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Posted by Joystiq Aug 27 2011 16:30 GMT
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This motion-comic-style trailer for EA's SSX tells the story of Zoe Payne and her transition from motocross racing back into the dangerous and snowy world of SSX. Apparently she believes it's easier to "defy reality" and "own the planet" from a snowboard than a bike. Makes ... sense?

Posted by Joystiq Aug 19 2011 12:00 GMT
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The latest trailer out of Gamescom for EA's upcoming SSX title show off a little bit of that social functionality we just heard about recently. After a quick walk around the world and the previously revealed NASA terrain data that was eventually turned into the game's maps, we get to see an example of how Ridernet will work, where you can pull in a ghost of a friend's (or presumably, a stranger's) run, and then race it on down a mountain, anywhere in the game's world.

You can also see a quick glimpse of the online gameplay, with "up to 100,000 players" competing all at once all around the globe. Not on the same map, we hope -- that would probably get a little crowded. There's a few screenshots of all of this functionality (and a sassy-looking updated Elise) in the gallery below.

Posted by Kotaku Aug 18 2011 19:20 GMT
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#ssx EA has released six sharp new screenshots from their upcoming SSX, featuring the return of famous SSX-ers Mac, Elise, Kaori, and Psymon. I got a chance to play some early SSX single-player at E3, and I came away impressed. It had been a while since the days of my Tricky obsession, but the push, pull, and sway of the game came back to me remarkably quickly. More »

Posted by IGN Aug 18 2011 13:09 GMT
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There's a lot of content in the new SSX. From the main menu you can spin a globe and select any of the world's major mountain ranges, zoom into the individual ranges, and zoom in further to check out peaks. In all there'll be around 150 drops in SSX to glide down, and opportunities to race and trick your way down the hill or participate in survival challenges where you'll need to outrun hazards like avalanches...

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Posted by Kotaku Aug 16 2011 16:00 GMT
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#ssx The new SSX will be a heavily networked game, so you'll never feel lonely snowboarding. A presentation of the new game at EA's Gamescom press conference in Germany today focused on the game's many ways for people to compete against each other. More »


Posted by Joystiq Aug 16 2011 16:30 GMT
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Speaking on stage at EA's Gamescom press event, SSX creative director Todd Batty announced several new features for the upcoming xtreme sports title. The game looks to be heavily influenced by EA recent racing titles, with Batty noting that every time a player records a personal best on a particular event, a ghost of the run will be uploaded for their friends to compete against.

Players will also be able to set up customized events. These events can be global, with Batty stating that up to 100,000 players will be able to compete simultaneously in real time. SSX will also feature an Autolog-like service called Ridernet. Powered by the same engine as Autolog, Ridernet will allow players to "like" certain drops and will recommend new drops for the player to try. The service also keeps track of friends, allowing players to vote them up -- or down if they're just too good.

Finally, EA announced the pre-order bonuses for SSX. GameStop will include a bonus character, Eddie Wachowski (watch out, he's tricky), his elite snowboard and a "bonus boost." Origin, Amazon, Best Buy and Wal-mart will all receive one character's elite snowboard and a bonus boost. See the full list after the break.


Posted by IGN Jul 27 2011 16:35 GMT
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Two years ago J.J. Abrams accepted an unenviable challenge: reboot Star Trek. It was a formidable undertaking on several frontiers (forgive me). Not only did Abrams have to appease a notoriously protective fan-base, but he also had to attract a generation of cinema-goers who had never even seen an episode of Trek. People who wouldn't know a Klingon's forehead corrugations from a Ktarian's. People who wouldn't care...

Posted by IGN Jul 27 2011 16:00 GMT
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Two years ago J.J. Abrams accepted an unenviable challenge: reboot Star Trek. It was a formidable undertaking on several frontiers (forgive me). Not only did Abrams have to appease a notoriously protective fan-base, but he also had to attract a generation of cinema-goers who had never even seen an episode of Trek. People who wouldn't know a Klingon's forehead corrugations from a Ktarian's. People who wouldn't care...

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Posted by GameTrailers Jul 21 2011 23:29 GMT
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Try to escape the law in this motion comic!

Posted by IGN Jun 29 2011 18:00 GMT
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This week EA invited SSX fans from all over the world to EA Canada's Vancouver studio for the SSX Community Event...

Posted by IGN Jun 28 2011 21:45 GMT
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This week EA invited SSX fans from all over the world to EA Canada's Vancouver studio for the SSX Community Event...

Posted by PlayStation Blog Jun 16 2011 20:01 GMT
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To be honest, I was completely overwhelmed by the reaction to SSX coming out of E3. In the early days of this project, there was a lot of debate internally at EA about how many SSX fans still existed and how much interest remained in the market for games like SSX, and even some of the games we have taken further inspiration from such as Burnout and old-school Tony Hawk. The huge reaction to our launch trailer at the VGA‘s was the first indication that the SSX fan base was still very much alive and as passionate as ever, but actually meeting some of these people and seeing their reaction to what we are building first-hand was truly inspirational. Of course, with that passion comes a lot of strong opinions on what else we should be adding to the game or bringing back from the old games. We know we can’t possibly please everyone, but our fans should know that we are listening to everything they say and that the team is killing themselves to try and make the very best game possible.

Here I spoke with Jeff Rubenstein of the PlayStation.Blog about how we use NASA satellite maps to create new runs, including the PS3-exclusive Mount Fuji level.


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Posted by GameTrailers Jun 09 2011 19:52 GMT
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Race it, trick it, survive it! Creative Director Todd Batty explains how SSX came back!

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Posted by Kotaku Jun 06 2011 22:01 GMT
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#alldownhillfromhere First came Elise, then Mac, and now a third original SSX character joins the cast of the 2012 refresh. Tokyo fun girl Kaori Nishidake adds a little black and purple to the slopes this January, and she is a wonder to behold. More »

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Posted by GameTrailers Jun 06 2011 21:32 GMT
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SSX takes you to the best mountain ranges on the globe! Check out a couple of them in this trailer from E3 2011!

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Posted by GameTrailers Jun 06 2011 21:32 GMT
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EA goes in-depth about the features of SSX in their E3 2011 Press Conference!

Posted by IGN Jun 05 2011 06:21 GMT
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We've had the chance to play SSX before, and the developers have shown off their studio and what's going into the game. But finally we can show you some actual gameplay footage from SSX, complete with over the top tricks...