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Posted by IGN Jan 05 2013 02:01 GMT
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Chris is giving away a Ninja Gaiden prize pack, Eastbound & Down blu-rays, a 6-disc Smashing Pumpkins box set, out-of-print Final Fantasy VII figures, a Transformers Fall of Cybertron art book and much more!

Posted by Kotaku Nov 17 2012 19:00 GMT
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#wiiu As Nintendo's first high definition console, Wii U will join the neverending, nothing-really-proven debate between the PS3 and the Xbox 360 over which console's visuals for whatever multiplatform game are superior. Some people are convinced it's a bad port, others are convinced it proves inferior hardware. More »

Posted by Kotaku Jun 21 2012 14:00 GMT
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#ninjagaiden The folks behind poorly received action game Ninja Gaiden 3 tried too hard to make it appeal to Western tastes, says Yosuke Hayashi, head of developer Team Ninja, the studio behind the game. More »

Posted by GoNintendo Jun 06 2012 05:42 GMT
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Unique Wii U controls – During single-player mode, players can enjoy faster and more fluid action by using the touch screen of the Wii U GamePad controller to select weapons, execute Ninpo, see in-game information and much more.

New Weapons and Ninpo Types – Exclusive to the Wii U version, the game includes six weapon types and three Ninpo types, allowing for greater game-play variation and deeper strategy.
Character/Weapon Progression System – Using the Karma points earned during game play, a player can upgrade his weapons and Ninpo and increase the character HP level.

Faster, More Intense Battles – Improved enemy AI, the return of dismemberment, as well as new enemy types and battle areas have been added for greater variety in battles and increased replay value.

Thanks to extreme_hayabusa for the heads up!

Posted by Joystiq May 09 2012 02:30 GMT
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Tecmo Koei's revenues for the fiscal year, ended March 31, were 35.5 billion yen ($443.8 million), up 10.7 percent year over year. The company reported strong sales of its games from the last year, including Samurai Warriors 3 Empires, Winning Post 7 2012, and games it co-developed for other publishers, including One Piece Pirate Musou and Pokemon + Nobunaga's Ambition.

Specifically, Tecmo said it shipped 630,000 copies of Ninja Gaiden 3 worldwide. In addition, Tecmo reported that it completed acquisition of Gust in December, a developer that should expand its mobile and online business. The company also plans to grow its revenues in this fiscal year by releasing launch games for unspecified hardware (likely the Wii U if it's something launching this year).

Posted by Joystiq Apr 25 2012 18:45 GMT
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Ninja Gaiden 3's difficulty-boosting update has landed, as has a demo for people who may still be on the fence after reading our less than glowing review. The "Ultimate Ninja" difficulty upgrade is free until May 24, although its related Ninja Trials and customization items will cost you - specifically, $9.99/800 MS Points for the whole kit and kaboodle.

Clan Battle multiplayer has also been updated with "an all-new shadow rule" and a higher level cap, changes ushered in via system update on the PS3 and through the downloadable "Ninja Pack 1 Lite" on the 360. Finally, the aforementioned single-player demo is available on both systems and features "all three weapons in a sample of the opening stage."

Posted by Joystiq Apr 18 2012 04:59 GMT
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Swords are a bit too inefficient for our liking. We enjoy weapons that can kill dudes by the dozen in one massive, sweeping motion. The Ninja Gaiden 3 "Ninja Pack 2" DLC adds an enormous scythe to Ryu's arsenal and the multiplayer side of the game. There's also new armor and headgear, and 20 new trials to conquer, for 800 MS Points ($10) on Xbox Live and $9.99 on PSN.

Posted by Joystiq Apr 03 2012 21:00 GMT
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Ninja Gaiden 3 is being bolstered with DLC today, including new weapons for both single- and multiplayer. The "Falcon's Talons" weapon from Ninja Gaiden 2 returns for use in the campaign, bundled with an increased level cap and new stage for multiplayer. This is a free download distributed as an automatic update.

Also free when it arrives on April 24: the "Ultimate Ninja" difficulty setting, which makes the game even harder to get through ... although it's kind of hard to get through now for other reasons.

If you absolutely must pay for DLC, you'll be happy to hear that new Ninja Trials packs for each difficulty, unspecified "customization items" and Metal Claws for multiplayer will all be sold separately and as part of a $10 "Ninja Pack 1."

Posted by Kotaku Apr 03 2012 13:45 GMT
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Our Ninja Gaiden 3 review has been updated to include a brief overview of the current multiplayer experience. More »

Posted by Joystiq Mar 27 2012 20:30 GMT
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Ninja Gaiden 3 is all murder and no execution. It places utmost importance on the periphery, neglecting the mechanisms of combat while splashing blood across the screen and desperately sniffing the air for just a hint of remorse from its protagonist. The franchise has never been more accessible as a result, and never more disposable.

Ninja Gaiden's internal clockwork is still in there somewhere, albeit stripped of intricacy. The speed and fluidity of movement abolishes the perceived distance between thought and on-screen reaction, and there's a pleasant cadence of killing injured foes, one by one, after you've hobbled them with a barrage of sword slashes. And the Izuna Drop, which lifts a dance partner into the air before spinning them headfirst into the earth, remains one of the best (and safest) moves in any action game. If you're supposed to feel bad about all the unrestrained killing, as Ryu is meant to after a curse turns his arm into a veiny vector for his victims, maybe it shouldn't be quite as much fun.

Posted by Joystiq Mar 26 2012 13:45 GMT
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Yikes, talk about a big bloody mess. Ninja Gaiden 3 missed the mark on a lot of the elements veterans expected from the series. Complaints include the game's notorious difficulty being diminished, compromised AI and -- maybe, worst of all -- that it's boring.
  • Game Informer (60/100): "Ninja Gaiden 3 is not a complete train wreck, but it does suffer from a multitude of problems. The action can be fast-paced and engaging at times, but many design decisions significantly bring down the experience. Dumbed-down A.I., a limited arsenal, the series' notoriously difficult camera, no inventory/currency system, and an incoherent story combine to make this the most disappointing title in the series."
  • Gamespot (55/100): "It does all the hard labor so that you don't have to. This forgettable action game may feed your bloodthirst, but the series' sharp edge has been dulled by Team Ninja's attempt to bring the master to the masses."
  • Games Radar (30/100): "Ninja Gaiden 3 has completely missed the point of everything that made the series great. Challenging combat, weapon variety, engaging enemies and the series' legendary difficulty have all been cut out in favor of a bland story, flashy finish moves, screen nukes, and button mashing. If you found Ninja Gaiden's difficulty to be a barrier to entry, this game's accessibility won't make it a more attractive option. If anything, it'll leave newcomers wondering what all the fuss was about."
  • IGN (30/100): "Ninja Gaiden 3 is a gash on the face of the franchise and one of the worst games the action genre has yet suffered. It has no consideration for its fans' wants or what a new audience may have enjoyed. It's a nightmare that's as easy as it is uninteresting, and it abandons what used to work for awful new ideas that don't work together. Under no circumstance should you ever waste your time on this self-indulgent and abysmal wreck. "

Posted by Giant Bomb Mar 23 2012 21:00 GMT
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Ninja Gaiden 3 is a sequel that tosses aside nearly every single thing you might have liked about its predecessors. It's ill-conceived from top to bottom, seemingly completely unaware of what it was that made Ninja Gaiden interesting to begin with. Namely, its stiff challenge, deep and brutal combo system, and overwhelming sensation of ninja bad-assery. Instead of any of these things, Ninja Gaiden 3 offers up an experience that practically holds your hand from beginning to end. In place of truly thrilling moments of action, it's rife with brain-dead button mashing and enough haphazard quick time events to make Asura's Wrath blush.

Ninja Gaiden 3 is pretty much the Beverly Hills Cop 3 of Ninja Gaiden games.

I don't really know what would inspire Team Ninja to head in this direction. Certainly the loss of series creator Tomonobu Itagaki must have had some bearing on it, but Ninja Gaiden 3 is such a sharp left turn for the series that you'd almost think nobody who worked on this thing had ever played a game in the series before. Clearly that's not true, as there are any number of fan-service-oriented moments peppered throughout the campaign, but I wouldn't be surprised if most diehard fans never saw them, due to just quitting this thing out of disgust.

The only explanation I can think of for Ninja Gaiden 3's existence is some mandated need to make Ninja Gaiden more accessible than its predecessors. It's certainly that. Where previous games in this series made me feel like the world's worst ninja time and time again, Ninja Gaiden 3 made me feel like pretty much nothing could kill me; because by and large, nothing could. I'm not talking about the easy mode, either. On the normal difficulty, Ninja Gaiden 3 is a total breeze. I died a few times during particularly disorienting boss fights, but those moments were rarities. Mostly, I just cut through the blade fodder in my way for the eight or nine hour duration of the campaign, with only a pitiful amount of resistance in front of me. And when I did find myself getting beat up, it was usually because the attack buttons aren't always as responsive as they should be.

Yes, there is a hard difficulty, and while that does make the enemy AI tougher, it fails to address the fundamental problem with Ninja Gaiden 3: there is just no depth to it. The combat system, long the standard-bearer for action games of this type, has been reduced to a miserable, button-mashy bore. Alternate between the two attack buttons as you please, as it matters not what combination you hit them in. This game is far more Dynasty Warriors than Ninja Gaiden.

Even most of the spells and specialty weapons that made the earlier games so awesome are just altogether missing here. You get one magic spell. One. While I certainly enjoyed watching a giant flaming dragon emerge from my hands and swallow up all the enemies around me, it did, in fact, get old some time before the umpteenth time seeing this. It also makes the combat even easier, since it lays such effective waste to pretty much whatever happens to be standing in the room with you. As for the weapons, remember when Ninja Gaiden used to let you use all sorts of crazy weaponry? That's not the case anymore.

Looks tough, right? Nope.

This makes the additional difficulty siphoning steps taken by Team Ninja all the more baffling. Much has been made of the abundance of quick time events spread throughout Ninja Gaiden 3's campaign, and with good reason--they're remarkably dull. Yes, you'll see anti-hero Ryu Hayabusa fly through the air, land on moving helicopters, slash them into exploding debris, and land perfectly on two feet while killing enemies on the ground in the process, but in order to do all of that, you just press a button, or maybe two. One boss fight, in fact, ends with you literally holding down both trigger buttons for like 20 seconds. This might be a lot more tolerable were the underlying combat more fun, but combined with the brainless real-time action, it gives one the impression that Team Ninja intended for this game to be played by those who have never played video games before.

Look, the idea of making Ninja Gaiden more accessible isn't a horrible one. After all, those earlier games could be punishing well beyond reason. The issue here is that Team Ninja went completely in the other direction. Instead of scaling back a little bit here and there to try and ease a new audience in, it just veers straight off a cliff.

It's depressing, because you can see glimmers of good ideas buried within the monotonous gameplay. While the lack of limb severing attacks this time around is a bummer, the game is nonetheless bloody, and full of absolutely brutal looking attacks that become even more so when you slice straight into an enemy, and find yourself mashing buttons to cut through whatever bone your sword happens to run into. It's the one cathartic thing Ninja Gaiden 3 has going for it, but surrounded by so much mediocre stab-'em-up gameplay and outright stupidity, it's nowhere near enough to keep you interested.

I'm not completely sure why this multiplayer mode exists. I'm not sure Team Ninja does either.

Speaking of stupidity, Ninja Gaiden 3 has a plot. Yes, I know. Ninja Gaiden games are always kind of nonsensical and weird, but this one really goes for the gusto in terms of making absolutely no *crag*ing sense whatsoever. It's the kind of stream-of-consciousness nonsense you'd expect to hear blurted out of the mouth of a particularly hyperactive twelve-year-old, full of demon prophecies, evil corporations trying to destroy the world because of reasons, evil alchemists also trying to destroy the world because who the hell knows, and also healthy doses of rather unpleasant misogyny; the kind that goes beyond the usual absurd boob jiggling (of which there is plenty) I might add. Look, Team Ninja is not generally who I look to for thoughtful female character interactions in my video games, but it gets pretty over-the-top here.

What's even worse is that there is an air of self-importance to Ninja Gaiden 3 that is completely unearned. The plot mostly revolves around Ryu moaning over his life as a "murderer," due to a curse put on him that basically makes his arm morph into an increasingly monstrous, blood-red demon...thing, that also gives him special powers. The few times the game actually bothers to do something with all this new-found character pathos, it all but disregards it moments later, when Ryu is cutting dudes to pieces like nothing ever happened. I suppose I shouldn't be surprised. This game can't even keep its core plot on track, much less build upon any narrative ideas that go beyond "STAB THAT DUDE."

Case in point: There is an entire mission section smack dab in the middle of the game where Ryu goes back to his village and then goes and fights a bunch of ninjas because... I guess the designers realized he'd been fighting too many soldiers and genetically-engineered monsters, and not enough ninjas? It's a senseless divergence that is even more maddening when you realize the game never bothers to explain any of it, and in fact seems to forget that it even happened. How the hell are you going to make me fight a skyscraper-sized witch demon for 15 minutes and then just completely forget to explain why?

If you're mainly here to get an eyeful of Chesty McNinjalady, you'll be sad to hear she's barely in this game.

Maybe I'm trying too hard to find logic where there is none. It certainly doesn't feel like Team Ninja really gave too terribly much of a damn about any of its ideas here. It got them working well enough to be functional (though sometimes camera glitches and unresponsive controls negate that), and looking reasonably good (the game is pretty sharp visually). That's especially true of the game's inexplicable multiplayer component, which allows players to fight each other in arena battles, or take on wave after wave of bad guys with a co-op buddy. You may be shocked to learn that these modes reek of non-effort. They work, but the twitchy camera, combined with the cramped-feeling environments, pretty much kills what little fun there was to be had. If anything, this multiplayer component just seems like an excuse to tack an online pass onto the game.

Maybe those still left at Team Ninja just assumed that the visual splendor of seeing Ryu Hayabusa stab things into oblivion (as well as the occasional side-character boob jiggle) was all players wanted out of a Ninja Gaiden game. The combo system and intense challenge didn't matter so much as the mere visual of Ryu flying around like a unstoppable death machine. This assumption would be incorrect. Ninja Gaiden is great because you feel like you are actually accomplishing something when you best it. You feel like you've actually overcome an obstacle worth overcoming. Sure, there were changes that could have been implemented to perhaps make the game a bit less overwhelmingly aggressive in its hatred of the player's success, such as the legitimately improved checkpoint system and even a few of those quick time events tossed in from time to time. But killing the combat system that made this franchise so enticing, and robbing it of any modicum of challenge was so far beyond what was necessary that it leaves Ninja Gaiden 3 feeling like little more than a stripped-down husk of its former glory. If the previous Ninja Gaiden games were like carefully built, brutally fast hot rods, Ninja Gaiden 3 feels like it should be up on bricks on somebody's lawn.


Posted by Kotaku Mar 22 2012 17:00 GMT
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#review I admit it: I may well be the world's worst ninja. My sense of timing is less than exemplary, my coordination is not always great, and sometimes I just plain lose track of what's going on. More »

Posted by Joystiq Mar 21 2012 03:00 GMT
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Ryu Hayabusa could probably kill demons with a toothbrush if he wanted. If any of the new weapons in this DLC pack are indeed toothbrushes, we worry about those teeth.

Video
Posted by GoNintendo Mar 21 2012 01:21 GMT
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Get More: GameTrailers.com, Ninja Gaiden 3 - Review, PC Games, PlayStation 3, Xbox 360


Posted by Joystiq Mar 20 2012 20:00 GMT
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Ninja Gaiden 3 has a barrier to entry that not even Ryu Hayabusa can wall-jump over: busted Online Pass codes. Reports from all over are coming in that the codes included with retail copies of the game don't work, effectively locking out the online multiplayer and generally being very inconvenient for reviewers.

Game Informer's Dan Ryckert was able to purchase a new online pass (presumably from the Xbox Live Marketplace, as PSN hasn't done its weekly store update yet), suggesting that the problem is with the actual printed codes, not the online service.

Posted by Kotaku Mar 20 2012 13:00 GMT
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#ninjagaiden For years the folks at Team Ninja have been making poor game reviewers battle their way through some of the most ninja battles in gaming history. With the release of Ninja Gaiden 3 the tables are finally turned. More »

Posted by Joystiq Mar 20 2012 09:00 GMT
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A good ninja must be able to take on many opponents at once. A good Joystiq reader must be able to watch a bunch of Ninja Gaiden 3 developer diary videos.

Posted by Joystiq Mar 17 2012 06:00 GMT
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Following Ninja Gaiden 3's launch next week, Tecmo Koei will release some post-launch goodies: four different pieces of free DLC content. According to Famitsu, these include two new weapons and two new stages for multiplayer.

The Eclipse Scythe and Moukinsou are a -- well, the scythe is a giant scythe. The Moukinsou are some giant claws that Ryu Hayabusa equips to his arms and legs. While the scythe is slow and powerful, the claws make for much more versatile and combo-heavy attacks.

Clan Battle, Ninja Gaiden 3's four-versus-four online multiplayer mode, will be bolstered by two additional stages: a desert-themed locale and perhaps the most iconic stage of battle for the ninja, a submarine. We can't tell you how many epic ninja battles we've seen go down several leagues under the sea, in a metal tube. It happens all the time.

Tecmo has yet to announce the release date of the above content.

Posted by Kotaku Mar 16 2012 16:00 GMT
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#watchthis Ninja Gaiden 3 hits stores on March 20, and while I had no plans on dropping $60 on another round of punishing slice-and-dice, Hitomi and Ayane may have just changed my mind. More »