posted by Kotaku Oct 25 2011 09:00 GMT
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#metalgear Hideo Kojima, creator of stealth series Metal Gear, and his team are approving a series of figurines based on Metal Gear Solid characters. More »

Posted by Joystiq Oct 19 2011 12:00 GMT
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We get it: you love music. You hum along to your favorite tunes on the train and punish your car more often than not by yelling your head off. Wednesday night Karaoke isn't a vehicle for gathering your friends; it's your weekly mass.

And, honestly, we don't know why we assumed you wouldn't already know about Karaoke Revolution: Glee Volume 3. Konami announced today the third entry in the series is slated to launch on November 22, for both the Wii and Xbox 360. Expect 35 different ditties from the show's second season, and multiplayer support for up to six singers.