InMomentum Message Board

Sign-in to post

Posted by Rock, Paper, Shotgun Mar 21 2014 12:00 GMT
- Like?

But in a good way! Titanfall’s wall-running and super-fun leaping is the second best thing about Repawn’s multiplayer game. Being able to watch others do it is my favourite thing about it: seeing them curve across gaps, leaping like leapy things, and dancing across levels. I love it. I love that moment at the very beginning of a level, when your small group peels off in different directions to a chorus of jet blasts and then vanish into the twisty death warrens. So the new trailer for Hover: Revolt of Gamer looks very compelling to my eyes, even if it is a little bit neon and flashy: that thrill of leaping around with friends will always draw me in. … [visit site to read more]


Posted by Rock, Paper, Shotgun May 30 2012 22:00 GMT
- Like?

Abstract free running game In Momentum continues to keep up its promise of releasing new free content, this time adding “universal plug and play multiplayer”, as requested by many players. Also in the patch is a slew of new bug fixes and tweaks, again in response to player feedback. That includes improving weapons, targeting and scoring. There’s a walkthrough video below that will explain it all.

(more…)


Posted by Valve May 24 2012 18:42 GMT
- Like?
Added:

- Added NAT traversal to support Universal Plug and Play multiplayer (uPnP)
- Added SystemSteamworks cleaning to lobbies, leaderboards and stats
- Added multiplayer scoring system
- Added multiplayer scoring combo system
- Added multiplayer scoring difficulty levels
- Added pop-up saying "Joining" when connecting to server
- Added a loading icon to denote Browser Refresh in server browser
- Added timer to allow clients time to submit scores before retrieving leaderboard results
- Added a destroy steam lobby feature when shutting down server
- Added "Ready" and "Not Ready" features to multiplayer lobby along with name coloring
- Added leaderboard display before a multiplayer match start
- Added Duplicate ID detection to avoid the same player join the same game more than once, to prevent cheating
- Added notofication pop-ups for "Wrong Password", "Server Full" and "Duplicate ID"
- added "Connection to the Host lost" notification
- Added Auto-Skip Voting after everyone has voted
- Added game difficulty influence on time penalty factor
- Added weapon effects when being hit by enemy players
- Added option to toggle weapon effects when being hit by enemy players
- Added weapon Enemy Hit confirmation sound

Improved:

- Imrpoved loading time between maps
- Improved overal HUD interactivity
- Improved speeding in lagging conditions

Reworked:

- Reworked multiplayer system to use Steam Lobbies
- Reworked achievement system to include all available achivements
- Reworked missing achievement actions
- Reworked quick game feature, it automatically now joins the first available, best latency game
- Reworked the combo time bar to fix graphical glitches
- Reworked overal HUD to accomodate HUD Sounds and avoid HUD streching
- Reworked HUD powerup code to avoid rare minor bugs that causes powerups to not show or act properly
- Reworked Private Games to allow passworded games to be hosted properly
- Reworked Shot weapon to have more impact on enemies
- Reworked weapon speed and homing options to allow easier targeting of moving enemy players
- Reworked Air Control effects when being shot by enemy players

Changed:

- Changed password input typoes to normal input fields
- Changed the name of the PowerupPickups to Pickups in lobby to fix HUD streching
- Changed mouse smoothing is now off by default
- Changed escape button in pause menu automatically closes menu
- Changed NotifyRemainingVoteTime to show less announcements to avoid chat spam
- Changed playing alone in Multiplayer will no longer submit scores to multiplayer leaderboard to avoid cheating
- Changed launching movie to be initialized via direct script

Fixed:

- Fixed air control not being affected by difficulties properly
- Fixed leaderboards sometimes not showing the correct results
- Fixed leaderboards sometimes not showing up scores on Lobby Startup
- Fixed clients in multiplayer hearing some of the sounds twice
- Fixed lobby not being recreated after server travels to a new map
- Fixed "Wins:" on MP leaderboard
- Fixed fullscreen being set off when opening the main menu
- Fixed PureRace gamemode showing up as "undefined" in the server browser
- Fixed a race case where the lobby was created before registering the server
- Fixed host moving with WASD while in lobby, and not being able to type into chat
- Fixed achievements values
- Fixed Update List button sometiomes crashing the game
- Fixed credits button "Back" sometimes no showing up properly
- Fixed PureRace gamemode HUD - it was showing stars instead of laps
- Fixed player nickname colors in HUD
- Fixed powerup icons not showing up on the client in some cases
- Fixed score multiplyer always being 0 on client
- Fixed multiplayer scoreboard not being ordered by score amount
- Fixed pause menu not being hidden when the lobby was forced to show (game ended)
- Fixed fast land key to be applied to LeftAlt by default (as per tutorial)
- Fixed server browser to accept Update Spam and Join Spawm withouth overflooding and crashing the game
- Fixed Poison and Freeze powerup effect not showing up on target side
- Fixed Powerup Kill not being reset after the powerup duration time passed
- Fixed MegaJump effect not being hidden after jump in some cases
- Fixed the winning points that show up in the HUD being different from the points actually given
- Fixed LapLimit to sometimes default to 1
- Fixed the combo timer not being reset when the player forces a respawn (presses I)
- Fixed Pause Menu in singleplayer sometimes opening up the MainMenu HUD
- Fixed mouse sensitivity resetting to default after game restart in rare cases
- Fixed toggle sky feature not working properly on some configurations
- Fixed a minor bug in IMOnlineLeaderboard that could cause a crash
- Fixed map image not loading correctly when moving between start a Singleplayer and Host Game
- Fixed the menu going back to Main Menu caused by credits rolling the background
- Fixed multiplayer matches being forced to end due global TimeLimit
- Fixed leave pop-up buttons that were faded out in some cases
- Fixed combo timer reset on falling into the reset field
- Fixed player list on the lobby not getting an update when a player leaves
- Fixed OnlineSubsystem only being initialized on ForceStart
- Fixed Server Browser always trying to connect the 1st server in Browser List
- Fixed initial freeze when loading the Main Menu for the first time
- Fixed rehosting Authentication-Error issue
- Fixed scoreboards on latest Engine QA build
- Fixed difficulty multiplier to only one decimal value to avoid HUD streching

Posted by Rock, Paper, Shotgun Mar 01 2012 08:06 GMT
- Like?

InMomentum, the runny-jumpy leap-em-up from Digital Arrow, is getting its first major patch. Which brings me to the realisation that “runny” isn’t a good word to describe a game. Ew. However, it does mean the game is getting a bunch of new content, maps, as well as tweaks and improvements.

(more…)


Posted by Valve Feb 28 2012 18:45 GMT
- Like?
inMomentum Changelog 1.04

- Added Ghost feature
- Debugged and re-added Trail feature
- Added Toggle Ghost interface element
- Added Toggle Trail inteface elements
- Fixed Menu not saving the last played map, now it also saves last map played after the game was quit
- Restart Map now does not restart the music track in progress
- Music system now plays a new song when a new map is loaded
- Music system plays all tracks from OST before re-playing any song twice
- Added new map Flux
- Added new map Echo
- Added new map Reflex
- Tutorial segments are now skippable for faster advancement
- Updated multiplayer Lobby System
- Updated multiplayer Level changing
- Added multiplayer "Next Game Voting" feature
- Fixed a bug where mouse sensitivity change would crash the game
- Fixed various smaller bugs and leaks regarding the game menu and game controlls
- Fixed screen tearing problems in Fullscreen
- Optimized Fullscreen in Widescreen play

capsule_231x87.jpg

Posted by Rock, Paper, Shotgun Dec 07 2011 09:12 GMT
- Like?

That scene in Brazil where Robert De Niro gets crushed by paperwork? That’s me right now, except with press releases about pay-what-you-want indie game bundles. I can see why, as it’s a way of getting gamers’ attention without having to go anywhere near a publisher, but I worry about buyer fatigue (and blogger fatigue too). Anyway! That’s probably my hangover and resultant grumpiness talking. I shall instead attempt to celebrate the latest bundle, The Indie Gala.

Included: the lovely InMomentum, the agreeably stupid Zombie Shooter 2, puzzle platformer Saira, scribbly puzzler Your Doodles Are Bugged and the Uplinky Hacker Evolution: Duality.(more…)


Posted by Valve Nov 17 2011 21:52 GMT
- Like?
InMomentum Changelog 1.03

- Added Video option in the menu for VSync
- Added Video option in the menu for ToggleSky
- Added Video option in the menu for Ambient Occlusion
- Added Video option in the menu for Bloom
- Added Video option in the menu for Light Shafts
- Added Video option in the menu for Motion Blur and Speed Effects
- Added Video option in the menu for Detail Mode
- Added Video option in the menu for
- Created new options submenu "User Interface"
- Moved "Use 3D Interface" and "Crosshair Style" to "User Interface" submenu
- Added key binding in controlls options for Toggle Third Person
- Added key binding in controlls options for Land Fast
- Moved Restart Level button to F3 (cannot be changed)
- Moved Previous Music button to F5 (cannot be changed)
- Moved Next Music button to F6 (cannot be changed)
- Moved Random Music button to F7 (cannot be changed)
- Removed Auto Kick if a match is in progress, and replaced with Force into Spectators
- Removed a sensitive command which made the game kick people randomly on match start
- Fixed a crash error, which made the game crash when updating the server list in the Server Browser

capsule_231x87.jpg

Posted by IGN Nov 16 2011 20:46 GMT
- Like?
There's something unmistakable about early video game graphics; an angular quality that gamers who grew up in that era love, despite their by today's standards aesthetic limitations. Fledgling developer Digital Arrow embraces those limitations with InMomentum, a nostalgia-inducing, modestly entertaining platform racer that hearkens back to a time ruled by low polys, garish color palettes and simple game concepts...

Posted by Rock, Paper, Shotgun Nov 04 2011 16:47 GMT
- Like?

Digital Arrow’s free-running racing/jumping game arrived on Steam earlier this week. We sent our least suitable candidate to try and master its high-speed abstract world – and he failed. But he can at least tell you what he made of it.

Haha, I am really bad at this.Really bad. I’m the kind of guy who, when making a model aeroplane as a child, pretty much just mashed everything into one ball of plastic and glue then optimistically stuck a wing on either side, so I am so very poorly suited to a game as exacting of control as Digital Arrow’s first-person racer/platformer InMomentum. I can feel improvement and tell how I would attain more of it, but it would take me years of training to break this game’s back. On the other hand, my cack-handedness means those moment where I do get it right, where my hands somehow tap out the right actions and the right time and my addled takes note of what’s approaching then forms plans on how to tackle it, are all the more glorious. InMomentum is built to reward getting it right, and not in the torrent of numbers and messages about unlocks that have come to characterise so many contemporary games, but in flinging you sky-high at rapid speed as a world of cuboid colours floods the screen beneath you. You have done well, and you know it.(more…)


Posted by Valve Nov 03 2011 21:46 GMT
- Like?
InMomentum 1.02 Changelog

- Fixed startup error regarding dependencies
- Fixed mouse sensitivity being reset automatically to default
- Fixed a rare bug where powerups would keep giving one and the same powerup all the time
- Fixed checkpoints staying green for clients on laps past the first
- Added ToggleSky console command
ToggleSky True/False
Toggles the sky on/off
- Added ToggleLightShafts console command
ToggleLightShafts True/False
Toggles volumetric lighting on/off, removing the shadow artifacts that occur on some Radeon cards
- Added ToggleMotionBlur console command
ToggleMotionBlur True/False
Turns the motion blur and speed effect blur on/off
- Added ChangeDetailMode console command
ChangeDetailMode 1/2/3
Changes the detail mode of the game, reducing texture memory and overal SFX memory consumption
- Added NEW MAP EPI-RollerCoaster
- Reworked Music System
Music stays the same across different maps and does not change on restarts
Player can switch between different tracks using the following keys:
P key - Plays next random track
8 key - plays previous track from list
9 key - plays next track from list
- Added a Restart Level button: L key

capsule_231x87.jpg

Posted by Valve Oct 31 2011 19:31 GMT
- Like?
inMomentum is Now Available on Steam and 20% off until November 7th 10AM PST.

InMomentum is a minimalistic sci-fi platform racing game that challenges the players to think in both horizontal and vertical perspectives while racing against each other or against the clock in a puzzle-like environment.

capsule_467x181.jpg

Posted by Rock, Paper, Shotgun Sep 15 2011 15:08 GMT
- Like?

Interesting news for InMomentum, the splendid esoteric free running platform… thing. They’ve just been approved by Epic to move over to the Unreal 3 engine. The game, currently in beta, was previously using the Unreal Development Kit. But now they say they’re able to do a lot more, with a more flexible engine and greater polish. As project lead Norbert Varga explains to us, after praising UDK, “Ever since we started working with UE3, things started to work a lot better.” But there’s a lot more going on in the colourful geometric world, too.

(more…)


Posted by Rock, Paper, Shotgun Aug 15 2011 13:31 GMT
- Like?

After a short delay, the InMomentum beta is officially starting today. 25 of our lucky subscribers already received keys to access the game, and they’ll be joined by anyone who previously signed up for the beta starting later tonight. (It could take up to 48 hours for all the keys to reach people.) To celebrate the news, there’s a lovely new trailer for the game which you can see first on RPS.

(more…)


Posted by IGN Jul 26 2011 13:16 GMT
- Like?
Digital Arrow and White Rabbit Interactive today announce an agreement with Valve to bring the innovative movement-based game inMomentum to Steam...

Posted by IGN Jul 05 2011 14:44 GMT
- Like?
Digital Arrow and White Rabbit Interactive will give you momentum! To prepare the release of "inMomentum", a movement based jump and run game, we invite players to join the beta test and dive into the mysterious universe of" inMomentum"...