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Posted by Kotaku Mar 08 2012 23:30 GMT
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#madden Of all the things written, posted, tweeted, shouted or cried about the end of Peyton Manning's tenure in Indianapolis, I thought one of the most poignant came from a guy who has gotten to know him very well over the past decade. More »

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Posted by Kotaku Mar 08 2012 01:01 GMT
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#madden EA Sports yesterday completed its announcement of the field of 64 candidates for the cover of Madden NFL 13, and opened voting today in its joint promotion with ESPN. Having tried to predict the entire field before it was announced (I went 38 for 62), I'm now going pick who wins the play-in round. More »

Posted by Kotaku Mar 04 2012 00:00 GMT
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#stickjockey Looking over the field of candidates for the Madden NFL 13 cover, I'm thinking of what William Munny said before he shot Little Bill in Unforgiven: Deserve's got nothin' to do with it. More »

Posted by Kotaku Feb 29 2012 23:01 GMT
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#madden Back on Super Bowl weekend, I tried to pick the 64-man field—two players from each of the NFL's 32 teams—who would be vying in EA Sports' fan-voted playoff for the Madden NFL 13 cover. Half of the picks I made were pulled out my ass. The other half were regrettable for other reasons. More »

Posted by Kotaku Feb 28 2012 14:00 GMT
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#ssx Looking back on the original SSX titles, it's hard to believe that they were based on an actual real-world sports activity. The snowboard riders you steered across the bright white landscapes of 2001 were near indestructible, able to shrug off massive crashes with quips and bit of boost. But, with a reboot that binds the arcade action of SSX more closely to reality, Psymon, Elise, Mac and their fellow riders come across as more fragile than ever before. More »

Posted by Kotaku Feb 24 2012 23:15 GMT
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#rumor The Gaming Tailgate, which last year chipped in to help NCAA Football 12 coordinate its end zone artillery, has noticed that this month seven Heisman Trophy winners have all been mentioned on Twitter in connection with NCAA Football 13. Most of the mentions come from Sandy Sandoval, EA Sports' top man for athlete relations. More »

Posted by Kotaku Feb 23 2012 23:01 GMT
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#analysis At the time I asked about its readiness, EA Sports' next NBA game didn't even have a name. Peter Moore, then the label's boss, avoided my question and told me was doing so. More »

Posted by Kotaku Feb 23 2012 19:15 GMT
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#nbalive Kyrie Irving, the NBA's No. 1 overall draft pick for 2011, appears to have outed EA Sports' intention to return to the NBA Live name when it publishes a simulation basketball title this fall for the first time in three years. More »

Posted by Kotaku Feb 23 2012 19:07 GMT
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#breaking Kyrie Irving, the NBA's No. 1 overall draft pick for 2011, appears to have outed EA Sports' intention to return to the NBA Live name when it publishes a simulation basketball title this fall for the first time in three years. More »

Posted by Joystiq Feb 21 2012 14:30 GMT
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It's time to return to SSX's pixel peaks and commit death-defying stunts from the comfort of your couch (hot cocoa optional). The demo for EA's SSX reboot is available now on Xbox 360, featuring classic SSX character Zoe Payne in "Race it" and "Trick it" events.

The demo also features some online functionality, allowing players to upload ghosts of their best runs in the "Explore mode." It's also possible to unlock Mac Fraser (pictured) by sending the demo to a friend.

PS3 owners itching to hit the slopes will be able to as soon as the PSN updates later today. The full tricky experience will be available February 28 in North America.

Posted by PlayStation Blog Feb 14 2012 21:07 GMT
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Hey everyone, Nate McDonald here, one of the producers for EA SPORTS Grand Slam Tennis 2. This is an exciting post for me to write because after a lot of hard work by a great group of people here at EA Canada, we are ready to launch this franchise to you on the PlayStation 3 platform!


Given that this was our first venture into the tennis genre on next gen, we really wanted to focus on developing a well-rounded title, with fun and innovative controls, high quality detailed graphics and presentation for all of the players and courts, and enough feature depth to keep you coming back for more, whether it be single player, multi-player, or online.

I have to say that developing our All-New Total Racquet Control system was the most challenging, but also ended up being the most rewarding. We are really proud of this new innovative control scheme, and although it will take a little bit of practice to get used to it, we think that you will really enjoy the amount of fidelity that you have in the controls and how precise you can be. Don’t forget, that feeling of control can be taken one step further with the PlayStation Move controller. It will literally feel like you are playing with a racquet in your hands!

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Throughout the development process, we had some amazing head-to-head matches and tournaments within the team. It was a great environment to be a part of and many classic matches and rivalries were created as a result. With these realistic controls, and the ability to battle head-to-head online we hope you will develop your shots, battle against opponents all over the globe, and create some cool memories of your own.

EA SPORTS Grand Slam Tennis 2 is now available on PlayStation 3. It is the exclusive home of Wimbledon and features PlayStation Move support, over 20 of the greatest past and present players, a deep 10-year career mode, a wide variety of online gameplay features including EA SPORTS Game Face technology, and lots more.

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For more info and to check out some producer videos, click here: www.easports.com/grandslamtennis2


Posted by Kotaku Feb 11 2012 22:30 GMT
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#stickjockey Mark Little flicks the joystick and opens a special developer's menu in Major League Baseball 2K12. The screen jumps to an empty ballpark, with a few lines representing the trajectory of a pitch and the timing of the batter trying to hit it. Little starts fooling with some ratings, creating a situation involving a high-contact hitter with not much pop. More »

Posted by Joystiq Feb 08 2012 22:30 GMT
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True, SSX's soundtrack may not include any songs by The Avalanches, an appropriately named and incredibly talented Australian breakbeat group, but it does include 36 licensed tracks and 10 original songs produced specifically for the title by Amon Tobin, Camo & Krooked, Raffertie, and The Qemists.

There's a complete list of artists featured in the game after the break, but let us save you some time by telling you that yes, it does include Skrillex. Not only is it Skrillex, but it's our favorite song from his first EP: "Scatta," which features sick verses by Foreign Beggars and a drop so heavy that it may cause a few avalanches of its own. A new version of Run-DMC's "It's Tricky" also returns for old time's sake, remixed by soundtrack compatriots Pretty Lights, as well as cuts from DJ Shadow and a Lateef the Truthspeaker joint featuring Hiero-hero Del the Funky Homosapien.

Posted by Kotaku Feb 08 2012 17:00 GMT
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#tigerwoods Announced yesterday during EA's Spring Showcase, PGA Tour 13's Legacy Mode will lets players of the publisher's next golf sim step inside the golf great's cleats at various points of his life. Including, apparently, Tiger's awkward yet fashion-forward adolescence. More »

Posted by Kotaku Feb 07 2012 20:42 GMT
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#tigerwoods EA's upcoming Tiger Woods PGA 13 will feature a sort of "Jordan Challenge Mode", which will allow players to enter the shoes of its titular golf star and live out the major events of his career, starting at age 2. More »

Posted by Kotaku Feb 04 2012 22:00 GMT
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#stickjockey In past years I've used the Saturday before the Super Bowl to handicap the field for the next cover of Madden NFL. Since the last time I did that, EA Sports put the honors up to a fan-voted, 32-player tournament in 2011, and on Thursday announced it was doubling that field to 64 for 2012. More »

Posted by Kotaku Feb 03 2012 18:30 GMT
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#madden His season may be over, but Tebow Time has not run out. And if last night's news about the Madden NFL 13 cover is any indication, get ready to see a lot more of the Denver quarterback during the off-season. More »

Posted by Kotaku Feb 03 2012 02:30 GMT
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At Madden Bowl XVIII, EA Sports' Anthony Stevenson just announced that the cover athlete for Madden NFL will be voted on by fans for a second year. This year's field will be doubled to 64 candidates, and the first round of voting will be a "play-in" round pitting NFL teammates against each other to determine their franchise's representative. More »

Posted by Kotaku Feb 02 2012 09:00 GMT
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#sports Wishful thinking is a common theme with conceptual EA Sports game covers; usually the artist is honoring a favorite player or another star he wishes would be anointed for cover recognition. Entirely imaginary titles, as conceived here by an artist and posted on Behance, are a little less common. No NCAA Lacrosse title by EA Sports exists and odds aren't good that it will anytime soon. More »

Posted by Kotaku Jan 30 2012 16:00 GMT
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#madden The New York Giants will claim their fourth Super Bowl title on Sunday, according to EA Sports' official Madden NFL 12 simulation, which has New York defeating New England 27-24 on a 40-yard field goal as time expires. More »

Posted by PlayStation Blog Jan 27 2012 15:00 GMT
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SSX is just over a month away, and we’re excited to give our PS3 fans in North America some exclusive content to keep you busy on the slopes. Mt. Fuji, the legendary Japanese mountain will only available on PS3 in North America. The mountain that owns the horizon in Tokyo is packed with six unique event drops. Three race drops and three trick drops will have PS3 players carving down and in the majestic landmark in true SSX fashion – with a complete disregard for the laws of physics. From racing through cherry blossoms to tricking off Torii gates, North American Playstation gamers will have something unique to look forward to when SSX arrives on Feb 28th.

Now a few words from the creative director on bringing back SSX from Creative Director Todd Batty:

“Extreme Sports is a dead genre.” Over the past three years I can’t tell you how many times I have heard this. As a gamer who has been playing for more than 20 years and, as a huge fan of games like SSX and Tony Hawk’s Pro Skater, it is also something that I refuse to believe.

Don’t get me wrong: I enjoy blowing things up and shooting people in the face as much as the next guy! But spending hundreds of hours with my friends stringing together endless combos in search of the ‘perfect run’ in SSX and THPS is easily some of my fondest gaming memories.

Fast forward nearly a decade and our team is hoping to not only re-launch one of the greatest IP franchises in EA Sports history, but to bring this type of experience back to the forefront of gaming. SSX is a game for gamers.

Arcade games are challenging to design. On one hand, many players expect instant gratification from an arcade title and have little tolerance for an overly steep learning curve. This is actually true of most games today, but is even more important in this type of game. On the other hand, with a shallow learning curve and instant gratification comes the perception (which is often true) that the game lacks depth and is therefore only going to be enjoyable for a short time.

Embracing this challenge from the onset, our team adopted a motto for SSX: “make awesome easy, and make oh-my-god really hard.” Rather than following a more traditional zero-to-hero learning curve, SSX lets you feel like a hero from the first time you pick up the controller. And from there, with a little practice, or in some cases a LOT of practice, you can start to perform like a superhero.

We had three major goals for SSX. The first goal, and where we spent the majority of time and effort with this reboot, was to recapture that core gameplay magic across Race, Trick and Survival events. The second was to build a massive world for players to explore. The third goal was to redefine social gaming on a console with something we call RiderNet.

Race it, Trick It, Survive It

There are three ways to compete in SSX.

Race it is all about bombing down the mountain at insane speeds and trying to find the fastest path down our huge open mountains. Think: Burnout on snow. Beyond that, racing in SSX has always had its own game-changer as doing tricks gives you boost. Your reaction time needs to be lightning quick as youtry to decide whether or not to jump off a huge kickers to earn some valuable boost, or avoid them altogether and stick to the ground so that you don’t lose your speed. When you factor in the coolest new gameplay addition to SSX – a wingsuit that lets you glide high above the terrain for short stints – the level of depth gets even greater.

Trick it has always been the heart and soul of SSX, and this version is no exception. Trick it is all about style and flow, and trying to string together the perfect top-to-bottom combo in order to max your score. In this SSX you can ride everything in the world. Literally. if you can see it, you can ride it. The freedom of trying to grind, backflip, and vault off any piece of terrain means that you’re constantly discovering new tricks and lines on the mountain, even some stuff that we never designed or intended. It’s an awesome feeling knowing that you can make almost any line work if you can find the right angles.

Survive it is something completely new to the SSX franchise. These levels act like mini “boss battles’ where we challenge you to simply make it to the bottom of the mountain in one piece. In game design terms these are referred to as “exciters and delighters” – not meant to be a core part of the experience but something unique and fun to discover hidden among the many awesome race and trick events. Here you will battle different environmental challenges on nine of the most iconic mountains in the world. These challenges range from outrunning and jumping over massive avalanches on Denali in Alaska to riding through perfect darkness in the depths of Kilimanjaro with only a headlamp strapped to your head. Each of these “deadly descents” offers a fresh, and often harrowing, new gameplay experience.

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The Massive World of SSX

The new SSX has more mountains than all of the previous versions of SSX combined. The massive world you will explore spans the entire globe and includes nine different regions, 29 unique mountains and over 150 different event drops, each unique in their own way and each offering tons of replayability. If you want to earn a gold medal on every drop in the main mode of SSX (named simply, “Explore”) you will find more than 50-100 hours of fun. And once you start chasing your friend’s records on your favorite drops that number will grow even larger. Much larger.

Ridernet

Finally, we wanted to put competition with friends at the absolute heart of the SSX experience, and we do that with something we call RiderNet. Inspired by Criterion’s awesome Autolog feature from NFSHP, RiderNet allows you to compete against ghosts of your friends best runs, points you to drops where your friends are dominating you, recommends drops based on what you and others like, allows you to share and collect something we call “geotags,” which are user-created collectibles found throughout our massive world, and so much more. We even have a mobile RiderNet application in development that lets you see what your friends are up to when you are away from your console and send them messages, letting you congratulate them or talk a little trash…This SSX was built from the ground up for the connected generation.

We think this game represents the beginnings of a new franchise and the return of an almost-forgotten genre, and we hope that after you get your hands on it you will agree.

SSX lands on the PS3 February 28 in North America and March 2 in the rest of the world. In addition, Sony gamers in North America will be treated to an exclusive mountain that is only available on the PS3 – the legendary Mt. Fuji in Japan. Look forward to seeing you all on the slopes!


Posted by Kotaku Jan 21 2012 16:00 GMT
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#zynga The Facebook games giant Zynga seems to have its eyes on a suite of sports titles now, registering several web sites that point to both a football game in the works and an umbrella brand called "Zynga Sports," reports domain registry watchdog Fusible. More »

Posted by Kotaku Jan 20 2012 01:00 GMT
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#madden So much is made of NFL 2K5 and the blaze-of-glory conclusion to its rivalry with Madden NFL that it's easy to forget another title once threatened EA Sports' glamour franchise. In fact, the Madden team also feared NFL GameDay until the end. More »

Posted by Kotaku Jan 19 2012 04:20 GMT
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#easports Four months ago, EA Sports opened up applications for a four-month fellowship meant to invite former college athletes into video game design careers. Today, the label awarded its first two, to graduates who played football at Colorado State University and the Massachusetts Institute of Technology. More »

Posted by Kotaku Dec 23 2011 03:30 GMT
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#sports Pro basketball resumes on Christmas Day; college football will begin staging its major postseason contests eight days later. This has, perhaps unintentionally, engendered competing five-game simulations from 2K Sports and EA Sports, makers of NBA 2K12 and NCAA Football 12. Want to know who wins the big matchups? We've got the results predicted by these two video games, with highlights! More »

Posted by Kotaku Dec 23 2011 04:00 GMT
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#sports Pro basketball resumes on Christmas Day; college football will begin staging its major postseason contests eight days later. This has, perhaps unintentionally, engendered competing five-game simulations from 2K Sports and EA Sports, makers of NBA 2K12 and NCAA Football 12. Want to know who wins the big matchups? We've got the results predicted by these two video games, with highlights! More »

Posted by Kotaku Dec 23 2011 02:00 GMT
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#madden Free agent signings are big news in sports video games, not just the leagues they simulate. Today, EA Sports picked up Kolbe Launchbaugh, a senior designer for Sony's universally acclaimed MLB The Show baseball simulation, and he'll start work on EA Sports' cornerstone Madden franchise in a couple of weeks. More »

Posted by Kotaku Dec 22 2011 04:00 GMT
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#madden EA Sports, which ended publication of Madden NFL for the PC in 2008, evidently had plans to return to that platform through a browser-based game sometime in 2010, according to mockups created by a former staff designer. The label was serious enough about the project to build a working, mouse-driven interface for the game's console engine. More »

Posted by PlayStation Blog Dec 16 2011 15:06 GMT
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Coming this February, EA SPORTS FIFA Soccer on PS Vita will be the first true next generation sports experience right in the palm of your hand. With console gameplay and HD graphics, FIFA Soccer delivers the largest feature set ever created by EA SPORTS for a handheld device.

The same physics-based, data driven technology that powers FIFA gameplay on PlayStation 3 drives FIFA Soccer on the Vita across eight different game modes, including authentic 11 versus 11, Be A Pro, Tournament Mode with over 50 real-world competitions, a full in-depth Career Mode, and head-to-head online. The game definitely looks and plays like the award-winning FIFA console game.

So the game definitely delivers the authenticity and quality that the FIFA franchise is known for. But the cool stuff comes in the innovations that the development team up in Vancouver has cooked up to utilize front and back multitouch screens to create an intelligent and unique gameplay experience. These Touch Screen features are optional… so you can use the traditional controls just like you’re playing FIFA on your PlayStation, but they definitely add an big element of fun and creativity to the gameplay experience.

Touch Screen Shooting delivers pin-point accuracy and removes that element of “hit and hope” from shooting. As well, Touch Screen Passing opens up the field of play for more creative, precision passing, giving players the ability to distribute the ball and make decisive passes like never before. Finally, Touch Screen Free Kick Control enables players to swipe a finger to aim and curl the shot around the wall.

Plus, players can compete with over 500 officially licensed clubs in 11 v 11 matches in authentic stadiums from around the world.

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Also right in the game is the popular FIFA Career Mode, where you play or manage your way to glory through an authentic experience that mimics the real-world game. You begin as a real or created player and evolve into a player-manager and manager – or just begin at the top and enjoy a 15-season career in the real world of soccer.

What else? There’s Head-to-Head Online play, a fun Training Mode, Be A Goalkeeper Mode, and lots more.

FIFA Soccer for the PS VITA is coming in February.

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