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Posted by Kotaku Jul 06 2012 22:01 GMT
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#ncaafootball13 Hand it to EA Sports, its marketing of the "Heisman Challenge" mode of NCAA Football knows exactly what you'll do with it. Given the means to put an all time great on any college team, you're more apt to pervert history than recreate it. Ads have shown Eddie George in Michigan's winged helmet, Robert Griffin III tossing passes for TCU, and Tim Tebow, well, Tebowing for Georgia. More »

Posted by Kotaku Jul 05 2012 22:30 GMT
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#ruhroh Whoever screwed up—whether EA Sports or some paper-pusher at the NCAA—the University of South Alabama will not be in NCAA Football 13 during the school's debut year in major college football. More »

Posted by Kotaku Jul 05 2012 22:01 GMT
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#ncaafootball13 There are many reasons to pick up NCAA Football the day it releases, and the next edition arrives on Tuesday. The rosters, however, are not one of them. For hardcore players, the first week is often spent tinkering with secondary modes while waiting for the roster editing community to complete a full and accurate naming of this year's players—something EA Sports is prohibited from doing by both the NCAA and, well, civil law. More »

Posted by Joystiq Jun 27 2012 04:00 GMT
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FIFA 13 is scheduled to launch on September 28 in the UK, placing the US date, supposedly, on September 25. The FIFA 13 Ultimate Edition will give UK buyers 24 FIFA Ultimate Team gold packs, one per week for 24 weeks and with a value of more than £15. Each gold pack includes 12 items, such as stadiums, managers, contracts, healing, badges and players rated 75 and up, as well as one rare item. The Ultimate Edition will be available through pre-order or on launch day only.

Reservations from Amazon will receive 10,000 EA Sports Football Club Credits, which can be used to buy in-game items. Game's pre-order incentive gets buyers the adidas All-Star Team, which includes 23 of the world's top players, including Karim Benzema, Nani and Lionel Messi, who you can see is very excited about all of this in the above global cover shot.

Posted by Kotaku Jun 21 2012 22:01 GMT
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#ncaafootball13 College football is all but certainly headed for a four-team playoff in 2014, a move that would dramatically alter not only the game on the field but the one on the Xbox 360 and the PlayStation 3. More »

Posted by Kotaku Jun 21 2012 01:30 GMT
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#nhl13 Claude Giroux, a pivotal figure in the Philadelphia Flyers' run to the Stanley Cup Final in 2010, was named the star of the cover of NHL 13 at the league's annual awards banquet on Wednesday night, prevailing over Pekka Rinne, the Nashville goalie, in a fan-voted contest. More »

Posted by Kotaku Jun 17 2012 20:00 GMT
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#stickjockey We're all familiar with the conventional wisdom that at halftime of a championship sporting event, the local water system is strained by fans' long-postponed evacuations of a beer or three. Well, after full time of a major fixture, FIFA's Internet pipe is likewise overflowing with teeth-gritting angst and cathartic release, too. More »

Posted by Kotaku Jun 15 2012 22:01 GMT
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#fifa13 EA Sports is well known for licensing partnerships, especially exclusive ones that command quite a premium from the publisher. Yet in one of its timelier, and more unusual ones, no money changed hands. More »

Posted by Kotaku Jun 14 2012 22:30 GMT
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#ncaafootball13 A couple years ago, Cullen Loeffler was sore at EA Sports because they had deliberately left the Minnesota Vikings' long snapper out of Madden NFL, for years, because of roster space restrictions. It was an amusing kerfuffle, mostly because who the hell is really looking to play as a long snapper on special teams, anyway. More »

Posted by PlayStation Blog Jun 11 2012 15:02 GMT
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With Euro 2012 getting underway and the latest version of the beautiful game on PlayStation 3 mesmerising crowds at E3 2012, it was the perfect time to catch up with EA SPORTS FIFA 13 producer David Rutter. Here, he explains how this year’s online offering is second to none.

Simon: How has FIFA Street impacted on FIFA 13?

David Rutter: The Precision Dribbling 2.0 – that’s the glamorous name for it – did owe something to that game, yes. We were looking at improved dribbling overall as a big holistic feature, we wanted the ability to move in 360 degrees, we wanted fidelity of distance and we also wanted face angle. That was a big thing for us, the ability to have the player’s face pointing in the right direction no matter which way they’re going.

After that was achieved it became obvious that another cool part of it would be the ability to take defenders on using skill moves. We’ve had some skill moves in FIFA before, but the key lesson we learned from the FIFA Street guys was that level of immediate control on the ball. It was really fun, something we thought would fit in nicely with what we were trying to achieve. They’re our sister team so we brought their code into our game, messed around with it a bit and we now have an equivalent feature in our game.

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Simon: Is it a conscious decision to make each iteration more attacking or defensive in scope?

David Rutter: Not at all. What happens is we have a long list of things we want to do, like adding a defender to the defensive wall – that’s been on the list for a few years – but the idea that we’re consciously walking this five-year roadmap of “this year is dribbling, this year is defending” and so on, it doesn’t exist.

What ends up happening is, to give you last year’s example, we realised we need to work on, say, homing missile defenders. We felt that particular feature ended up not meaning anything. So what could we do? Well, we came up with a system that changes defending completely. And then we spoke to the fans and the community and we watched people play, and it dawned on us that the attacking play in the final third of the pitch was a bit lame. We had to enliven the action there.

Simon: How do you react to things like online players finding early exploits?

David Rutter: We get the most feedback from our demo. That has near final gameplay going into it, it goes from the development team to the testers and from many hundreds of our guys playing it, millions of people then get in on it. At that point you take a big gulp and see videos popping up of things like player impact engine bugs and then it’s a scramble to fix things. There was an issue a few years back where there you could score a goal every time from the halfway line, for instance.

So the game we release is solid, but things crop up. This year we have significantly more post-launch support than ever before. EA SPORTS Football Club has been releasing weekly, sometimes twice weekly scenarios for the game and that’s a big drive towards what we’re trying to achieve.

Simon: Last year in FIFA 12 there was a flurry of people adopting the tactic of overloading the front of their team and pumping the ball down to the wings. Is there a temptation to redress the balance in favour of certain styles of play?

David Rutter: One of the worst exploits last year, which we immediately fixed because it was really annoying, was being able to switch to the goalkeeper at any time in play. I mean, why wouldn’t you want that? It’s a great idea. But when some players lost possession they’d switch to the goalkeeper and let the AI control their defence for them – the AI was better than some people. And you’re like, d’oh! A quick update later and we had to take that out, which spoilt a really nice feature.

The second part of this is that people tinker with their line-ups and formations. We could limit the number of formations to counter the tactic you mentioned. One of the reasons there are all those squad update checks and spinning wheels is because we’re making sure you haven’t hacked your squad files before playing online. All of that kind of stuff we spend an inordinate amount of time each year trying to plug. Yet the simple fact is the humans that play our game are amazing. I’m confident that this year’s game will go out, and it will be brilliant.

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Posted by Kotaku Jun 10 2012 23:00 GMT
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#stickjockey He's a a fight promoter and a guy with an outsize personality, but however serious Dana White was when he said these things, he still said them. The president of the Ultimate Fighting Championship called EA Sports a joke. He threatened to blacklist fighters who appeared in its old mixed martial arts video game. He declared that he would and that he did kick EA Sports' ass. More »

Posted by Kotaku Jun 08 2012 00:30 GMT
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#fifa13 David Rutter, the executive producer of the highly acclaimed FIFA series for EA Sports, sought me out after a closed-doors briefing and without giving me a chance to explain how terrible I am at his game, picked up a DualShock, handed me the other, and started the game. And he took Barçelona, too, the club of the world's No. 1 player. More »

Posted by Kotaku Jun 07 2012 10:00 GMT
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#madden Canadian football—with 12 men to a side, longer and wider fields, and the single point for touchbacks—is feasible within technology available to Madden NFL's developers. Back in April, I was told that some developers once built a working CFL game internally, with uniforms and helmets skinned using NCAA Football's TeamBuilder tools. More »

Posted by Kotaku Jun 06 2012 19:00 GMT
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#mvpbaseball The long, slow goodbye to Major League Baseball 2K has been widely expected for more than a year. Gamers therefore assumed that EA Sports—frankly the only publisher with shoulders broad enough to take on this kind of a job right now—would jump back in with MVP Baseball (pictured). You can forget about that happening anytime soon. More »

Posted by Kotaku Jun 05 2012 15:00 GMT
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#nbalive My exclusive first look at NBA Live 13 was illustrated by a screen that was a deliberately chosen tease. EA Sports wanted to show a little leg on Friday before giving you the full monty at E3. The publisher just released a batch of five screens showing off the player modeling in the game, but pay attention to the features in the background as well. More »

Posted by Joystiq Jun 04 2012 21:47 GMT
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EA is preparing a free-to-play football experience for the PC and select smart phones. Revealed today during EA's E3 press conference, Madden NFL Social will launch this fall on both Facebook and mobile devices. EA Sports' Andrew Wilson says "you can start the game on Facebook and finish on your phone."

Posted by Joystiq Jun 04 2012 21:50 GMT
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Remember NBA Elite? EA would prefer if you didn't. It's bringing the NBA Live series back this fall. Concurrently, EA announced a new iteration in its NCAA Football series.

Posted by Kotaku Jun 02 2012 20:00 GMT
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#stickjockey Amaré Stoudemire stands 6-foot-10. At that height, little lob-in passes are what the Knicks power forward receives, not what he throws. But he's a little out of position, with Carmelo Anthony set up on the right block in front of Miami's Udonis Haslem, asking for the ball. So here goes, because, it's not like Stoudemire's gonna call for a pick-and-roll with Jeremy Lin, even if this is video game basketball. More »

Posted by Kotaku May 31 2012 22:30 GMT
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#segagenesis Today, the four-time Stanley Cup champion and seven-time Norris Trophy winner Nicklas Lidstrom retired. All of Lidstrom's 1,564 games were played for a single team, the Detroit Red Wings, and all but one of his 20 seasons were spent on NHL '94, one of the greatest console sports video games ever. More »

Posted by Kotaku May 31 2012 22:01 GMT
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#ncaafootball13 Last year, as he was waiting to film a promotional spot for Nissan, Eddie George, Ohio State's 1995 Heisman Trophy winner, chatted with Troy Smith, the Buckeyes' 2006 Heisman winner. You know the NCAA Football video game? George said to Smith. I create myself in that, and then I put myself on SMU. More »

Posted by Kotaku May 27 2012 21:00 GMT
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#stickjockey No sports video game—no video game, I'd argue—is as harangued as Madden NFL. Read any forum thread, read the comments to any story, including this one, and the list of gamer demands for the upcoming release is quite long and quite detailed. "New music" doesn't appear in any of it. More »

Posted by Kotaku May 23 2012 22:30 GMT
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#madden On Friday, Mike Young, the creative director for Madden NFL 13 revealed that the game would feature the notorious "Tebowing" posture, whose namesake drops to one knee in a solemn and evidently religious celebration. Operation Sports today published the first screenshot of what that would look like. In fact, they said it came on a fake punt play. More »

Posted by Kotaku May 20 2012 21:30 GMT
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#stickjockey It drives me nuts every time I hear it. A professional athlete delivers a gobsmacking statistical performance, whether for a single game or a longer span, and a commentator or a columnist inevitably describes him as "putting up video game numbers." More »

Posted by Kotaku May 19 2012 22:00 GMT
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#nflblitz The fine football satirists at Every Day Should Be Saturday caught on to something that eluded me during NFL Blitz's launch back in January. Not only are late hits stripped out of the game, the playbook has been toned down considerably. More »

Posted by Joystiq May 19 2012 23:00 GMT
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EA Sports Canada recently announced the feature set for NHL 13, which is due for release on September 11 in North America and September 14 in Europe on PlayStation 3 and Xbox 360. Among the more noteworthy features listed are the additions of "True Performance Skating" and "EA Sports Hockey I.Q."

True Performance Skating is the latest in EA Sports' apparent efforts to introduce physics-based engines to player movement. Much like FIFA 12's Player Impact Engine, True Performance Skating promises to deliver the "explosiveness, momentum and top end speed displayed by today's NHL players," while utilizing over a thousand new player animations. The result, according to the team, should allow for more realistic and creative player movement.

NHL 13 also features EA Sports Hockey I.Q., and unfortunately it isn't a sports-themed quiz show. EA Sports elaborated on the shortcomings of the computer A.I. in last year's game, saying that "players were only aware of skaters in their immediate proximity and goalies could only react to the player in control of the puck." EA Sports Hockey I.Q. is expected to encourage, you guessed it, more intelligent decisions by computer-controlled players, who will now "read the whole ice."

The series' Be a GM mode, traditionally a single-player feature, will allow players to pit their teams against one another in a full 30-team online league in NHL 13. EA Sports Canada says there will be a "companion mobile app" for players to connect to their online leagues as well.

EA Sports also listed details on collector's edition versions of the game, which mostly includes Hockey Ultimate Team card packs. Both the standard and collector's editions of the game are available to pre-order now from the Origin store.

Posted by Kotaku May 18 2012 22:01 GMT
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#easports Going on about five years now, EA Sports' FIFA and NHL series have been reliably acclaimed, strong-selling titles, a remarkable run for a video game genre and publisher so henpecked by hardcore gamer criticism. Both games have smart, motivated, multinational communities that greatly value evangelizing for their sport in North America and appreciate what these two video games have done in that regard. It's easy, from a distance, to get the sense these are perfect sports video games. More »

Posted by Kotaku May 16 2012 22:30 GMT
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#scoreboard News and notes from around the world of sports video gaming: More »

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Posted by Kotaku May 15 2012 20:15 GMT
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#madden Hosting Saturday Night Live a couple weeks ago the New York Giants' Eli Manning implied his "ideal" celebration in Madden NFL 13 would be throwing a touchdown, making a sandwich, accidentally dropping the sandwich on the floor, making sure no one is looking, and then eating it anyway. It was part of a motion-capture skit that prominently name checked EA Sports. More »

Posted by Kotaku May 11 2012 22:01 GMT
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#ncaafootball13 I've often felt that the recruiting simulation in NCAA Football could be a salesmanship trainer at some kind of corporate retreat. Unlike the free agency or trading periods in other sports video games, you're not sending contract terms back and forth with the CPU. Money doesn't talk here, you do. More »