Theatrhythm Final Fantasy Message Board

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Posted by Joystiq Sep 02 2013 18:00 GMT
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Final Fantasy spinoff Theatrhythm may be about to take an encore if a new Square Enix trademark is anything to go by. As spotted by Gematsu, the Japanese mega-company registered a US trademark for Theatrhythm Final Fantasy Curtain Call on August 27.

The trademark itself is identified for several properties including game software and music CDs, but beyond that there's not much to go on. The name could apply to so many things: a new game, a new platform, a revamped re-release of the 3DS and iOS game... I could go on, but I'd just be exhibiting my ravenous hunger for more Theatrhythm - reasonably priced Theathythm, mind you.

Posted by GoNintendo Jul 01 2013 00:55 GMT
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TheatRhythm Final Fantasy - $17.99 Best Buy U.S. http://t.co/IsdvjNI5gD

— NeoGAF New Threads (@NeoGAFNewThread) June 30, 2013

Posted by Joystiq Mar 29 2013 13:30 GMT
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Square Enix released four Theatrhythm: Final Fantasy soundtracks onto iTunes today, each comprising songs from a particular mode of the 3DS and iOS game. There's a soundtrack each for the game's Event, Field, and Battle gameplay modes, each one priced $8.97, along with one for the Chaos Shrine mode, priced $9.99.

The game aside, what these essentially represent are Final Fantasy 1-13 compilations, with the Event, Field, and Battle soundtracks each including one song in its original version from each of the first 13 main FF games. Take the Battle one, which includes a piece of battle music from each game, though not always the main one; FF7 and FF10 are represented by "One Winged Angel" and "Fight With Seymour," for example.

The Field soundtrack comprises a mixture of the games' main themes and songs you hear in particular locations, while the Event soundtrack picks some of the iconic songs (mostly) from the 13 games, like "Celes's Theme" from FF6 and "Waltz for the Moon" from FF8.

Finally, the 15 songs of the Chaos Shrine are much more scattered. Nonetheless, there are some excellent ones in there such as the melancholy "Zanarkand" of FF10 and the rousing "Blinded by Light" of FF13.

Posted by Joystiq Dec 12 2012 15:20 GMT
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An unannounced iOS port of the 3DS music game Theatrhythm Final Fantasy has shown up on New Zealand's iOS App Store, which usually portends a worldwide release throughout the day.

The iOS game adds a "Quest Medley" mode, which puts you through a random pairing of "field" and "battle" levels, different each time you play. It also adds some kind of composition mode, along with the ability to share creations via Twitter.

Unlike the 3DS version, the iOS release is free to download. As reported by NeoGAF users, it comes with just two songs, with the rest purchased as in-app bundles. Even additional characters are sold via IAP. In fact, user Goli notes that, when the NZ release of the game is opened in a US account, the prices for in-app purchases show up in US denominations ... and add up to around $150.

In any case, Theatrhythm is worth a try if you have even the slightest appreciation for Final Fantasy music. The 3DS version retails for $30.

Posted by Kotaku Dec 12 2012 14:30 GMT
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#finalfantasy There's a listing for Theatrhythm: Final Fantasy up on the New Zealand iTunes Store, which almost certainly means that the rhythm game will be out in North America later today. More »

Posted by GoNintendo Aug 30 2012 17:57 GMT
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September 6, 2012
1. “The Extreme” (Final Fantasy VIII)
2. “Esper Battle” (Final Fantasy XII)
3. “Fight 2” (Final Fantasy IV)
4. “Dungeon” (Final Fantasy II)

September 13, 2012
1. “The Castle” (Final Fantasy VIII)
2. “The Battle for Freedom” (Final Fantasy XII)
3. “Undersea Shrine” (Final Fantasy)
4. “What Becomes of Us” (Final Fantasy: Type-0)

September 20, 2012
1. “Force Your Way” (Final Fantasy VIII)
2. “Ragnarok” (Final Fantasy XI)
3. “Matoya’s Cave” (Final Fantasy)
4. “Tower of Mages” (Final Fantasy II)

Thanks to VGamer for the heads up!

Posted by GoNintendo Aug 02 2012 17:50 GMT
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August 2, 2012
1. “Movement in Green” (FINAL FANTASY X)
2. “March of the Dreadnoughts” (FINAL FANTASY XIII)
3. “Gustaberg” (FINAL FANTASY XI)
4. “The Crystal Tower” (FINAL FANTASY III)

August 9, 2012
1. “Battle Theme” (FINAL FANTASY X)
2. “The Dalmasca Estersand” (FINAL FANTASY XII)
3. “The Darkness of Eternity” (FINAL FANTASY IX)
4. “This is the Last Battle” (FINAL FANTASY III)

August 16, 2012
1. “Challenge” (FINAL FANTASY X)
2. “Desperate Fight” (FINAL FANTASY XII)
3. “Battle 2” (FINAL FANTASY IX)
4. “The Final Battle” (FINAL FANTASY V)

August 23, 2012
1. “Otherworld” (FINAL FANTASY X)
2. “The Royal City of Rabanastre / Town Ward Upper Stratum” (FINAL FANTASY XII)
3. “The Final Battle” (FINAL FANTASY IX)
4. “Battle 1” (FINAL FANTASY V)

August 30, 2012
1. “Final Battle” (FINAL FANTASY X)
2. “Boss Battle” (FINAL FANTASY XII)
3. “Dark City Treno” (FINAL FANTASY IX)
4. “The Decisive Battle” (FINAL FANTASY V)

Thanks to VGamer for the heads up!

Posted by GoNintendo Jul 24 2012 18:11 GMT
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A portion of a Vooks review...

At the price it’s being offered at, you’d be pretty silly to not pick this up – though obviously if you don’t like either rhythm games or Final Fantasy games, I can safely say you could give this one a miss. But who doesn’t enjoy at least one of these things?

Full review here

Posted by GoNintendo Jul 23 2012 23:51 GMT
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Songs on cartridge:

Final Fantasy

“Battle”
“Chaos Shrine”
“Ending Theme”
“Main Theme”
“Mt. Gulg”
“Opening Theme”
“Prelude”
Final Fantasy II

“Battle Theme 2”
“Finale”
“Main Theme”
“Prelude”
“The Rebel Army”
Final Fantasy III

“Battle 2”
“Elia, the Maiden of Water”
“Eternal Wind”
“The Everlasting World”
“Prelude”
Final Fantasy IV

“Battle 1”
“Battle with the Four Fiends”
“Epilogue”
“Main Theme of Final Fantasy IV"
“Prelude”
“Theme of Love”
“Within the Giant”
Final Fantasy V

“Battle at the Big Bridge”
“Ending Theme“
“Four Hearts”
“Home, Sweet Home”
“Main Theme of Final Fantasy V”
“Mambo de Chocobo”
Final Fantasy VI

“Balance is Restored”
“Battle to the Death”
“Celes’s Theme”
“Dancing Mad”
“The Decisive Battle”
“Omen”
“Searching for Fiends”
“Terra’s Theme”
Final Fantasy VII

“Aerith’s Theme”
“Ending Credits”
“JENOVA”
“Judgment Day”
“Let the Battles Begin!”
“Main Theme of Final Fantasy VII”
“One-Winged Angel”
“The Prelude”
Final Fantasy VIII

“Blue Fields”
“Ending Theme”
“The Man with the Machine Gun”
“Overture”
“Waltz for the Moon”
Final Fantasy IX

“Battle 1”
“Beyond the Door”
“Melodies of Life – Final Fantasy”
“Over the Hill”
“A Place to Call Home”
“Something to Protect”
Final Fantasy X

“Fight with Seymour”
“Mi-hen Highroad”
“Suteki Da Ne (Isn’t It Wonderful?)”
"Suteki Da Ne (Isn’t It Wonderful?) Orchestral Version”
“Zanarkand”
Final Fantasy XI

"Awakening"
“FFXI Opening Theme”
“Ronfaure”
“Vana’diel March”
“Vana’diel March #2”
Final Fantasy XII

“Clash of Swords”
“Ending Movie”
“Giza Plains”
“Theme of the Empire”
“Theme of Final Fantasy – FFXII Version”
Final Fantasy XIII

"Blinded By Light”
“Defiers of Fate”
“Ending Credits”
“Final Fantasy XIII – The Promise”
“Saber’s Edge”
“The Sunleth Waterscape”
Downloadable Songs:

Final Fantasy

“Mayoya’s Cave” (TBA)
“Underwater Temple” (TBA)
Final Fantasy II

“Battle Theme 1” (TBA)
“Dungeon” (TBA)
“Magician’s Tower” (TBA)
Final Fantasy III

“Battle 1” (Available July 19, 2012)
“Battle to the Death” (TBA)
“Crystal Cave” (Available July 26, 2012)
“Crystal Tower” (TBA)
Final Fantasy IV

“Battle 2” (TBA)
“The Final Battle” (TBA)
Final Fantasy V

“Battle 1" (TBA)
“Decisive Battle" (TBA)
“The Final Battle” (TBA)
“In Search of Light” (TBA)
Final Fantasy VI

"Battle" (Available July 12, 2012)
Final Fantasy VII

“Cosmo Canyon” (TBA)
“Fight On” (Available July 16, 2012)
Final Fantasy VIII

“The Castle” (TBA)
“The Extreme” (TBA)
“Forece Your Way” (TBA)
“Ride On” (TBA)
Final Fantasy IX

“Battle 2” (TBA)
“The Darkness of Eternity” (TBA)
“The Final Battle” (TBA)
“Sleepless City Treno” (TBA)
Final Fantasy X

“Battle Theme” (TBA)
“Challenge” (TBA)
“A Contest of Aeons” (Available July 26, 2012)
“Final Battle” (TBA)
“A Fleeting Dream” (TBA)
“Movement in Green” (TBA)
Final Fantasy XI

“Battle Theme” (Available July 19, 2012)
“Fighters of the Crystal” (TBA)
“Gustaberg” (TBA)
“Ragnarok” (TBA)
“The Sanctuary of Zi’Tah” (Available July 26, 2012)
“Sarutabaruta” (Available July 12, 2012)
Final Fantasy XII

“The Battle for Freedom” (TBA)
“Boss Battle” (TBA)
“The Dalmasca Estersand” (TBA)
“Desperate Fight” (TBA)
“Esper Battle” (TBA)
“The Royal City of Rabanastre/City Ward Upper Level” (TBA)
Final Fantasy XIII

“Archylte Steppe” (Available July 26, 2012)
“Desperate Struggle” (Available July 12, 2012)
“Fighting Fate” (TBA)
“March of the Dreadnoughts” (TBA)
Final Fantasy XIII-2

“Etro’s Champion” (Available July 19, 2012)
Final Fantasy Type-0

“We Have Arrived” (TBA)
Final Fantasy Versus XIII

“Somnus” (Available July 12, 2012)

Posted by Kotaku Jul 17 2012 19:00 GMT
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#finalfantasy Evan's Note: Zac Gorman returns with another awesome motion cartoon, this time pointing out a curious tonal shift that Theatrhythm brings to established Final Fantasy characters. More »

Posted by GoNintendo Jul 16 2012 17:37 GMT
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A portion of a Shacknews review...

As a concept, Theatrhythm shouldn't work. This mish-mash of different ideas seemed too strange. But it actually breathes some fresh life into the music genre while serving as a reminder of what made Final Fantasy so special in the first place. It may not result in any RPG converts, but those like me who hold a special place in their hearts for Terra's Theme will be glad for the opportunity to relive some favorite old moments in a new way.

Full review here

Posted by Kotaku Jul 13 2012 01:00 GMT
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#impressions Just over the halfway mark, 2012 has already provided an embarrassment of riches for music game fans. We've had music games of every shape and color, with many more on the horizon. If you like gaming and you can keep a beat, chances are there's a game out there that you'll enjoy. More »

Posted by Kotaku Jul 12 2012 14:40 GMT
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#theatrhythm Square Enix released the DLC schedule for lovely rhythm game Theatrhythm Final Fantasy this morning. It features songs from a whole bunch of Final Fantasy games, oddly enough including Final Fantasy Versus XIII, which is Square's attempt to re-create Duke Nukem Forever. More »

Posted by GoNintendo Jul 09 2012 17:38 GMT
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A portion of a Nintendo Life review...

It absolutely does justice to the Final Fantasy brand, presenting its characters and, most importantly, music with love and respect that makes it feel like a tribute as much as a standalone video game. There are so many songs to play, items to find and characters to level up you’ll find yourself struggling to put it down.

Full review here

Posted by Giant Bomb Jul 05 2012 19:00 GMT
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Not nearly as weird as it looks.

The music of Final Fantasy is so integral to the series' enduring popularity it's a wonder Square Enix hasn't made a game focused purely on that music until now. Enter Theatrhythm Final Fantasy, a rhythm action game that runs the risk of being almost as absurd as its nonsense title. I was all ready to chuckle at this game when it crossed my desk and then move on with my life, but it turns out that tapping your stylus along to the dramatic Final Fantasy themes of yore is actually a ton of fun, and the game wraps enough unlockable content and RPG-style character progression around the core rhythm mechanic that it actually starts to feel like a decent value even at full price.

Theatrhythm is a fine rhythm game in the mold of Elite Beat Agents or Gitaroo Man, so if you're the sort of person who gobbles up every game of that type regardless of how you feel about the music, feel free to jump on in. But the people who should really be looking at this game are the ones who revere the grand scores that anchored Square's epics from the NES right on up to the modern era. For me, the Final Fantasy series marked one of the first times I realized music in a video game was actually capable of stirring the soul, and VI in particular inspired me to go out and spend a bunch of money on an actual soundtrack CD. That puts me smack dab in this game's crosshairs, and it does a good enough job of tweaking my nostalgic feelings for this material that I don't even care how blatantly I'm being pandered to.

When you first fire up the game, it feels a little light on content, since you've only got access to a small selection of songs from each of the first 13 core games in the franchise. For each game, there's one "field" music (typically the overworld theme), one battle track (a mishmash of regular and boss themes, depending on the game), and one "event" piece that corresponds to a particular dramatic moment from the game's story, say, the famous opera scene from VI. Each of these song types comes with a unique type of gameplay, so you're doing a little of everything with each game, and they're always bookended by the opening and ending themes of the game in question, which let you tap out the rhythm to earn a little extra rhythmia (the game's unlock currency). Still, it takes less than 10 minutes to play through any one of the games in the series mode, and they're all extremely easy at first, so it's hard to ignore the feeling that there's just not much in here, especially for a full-priced 3DS game. Luckily, the more of Theatrhythm you play, the more it seems like there is to play.

Leveling your party turns out to be pretty addicting.

The game strengthens its case almost immediately since you get to build a party of four characters drawn from all the leads of each of the 13 games as soon as you boot it up. I went with Cecil, Terra, Squall, and Lightning, partly for nostalgia and partly because each character has significantly different stats and abilities that come into play depending on what sort of song you're playing and how well you do. You've got hit points and magic just like a regular RPG, and some abilities will heal you when your party becomes weak or unleash a certain type of elemental magic based on how many of a certain type of note you've hit. There are even single-use items you can equip that cause specific effects to trigger. Leveling up your party to unlock better and more unique abilities becomes sort of addicting in its own right, especially since the later difficulties can get overwhelmingly hard. I really grew to like the idea that leveling up my party and intelligently equipping them could help me scrape by during encounters that I had no chance of beating otherwise. You know, sort of like in the old Final Fantasy games this thing is based on. It's also worth mentioning that part of the game's charm lies in the cutesy art style all of these widely varying characters have been mashed into, and they tend to spit out some lovable nonsense dialogue in between songs. The game has a droll sense of humor in general that makes it more likable.

Theatrhythm doesn't really get engrossing until you open up the challenge mode, where you can play those higher difficulties, and especially when you get access to the chaos shrine and start unlocking dark notes. That's right, dark notes. These are mystery combinations of one field and one battle music, so you don't know what songs you're going to play until you tackle that particular note. The upside of this is, the dark notes contain a bunch of new songs you won't see at all in the main story mode. The downside is, they're super tough, but they'll level your characters pretty quickly and will almost always drop you another dark note as a reward. I was mostly excited to get into the chaos shrine for some new music, but the dark notes, like everything else you do, will generate rhythmia, and the more of that you rack up, the closer you get to adding some more unique songs to your challenge mode lineup, or even unlocking some other fan-favorite characters like Sephiroth, Yuna, and Vivi. The rhythmia requirements for those unlocks are pretty stiff, and I only started even getting close to the first ones after about eight hours. But the good news is, I'm not at all tired of playing what's already available; heck, I haven't even played through all 13 games start to finish yet. It starts to feel like a lot of content after a while.

Dark notes. DARK NOTES.

If you find yourself wanting more, this game bears the questionable honor of being the first 3DS game to offer paid DLC. It could've been easy to get upset about the selection of songs included with the base game, but aside from the conspicuous omission of Final Fantasy IV's final boss music, I'm generally pretty happy with what's already in here, which the game claims already amounts to "over 70" songs. It's not like there isn't already a long precedent for rhythm games selling piecemeal downloadable songs anyway, and at a dollar a song, the prices aren't completely insane. It's ridiculous, however, that the barebones in-game store doesn't offer some kind of preview of the available songs. You probably won't have much trouble finding samples of those songs by name on the Internet, but you should have that option at the point of sale, full stop. Otherwise, it's nice to have the option to pick and choose a few extra songs if you want to supplement what's already in the game.

It probably says a lot that Theatrhythm so ably overcomes the absurdity of its premise and actually ends up deserving a place in the collection of rhythm-gaming Final Fantasy fans (either current or former). Given Square Enix's recent track record, it's easy to see this game showing up on iOS devices in the not-distant future, but if you're looking for an endearingly entertaining rhythm package to occupy your 3DS right now, Theatrhythm fits the bill.


Posted by GoNintendo Jul 05 2012 18:10 GMT
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A portion of a C3 review...

Theatrhythm: Final Fantasy is a masterpiece, that will not only be adored by fans of the RPG series, but anyone who loves music, full stop. A stunning music-based game that any Nintendo 3DS owner should not be without.

Full review here

Posted by GoNintendo Jul 05 2012 18:08 GMT
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A portion of an MTV review...

As long as players don't get too bothered with the repetitive gameplay, Theatrhythm is great new way to experience a franchise that has continually reinvented itself over the last 25 years.

Full review here

Posted by GoNintendo Jul 05 2012 17:54 GMT
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A portion of an ONM review...

An addictive, lovingly created rhythm game and a treat for Final Fantasy fans, though it can get a bit repetitive at times.

Full review here

Posted by GoNintendo Jul 04 2012 23:33 GMT
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A portion of a C3 review...

Theatrhythm: Final Fantasy is a masterpiece, that will not only be adored by fans of the RPG series, but anyone who loves music, full stop. A stunning music-based game that any Nintendo 3DS owner should not be without.

Full review here

Posted by GoNintendo Jul 04 2012 17:56 GMT
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A portion of a Eurogamer review...

Final Fantasy may be a loose, somewhat obnoxious umbrella term for a collection of games of mixed message and quality, but Theatrhythm succeeds in touching upon some true magic within its bounds.

Full review here