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Posted by Rock, Paper, Shotgun Feb 01 2013 17:00 GMT
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In the first part of an extensive, illuminating and arguably controversial interview with Passage, Sleep is Death and Chain World creator Jason Rohrer, we discussed his new game, the fascinating but sinister home defence MMO The Castle Doctrine, making virtual possessions and people matter and why he chose to include only male protagonists. In this second and final part, we pick up mid-chat about issues of authorship in games, leading to his thoughts on the divisive Far Cry 3. Then we cover his outspoken feelings about gun control, before moving on to how house and trap construction works in The Castle Doctrine, how he thinks he’s made player-generated content meaningful, and, inevitably, whatever happened to his mystery Minecraft mod Chain World.(more…)


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Posted by Kotaku Jan 24 2013 00:00 GMT
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#farcry The Creator's Project series of videos continues, this time touching on the world of Far Cry 3. Specifically, they explore how a we've got the story—Jason Brody has to save his friends—and we've got the island's allure and beauty calling out like a siren. Both are intended. More »

Posted by Kotaku Jan 17 2013 06:00 GMT
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#farcry When a game is in its infancy, a lot of ideas get kicked around. Here are some from the very earliest stages of Far Cry 3 development, when the team had settled on a tropical island setting and...little else. More »

Posted by Joystiq Jan 14 2013 18:30 GMT
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UK retailer GAME has listings for an Ultimate Far Cry Compilation and something called Ultimate Splinter Cell, each with tentative release dates of 2013. The Far Cry compilation is priced at £40 for Xbox 360 and PS3, and £30 for PC, and Splinter Cell comes in PC flavor only, for £30. The product listings don't provide any extra details and there is so far no word of any similar bundles existing on US shores.

Tomorrow Far Cry 3 gets a dose of free DLC exclusively for the PS3, with the High Tides co-op expansion. We thought Far Cry 3 had "excellent, explicit design" and it taught us the dangers of trusting in goats, which is probably the most important lesson we've ever gleaned from a game.

Posted by Kotaku Jan 14 2013 06:00 GMT
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#farcry One thing just about everyone says after finishing Far Cry 3 is, jeez, I wish there'd been more Vaas. More »

Posted by Joystiq Jan 09 2013 23:00 GMT
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A free, legitimately useful Far Cry 3 app just washed up on the shores of iOS and Android, allowing violent vacationers an opportunity to monitor their multiplayer progress and customize loadouts when away from the game. The "Far Cry The Outpost" app decodes your in-game encrypted data for immediate rewards through a smartphone or tablet, unlocking weapon mods that can be kept, given away or sold for additional experience points.

On top of the decoding stuff, The Outpost also provides a landmark for weapon loadout customization, cataloguing tweaks for the next time you play. Other dedicated sections allow tech-savvy vacationers to keep an eye on their own progress on the daily and weekly challenges lists, plus leaderboards and light map editor tracking. Not included: suggestions for how to handle a bad mushroom trip on an island full of deranged murderers.

Posted by Kotaku Jan 03 2013 06:00 GMT
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#darksouls Joshua James Shaw works at Blur, those guys responsible for many of the prettiest cinematic trailers and cutscenes you see for games today. More »

Posted by IGN Jan 02 2013 22:39 GMT
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Join IGN Editor Anthony Gallegos as he goes on a murderous rampage in Far Cry 3. No person, animal or car is safe.

Posted by Kotaku Jan 02 2013 15:30 GMT
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#gotynominee Far Cry 3 should not be my nomination for 2012 game of the year. I'm not a huge fan of first-person shooters. While I appreciate the technical accomplishment of the first two games in the series I've not felt compelled to complete either. I felt absolutely no excitement leading up to the third installment's late November release. I expected a visually pleasing shooter that would keep me occupied for an hour or so before I moved on to more compelling things. More »

Posted by IGN Dec 27 2012 17:30 GMT
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A reference to one of the most memorable bits in NBC's '30 Rock' during the briefing of one of the side missions in Far Cry 3.

Posted by Giant Bomb Dec 26 2012 18:00 GMT
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It's day three, ya'll! Get ready for us to heavy drop some fine award category nonsense in your general direction, including our Best Looking Game, our favorite Flash game of the year, and the one gaming trend we'd really, super duper love it if it just stopped, like, forever.

Enjoy!

Best Use of Skrillex

Far Cry 3

Skrillex. It's a divisive word, but then these are divisive times. When we find ourselves in need of some big-beat-dubdrum-st'p (which is what we're told by a bunch of very reasonable people is the appropriate terminology when dealing with a genre-bending force such as Skrillex) we reach for the brand name. The name of record. The real deal. Saul Skrillex, professional wobble bass enthusiast.

Apparently we're not alone this year, as 2012 was also the year that game developers reached out and placed a little Skrillex into their lives and into their games. That's not to say that every dubstep track to fit into a video game this year was a Skrillex banger, but, well, the best ones usually were. In this case, we're awarding this prestigious category to Far Cry 3, for its use of Skrillex in the mission where you grab a flamethrower from a government official that may or may not exist and... make it bun dem pot fields down bo bo bo bo bo. The hot collab between 'ex and Damian Marley, called "Make It Bun Dem," is pretty much the perfect soundtrack for one of the game's first forays into large-scale destruction.

Congratulations are due, but we're not exactly sure what this category is attempting to honor, so instead we'll just say "we noticed that many games used Skrillex music on their soundtrack and we think this is probably the best one." Congratulations?

Runners-Up: Call of Duty: Black Ops II, Syndicate

Best Use of Nolan North

Spec Ops: The Line

This was not exactly a banner year for Our Greatest Living Voice Actor. At least not in terms of video game work. One quick glance at his IMDB page sees plenty of work in television, but as for games, North largely stuck to unnamed side characters and occasional re-doings of his past characters--most notably returning as Desmond Miles in Assassin's Creed III, and a brief credited reprisal of Nathan Drake in PlayStation All-Stars: Battle Royale.

And then there's Spec Ops. Like a shining beacon through a largely foggy, indistinct year, North's performance as Captain Martin Walker goes beyond merely standing out amid the crowd. It helps, of course, that Spec Ops: The Line features some of the toughest, strangest, and outright most disturbing writing of any game this year. Walker, along with his two compatriots, find themselves trying to make sense of disasters--both natural and man made--so overwhelming that it's not quite surprising when psyches begin to fray, and people begin to lose their lives as a result.

North does a terrific job of maintaining that fragile balance between a man on-edge, and a man completely over it. It's certainly one of the better voice performances of the year, and it is by far the best use of Nolan North in 2012.

Runners-up: N/A

Best-Looking Game

Journey

For all the complaining some players have about thatgamecompany's...unusual approach to game development, rarely does anyone have an unkind word to say about what the developer does visually. This is a company that makes beautiful games, from the simple, yet mesmerizing visuals of flOw, to the gorgeous landscapes of flower, and now the transcendentally beautiful deserts, hills, caves, and mountains of Journey.

Above all else, Journey feels like a "complete" visual experience. Possibly helped by the game's relatively meager length, Journey's graphics are painstakingly crafted, with each seemingly minor piece of the environment that surrounds you seemingly there for good reason, and not just for the sake of filling in the background. As your nameless journeyer hops and floats around this gorgeously built world, some of the most breathtaking lighting effects you'll ever see shine a light over every resplendent detail, creating a visual experience that truly feels like nothing that's come before.

Runners-up: Far Cry 3, Fez

PLEASE STOP

DLC That Should Be in the Main Game

Worst Trend. Check Yourself Before You Wreck Yourself. This category has borne a variety of names over the years, but they all amount to the same thing: Please stop doing this awful, no good, very bad video game thing you are doing. So we decided to cut straight to the heart of the matter and call it exactly that. If you're guilty of anything on this list, just knock it off, alright? You're really harshing everybody's mellow. It's not cool.

Downloadable content is certainly an idea that's drawn its share of flack over the years, but it's one that we at Giant Bomb have generally felt OK about, with a couple of provisos. Chiefly, in terms of raw content, the game you get for the initial purchase price needs to feel satisfying and whole. As long as the game out of the box doesn't seem like it's missing anything, who cares what else they're selling on the side, right? And up until this year, we felt like the game industry was doing a pretty good job of policing itself in that regard. But not anymore.

The discussion of this topic practically begins and ends with Mass Effect 3. It held back a profound piece of content on release day in the form of From Ashes, which added an entire new party member (one who we consider one of the best new characters introduced this year) and accounted for significant additional drama and back story throughout every stage of the game. And months later, the Leviathan DLC added painfully necessary context to Mass Effect 3's controversial ending, context so necessary the entire game becomes better for having it. But there were other offenders. Just when Asura's Wrath seemed like it had wrapped itself right up, it dropped a last-minute plot twist out of left field that required you to buy an additional episode to fully resolve. Street Fighter X Tekken shipped with bonus characters that unsavory players managed to hack right off of the disc, but those characters didn't actually go on sale until months after release. Examples like these simply strained our patience for the way DLC is produced and sold.

Hey, publishers: We get it. You need to make a buck. But if you're going to sell additional content on the side, make damn sure the base game doesn't suffer for its absence. When that happens, nobody wins.

Runners-up: The All-Story, New Super Mario Bros.

URL of the Year

http://twinbeardstudios.com/frog-fractions

Frog Fractions is a bit like Fez. There will be people who play Frog Fractions, and never plunder its true secrets. They will close a browser window, and wonder why a badly made fraction game with a Typing of the Dead section had people in stitches. Frog Fractions masquerades as something it is very much not, and while it hints something is going on, it maintains a poker face. There is never a big, glowing arrow that says "go here to have your mind totally *crag*ed." You have to find that for yourself.

The crazier part about Frog Fractions is that just when it feels like it's crossed the apex of insanity, it keeps going. What starts as a subversive commentary on our expectations for math games (or browser games, really) becomes a thrilling rollercoaster of forgetting what the designer has cooked up next and enjoying the ride. Pure non-sequitur humor would not work in most hands, but Frog Fractions is not just weird and bizarre, it's really damn funny. Its surprises work because they're unexpected and hysterical. Your first impulse is to turn to a friend. "PLAY THIS!"

This category came to be when we had a list of games we really loved that didn't seem to make sense in our traditional categories. It's a bit how the "download" category came into existence, too. One day, and a day that's probably not far off, these browser games will be no different from all the other games we play, and this will no longer make sense. But we felt compelled to highlight these experiences because of what they do so well within such a limited scope. That limited scope is what allows them to succeed so brilliantly, and subvert our expectations.

And if you're playing and still confused at what the hell we're talking about?

SPOILER WARNING: Click here to reveal hidden content.Explore the water.

Runners-up: http://ludonaut.de/the-message/, http://www.foddy.net/CLOP.html


Posted by Giant Bomb Dec 25 2012 23:00 GMT
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Adam Sessler is the Executive Producer and Editor-in-Chief at Revision3 Games. Known for his 14 years hosting television about videogames, Adam has made a name for himself with outspoken opinions, irreverence and a deep aversion to ever wanting to hear about Kingdom Hearts 3.

10. Far Cry 3

The ever-elusive open-world shooter finally has its high-water mark with this game. This absurdly expansive game maintains its momentum with enough breadth in play style and character growth to make it compelling and fun through to the end.

9. Borderlands 2

Gearbox clearly understood what made the original such a success and favorite and doubled down. Improved skill trees, hysterical writing and the same compulsive combat make this the most compulsively satisfying game of the year.

8. Sleeping Dogs

Perhaps the most surprising game of the year for me. The addition of complex melee combat with accessible driving controls make this game the GTA clone that improves the formula and distinguishes itself in the right ways.

7. Halo 4

343 Industries took the reigns and delivered the most satisfying Halo entry since the first. Dead-on pacing, carefully constructed combat environments and accessible storytelling all work together to reinvigorate the franchise.

6. The Unfinished Swan

A mediation on mortality and regret seen through the eyes of a child naïf, not your standard gaming fare. This beautiful, thoughtful game with compelling mechanics had me completely enchanted; again, not a typical gaming adjective.

5. The Walking Dead

Through exceptional writing and characterizations The Walking Dead somehow manages to upend the conventional wisdom of what a game needs to succeed and pulls off an emotionally devastating experience.

4. Mass Effect 3

A game that knew just how to conclude itself (yeah…I said it). 25 hours that summates one’s path in a virtual life that cannot escape the inexorable pull of finality. Emotionally satisfying and mature, it’s the rare trilogy that fully satisfies.

3. Journey

Simply put: A thing of beauty. Journey sublimates the concept of game into pure experience and is a love letter for everyone who wanted something a little more from their time playing on a console.

2. XCOM: Enemy Unknown

This game is a thing of beauty, perfectly structured and balanced and easily (if not preferably) playable with a controller. XCOM rewards the patient player and, despite being turn-based strategy, is the most harrowing game of the year.

1. Dishonored

This game just plain hit my sweet spot and brought back memories of playing Deus Ex for the first time but was able to apply the design philosophy to numerous instances of exceptional level design. The world of Dunwall, explicated with exquisite Art Direction, was filled with such mystery that the game has yet to leave my head.


Posted by IGN Dec 24 2012 13:01 GMT
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The team behind the killer open world shooter on why they deserve to be crowned Game of 2012 in IGN AU's Black Beta Select Awards.

Posted by Rock, Paper, Shotgun Dec 22 2012 11:00 GMT
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The break’s nearly upon us, and the news has already fled into its cozy hibernation hole to avoid the harsh shifts in weather and people caring. So now I’m going to tell you about some patch notes, because they’re all that’s left in this desolate winter wonderland. Fortunately, Far Cry 3‘s brought a fairly sizable bounty of improvements back from its latest bug hunt, and it even managed to bag the big one: notifications. Yes, you can finally banish those loathsome pop-ups from Jason’s face.

(more…)


Posted by Rock, Paper, Shotgun Dec 19 2012 13:00 GMT
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Having completed Far Cry 3 a while back, I found that so much of the game’s story just didn’t sit right with me. Not simply in the sense that it appeared to contain colonialist nonsense and clumsily handled rape plots, but that I felt I was missing something. That the game was trying to say something to me, perhaps partly through that which I found problematic, and I hadn’t been able to hear it. So I pursued the game’s author, Jeffrey Yohalem, to talk it through.

Yohalem proves to be a very animated, very passionate writer, who sees Far Cry 3 as a complex exploration of many ideas, mostly questioning the role of the player in a game, and what they’ll do in order to win. It was, he says, an attempt to break the loops of modern gaming, to ask the player to start to demand better. Fortunately, I’m animated and passionate too, so we get to discussing how successful this really was. What follows is a heated chat about what gaming could and should be.

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Posted by Rock, Paper, Shotgun Dec 19 2012 09:00 GMT
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Far Cry 3 has multiplayer. Or at least, I’m relatively certain it does. I am, you see, somewhat guilty of scampering into single-player’s wide open jungles – like a frightened tapir who doesn’t want to become a backpack – seconds after start-up. I honestly haven’t touched multiplayer in spite of my near-obsessive love for Ubisoft’s wild, wild wilderness rumpus, but I now have a strong reason to reconsider. While the mode selection’s fairly standard on the whole, the powerfully robust map editor is anything but. Case in point: these brilliantly faithful recreations of classic maps from all across the magical gaming kingdom. Have a nice mid-morning gawk about each place after the break.

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Posted by Kotaku Dec 18 2012 01:00 GMT
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#farcry I noticed something curious while playing Far Cry 3, something I hadn't really thought about before. Sometimes, my map would denote a treasure located inside a small, dark cave. I'd go into the cave, and I'd immediately start breathing harder and feeling panicky—enough that I didn't even care what the treasure was anymore. I just needed to get out. More »

Posted by Kotaku Dec 13 2012 17:00 GMT
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#farcry Here are a few things you can expect Far Cry 3 to include: shark-punching, pirate-killing, hang gliding and, oh, rape. For those playing, maybe that's not surprising—as you go along, you suspect it'll happen at any moment. Your friends have been captured, and two of these friends are attractive young women. One is an award-winning swimmer and the other is a Hollywood actress. More »

Posted by Kotaku Dec 13 2012 00:00 GMT
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#farcry Far Cry 3 does a lot of things right. It's fun to play, the island setting is beautiful, sneaking around is a lot of fun, gunplay is solid, and everything works well. But the story… well, the story has some issues. More »

Posted by Rock, Paper, Shotgun Dec 08 2012 09:00 GMT
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Far Cry 3 has opened its komodo-dragon-like terror maw and consumed the entire RPS staff. We’re now naught but moldy bones littering the dimmest corners of its lair, wobbling on excitedly about that time we saved all those turtles from an out-of-control, highly turtle-unfriendly fire we started. But it’s definitely not perfect. Obnoxious pop-ups swarm constantly in a ceaseless cycle of useless reminders. John, noble lord of loathing, described it best when he said “Far Cry 3 does not, and it WILL NOT SHUT UP.” Fortunately, Ubisoft has heard players’ pleas, and now the pop-ups are going bye-bye.

(more…)


Posted by Kotaku Dec 07 2012 20:30 GMT
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#farcry Just cause Jason Brody's vacation didn't go exactly according to plan doesn't mean he's not going to take advantage of the opportunity to take some quality photographs of his travels. More »

Video
Posted by Giant Bomb Dec 07 2012 02:45 GMT
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Brad blows the crap out of jungles in Far Cry 3, while Jeff gets busy fighting the digital war in Syndicate.

Posted by IGN Dec 05 2012 22:35 GMT
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This is part 28 in IGN's walkthrough for the story missions of Far Cry 3. **POSSIBLE SPOILERS BELOW** After rendezvousing with Sam, Brody and Beckett form a plan to take down Hoyt. First things first, though, Jason must sneak into the bay where Volker's privateers bring in new recruits and steal a disguise. Make no sound, and don't get detected or the mission will fail.

Posted by IGN Dec 05 2012 22:32 GMT
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This is part 27 in IGN's walkthrough for the story missions of Far Cry 3. **POSSIBLE SPOILERS BELOW** After parachuting onto Hoyt's southern island, Jason makes his way to the Crazy Cock Bar in Thurston Town to meet up with Willis' contact, Sam Beckett - undercover as one of Volker's privateers.

Posted by IGN Dec 05 2012 22:30 GMT
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This is part 25 in IGN's walkthrough for the story missions of Far Cry 3. **POSSIBLE SPOILERS BELOW** Vaas is dead, and the northern island is free. Hoyt, however, remains alive and well, and so Jason decides to remain on Rook Island and bids farewell to Liza, Daisy, Oliver and Kieth. Once they've accepted his decision, Brody leaves his old life behind in order to find and kill Hoyt Volker.

Posted by IGN Dec 05 2012 22:29 GMT
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This is part 24 in IGN's walkthrough for the story missions of Far Cry 3. **POSSIBLE SPOILERS BELOW** After spending the night at Citra's temple, the time has come for Jason to mount an attack on Vaas and his pirates. He must swim to the island fortress, kill the surrounding guards and infiltrate the perimeter, then fight his way through the inner compound to find and kill Vaas Montenegro.

Posted by IGN Dec 05 2012 22:27 GMT
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This is part 23 in IGN's walkthrough for the story missions of Far Cry 3. **POSSIBLE SPOILERS BELOW** Jason returns to Citra's temple to undergo the Rakyat rite of passage, and solidify his place as a warrior in the tribe. During his vision, Jason encounters and must defeat the giant from the Rakyat legend. Using a bow and arrow, he destroys the monster's mask and, as the legend says, decapitates it...

Posted by IGN Dec 05 2012 22:26 GMT
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This is part 22 in IGN's walkthrough for the story missions of Far Cry 3. **POSSIBLE SPOILERS BELOW** Believed dead by Vaas, Jason escapes from the mass grave in which he was dumped. After reuniting with Dennis, he must recover his weapons and gear then begin planning a counterattack.