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Posted by Kotaku Feb 10 2014 17:27 GMT
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Following rumors, the Wii U version of Watch Dogs has been delayed, Ubisoft announced during their earnings call today.Read more...

Posted by Joystiq Feb 10 2014 16:36 GMT
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Ubisoft could be gearing up for a multiplatform release or spinoff for Carbon Games' browser and PC RTS AirMech, a recent Australian classification rating indicates.

The Australian Classification Board added an entry for the previously unannounced AirMech Arena last week, assigning the multiplatform game a PG rating. A Brazilian newspaper corroborates the title, describing it as an upcoming North American release for the Xbox 360.

Developer Carbon Games declined to comment when questioned about Arena, saying that further announcements will be made after the PC version wraps up its beta phase. We've reached out to Ubisoft for details, and will update with any new information.

[Image: Carbon Games]

Posted by Joystiq Feb 07 2014 22:00 GMT
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Far Cry Classic will launch on February 11 in North America, Ubisoft announced. The HD revamp of the Crytek-developed original will be available on Xbox Live and PSN for $10 one day before it lands on Xbox 360 and PS3 in Europe.

Far Cry first launched on PC in May 2004, and had players assuming the role of Jack Carver, a captain being pursued by a team of "highly trained mercenaries." The open world FPS was set on a South Pacific archipelago with a variety of environments ranging from rain forests to canyons. Ubisoft says Far Cry Classic will include "revamped cut scenes" as well as a new user interface. [Image: Ubisoft]

Posted by Kotaku Feb 07 2014 17:09 GMT
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Time to go back to the island, Jack. Ubisoft has sent out a release saying that Far Cry Classic—a remastered version of the open-world shooter already announced for Europe—will be heading to the U.S. The publisher says it'll sport "graphical enhancements, revamped cut-scenes, and a fresh new user interface" and will be a $9.99 digital release available for download on Xbox 360 and PS3 on Feb. 11.Read more...

Posted by Rock, Paper, Shotgun Feb 07 2014 09:00 GMT
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Nathan has written about Child Of Light, extensively. I just went back and read all of his words and those of the developers, but I’m still confused. Along with the release date announcement (April 30th), Ubi have released a dazzling trailer and it keeps telling me that the game is an RPG, with crafting and skill trees and turn-based combat. I see that occasionally. But I also see a platformer starring the scarf from Journey. Baffling.

… [visit site to read more]


Posted by Kotaku Feb 06 2014 17:07 GMT
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Ubisoft's JRPG-inspired Child of Light is out April 30. It'll be $15, and available digitally just about everywhere—PC, PS3, PS4, Xbox 360, Xbox One, and even Wii U.Read more...

Posted by Joystiq Feb 05 2014 17:35 GMT
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Having proven itself as a downloadable addition to Assassin's Creed 4, the game's Freedom Cry DLC will see a standalone release - though only on Sony's consoles and PC. The standalone Freedom Cry will be released exclusively as a downloadable title on the PlayStation 3, PlayStation 4 and PC. The former two versions of the game are slated to appear on February 18 while the PC incarnation of Freedom Cry will debut on February 25. Each version will feature a $15 price tag and will not require that players already own Assassin's Creed 4.

Freedom Cry stars Adewale, a former slave turned pirate turned assassin, who finds himself shipwrecked on Haiti. As he gathers a ship and crew to return to the sea, Adewale assists the locals in their attempts to escape slavery. Beyond the novel (if short) storyline, Freedom Cry is typical Assassin's Creed fare, full of acrobatic parkour and spectacular instances of stabbing people in the skull. [Image: Ubisoft]

Posted by Joystiq Feb 05 2014 10:00 GMT
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The latest batch of DLC for Ubisoft's guitar tutor Rocksmith 2014 adds a handful of singles from early-90s college radio mainstay REM to a game that already boasts tracks from Oasis, Aerosmith and Weezer, among others.

Included in the downloadable content release are five tracks: "Uberlin," "Everybody Hurts," "The One I Love," "Shiny Happy People," and "What's The Frequency, Kenneth?" As usual, each of these songs bears a $3 price tag, though you can grab them all at once for $12. Ubisoft claims that Rocksmith 2014 is able to teach users to play the guitar in just 60 days, though you may need to allot extra time to "Everybody Hurts." Lengthy crying jags can take a lot out of you.


Posted by Kotaku Feb 05 2014 09:30 GMT
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"No, Uplay will not be featured in South Park: The Stick of Truth." Obsidian Entertainment, on whether Steam users would have to use Ubisoft's online platform to play the game. They later clarified that Stick of Truth would be "a Steam game, with Steam achievements," and that "Uplay was not integrated at all."Read more...

Posted by GoNintendo Feb 04 2014 00:09 GMT
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Coming from Ubisoft...

“On February 1, 2014, Ubisoft Entertainment received an email from TEAS@uspto.gov notifying Ubisoft Entertainment that a Request for Express Abandonment had been filed in connection with Application Serial No. 85642398. The Request for Express Abandonment purports to be signed by the Chief Executive Officer of Ubisoft Entertainment, Yves Guillemot,” Ubisoft wrote.

“Mr. Guillemot, however, did not sign the Request for Express Abandonment, nor did Ubisoft Entertainment file the Request for Express Abandonment. The Request for Express Abandonment is fraudulent and was not filed by Ubisoft Entertainment or its representative.”

Link

Posted by Joystiq Feb 03 2014 23:30 GMT
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Ubisoft is now accepting digital pre-orders for the Steam version of Obsidian's South Park: The Stick of Truth, offering up a series of exclusive bonus costumes as incentive for players to join the game's merry band of foul-mouthed fourth-graders on their quest.

Players who pre-order The Stick of Truth via Steam will receive four outfits that boost in-game stats when equipped. Steam's "Ultimate Fellowship" pack includes the fire damage-increasing Necromancer Sorcerer Costume, weapon damage-boosting Ranger Elf Costume, the party-fortifying Holy Defender Costume, and the Rogue Assassin Costume, which increases gold earned after every battle.

South Park: The Stick of Truth will launch for Xbox 360, PlayStation 3, and PC platforms on March 4. [Image: Ubisoft]

Posted by Kotaku Feb 03 2014 23:45 GMT
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Well, this is weird. Someone has asked the US Patent & Trademark Office to scrub the trademark for Ubisoft's upcoming Watch Dogs. A request that's been called "fraudulent", since it didn't actually come from Ubisoft.Read more...

Posted by Joystiq Feb 03 2014 22:15 GMT
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For years, games have repeatedly tried to outdo one another in the quest for the most expansive, interactive open-world experience possible, but what could offer more true freedom than our own planet?

That's the basic idea behind ReRoll. In development at Pixyul, a new studio created by two former Ubisoft developers, ReRoll uses civilian aerial drones to capture images from all over the globe which are then stitched together to create the in-game world. Further, ReRoll employs a "Reality Sync System," that takes real-time environmental data from our reality and feeds it into the game. If it's snowing in Chicago, ReRoll's virtual rendition of the Windy City will likewise be blanketed in fluffy white flakes, Pixyul claims.

Little is known of ReRoll's gameplay, though its developers describe the game as a survival action-RPG. "To subsist, you need to eat, rest, exercise, learn, fight but most of all find all the different ways to survive," reads the game's official description.

While no release date has been established for ReRoll, Pixyul has set up a crowdfunding effort on the game's website. As with most fundraising attempts, those who contribute money to the development of ReRoll will earn exclusive swag in exchange for their blind faith in the project - in this case, weaponry and vehicles to be used in the game. [Image: Pixyul]

Posted by Joystiq Feb 03 2014 14:00 GMT
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South Park: The Stick of Truth, which has had an epic development tale in its own right, will finally launch in one month on PC, PS3 and Xbox 360. To solidify that it's really, really happening this time, Ubisoft has released the game's television spot.

Some potentially NSFW clips from the game were also flushed out by Ubisoft today. We've placed those after the break. One of them pinches out an old Christmas friend. [Image: Ubisoft]

Posted by Kotaku Feb 03 2014 11:00 GMT
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Overnight, Ubisoft released three new trailers for South Park: The Stick of Truth. And... that's all you really need to know, actually. Let's dig in!Read more...

Posted by Joystiq Feb 01 2014 18:30 GMT
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Grab a brush and put (on) a little makeup, because you'll want to look your best when you're rocking the house with new System of a Down songs available for Rocksmith 2014. Three songs - "B.Y.O.B.," "Toxicity" and "Aerials" - are now available to System of a Download on Xbox 360, PS3 and PC.

Each song costs $2.99 when purchased individually, or $7.99 when bundled together. Hey, isn't there a pretty popular System of a Down song being left out here? Ubisoft, why'd you leave "Chop Suey" on the table? You wanted to? [Image: Ubisoft]

Posted by IGN Jan 30 2014 00:43 GMT
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PS Now Beta invites starting to arrive & PS4 Rumored to be get PS1/PS2 game emulation . Plus, The Elder Scrolls Online Imperial Edition's revealed & Ubisoft hasn't really planned the end of Assassin's Creed.

Posted by Joystiq Jan 29 2014 19:00 GMT
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Dean Evans, Far Cry 3: Blood Dragon's director, is already assembling a team for his next game. It's not a follow-up to the standalone laser-filled neon shooter, but rather a new game - a "dream project."

"It's the one all of us have always wanted to make and it seems like they're gonna let us do it," Evans told Polygon. Evans and his team are currently occupying the offices of former THQ Montreal, which Ubisoft snatched up during THQ's liquidation. Evans has already enlisted a concept artist, Darren Bartley, and an unnamed art director whose past experience includes AAA stealth games and third-person shooters.

"These are two guys I've wanted to work with for a very long time. And because of how Blood Dragon went down, I've got the trust from the guys upstairs [at Ubisoft] to go and build a compelling and unique universe." Evans added that this doesn't necessarily mean we'll definitely see his game released - Ubisoft could still pull the plug at any time.

"The audience I'm interested in speaking to is people that dismiss games and don't consider themselves gamers," Evans added about this new project. "There is so much we can do to bring new gamers into the fold, but we're constantly putting up barriers all the *crag*ing time." Evans regrettably didn't go into greater detail about the new game.

But, as far as a Blood Dragon sequel is concerned, Evans thinks the universe could support another game. "If we do something we want to make sure we take our time with it. When working on the game, I built a universe - and that's the most amazing process to go through, your world building. And when you build a world and you build a universe that has tight logic on it, you have longevity in that."

Last year, actor Michael Biehn, who plays Blood Dragon protagonist Rex "Power" Colt, said that Evans was pitching the idea for a sequel to Ubisoft. Unfortunately, Ubisoft did not respond to our inquiries on the matter.

Posted by Rock, Paper, Shotgun Jan 29 2014 18:00 GMT
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Might & Magic X, released last week, is a resurrection of the ancient first-person roleplaying series. It’s not to be confused with strategy-RPG sister series Heroes of Might & Magic, or Crusaders of Might and Magic, or Warriors of Might and Magic, or Legends of Might and Magic, or Dark Messiah of Might & Magic, or Might & Magic: Clash Of Heroes. Despite the scary number ten suffix and an unhelpful patina of dull lore, you can go in cold on this one, no prior experience of the series required. That was the case for me, and indeed I’ve consciously avoided tracking what this does or doesn’t do compared to the series’ past and its rivals in favour of having my own, unadorned reaction to it. Said reaction is below.(more…)


Posted by Joystiq Jan 26 2014 23:30 GMT
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A new behind-the-scenes video for South Park: The Stick of Truth has revealed just how the game came to land in the hands of developers Obsidian, as well as some ... enlightening information on the importance of the game's aesthetic and farts. Language NSFW. Obviously. Come on, it's South Park.

Show creators Trey Parker and Matt Stone noted that it's "harder than you think" to make a game look like the show; there's an "authentic crappiness" to the animation that Stone and Parker felt couldn't be pulled off until the Xbox 360 and PlayStation 3 came into existence.

The two men also stress how important it is for the player to feel powerful. "In Zelda, you become master of the wind, in Infamous, you have electricity as your weapon. In Stick of Truth, we made it farts, which is probably not the biggest surprise."

No, can't say it is.

Posted by Kotaku Jan 24 2014 21:30 GMT
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The creators of South Park look tired, which makes sense, because they've been working on their game for what seems like forever. You can watch them talk a little bit about South Park: The Stick of Truth (out March 4 for 360/PS3/PC) in this short behind-the-scenes video, which is worth watching, because anything with Trey Parker and Matt Stone is always worth watching (even—especially—Cannibal: The Musical).Read more...

Posted by Joystiq Jan 24 2014 18:00 GMT
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The recent resurrection of the retro-style role-playing game is exciting for many reasons, particularly an increased variety of different, new games. But trying to create new "old-school" games has tensions of its own, notably having to balance old-fashioned RPG conventions - user-generated parties, a heavy emphasis on both combat and exploration - with modern conventions like accessibility and more detailed character stats and skills. Fortunately for the state of the genre, Might and Magic 10: Legacy manages to find that balance extraordinarily well, and could serve as a model for other games dealing with similar issues.

Unfortunately for Might and Magic 10, it struggles with many other things.

Posted by Rock, Paper, Shotgun Jan 24 2014 14:00 GMT
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If you were wondering why there’s been no Wot I Thinkery of the recently-released Might & Magic X: Legacy on this here website, it’s because Games For Windows Live’s heir apparent Uplay has been preventing me from logging in and playing the game. I am not alone in this – it appears anyone using major UK ISP BT Infinity to provide their broadband is blocked from accessing Uplay, and even the Ubisoft website. This means any game which requires Uplay (including a raft of recent Assassin’s Creeds, Far Cries, Tom Clancies and more) can’t be played. Some of those affected have enjoyed the makeshift mercy of Uplay’s offline mode; I and many others have not.

Trawling through support forums reveals that Ubisoft have blamed BT (though subsequently deleted the tweet in which they did so), BT have blamed Ubisoft, no-one really knows what’s going on and a fix could be any amount of time in arriving.(more…)


Posted by GoNintendo Jan 20 2014 18:08 GMT
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Coming from a VG247 interview with Ubisoft creative director Jean Guesdon...

“Feudal Japan remains – like numerous other time periods and locations – a possible future setting for the franchise because thanks to the Animus. The entire human history is our playground.”

Full interview here

Posted by Joystiq Jan 17 2014 21:30 GMT
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This is a Deja Review: A quick, unscored look at the new features and relative agelessness of a remade, revived or re-released game. When Assassin's Creed 3: Liberation first debuted on the Vita in 2012, it promised a wholly original viewpoint on the eternal war between Assassins and Templars. The game's protagonist, Aveline de Grandpré, remains the only woman to lead an Assassin's Creed game, and beyond that she's of French and African descent. Given the 18th century setting, the game's protagonist alone should have offered the developers at Ubisoft Sofia myriad plot threads to explore, but Liberation seemed more concerned with debuting gimmicky new gameplay options and was quickly overshadowed by Assassin's Creed 3.

Assassin's Creed: Liberation HD attempts to mate the experimental gameplay ideas of the formerly Vita-exclusive adventure with aesthetics more suitable for Xbox 360, PS3 and PC, while also streamlining the game's missions and improving its controls.

This attempt is mostly successful, but if you're paying attention it's pretty clear that Ubisoft's efforts were less "total overhaul" and more "clever spit shine."

Posted by Kotaku Jan 16 2014 19:30 GMT
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Today brings news that Assassin's Creed and Rayman mega-publisher Ubisoft will be crafting a version of Tetris to the PlayStation 4 and Xbox One. A next-gen Tetris needs some next-gen features, right?Read more...

Posted by Joystiq Jan 16 2014 08:00 GMT
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In the launch trailer for Assassin's Creed: Liberation HD, players are invited to get reacquainted with Aveline, the game's powerful hero. Liberation HD is now available on PS3, Xbox 360 and PC.

Posted by Joystiq Jan 14 2014 21:30 GMT
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Ubisoft's free-to-play third-person shooter Tom Clancy's Ghost Recon Online will soon enroll in Steam's Early Access program, the publisher announced today.

Originally released in 2012, Ghost Recon Online has seen frequent updates in recent months as developer Ubisoft Singapore responds to player feedback. The team plans to use Early Access to further refine the experience as it builds toward a worldwide launch.

Ghost Recon Online is available now via Steam Early Access in Canada. A worldwide release is coming this spring.

Posted by Kotaku Jan 14 2014 18:00 GMT
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In November, Assassin's Creed IV writer Darby McDevitt put out a challenge on Twitter:Read more...

Posted by Joystiq Jan 11 2014 21:30 GMT
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Ubisoft has made five new songs available for Rocksmith 2014, and this time the honored artist is Aerosmith. "Dream On," "Legendary Child," "Oh Yeah," "Same Old Song And Dance" and "Sweet Emotion" are available individually for $2.99 per track, or together for $11.99.

If you're looking for other Aerosmith classics like "Cryin," "I Don't Wanna Miss A Thing" and "Shut Up And Dance," well... dream on. Haa, see what we did there? 'Cause ... 'cause the name of the ... the song. *Ahem*