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Posted by Joystiq Sep 27 2012 15:30 GMT
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Dishonored concluded its three-part webisode series The Tales from Dunwall today. We thought it would be nice to put them all in one place for you. The vignettes cover the backstory leading into Dishonored's revenge tale.

Posted by Rock, Paper, Shotgun Sep 26 2012 14:09 GMT
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The second part of the Dishonored animated short “The Tales from Dunwall” is out, and you can see it below. The first part is here.(more…)


Posted by Kotaku Sep 26 2012 13:30 GMT
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#dishonored SyFy show Face/Off—no relation to the film with one of Nick Cage's most hilarious outbursts—is a reality show where makeup artists compete on projects with one another. Like Top Chef but with movie characters. More »

Posted by Joystiq Sep 26 2012 00:30 GMT
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Syfy's special-effects makeup competition, Face Off, will feature Dishonored on tonight's episode. The artists will be tasked with creating creatures and makeup that evokes Arkane's steampunk-inspired setting of Dunwall.

Given the stylized looks of Dunwall's citizens, it'll be interesting to see how the contestants avoid going overboard. Face Off is on at 9PM Eastern/Pacific.

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Posted by Kotaku Sep 25 2012 21:15 GMT
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#watchthis In preparation for the release of Dishonored in just two weeks, Bethesda recently released an iOS game that's basically like Fruit Ninja but with rats. So: more delicious. More »

Posted by Joystiq Sep 25 2012 16:00 GMT
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Dishonored kicks off a three-part webisode series entitled The Tale from Dunwall today. The first episode, "The Awakening", tells the rise and end of Esmond Roseburrow, the man who discovered the energy source that makes Dunwall's whale oil-punk universe possible.

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Posted by Giant Bomb Sep 25 2012 14:34 GMT
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Flammable whale goop + Orwellian police state = profit?

Posted by Rock, Paper, Shotgun Sep 25 2012 14:23 GMT
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Dishonored’s whale oil-powered hype tank keeps on rolling, this time with a three-part animated prequel series detailing the backstory of the first-person assassination sim’s (yes, I know that’s a scarcely representative description) world and the city of Dunwall. It’s short, but it’s moody, subtle and rather beautiful, in a sinister sort of way. Dunwall is not a cheerful place, as the following two minutes of animation, narrated by Hit Girl herself, Chloe Moretz, reveal.(more…)


Posted by Kotaku Sep 22 2012 15:00 GMT
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#dishonored Evidently playtesters of Dishonored took the game a little too literally the first go around, requiring developer Arkane Studios to do a little bit of handholding to get them to complete the missions. More »

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Posted by Giant Bomb Sep 20 2012 00:04 GMT
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Hours, days, weeks, whatever. It's probably all the same at Arkane right now.

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Posted by Joystiq Sep 18 2012 15:20 GMT
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Though this Dishonored developer diary is labeled "End Game," don't worry about spoilers. The ending to which it refers is the completion of development, which then leads to a difficult round of testing thanks to the complex interactions possible in the game.

Posted by Joystiq Sep 16 2012 17:00 GMT
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Bethesda recently started offering a free mp3 download of "The Drunken Whaler," the creepy tune heard during Dishonored's E3 trailer, seen above. A collaboration between COPILOT Strategic Music + Sound and Bethesda Softworks, the song set a cold tone for a murderous video of the game back in June.

Bethesda also kicked off a remix contest for "The Drunken Whaler," which will net the top ten winners a t-shirt, poster, and copy of Dishonored. Fans have until September 28 to get their dubstep remixes in for a chance to win.

Posted by Joystiq Sep 14 2012 14:30 GMT
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Dishonored is as much about how one kills as it is about who one kills. Creativity must exist in any job, particularly in the assassin's line of work. Building off the "creative kills" we've seen before, this latest diary adds a few more ideas to the ol' supernatural murder book.

Posted by Rock, Paper, Shotgun Sep 14 2012 07:00 GMT
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Have you ever tried to explain your favorite game to a friend or family member who just didn’t get it? Did you then decide – for some reason – to do it partially in French? That’s the idea behind the latest in Dishonored‘s development documentary series, but thankfully with slightly more subtitles than real life. Also, heaps of gameplay footage, which is always nice. It’s Arkane’s attempt to paint a moving, talking, stabbing, rat-based-time-bomb-creating picture of Dishonored’s “experience.” But does it succeed? I’ll let you be the judge. But just this once.

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Posted by Kotaku Sep 13 2012 17:00 GMT
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#dishonored Dishonored will be giving players lots of tools—possession, time freezing and bladed or blasting weapons—to seek their revenge with. The latest developer-focused trailer talks a little about how you'll be able to mix and match those abilities to create unique death scenarios for the enemies you encounter. Looks like we're going to get a lot of amazing assassination videos when the game hits next month. More »

Posted by IGN Sep 13 2012 14:00 GMT
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Choice and consequence in Arkane Studios' stealth action game.

Posted by Rock, Paper, Shotgun Sep 13 2012 13:00 GMT
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One of the developer sessions at this year’s Eurogamer Expo (at Earls Court in London on 27th-30th of this month) will be hosted by Dishonored developers, Arkane. EG reports:

Christophe Carrier (Lead Level Designer & Audio Director) and Dinga Bakaba (Assistant Producer & Game Designer) will introduce the game at length on Friday 28th September at 5pm and at midday on Saturday 29th September in the developer sessions auditorium.

The game will also be playable at the show. Eurogamer’s Tom “Tom Bramwell” Bramwell said: “Dishonored is one of the most exciting games on the show floor at this year’s Eurogamer Expo and we’re thrilled that Arkane will be presenting a closer look at the game as part of the developer sessions schedule.” It’s nice when Tom is thrilled.


Posted by Joystiq Sep 13 2012 04:30 GMT
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Dishonored: Rat Assassin now lets you skewer New York-size rodents on iPad. Having hit iPhone and iPod Touch a couple weeks ago, the game places you in the role of a Fruit Ninja who has decided it's time to upgrade to something with more flesh and more fleas.

Doesn't anybody remember the good ol' days when all you needed was a man with a pipe?

Posted by Kotaku Sep 11 2012 17:00 GMT
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#dishonored From its beginnings in London of the 1600's to the bizarre magical/industrial city of Dunwall we'll hopefully come to know and love, some incredibly talented people have been working their asses off for years to make sure Dishonored doesn't feel like they did. More »

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Posted by Giant Bomb Sep 11 2012 17:15 GMT
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Industrial design! Famous voice actors! Head shapes! It's all discussed here.

Posted by Rock, Paper, Shotgun Sep 11 2012 16:30 GMT
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The Dishonored video bombardment will leave nothing standing. Eventually all that will remain of former gaming websites will be a flickering screen and a hyperlink pointing at digital vendors of Bethesda’s next big game. The latest salvo attempts to define that most nebulous of game design concepts: immersion. The key devs on the project show up in this ten-minute mini-documentary to discuss how this concept relates to industrial design, the non-photorealistic art style, and weird alt-not-London that they’re trying to express. There’s a tonne of stuff on the architecture, of course, and it’s inevitably full of lavish new glimpses the Dishonored world, too.

Also, look at the amazing official Tumblr.(more…)


Posted by Joystiq Sep 11 2012 15:00 GMT
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We've gotten used to developer diaries being more marketing hype than actually discussing design ideas, but that's not the case in this Dishonored clip. Going deeper than last time, the team responsible for fleshing out the game world discuss industrial design and morphology of Dunwall's stylized citizens.

Okay, so the last few minutes of this 10-minute video gets into the "look what stars we got to do voices" territory, but by then a solid seven minutes of information have gone by. Dishonored is one month from launch, with an October 9 North American release date.

Posted by Rock, Paper, Shotgun Sep 06 2012 20:00 GMT
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Dishonored hardly needs a bigger sell from Bethesda, but this dev diary, featuring Raf Colantonio, Harvey Smith, Viktor Antonov and others, is certainly convincing. They talk about all the aspects we’ve heard before – the complex mechanics, the exquisite world design, the fiction – but more than the words are the in-game scenes that go with it, showing some aspects of the game we’ve not seen much of before, such as you interaction with numerous NPCs, and your escape from prison at the start of the game. I’m fairly certain this is going to be breath-taking, and roll on October. (Not that I don’t have enough to play in the meantime.)(more…)


Posted by Joystiq Sep 06 2012 15:00 GMT
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It wouldn't be a potential hit Bethesda-published game if Dishonored didn't start by breaking out of a prison situation. The first developer diary for October's supernatural assassin simulator focuses on Arkane Studios' concepts for the art and world design of the game.

For those who can't read, there's a fair amount of French in the video, so we hope you paid attention in class. Then again, that warning served no purpose if you can't read. Dishonored begins the hunt October 9 and 12 in North America and Europe, respectively.

Posted by Kotaku Sep 06 2012 14:00 GMT
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#dishonored Dishonored is promising a lot. The upcoming first-person game from Arkane Studios will supposedly offer up its stealth, strategy and combat options in accordance to how you want to play the game. In this new trailer, Arkane leads Harvey Smith and Rafaël Colantonio are joined by their fellow creators to talk about making Dishonored's world and game design work together. More »

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Posted by Giant Bomb Sep 06 2012 14:00 GMT
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Don't worry, there's plenty of footage of dudes getting shanked.

Posted by Kotaku Aug 31 2012 18:30 GMT
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#dishonored Let's not beat around the bush: Dishonored's iOS spinoff game owes a whole lot to Fruit Ninja, with a few clever tweaks. There's on big difference, though. At the end of a game of Fruit Ninja, you may feel like getting a smoothie. At the end of Rat Assassin, you may feel like throwing up. More »

Posted by Joystiq Aug 31 2012 16:20 GMT
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In anticipation of the impending launch of Dishonored, Bethesda has released a free iPhone spin-off game. Entitled Dishonored: Rat Assassin ... well, it's pretty self-explanatory. That is to say you assassinate rats, not that you play as a furry, diminutive assassin.

If we were to say the words "rat ninja," you'd probably have a good idea of what to expect from the gameplay.

Posted by Rock, Paper, Shotgun Aug 30 2012 17:00 GMT
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I fully endorse the idea of advertising videogames with other videogames – especially when it’s done cleverly, ala Borderlands 2′s recent 2D demake. I mean, it’s sort of the logical conclusion to these things, right? Who wants to look at screenshots or watch a trailer when they can clomp through a world on their own three WASD fingers? And hey, Dishonored‘s looking incredible. Really, is there a more natural fit? That brings us to Dishonored: Revenge At Hand, which is… a game about watching trailers. Huh. And so, in this version of Dishonored’s honor, I have decided to revive my “Oops, I broke Dishonored” series.

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