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Posted by Kotaku Nov 12 2012 23:30 GMT
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#devilmaycry Some might say it's a little strange to announce downloadable content before your game is out. Some might call it rude, obnoxious, greedy, money-hungry, whatever. More »

Posted by IGN Nov 12 2012 18:13 GMT
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Check out what you can expect from Vergil's Downfall, Devil May Cry DLC featuring Dante's brother Vergil.

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Posted by Joystiq Nov 12 2012 17:30 GMT
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"Vergil's Downfall" is the first DLC pack announced for DmC: Devil May Cry, and it contains Dante's twin brother, Vergil, as a playable character.

Vergil's Downfall will be available via XBLA and PSN for $9 (720 MS Points) in early 2013, and Capcom makes sure to note that it is not on-disc DLC. North American pre-orders through GameStop or EB Games get a code to download the content, along with the Samurai Weapons Pack, at no charge.

Vergil's Downfall tells "the untold story of Dante's twin brother," and considering it's labeled "downfall," we wouldn't bet that it's a particularly happy tale. The above trailer shows Vergil fighting with his classic Yamato sword, and the DLC promises new weapons, locations, enemies, combos and a separate storyline.

Vergil is also playable in Devil May Cry 3. Earlier this year we asked producer Motohide Eshiro if Vergil would make a similar appearance in DmC, but at the time we were told only "there's more to come; watch this space."

Posted by Joystiq Nov 11 2012 23:00 GMT
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Most footage we've seen of DmC: Devil May Cry shows off the new, electric environments, neon-demonic levels and jazzy combos. The above gameplay footage, dubbed "Home Truths," harkens back to the series' classic, gothic feel, and contains minor story spoilers regarding Dante's ancestral background.

Capcom says the Home Truths video "has been floating around the interwaves for a bit now," and it provides some insight into DmC's holistic value. Specifically, Capcom notes that it "bears a stark contrast to the other areas we've seen in gameplay footage so far" and it's "a bit more exploratory than some of the more action-focused locales we've been showing off."

Skip the story spoilers and cut straight to the action at 1:30, but make sure to tear your eyes away by 2:53. Feel free to resume at 3:30.

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Posted by Joystiq Nov 10 2012 04:59 GMT
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While the cast of DmC: Devil May Cry is fictional, their realization is brought to life through the skills of actors like Robin Riker, Louis Herthum and Tim Phillips. It looks like playing a God is right in Herthum's comfort zone.

Posted by Kotaku Nov 07 2012 12:00 GMT
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#cosplay The look of Devil May Cry is iconic. That probably explains why the latest game, DmC, with its new visual flair, is so divisive. Let's put aside those squabbles momentarily. Let's see how wonderful people bring Devil May Cry to life. More »

Posted by Joystiq Nov 05 2012 19:00 GMT
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DmC is capped at 30 FPS on consoles, but according to director Hideaki Itsuno, the game will feel like it's running at 60 FPS - and it all comes down to mind games.

"60 FPS is a speed the brain and the eye can catch up with and understand," Itsuno tells Eurogamer. "But at 30 FPS there's a technique where you take advantage of the brain's ability to fill in the blanks. So even though you have it running at 30 FPS, you create the motions and the poses in such a way that the brain will naturally fill in what would have been the extra frames."

Of course 60 FPS "would be better," Itsuno says, but DmC's button-response design and visual style make 30 FPS just as good. DmC features living, moving environments that would have been forced static if Capcom and Ninja Theory pushed for 60 FPS on consoles, Ninja Theory technical art director Stuart Adcock adds. Remember, the PC version of DmC does run at 60 FPS.

Previous games in the series, such as Devil May Cry 4, run at 60 FPS on consoles. Devil May Cry 4 was built with Capcom's MT Framework engine, while DmC uses Epic's Unreal Engine 3. This engine swap contributes to the 30 FPS cap, Adcock says: "We were limited a little bit by the engine capabilities."

"We did a lot of work trying to simulate the effects of fluid motion even at 30. We simulated more motion blur and made sure the animations had solid in-betweens and nothing that might feel too jerky," Adcock says.

Posted by Joystiq Nov 01 2012 23:00 GMT
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DMC: Devil May Cry will change the experience up with multiple special difficulty modes, beyond the included "standard" modes, which are called Human, Devil Hunter, and Nephilim.

According to a Capcom-Unity post, the "Son of Sparda" mode changes enemy placements and increases enemy difficulty, including new enemy behaviors. The "Dante Must Die" mode starts with that, and adds "the strongest enemies and insane attack waves."

"Heaven or Hell" mixes it up further by enabling one-hit kills on everyone in the game, including Dante. And "Hell and Hell" is the same mode, with only Dante susceptible to one-hit death. The common thread in all these new experiences: you'll die over and over again.

Posted by IGN Oct 15 2012 21:42 GMT
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Get another look at Dante's new adventure along with plenty of heavy metal.

Posted by Joystiq Oct 15 2012 18:30 GMT
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As this new trailer from the New York Comic Con shows, not everything's changed in the alternate reality of Ninja Theory's Devil May Cry. The music remains familiar, very much the Joystiq-turn-that-racket-down-right-now-or-so-help-me-Lord brand of heavy metal.

Capcom also revealed at NYCC that it's bringing a DmC demo out before the game launches. The demo is definitely coming to consoles, but there's no word yet on it coming to PC. The game launches on Xbox 360 and PlayStation 3 on January 15 2013.

Posted by IGN Oct 09 2012 17:49 GMT
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Take a look at Dante's golden weapons in action in this Best Buy-exclusive pack for pre-order customers.

Posted by IGN Oct 09 2012 17:49 GMT
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Take a look at Dante's bone weapons in action in this Amazon-exclusive pack for pre-order customers.

Posted by IGN Oct 09 2012 17:49 GMT
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Take a look at Dante's Samurai-themed weapons in action in this GameStop-exclusive pack for pre-order customers.

Posted by Joystiq Oct 09 2012 03:00 GMT
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DmC Pre-order bonuses for Gamestop, Canada's EB Games, Best Buy and Amazon all "transform Dante's Shotgun, Scythe and Axe" into various re-skinned versions of themselves, Capcom announced today.

Gamestop and EB Games get the Samurai Pack and three free upgrade points, while Best Buy gets the Golden Pack and access to the "Item Finder" (Guess what that one does?), and Amazon gets the Bone Pack and Orb Harvester, the latter of which allows faster weapon and combo perk enhancements. Personally, we think the Bone skin looks the coolest in trailer form, perhaps because it stands out the best in 720p. Check out the perks for yourself in the videos above and below.

Posted by Joystiq Sep 21 2012 03:07 GMT
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The PC port of DmC (Devil May Cry) is outsourced to Polish outfit QLOC and is being released after the console versions, Capcom has confirmed to Eurogamer. QLOC has collaborated with Capcom on PC before, having handled Resident Evil: Raccoon City and Street Fighter x Tekken.

That leaves Ninja Theory able to concentrate on the Xbox 360 and PS3 versions of DmC, which arrive in North America on January 15. Capcom is showing them off at the Tokyo Game Show right now, which means we have a new trailer and some screenshots.

Posted by Kotaku Sep 20 2012 13:00 GMT
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#tokyogameshow While the western hemisphere slept, over in Tokyo our Kotaku East team swarmed the first day of the 2012 Tokyo Game Show, gleefully carrying off the latest news, previews and rumors from the show floor. More »

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Posted by Kotaku Sep 20 2012 02:40 GMT
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#dmc If I had to pick the kind of music that the new, younger Dante would listen to in Ninja Theory's Devil May Cry reboot, it would...yeah, it would be pretty much this. More »

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Posted by Kotaku Aug 29 2012 01:30 GMT
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#fox Of course, he can't come out and say it's Fox News - we live in a world plagued by lawyers - but when Alex Jones, the producer of Capcom's upcoming DMC, says this monstrous video game boss is "one particular American [media] outlet that shall go unnamed", we know who he means. More »

Posted by Joystiq Aug 25 2012 04:59 GMT
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When Capcom first ripped the lid off the Devil May Cry series reboot, dubbed DmC: Devil May Cry, fans were angry with developer Ninja Theory's direction - specifically, Dante's new look and surroundings. Capcom US Producer Alex Jones understands this initial concern, but believes outrage is dissipating.

"There was always going to be people who saw new Dante and who didn't want it, and that's fine. Being angry about it - yeah I get that - but we always said, 'When you see the game and you play it, trust me, you're going to understand that we were doing the right thing.' Now that's happening," Jones tells VG24/7. "So yeah it's vindication, but it's not like smugly sitting back and going 'ha ha.' It's more like, 'We understand why you guys had doubts, and we knew that we had to prove this to you, and we were happy to do it.' That was our responsibility."

Despite Dante's new look, Jones says there's a lot to the character that will be familiar to fans of the series - and not just his twin pistols and sword. "He's still irreverent, he's still - at the end of the day - the guy who will kick your ass and drop a cool one liner afterwards."

The interview delves into story and other philosophies behind Ninja Theory's reboot, so hit up the source link below to read the full interview.

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Posted by Giant Bomb Aug 17 2012 23:34 GMT
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Here's a nice little primer for Ninja Theory's Devil May Cry reboot.

Posted by Joystiq Aug 16 2012 20:00 GMT
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DmC: Devil May Cry represents Capcom's focused, intentional effort to add western flair to a traditionally Japanese-styled game, left in the care of UK-entrenched studio Ninja Theory. Both Capcom Japan and US left the westernization entirely in Ninja Theory's hands, only providing advice on the game's core essentials and at times making strong suggestions about characters and controls. Otherwise, Capcom took a hands-off approach to the game's modernization.

Among three branches of two studios in three disparate areas of the globe, creating anything successfully - let alone a new, yet familiar game in a popular franchise - was bound to be frustrating. According to Capcom producers Motohide Eshiro and Alex Jones, it certainly was stressful working with Ninja Theory, but it was also successful.

Read their thoughts on Ninja Theory and the international DmC development process below.

Posted by Joystiq Aug 16 2012 16:40 GMT
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Vergil, Dante's enigmatic twin brother, is back in DmC: Devil May Cry for a whole new era of demonic sibling rivalry. In the modern setting of Limbo City, Vergil is the boss of The Order, an organization tasked with battling the demons in control, and he recruits Dante to fight with him. This marks a new role for Vergil, tempered by familiar features.

"We tried to retain certain motifs that were essential to the character," Capcom producer Motohide Eshiro told Joystiq at Gamescom. "So he retains the silver hair, he retains the blue coloration of his outfit and the refinement of the character. Storyline-wise, as to how he may or may not interact directly with Dante and certain effects on gameplay, this is something we'll talk about at a later date. The biggest change, the visual, the way he interacts with the storyline, is quite different than what we've seen before. There's more to come; watch this space."

When we asked directly if Vergil would be a playable character in DmC, Eshiro laughed and said, motioning to the PR rep in the room, "No comment there, or else he'll have to murder us, I think."

The emphasis on Vergil's classic features was in no way a reactionary measure to fan backlash when Dante's new look was revealed, Eshiro said. Capcom and Ninja Theory had Vergil planned before the public saw Dante, and both teams knew exactly what they wanted then. Along with the traditional aspects of Vergil's appearance, the longstanding tension between him and Dante will play a part in DmC's story as well.

Dante's other, smaller companion in DmC, a psychic named Kat, has more to offer than advice on navigating Limbo City's demonic and earth-bound worlds, Eshiro said. She's not necessarily a love interest, but she does help Dante connect with deeper emotions than his initial rush of vengeance and anger.

As for any other cameos from classic Devil May Cry names, Eshiro said, "There are plenty of characters we haven't yet touched on. We're not ready to talk about what other characters are in the game just yet, but rest assured there will be some forthcoming news."

Posted by IGN Aug 14 2012 15:04 GMT
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A recap of Capcom Press Conference at Gamescom.

Posted by IGN Aug 14 2012 12:24 GMT
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A look at the final confrontation with the boss.

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Posted by Rock, Paper, Shotgun Aug 14 2012 12:00 GMT
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Capcom apparently first announced Remember Me at GamesCom last year, but ironically most of the internet doesn’t remember that and has treated it like a new reveal today. Regardless, we have a trailer to watch, a confirmation that it’s on PC as well as the consoletoys, an elaboration on the Total Recall-esque story (but set in ‘Neo-Paris’ rather getting its ass Mars), and a lead female character with kung-fu skills, mismatched gloves, brain-tapping abilities and clipped English tones shouting stuff like “WHO ERASED MY MEMORY?” and “I’M THE HUNTER! WHY AM I BEING HUNTED?’ It’s perhaps our answer to the question “what if Inception was penned by the writer of the Wicker Man remake?”

Dialogue aside, it looks pretty snazzy/frenzied.(more…)


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Posted by Kotaku Aug 14 2012 11:30 GMT
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#dmc Remember Dante's twin brother, Vergil? Well, he used to look like this. Then, he showed up in DMC: Devil May Cry, and now, he looks like this. Dante used to look different, too, but who's counting? More »

Posted by IGN Aug 14 2012 10:47 GMT
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A cinematic look at Capcom's action game.

Posted by Joystiq Aug 14 2012 10:23 GMT
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Vergil will have a role in Ninja Theory's DmC: Devil May Cry, Capcom announced during its Gamescom press conference today. Vergil, Dante's brother, will wield his classic Yamato sword and will have his standard white hair.

Capcom plans to unleash a gameplay Vergil video later today, so stay tuned.

Posted by Kotaku Aug 09 2012 09:30 GMT
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#devilmaycry The latest DmC: Devil May Cry footage shows off some of the game's platforming as well as the giant wall-crawler, Succubus. That's not all. More »

Posted by Kotaku Jul 16 2012 17:30 GMT
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#devilmaycry This past weekend I got my first chance to try out DMC, the upcoming refresh of Capcom's popular slash-and-shoot series, and I am pretty sure I enjoyed myself immensely. I'm just not certain how much of that enjoyment stemmed from an extremely unfortunate mixed drink snafu. More »