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Posted by Kotaku Oct 22 2012 05:00 GMT
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#dishonored As Kirk and Jason noted last week, Dishonored is in many ways an "old-timey" classic, but there's more to that idea than just its design. Because it's a singleplayer game, with no ladderboards or auction houses, you can install "trainers" for the game that let you cheat. More »

Posted by Kotaku Oct 22 2012 01:00 GMT
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#dishonored As you'd know if you were reading Fine Art last week, Dishonored was originally intended to be a game set in 17th century London, rather than the whalepunk fictional universe it ended up creating for itself. More »

Posted by Rock, Paper, Shotgun Oct 21 2012 09:10 GMT
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I once read a suggestion by conservative philosopher Roger Scruton, that you could drop all of culture into two broad categories (I paraphrase): “High culture”, which is best appreciated with some formal education about what is going on with it (difficult literature, opera) and “Low Culture”, which is basically everything in folk, primitive, and pop culture, for which education is not required. Sounds stupid and elitist, doesn’t it? Scruton himself admits many caveats, as I recall. But recently, well, I’ve started to thing that perhaps it’s right. At least when it comes to videogames.

I speak with reference to this FT article about a non-gamer judging videogames, and subsequent defences of the same. Actually, no, I don’t think we really need to worry about what non-gamers think of games. And that is because, in this instance, we are the highly educated elite.

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Posted by IGN Oct 19 2012 23:32 GMT
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IGN show's you a hidden Portal Easter Egg in Dishonored. It seems Piero has begun thinking with portals - still no word on cake.

Posted by Kotaku Oct 19 2012 03:00 GMT
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#dishonored I know, we've looked at Dishonored once already here on Fine Art, but today is a little different, because we not only have some images from quite literally the game's drawing board stage, but also some commentary on them from Sebastien Mitton, Arkane's art director. More »

Posted by PlayStation Blog Oct 19 2012 00:10 GMT
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No big-name guests this week, I’m afraid. But we make up for it with lots of geeky game talk focusing on our experiences with great new releases XCOM: Enemy Unknown, Dishonored, and The Walking Dead: Episode 4. We even delve into some recent favorites from the silver screen (Looper!) and a few from the small screen (The Walking Dead season three!).

Of course, we also discuss next week’s jam-packed North American PSN lineup, which includes five PS Vita games (including the highly amusing Frobisher Says!) and some new PS3 full game downloads, including Day 1 Digital title Medal of Honor Warfighter. And we answer four new Listener Queries just to keep things lively, several of which deal with PSN’s October sale that gives you $20 in credit for spending $100 on PSN (which applies to games, content from the Video Store, Music Unlimited, Video Unlimited, even NFL DIRECTV).

Stuff We Talked About Frobisher Says! Dishonored XCOM: Enemy Unknown The Walking Dead: Episode 4 – Around Every Corner Day 1 Digital PSN’s October sale: Spend $100, get $20 back The Walking Dead season 3

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The Cast
  • Sid Shuman – PlayStation Social Media Manager
  • Jeff Rubenstein – PlayStation Sr. Social Media Manager
  • Nick Suttner – PlayStation Sr. Product Evaluator
  • Rey Gutierrez – PlayStation “Creator of Awesome”

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

  • Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. Special thanks to Astro Gaming headsets for providing audio gear.

Posted by Rock, Paper, Shotgun Oct 18 2012 13:00 GMT
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Stealth game fans pay heed. Over the next two days RPS hosts a conversation between Nels Anderson, Lead Design of Mark Of The Ninja, and a number of other stealth-game luminaries, as they discuss matters of of sneaking and hiding in videogame form. Anderson talks to Patrick Redding, Game Director on Splinter Cell: Blacklist, Andy Schatz, creator of Monaco, and Raphael Colantonio, co-creative director of Dishonored.

This is part one, part two will appear tomorrow. Onwards! (But stay out of sight…)(more…)


Posted by Rock, Paper, Shotgun Oct 17 2012 12:00 GMT
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Dishonored is pretty great. Incredible, even – at least, in places. We’ve had many wordthinks about it, and odds are, the future will bring many more. Those, however, are for another time. Today, we’re giving the angular, Viktor-Antonov-designed spotlight over to one of the main minds behind the whale-powered wonder, Harvey Smith. From System Shock to the original Deus Ex to an ill-fated Area 51 reboot to a canceled RTS and even a brief stint in mobile gaming, he’s seen all corners of the gaming industry. But – dare I suggest it – there’s far more to life than videogames. So I sat down with Smith to discuss how and why he does what he does, and as it turns out, he may well be just as incredible as the game he played a crucial role in creating – if not more so.

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Posted by Kotaku Oct 16 2012 19:00 GMT
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#dishonored Evan's Note: There's nothing like getting a super-sneaky kill in Dishonored, is there? One minute, a City Watch Guard is looking out for trouble. The next, he's just dinner for a horde of plague rats. More »

Posted by Kotaku Oct 16 2012 01:00 GMT
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#dishonored In a season of outstanding PC ports, each new game has begun to arrive accompanied by the same question: Will this one kick ass on PC, as well? More »

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Posted by Kotaku Oct 15 2012 23:30 GMT
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#watchthis Ok ok, I know earlier today I said I love to play games stealthy. And then I showed you guys a video of Corvo showing the guards of Dunwall who makes the decisions around here. Forceful decisions. Ones that result in many deaths. More »

Posted by IGN Oct 15 2012 21:55 GMT
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Being a super-powered assassin isn't easy. Follow this guide and learn what powers you should unlock first.

Posted by Joystiq Oct 15 2012 21:30 GMT
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FIFA 13 was - and, probably still is - the top selling game in the UK. For the third week in a row the footie sportsball game, despite a 63 percent decline in sales last week, retained its premier position.

Bethesda's Dishonored actually debuted in second place. According to Chart-Track, it's the biggest new intellectual property launch of the year, besting Square Enix's Sleeping Dogs. Even combining sales of Pokemon Black (#3) and White (#5) Version 2, Dishonored would still hold its second place position.

The other major launch last week, XCOM: Enemy Unknown, premiered in seventh place behind the insidious Just Dance 4. The aliens are winning. Check out the UK top ten after the break.

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Posted by Kotaku Oct 15 2012 17:00 GMT
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#watchthis I love sneak games, so when given the option I'll try my best to successfully navigate games without setting off alarms or killing guards. More »

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Posted by Joystiq Oct 15 2012 01:00 GMT
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Stiq Flicks - from film and video game industry freelance writer Kevin Kelly - examines video games and attempts to pair them with matching films. It's like wine and cheese, but with more aliens.
Dishonored puts you into the shoes (and mask) of a mysterious bodyguard who has been framed for the murder of his Empress employer. Saved from death by a band of insurgents, he becomes an assassin who stalks in the shadows and kills silently ... or with extreme noise, depending on how you play the game. Whatever way you decide to go at it, Corvo's ultimate goal is to find and protect the Empress' daughter, Emily.

Which brings us to our film pairing for the game. In 1994, Luc Besson wrote and directed Léon, which was called The Professional in the United States. It starred French actor Jean Reno as a Léon, a skillful hitman "cleaner" working for the mob who takes a very young Mathilda (Natalie Portman) under his wing after her family is murdered by crooked cops.

The character of Léon is a fleshed-out version of a similar cleaner character that Jean Reno played in La Femme Nikita, and Besson himself has said, "Now maybe Jean is playing the American cousin of Victor. This time he's more human." Which is an understatement. Although Léon is a hitman, he's more human than plenty of the heroes of cinema.

Posted by Kotaku Oct 12 2012 14:40 GMT
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#dishonored Have you played Dishonored yet? The folks who made it wrote out a great deal of lore to flesh out the game's steampunky, alt-fiction, whale-filled world. So it stands to reason that they might want to make a sequel. More »

Posted by IGN Oct 12 2012 08:52 GMT
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It's a red-hot week for new releases, but will you be picking up Dishonored, XCOM, Fable: The Journey or Pokemon Black & White 2?

Posted by Kotaku Oct 11 2012 18:30 GMT
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#dishonored Pro tip for anyone wanting to write a video game: "If it's longer than a tweet, a character should probably not be saying it in the play of a game." More »

Posted by Kotaku Oct 11 2012 13:00 GMT
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#dishonored Okay, so Dishonored is excellent. That won't stop me from nitpicking and critiquing some of the things I didn't like about the new stealth-action game. More »

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Posted by Kotaku Oct 11 2012 00:00 GMT
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#dishonored There's no question that the classic PC stealth game Thief: The Dark Project was a big influence on Arkane's masterful new game Dishonored. More »

Posted by Kotaku Oct 10 2012 17:00 GMT
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#dishonored Dishonored has no multiplayer. At all. That's right: it's both an original IP and a single-player-only experience. It's the unicorn of the gaming industry. More »

Posted by Rock, Paper, Shotgun Oct 10 2012 12:00 GMT
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As RPS has long pointed out, staggered international release dates for games may well please high street stores, but they piss off just about everyone else in the world. The archaic, anachronistic notion that a game should come out on Tuesday in the US, and Friday in Europe, was pretty daft when a trip to the shops was the only way to get a game. To still do it when everything is online is aching stupidity. And it’s a real shame to see games as great as XCOM and Dishonored being sullied by this utter nonsense. You want an extra kick in the teeth? On Wednesday 10th October, a day after the game was released in the US, Bethesda have seen fit to release the “UK Launch Trailer”, two full days before it’s actually out over here.

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Posted by PlayStation Blog Oct 09 2012 22:00 GMT
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By now, you may have already picked up Dishonored, Arkane Studios’ well-reviewed stealth-action PS3 game that’s now available on Blu-ray and PSN as part of PlayStation Store’s Day 1 Digital program.

Dishonored is a complex, nuanced game that empowers players to make important decisions — not the least of which is who lives and who dies. To ease the learning curve, I’ve put together some helpful (and spoiler-free!) tips to get you sneaking smoothly on day one. If you picked up a copy of the game, share your own strategies in the comments below.

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1. Playing lethal is easier, but nonlethal is more fun. One of Dishonored’s fundamental charms is that a properly motivated player can progress through the entire game without killing a soul. The nonlethal route requires patience and sacrifice, and as such you’ll rely on running, hiding, and stealthy strangulations punctuated by the occasional Sleeping Dart. But it’s also immensely rewarding, giving the game a supercharged nervous tension as you stalk your prey, then Blink in from behind to deliver a sleeper hold using R2.

Of course, slashing off heads and slitting throats is all in good fun too, and it may be an easier approach for beginners. Because your death count has an effect on Dishonored’s storyline and even some of the enemy types you’ll encounter, it pays to make a choice early on and try to stick to it.

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2. Max out Blink and Dark Vision right away. Whether you employ lethal or nonlethal tactics, these two skills are flat-out indispensible. Blink is a short-ranged instantaneous teleport that’s useful for both navigation and offense. Spend extra Runes and you’ll upgrade your teleporting range. Dark Vision is also a go-to, and enables you to peer through walls to see patrolling guards and other lurking threats. Upgrade Dark Vision to highlight any nearby loot or traps, too.

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3. Shadows won’t save you. Most stealth games task you with using darkness to cover your movements. But Dishonored puts the emphasis on line of sight — that means you’ll want to keep objects and structures in between yourself and enemies as much as possible, peeking out using the Triangle button. Shadows still help conceal you, but only to distant enemies.

4. Upgrade your Bone Charms early. With the help of a gruesome device called the Heart, you’ll be able to see hidden Runes and Bone Charms that are stashed amongst Dunwall’s many nooks and crannies. Bone Charms bestow passive bonuses such as more health, extra mana from potions, and faster nonlethal takedowns; Runes go towards new skills and skill upgrades.

By default, you’re limited to equipping three Bone Charms at a time. But spend a few Runes and you can raise that limit to six Bone Charms, a price absolutely worth paying as soon as you can afford it.

5. Sleeping Darts are the best weapon in the game. These little beauties are worth your attention whether you’ve chosen lethal or nonlethal tactics. Sleeping Darts are cheap, quiet, and knock out most enemies with just one hit. In fact, their only shortcoming is the fact that you can carry just 10 at a time. Use them wisely!

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6. Use grenades as pest control. Dishonored’s grenades pack a punch, but they’re best saved for close encounters with ravenous rat packs — one well-placed explosive will smear the whole lot of them, saving you a lot of frantic leaping and shrieking. Grenades are also handy against river krusts, the acid-spewing barnacle-like creatures you’ll sometimes find breeding underneath docks and near sewer drains.

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7. Fight only when you must. That towering Tallboy makes for a tempting target, right? Though you could probably pop an oil tank with a well-placed Incendiary Arrow, it’s safer and smarter to avoid conflict, using stealth to bypass it or the Possess spell to temporarily assume command. Weepers are another major nuisance, especially later in the game — your best bet is to run and hope they lose interest!


Posted by Kotaku Oct 09 2012 14:00 GMT
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#dishonored Revenge ain't easy. While playing Dishonored, an excellent new stealth-action game that's out today for consoles and PC, you might find yourself face-to-face with a pack of pistol-brandishing guards or surrounded by a swarm of hungry, plague-infested rats. Or maybe you just don't know where to go next. More »

Posted by Rock, Paper, Shotgun Oct 09 2012 14:00 GMT
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Earlier today four RPS writers – each of them deep into their second runs through Dishonored – sat down to have a chat about Arkane’s revenge-filled game of assassination and invisibility. Here’s what they said.

Jim: Gentlemen, we have entered the era where Dishonored is a game that people can play. Would any care to describe that they think Dishonored is?(more…)


Posted by Valve Oct 09 2012 04:01 GMT
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Dishonored is now available on Steam in North America! Check the game page for the release time in your territory.

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonoreds flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

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Posted by Joystiq Oct 09 2012 03:30 GMT
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Our own Alexander Sliwinski enjoyed the world of Dishonored, and hopes to see it fleshed out even further in future games - the birth of a franchise, if you will. Other reviewers may not be on the same train, but they're certainly on the same track: In a crowded fourth quarter, Dunwall has managed to stand out as a top tourist destination.
  • IGN (92/100): "It's a shame that Dishonored's story isn't greater than the sum of its decidedly memorable parts, but its gameplay absolutely is. Each mission is built as an elaborate network of choices for players to explore, and the same can be said for Corvo himself. Each player's selection of powers, perks and other upgrades will inform how they see and interact with this world, and no two play-throughs will be exactly the same. Dishonored is a game you'll talk with your friends about, and that you'll want to play multiple times. In this game there are always other paths to be taken and other challenges to conquer, and that's a refreshing thing indeed."
  • Gamespot (90/100): "It's a rare game that feels so compulsively replayable, but Dishonored is such a game. The compelling abilities, the bold artistic design, the colorful characters, and above all, the freedom of choice--these are the things that mark Dishonored as one of the truly remarkable games of this year."
  • Game Informer (87/100): "Though I was frustrated by the chaos system and how it steers your actions, the heart of Dishonored is about being inventive, adaptable, and ruthless. The team at Arkane Studios has injected an array of cool possibilities into the simulated city of Dunwall, and discovering them all is a blast. When you come face-to-face with the people who wronged you, your only dilemma is deciding which poetic method of elimination will produce the coolest result."
  • Eurogamer (80/100): "This is a muscular and confident game, one with the utmost faith in its own fiction and a dedication to gameplay satisfaction at a microscopic level, paid off in dozens of situations that feel completely random and organic, even when they've clearly been planted there for you to find. Tighter control and a more generous approach to replay value would elevate Dishonored to true classic status, but it stands as one of the year's best all the same."
  • Giant Bomb (80/100): "An excellent game, and one worthy of your attention. Dishonored's greatest contribution to the genre games like Deus Ex helped establish will be best appreciated by those who've been with it from the start, but Arkane has made a game rooted in manipulating artificial intelligence that plays just as well to the guy or gal who wants to shoot stuff. That's impressive."