Pipeworks Software's Deadliest Warrior was a game characterized by happy surprises. Most were intrinsic to the over-in-a-second combat the title presented -- nothing's more surprising than having your delicate, evasive foxtrot interrupted by a spear through the face. All, however, served to enforce the biggest surprise of all: Someone made a licensed game that allowed ninjas to engage in one-on-one bouts with vikings, and then they made it good.
Much like its predecessor, Deadliest Warrior: Legends is peppered with fleeting, unexpected delights. It also contains a shocker of its own; that the original title wasn't just a qualitative anomaly. The series' second coming is full of so many inspired, innovative improvements over the surprisingly solid original, you'll temporarily forget that it's based around an anachronistic bloodsport that's far too ridiculous to exist, even virtually.
Until, of course, Shaka Zulu stabs Atilla the Hun so hard that his torso falls off.