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Posted by Joystiq Jul 10 2012 04:30 GMT
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Capcom has nailed down its lineup for the San Diego Comic-Con next weekend, and there's going to be a whole lot "Cap-ening" down there. Booth #4844 will host demos of Devil May Cry, Lost Planet 3, Okami HD, Resident Evil 6, and the Vita version of Street Fighter X Tekken. There'll be plenty of merch on sale, too, and Capcom will host some contests and giveaways.

Capcom also has four panels throughout the weekend: on the 25th Anniversary of Street Fighter, behind the scenes on Resident Evil 6, a combined panel on Lost Planet 3 and Devil May Cry, and a "World of Capcom" panel, featuring all of the current projects and a big Q&A session. Capcom's official blog will be streaming from the show floor all weekend, and we'll be down there capturing as much of the news as we can. Capische?

Posted by Kotaku Jul 03 2012 04:00 GMT
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#devilmaycry Reader Eric, a mean Devil May Cry cosplayer (centre, standing), was at the recent ACEN 2012 in Chicago, where he joined some friends in visually expressing their feelings towards Dante's redesign in the upcoming DMC. More »

Posted by Joystiq Jun 29 2012 00:15 GMT
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A three-ish minute sample from DmC: Devil May Cry's soundtrack has been expelled into the wilds of the Internet via Soundcloud, and boy howdy is it about the dubstepiest thing we've ever heard in our whole lives.

The untitled work comes courtesy of Dutch dubstep/house/breakbeat/drum and bass trio NOISIΛ, who from this moment on we'll be referring to as Noisia, because come on. The group has composed a total of three hours worth of jams for the game, and if this sample track is any indication, people adverse to sine waves and bitcrushers will need to make alternative musical arrangements. Hop past the break to hear what all the fuss is about.

Posted by Kotaku Jun 27 2012 23:00 GMT
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#dmc What kinds of bombs? Dude, all kinds of bombs. F-bombs, beat-bombs, bass-bombs. All of the bombs. More »

Posted by Joystiq Jun 09 2012 16:00 GMT
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This new iteration in the Devil May Cry franchise is truly "new" in a variety of ways: Capcom handed over complete stylistic control to Ninja Theory, the UK development studio responsible for Enslaved, who proceeded to chop off Dante's hair, dye it brown and drop him in the middle of a contemporary setting named Limbo City.

Ninja Theory's task is to make the new Devil May Cry accessible to new players and those who "may have abandoned" the franchise, chief designer Tameem Antoniades said at an E3 demo of DmC. If "fast-paced, demonic action with giant swords and guns" is "accessible," then Ninja Theory has nailed its market.

Posted by Joystiq Jun 08 2012 20:00 GMT
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When the news anchor in this Devil May Cry trailer called Dante a "sexual deviant," the connotations of such a phrase harkened back to eras of gross intolerance of homosexuality in the 70s and 80s, and led us and others on Twitter to question if this new Dante might, himself, be gay.

"No, he's not gay," Ninja Theory chief designer Tameem Antoniades told us at E3, while Capcom's Motohide Eshiro laughed in the background. His translator said it wasn't the first time they'd been asked. "But I kind of wish he was now," Antoniades said.

The news anchor, it turns out, is a demon, and his radical, extremist views on human morality mean he will say anything to villainize Dante in Limbo City, even reverting to out-dated, irreverent labels such as "terrorist" and "sexual deviant" in loud, alarmist segments. Thankfully we don't have anything like that in reality.

Dante's redesign stems from Capcom Japan giving Ninja Theory complete creative control over the new title. Capcom wants to connect with the western market in a bold and distinctive way and, to Ninja Theory, that means Dante's new appearance, portraying him with short brown hair, a lean body and sleeping naked, apparently.

Dante is a rebel in every sense of the word: His sword is named Rebellion, he's part angel and demon rolled into a fleshy human body, and he's out to destroy Lilith, the demon in control of Limbo City. Anything else you may hear about his character may just be over-hyped lies disguised as truth -- or news.

Posted by Kotaku Jun 07 2012 21:00 GMT
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#dmc So, Capcom has been adamant about the fact that DMC is a re-imagining of their Devil May Cry mythos. That means Dante looks different, drops the F-bomb a whole lot more and adventures through a different landscape, even if the game plays very similarly to the titles of the past. More »

Posted by IGN Jun 07 2012 19:24 GMT
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Check out DmC's new look as we demo it at our E3 booth!

Posted by GameTrailers Jun 07 2012 18:21 GMT
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Capcom producers discuss the re-imagining of the series and the new origins story for Dante in DmC: Devil May Cry.

Posted by Kotaku Jun 07 2012 02:30 GMT
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#dmc Dear Devil May Cry fans: know that I am one of you, for the most part. A guy who played DMC1 gleefully, suffered through 2, was comforted by 3 and ignored 4. So let me declare that I think there's nothing to worry about with the upcoming DMC reboot. You jump, shoot and slash with style. More »

Posted by GameTrailers Jun 06 2012 02:44 GMT
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Dante sends one ugly boss to a well-deserved demise in DmC: Devil May Cry.

Posted by IGN Jun 06 2012 00:21 GMT
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Some demon fighting action.

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Posted by Giant Bomb Jun 04 2012 22:33 GMT
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Ninja Theory's take on Devil May Cry is coming this January.

Posted by GameTrailers Jun 04 2012 22:04 GMT
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Get details on the new DmC: Devil May Cry reboot and the exciting footage that was shown at E3 2012.

Posted by GameTrailers Jun 04 2012 19:49 GMT
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Dante makes a shining appearance in this E3 2012 teeming with gameplay and demons alike!

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Posted by Kotaku Jun 04 2012 19:07 GMT
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#dmc A PlayStation-branded trailer for Capcom and Ninja Theory's upcoming Devil May Cry reboot has been released. More »

Posted by Kotaku May 21 2012 23:12 GMT
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Capcom's Devil May Cry reboot will be out on January 15, 2013. That date covers both Europe and North America, and covers both Xbox 360 and PS3. The PC version? It'll be out sometime in 2013. It had previously been announced to be out sometime in 2012. More »

Posted by Kotaku Apr 25 2012 21:30 GMT
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#speakuponkotaku Today's media-minded edition of Speak Up on Kotaku wonders why the word "cinematic" gets used pejoratively when it comes to video games. At least that's what commenter Drkstrm thinks. After all, movies can be great entertainments and works of art, right? Here's Drkstrm: More »

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Posted by Kotaku Apr 23 2012 20:00 GMT
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#devilmaycry One could liken a video game boss fight to a pair of actors on a stage engaged in a heated argument, trading overblown barbs instead of blows. In Devil May Cry 4, Dante and Angus take that comparison and run with it. More »

Posted by Kotaku Apr 11 2012 06:30 GMT
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#devilmaycry Further proof that giant swords designed by Japanese artists are entirely impractical in the real world, Michael "Giant swords are kinda my thing" Craughwell has built a 1:1 replica of Dante's Rebellion sword from the Devil May Cry series. More »

Posted by Giant Bomb Apr 11 2012 00:59 GMT
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SFXT, all up on your Vita.

Between angering the Mega Man mob, rebooting Devil May Cry, and weighing down Street Fighter X Tekken with a bunch of annoying business maneuvers, Capcom's been getting sort of smacked around lately. They've become sort of a tragic tale along the way, too, releasing games that come very close to being terrific but end up getting held back by something that, on the surface anyway, seems like it could have been avoided. And, as if to add insult to injury, the company forgot how to spell, sliding a whole bunch of typos onto boxes and into trailers that make the company look pretty foolish. What the heck is going on over there?

With all of that fresh in my mind, I was especially interested in seeing what the company would show at its annual media event this year. This time around, the company flew writers and camera people from around the world to Rome. Yeah, the one in Italy. For a minute I was concerned that they were going to announce a sequel to Shadow of Rome. Then I got all hopeful that maybe the next Dino Crisis would have an Italian flair. Or... I don't know, maybe they'd finally make a sequel to Trojan and set it in Rome for no good reason? As it turns out, the Rome connection is little more than Capcom wanting to find a cool spot to host their event. So I sat on planes for 15 hours to see games from a company that has its US headquarters about... 30 minutes away from where I'm currently sitting. Surely there's a more efficient way to show off these games to the media of the world, but there's something to be said for the cultural exchange that happens when you get to spend a chunk of time with Capcom's Japanese developers. But taking the temperature of Capcom Japan's staff comes secondary to the games themselves.

If I had to wrap Capcom's lineup up into one neat package, I'd say that it feels like they have a set of games that could really appeal to wide audiences, though they all run the risk of alienating their existing fanbases along the way. Lost Planet 3, Devil May Cry, and Resident Evil 6 all look like they could be spectacular games... just not necessarily in the way that the people who already look for those names on shelves might want. Devil May Cry is the most obvious one here.

Dante, ripping up demons on the boardwalk.

The redesigned Dante comes off as brash and cocky, not too out of line from what you might expect from a young version of the DMC protagonist. The action still feels sharp, with ridiculous combos and maneuvers that reward skillful play. But it's the world and the way its being warped by demons that make it look so interesting. The demons want Dante dead, and they hope to achieve this goal by sucking Dante into Limbo, where he's vulnerable to their attacks. Limbo is a twisted, wild take on the real world, full of jaunty angles and They Live style messages that appear over the real world's signs and advertisements. Security cameras turn into demon eyeballs and Dante's weapons are, naturally, at the ready. In addition to the standard guns-and-swords gameplay that you'd expect from a DMC release, the triggers are used as modifiers to enable demon and angel weapons. This means you can work gigantic scythes into your combos, and your gun button allows you to pull enemies in your direction or, alternately, pull yourself towards them via a Bionic Commando zip kick sort of move. The action feels very fluid, and it's easy to transition from one move to the next as you bounce from enemy to enemy. You'll get letter grades as you bust out your attacks, just like in previous games, though the developers at Ninja Theory are exposing more of the scoring that goes on behind the scenes, in hopes that players will find it easier to figure out just how deep the combo system goes.

Also worth noting is that the things that happen in Limbo occasionally impact the real world. This manifests in a few different ways, but the most notable was shown during a brief gameplay demo we saw, where a sizable demon knocks the boardwalk's ferris wheel off its hinges, sending it rolling along on its way. A quick cut to a news footage of the same thing happening in the real world lets you know that you're actually fighting to stop demons from completely terrorizing the entire world, but since you seem to appear wherever this terror does, Dante is quickly blames for the chaos and branded a terrorist. With both the real world and the demon world on his back, Dante will probably have his hands full throughout the entire game. Between the demo we got and being able to play a little bit for myself, DMC seems like it could be very cool. But I've never really had any real attachment to the previous incarnation of Dante, so I'm also excited at the prospect of a new team taking on some of these old ideas.

Speaking of new teams, Lost Planet 3 is being developed by Spark Unlimited, and they aren't really picking up where Capcom Japan left off. LP3 appears to be a dramatically different type of game that explores the backstory behind EDN III's snowy surface in a game that seems to be channeling quite a bit of Dead Space and a touch of Red Faction along the way.

This is Jimmy.

So yeah, it's Lost Planet 3, but it's actually a prequel to the other games that takes you back to the humans that are supposedly paving the way for EDN III's first colonists. This is before widespread fighting between multiple factions has broken out, so you'll play as Jim Peyton, a everyman sort of figure who's just there to get some money together for his wife and newborn child. This means you'll be taking on mining and drilling tasks for NEVEC, at least at first.

The game puts you in a first-person perspective when you're controlling your utility rig. This is a large mech suit--larger than the Vital Suits from previous games--that's equipped with a claw arm and a drill. In the demo we were shown, Jim's out attempting to plant a thermal energy collector--the same sort of posts found in previous games--as a big snowstorm comes rolling in. It's slow-going when you're in the suit, but it offers a relative amount of safety against the smaller Akrid creatures that roam around the icy landscapes. Those enemies become more of a problem once you exit your rig.

On foot, the game transitions to a third-person view, and in this mode you can grapple onto cliffs in order to climb around tighter areas that your rig can't navigate. You're also armed, which lets you blast away at the glowing weak spots of any creatures you may encounter. If you get too close, an enemy may pounce on you, triggering a Quick Time Event of sorts that has Jim pull out his knife. In an interesting twist, you actually have to move a cursor around the screen to aim your knife strikes, requiring you to aim for the glowing weak points before you start stabbing.

Combat in the rig is more about drilling the crap out of the larger enemies, though one particularly resilient crab requires you to use all of the tools at your disposal. The basic idea is that you need to grab one of the front legs with your claw arm and lift it up, exposing the weak spot on its belly. Then, while leaving the claw engaged, you jump out of the rig and start blasting away with a shotgun, repeating until the creature falls. As before, the creatures drop T-Eng when you kill them, but instead of feeding into a ticking timer of sorts, T-Eng is used as a currency for upgrades to both Jim's rig and his on-foot weapons.

LP3 is an Unreal Engine game with a pretty nice look to it. The standout moment of the demo is when Jim finally fights his way to the point where he needs to plant the post and start harvesting all that heat. When planted and enabled, a huge heatwave emanates from the post, instantly melting all the snow and ice nearby. It's a great look that, in the demo we saw, revealed a lost outpost from some sort of colony that came before NEVEC's current operation. Inside the abandoned station, the game almost started to have a Dead Space sort of feel, and the way Jim's HUD pops up as a real-world projection reinforces Visceral Games' influence on Spark's design.

Oh, there will also be multiplayer of some sort, but they're not talking about that right now. Lost Planet 3 is due out in early 2013 for PC, 360, and PS3.

ZOMBIES ARE BACK

That's what the slide in Capcom's PowerPoint presentation said, and after watching Resident Evil 6 being played by one of its developers, I can confirm with some authority that zombies have returned to RE. That's all due to the C-Virus, the latest in a long-line of letter-based zombie illnesses. This presentation and accompanying demo was pretty impressive. It's running on the latest revision of Capcom's internal MT Framework engine, and that engine makes for some really great-looking lighting and shadow effects. Lightning strikes light up the dark room as Leon S. Kennedy makes his way out of a college and attempts to figure out what's going on with a mysterious fog that appears to have taken out just about everyone in the immediate vicinity.

Here's what the new HUD in RE6 looks like.

The direction for RE6 is a return to the horror-focused ways of its past, and the gameplay sequence we saw managed to build some decent tension by going for long stretches with very little combat. But once you do get into a proper zombie fight, the controls should come closer to industry shooter standards, allowing you to move and shoot at the same time. You can also drop to your back at any time, letting you shoot from that position, if necessary. It's hard to get too much of a feel for a game's controls without actually controlling it yourself, but after talking to some of the minds behind the game, it sounds like they're on the right track, and the enemies are being developed with the moving/shooting combo in mind. So you'll find tougher opposition along the way, like zombies that wield weapons or the nefarious J'avo, which are a group of twisted creatures that mutate when you dismember them and can heal very quickly.

There will be three sets of playable characters in RE6, and each set has its own story that starts in its own location, but all eventually lead you to China as you attempt to uncover the truth behind this latest outbreak. Leon is partnered up with a Secret Service agent named Helena Harper, and after they're done dealing with a zombified President, they quickly get blamed for, well, assassinating said zombie president.

Chris Redfield's story puts him in China with another BSAA operative named Piers Nivans. The only real detail about Chris' story is that something happens to him six months before the events in China that causes him to "rethink his stance on bioterrorism." In my mind, that can only mean that some other character close to him (Claire?) got turned into a zombie and he had to put her down. Or maybe he's just tired of killing things that are already dead. Or maybe he's secretly infected with a virus with another letter at the front of it. But I'm just making shit up at this point.

Headlights and waypoint indicators up in here.

The third story has you controlling Jake Muller, a mercenary that just so happens to be the son of the now-deceased Albert Wesker. Jake is partnered with Sherry Birkin, who first appeared in RE2. Knowing him to be the son of Wesker, Sherry seeks Jake out in an Eastern European country because his blood has the potential to save the world from the zombie menace. But that country's in the middle of a civil war, making getting out of there and getting into China sort of tricky.

If you've watched the released trailers, you know that these stories will crossover. The developers intend for Leon's story to be the first one that people play, though it sounds like you'll be able to play around with different story orders, if you like. I asked if this would lead to moments where things done by one set of characters mean that the world is different when another set of characters arrives on the scene, but wasn't given a straight answer on that. Overall, though, it's an impressive-looking followup to RE5 that appears to be getting back to at least some of the darkness that made the series so beloved in the first place.

Speaking of darkness, Street Fighter X Tekken is coming the Vita this Fall. It'll feature 12 new characters, which probably doesn't surprise you much considering the way some folks have gotten outraged after finding traces of those characters on the disc in the console versions. The developers are also adding touch screen controls and rear touch, as well. This can be configured to do a few different things, if that's your style. But it plays fine with the Vita's default setup, as well. The interesting part is that the Vita version will be cross-compatible with the PlayStation 3 release, and DLC will transfer between the two versions, as well. That means if you buy the Vita version, you'll get the 12 new characters in the PS3 version of the game, too. Gems, colors, and all that other stuff will also transfer between versions.

Jack X!

But what if you're not going to buy the Vita version? Yes, those characters will go on sale at some point this Fall for $19.99... on the PS3, anyway. I asked about the 360 version and got a carefully worded non-answer that makes me think that Capcom's signed away its ability to even talk about putting these characters on 360 until its exclusivity deal with Sony has lapsed. Well that'll certainly calm everyone down...

The Vita version of the game seems to play just fine, though you probably shouldn't expect a pixel-perfect conversion. Facial complexity was the one thing that stood out to me, though to be fair it only stood out because Capcom was showing the two versions side-by-side to illustrate the cross-platform play. On the small screen, it looks just fine.

The next steps for Capcom include getting a playable version of Resident Evil 6 ready, which will probably appear at E3 this year. The company also has some other stuff wrapping up, like Steel Battalion: Heavy Armor, Dragon's Dogma, and Resident Evil: Chronicles HD Edition. I also keep hearing people talking about a Darkstalkers game, but that was nowhere to be seen. Considering the big and often negative reaction to Capcom's last fighting release, I'm not too shocked that the message this time around was mostly about patches and updates for SFXT, rather than giving the impression that they're all moving on to the next release. So expect those infinite combos and online sound bugs to get patched out before too long.

For more from me on this week's Capcom news, check out the podcast.


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Posted by Giant Bomb Apr 10 2012 18:17 GMT
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Dante's latest adventure has a whole new look wrapped around familiar, combo-crazy mechanics

Posted by Kotaku Apr 10 2012 16:45 GMT
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#devilmaycry Check out these new screenshots from DmC: Devil May Cry, the new action game developed by Ninja Theory and shown off at Capcom's Captivate conference in Rome earlier this month. More »

Posted by PlayStation Blog Apr 10 2012 15:39 GMT
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Last week I was in Rome with some friends from Capcom to attend their Captivate event, an annual showcase of what’s in the pipeline for such game series as Street Fighter, Resident Evil, Devil May Cry and Lost Planet. While I could spend a couple of hundred words on fountains and pizza, there is a lot of game news to cover; here’s a handy digest of all the best bits.

Resident Evil 6 is coming sooner than you think

We got to see an hour-long presentation on Resident Evil 6 that oozed with new information, including the announcement that the game’s release date has been brought forward to October 2nd, 2012.

The game features three playable characters – Leon S. Kennedy, Chris Redfield and Jake Muller – with three unique, intertwining stories that the player can choose to play through in any order. While the action takes place in various locations around the world, we do know that a large portion is set in China. If you’re wondering who Jake Muller is, he is a new character, a mercenary in Eastern Europe, and the son of maniacal sunglasses advocate, Albert Wesker. We saw a playthrough of some of Leon’s story, set in Tall Oaks University after a bio-terrorist attack that turns the American President into a zombie, forcing Leon to kill him and subsequently face the blame for his murder (that might sound like a spoiler for the whole plot but this all happened in the first four minutes).

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Little things we noticed include the return of proper zombies. These aren’t brainwashed villagers – their skin is falling off, they love hiding behind corners and they make noises like neglected drains. We also noticed that the interface has been streamlined to make things like changing weapons and consuming green herbs easier on the fly. There are also more shooting controls, such as the ability to fire while laying on your back, and some fun contextual attacks. We also learned that Resident Evil 6 features drop-in and drop-out co-op throughout, both locally in split-screen and online.

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Street Fighter X Tekken on PS Vita features 12 new characters and PS3 Cross Play

The fighting game equivalent of beans and hot dog sausages in the same tin is already making my teenage dreams come true on PS3 and is set for PS Vita later this year. More than a straight port, it includes 12 new characters that you will also be able to use in the PS3 version if you own copies on both formats. Those extra characters are (in their respective story pairs): Dudley and Elena; Christie and Lei; Sakura and Blanka; Lars and Alisa; Brian Fury and Jack X; Guy and Cody.

The portable version also supports Cross Play allowing you to crossover cancel against PS3 players, along with other PS Vita specific features, such as creating your own, customisable shortcuts using front and rear touch. The development team told us that there are more additions to come and, while we couldn’t get them to spill everything, they did suggest that they are looking into Augmented Reality and Near functions.

We’ll have a full interview with the game’s producer, [name] later in the week so here’s a preview where he reveals which of the new characters has the most unique play style:
“Lei Wulong from the Tekken side of the cast has some very interesting play styles. He fights in the ‘Drunken Fist’ style which has a few different stances, not dissimilar to Gen from Street Fighter 4. Players who are familiar with fighting games are going to find these stances – and the different move sets associated with them – very interesting.”

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Lost Planet 3 Coming to PS3 in 2013

Lost planet 3 was announced with a trailer pointing to an ‘early 2013’ release date. Series creator Kenji Oguro told us that the third in the series is “the closest to our original vision of survival, exploration and discovery” and puts the player in control Jim, one of the early colonists on the planet E.D.N. III.

Set before the original Lost Planet, the game features such series hallmarks as a hostile, frozen world; giant alien enemies; and mech machinery – these are called ‘Utility Rigs’ this time around and, while they designed to aid construction, you’ll find yourself using their mechanical claw and drill to dispatch larger enemies in gruesome fashion.

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DmC trailer includes new weapons and convenient pizza

When Ninja Theory Creative Director Tameem Antoniades told us that his team’s intention with DmC is to “Strip Dante down to his essence and build him back up as a character,” we didn’t realise quite how literal he was being until we saw this trailer:

We also got to play the game and can confirm that the combat will be reassuringly familiar to Devil May Cry fans. The additions the team have made are carefully thought out and include an easier to understand ranking system and two new weapons. Cyrus and the Arbiter – angel scythe and demon axe respectively – can be equipped on the fly using the L2 and R2 buttons and add an extra layer of strategy to the well-known sword and gun play.

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So there you have it. We saw an awful lot more from the world of Capcom at Captivate 2012; if you have any questions about these games then please ask in the comments and I’ll answer if I can.


Posted by IGN Apr 10 2012 15:00 GMT
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DmC's unveil has been very carefully managed, from the debut trailer all the way through to the first gameplay footage at last year's GamesCom. Only now, 18 months after its announcement, has anybody outside Capcom actually been allowed to play it. Why such a long wait? It's obvious that Capcom and ...

Posted by Kotaku Mar 31 2012 07:50 GMT
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#china China's Tencent Games is releasing a new MMO called Age of Guns. The game features a dual wielding hero that looks like it was picked up from the Japanese character design reject pile. But check out the Age of Guns' newest trailer. More »

Posted by Kotaku Mar 22 2012 02:00 GMT
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#dmc No, this story isn't going where you think it's going. It's actually going somewhere sensible, somewhere more video game developers - and artists in particular - should go. More »

Posted by Kotaku Mar 01 2012 20:30 GMT
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#devilmaycry Check out the latest batch of screenshots for the upcoming Devil May Cry reboot. Fans might well be disappointed with the stylistic ditching of Dante's iconic white hair (which actually does appear in his Devil Trigger mode), but there's no denying that these images scream style. More »

Posted by IGN Jan 16 2012 07:00 GMT
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Capcom's Devil May Cry series is one of the most beloved Japanese action franchises ever made. Its smooth, action-packed gameplay and incredible sense of style are just two of the many reasons it has such a large and loyal fan base, but perhaps its biggest weapon is Dante. The series' iconic white-haired lead is playful, ridiculously cool and a bad-ass fighting machine. In short, he's an icon...