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Posted by Joystiq Feb 21 2014 13:00 GMT
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It's unfair of Braid designer Jon Blow and his indie team Number None to show these The Witness screens now, not only because we have to wait until "mid-2014" to play the game, but because they look much warmer than the bitterly cold winter that surrounds us. Brrr.

The area in these screens of the PS4, PC, and iOS exploratory puzzler is apparently "the marsh," and if the marsh in this game is that colorful and vivid, then surely the rest of this game is just an endless field of double rainbows. But what does this mean? [Images: Number None]

Posted by Rock, Paper, Shotgun Feb 17 2014 17:00 GMT
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The Witness is Jonathan Blow’s next game, so it makes sense that it be filled with brain-teasing puzzles. It makes a little less sense to me that those puzzles be mazes, which appear on screens littered around its colourful island environment. How do the screens and the world interact?

There’s ten minutes of new footage below, as recorded by YouTube user NukemDukem at a preview event last November. It shows the game’s opening and introductory puzzles, and it certainly looks interesting.

… [visit site to read more]


Posted by Joystiq Jan 25 2014 19:00 GMT
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Puzzle fans eager to be stumped by The Witness' island might have noticed a coy post in November from game designer Jonathan Blow, which featured double-vision screenshots of the game's environment. Blow followed that tease in December by announcing The Witness' 3D TV and Oculus Rift support, but an update from this week revealed that the initial post had more to do with Valve than the Oculus Rift.

"Last year I was pessimistic about VR systems in the near future, since the ones I had tried didn't seem to offer much," Blow wrote, noting the bulkiness of headsets and the nausea associated with some forms of virtual reality. "But I was fortunate enough to get a sneak peek at Valve's virtual reality system. It is so much better than anything else I had used that I was instantly very excited by it."

It's worth pointing out that while Valve worked with Oculus Rift on the Crystal Cove prototype shown at CES, Valve also showed its own VR hardware at Steam Dev Days. Valve has announced no plans to bring the latter to retail.

We've reached out to Blow concerning whether fans can expect to play the game using VR at launch and will update if we hear back. The Witness is planned for release on PC, iOS and PS4 sometime in 2014.

Posted by Joystiq Dec 13 2013 04:00 GMT
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The Witness, the next game from Braid creator Jonathan Blow, will support the Oculus Rift on PC.

"The main work we are doing is not for the Oculus," Blow told Engadget. "But then, since we are doing 3D it is not that big a step to support the Oculus also, so we are implementing support for it." The statement also reveals The Witness will support 3D televisions.

Blow plans to launch The Witness sometime in 2014 for the PC and iOS. A PS4 version was announced back in February during Sony's next-gen console event in New York and will be available alongside the game's "release window" on other platforms.

Posted by PlayStation Blog Oct 25 2013 17:09 GMT
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Shortly after I heard the phrase “PlayStation 4” for the very first time, I received a blog post, a batch of screenshots and a trailer for a game called The Witness, from legendary game designer, Jonathan Blow. This was my first exposure to the impending next generation of video games.

My excitement for The Witness may, admittedly, be amplified by my sentimental nature (it is the first PS4 game I ever laid eyes on, after all). After getting a chance to play it at an event last week, however, I’m relieved to know that my excitement is justified.

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Jonathan Blow helped to bring mainstream attention to the indie game development movement with his modern classic, Braid, which famously twisted the minds of gamers worldwide into knots. As such, it should be expected that the challenges you’ll face in The Witness will put your mental capacity to the test. Thankfully, you won’t jump straight into the mind-numbing brain-twisters — The Witness is designed in such a way that you’ll be gradually introduced to new concepts that will allow you to solve progressively more complex puzzles.

It’s especially impressive that The Witness conveys such a welcoming, coherent sense of progression in what is ultimately an open world, non-linear game. You’re given no direction when you set foot on the island — go forth and explore!

If you watched the debut trailer for The Witness (embedded above), you already know this one’s a looker. The art direction is purposefully simplistic, allowing for a world that manages to be abstract, but believable. As you wander across this island, you’ll traverse a surprising number of different environments: you’ll move from lush, green trees to a barren desert, or look across a river to see a field of cherry blossom trees in the distance. Get adventurous, and you might find yourself climbing a snowy mountain with a view of the whole island below.

It should be noted that during all this exploration, and all these drastic climate changes, never once did I encounter a loading screen. Turn on The Witness, and get lost in its simple (yet beautiful), relaxing (but sometimes maddening) world.

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Controls in The Witness are straightforward: Move and look with DualShock 4′s refined analog sticks, hold L1 or L2 to run, hit X to go into what I took to calling “draw mode” (pressing Circle takes you back out), wherein you’ll interact with the game’s myriad puzzles. Interestingly, you can enter draw mode anywhere — in the bit of the game I played, I never got a “Press X to Puzzle” prompt.

The puzzles themselves usually take on the form of some sort of maze. When you first engage with one, a small light pulses to indicate where to begin drawing. After you start following a path (navigating with either analog stick), another light will pulse to show you where you want to end up. At first, you’ll just need to get from Point A to Point B. As you get further along, your objectives will start to become less clear. Eventually, you might find yourself staring blankly at the screen, feeling helpless and slightly frustrated. Stick with it, though! Once the solution “clicks,” the feeling of clarity and accomplishment is incomparable.

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Despite the lack of music or dialogue, sound design in The Witness is taken quite seriously. The sound of the player’s footsteps changes depending on the environment — dirt sounds different than grass sounds different than snow sounds different than stone, and so on. It sounds silly, but I found myself paying extra close attention to see if I could hear a repeated footstep sound effect (spoiler: I couldn’t).

All these elements — the soothing visuals, intricate sound design, and smart puzzle progression — coalesce to form an ambitious, yet accessible follow-up to one of the indie community’s most respected entries.

The Witness comes to PS4 in the first half of 2014.


Posted by Kotaku Oct 17 2013 18:00 GMT
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We've been talking about The Witness, the upcoming puzzle/exploration game from Braid-creator Jonathan Blow, for some time now. But for all the words we've spilled and the concept art we've shared, it can still be difficult to explain just how the game's puzzles work.Read more...

Posted by Joystiq Oct 17 2013 18:00 GMT
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Following up on a recent playthrough, Braid developer Jonathan Blow revealed that his upcoming PC and PlayStation 4 open-world adventure game The Witness ballooned in scope during development, and now spans between 25 and 40 hours of gameplay.

"Just the other week, we played through the game from start to finish, to get a fresh perspective and to see everything that is here," Blow explains. "Originally I had meant to design an 8-hour game, but The Witness is more like 25-40 hours depending on how much you play (some of the game is optional)!"

Announced for the PlayStation 4 at the console's reveal event earlier this year, The Witness is an independently financed puzzler that Blow describes as "a game about epiphany - that instantaneous transition of the mind that takes you from confusion to understanding." A release date has not been announced.

Posted by PlayStation Blog Oct 16 2013 13:00 GMT
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It has been a while since we made a post on PlayStation.Blog, so I thought I would give an update about what we are working on.

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Click here to see the full gallery

The Witness takes place on an island full of puzzles. The island is an open world; you can go anywhere you want, and the game does not try to force you into a linear path. For the past couple of years, we have had the island mostly built in a gameplay sense, and we were trying it out, moving things around, developing location concepts, tweaking puzzles. At this point, most of that stuff is figured out, so we are now going through all the areas of the island and detailing them.

What we learned in this process is that the island is in fact very big, for a place where you carefully visit every location during gameplay! Correspondingly, for a small independent team like ours, detailing this huge space is a lot of work!

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Just the other week, we played through the game from start to finish, to get a fresh perspective and to see everything that is here (because when you are working on a small piece of a game for a long time, it becomes very easy to get tunnel vision and to see only that small piece). Originally I had meant to design an 8-hour game, but The Witness is more like 25-40 hours depending on how much you play (some of the game is optional!)

I suspect this is the biggest and most-intricate world ever built for a puzzle game (someone get a consultant from the Guinness Book to verify that!)

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On the tech side, we are working on making The Witness run with a smooth and solid frame rate, making the graphics look as nice as possible, and ensuring that the streaming system loads things quickly. We wrote our own engine for this game, so on the one hand, it means we get to do a lot of work; but on the other hand, it means we have precise control and can tweak it carefully until it is the highest-quality experience we can deliver.

We look forward to giving you an excellent game!


Posted by Joystiq May 24 2013 00:30 GMT
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Since announcing The Witness is on its way to Sony's PS4, Jonathan Blow and his development team have remained mostly mum about development. The game is still coming along, with Blow refining all of the details before the game launches, he explains on the PlayStation Blog in a video and a written post.

Video-Blow says The Witness is a true, financially independent game: His studio has the freedom to not make a profit, since it's not beholden to a publisher and doesn't "need" to. This shifts his team's goals from money to quality, he says.

"I would definitely like to make our money back on this game and I would like to make a profit on it, but it's not actually the No. 1 priority," Blow says. "The No. 1 priority is to make the best possible game that we can make, that brings the most beneficial experience to the players."

The Witness is an open-world, non-linear puzzle game that is as deep as the player wants it to be, as Blow describes it. It has no release date yet, but it's in development for PC and PS4, with the latter as a timed console exclusive.

Posted by PlayStation Blog May 23 2013 16:00 GMT
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It’s been a few months since our last post on PlayStation.Blog, so I think it’s a nice time to let people know how the game is coming along.

If you haven’t heard about The Witness, it is a game about exploration and puzzle-solving in an open world. Here’s our trailer:

The open-world aspect of the design is important; it means you have freedom in terms of where you go and what puzzles you choose to approach right now. At any time you can just stop what you’re doing, turn around and go somewhere else, and the game world has plenty of new things to show you.

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It’s interesting to try and design a puzzle game this way. Puzzle games are usually linear, because the designers want to make sure you have solved a puzzle before going on to a more difficult one. But in The Witness we have a broader idea about what makes puzzles interesting, and this lets us be versatile in designing the flow of gameplay. We build systems of puzzles with flexibility to allow for player freedom, so you can follow the natural flow of your own curiosity.

More flippantly, we are trying to reverse the trend illustrated by this old chestnut:

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Building an open world is a challenge for a small team like ours, though, especially in a game that is as detail-oriented as this. We care about the placement of every object, the way every location looks from every other location, and how a location frames the puzzles that live inside. We’re very busy refining these details for the game’s release.

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I’ve written about The Witness previously on PlayStation.Blog.

If you want to follow general development progress, check out our blog for The Witness. It’s more than just news and updates, on it we often get into deep discussions of artistic decisions and technical work. And you can also follow @witnessgame on Twitter.

We are looking forward to delivering you the best game we can make, and we are working hard at this every day.

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Posted by Kotaku Feb 22 2013 01:00 GMT
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#thewitness One of the biggest surprises of Sony's Wednesday evening press conference was the appearance of Braid lead designer Jonathan Blow. The outspoken indie game creator revealed this his team's next game, The Witness, would make its console debut on the PS4. More »

Posted by Joystiq Feb 21 2013 17:15 GMT
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From the mind that made you tear your hair out at slow-moving clouds, The Witness looks a bright, colorful, and serene prospect in this trailer from last night's PS4 reveal. After gawking at Braid's darker side, we know better than to assume a Jon Blow game is all cuddles and rainbows.

Posted by Joystiq Feb 21 2013 00:16 GMT
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At the PlayStation 4 reveal event, Braid creator Jonathan Blow has announced that his upcoming puzzle title, The Witness, is coming to Sony's new platform.

Blow revealed that only Sony's new hardware will house the console version of The Witness during the game's "release window."

The developer described his new first-person puzzle title as "a game about epiphany, that instantaneous transition of the mind that takes you from confusion to understanding."

The Witness, said Blow, will have 25 hours of unique puzzles to play through, and the game's exclusivity will include the new console's "release window," so presumably the title's availability is open after that. Blow then showed off a quick video of the game, which looked about like what we've seen before, though perhaps with a few more bits of graphical flair thanks to the PS4's shiny new hardware.

Posted by Joystiq Feb 21 2013 00:16 GMT
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Jonathan Blow has appeared on stage at Sony's event today, to talk about his upcoming Braid followup, The Witness, which is now a PlayStation 4 exclusive (confirming rumors we'd heard before that the title was going to be console-friendly, depending on "business things"). Blow described the first-person exploration puzzle title as "a game about epiphany, that instantaneous transition of the mind that takes you from confusion to understanding."

The Witness, said Blow, will have 25 hours of unique puzzles to play through, and the game's exclusivity will include the new console's "release window," so presumably the title's availability is open after that. Blow then showed off a quick video of the game, which looked about like what we've seen before, though perhaps with a few more bits of graphical flair thanks to the PS4's shiny new hardware. Stay tuned for more information on when the PS4, and The Witness, will be available to buy.

Posted by Joystiq Feb 21 2013 00:16 GMT
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Jonathan Blow has appeared on stage at Sony's event today, to talk about his upcoming Braid followup, The Witness, which is now a PlayStation 4 exclusive (we'd heard rumors before that the title was going to be console-friendly, depending on "business things"). Blow described the first-person exploration puzzle title as "a game about epiphany, that instantaneous transition of the mind that takes you from confusion to understanding."

The Witness, said Blow, will have 25 hours of unique puzzles to play through, and the game's exclusivity will include the "release window," so presumably the title's availability is open after that. Blow then showed off a quick video of the game, which looked about like what we've seen of the title before, though perhaps with a few more bits of graphical flair thanks to the PS4's shiny new hardware. Stay tuned for more information on when the PS4, and The Witness, will be available to buy.

Posted by PlayStation Blog Feb 21 2013 00:09 GMT
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Hello!

We, Thekla, Inc., are a small independent development team located in San Francisco, California, USA. Our current project is a game called The Witness, where you explore a mysterious island and solve puzzles. Thematically, it’s a game about epiphany, that leap your mind makes when you instantly go from confusion to understanding.

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The game takes place in an open world, so that you can go wherever you want.

For a puzzle game, this is nice, because it means we can include real puzzles that challenge and surprise you. In a linear game, if you get stuck on a puzzle, you are usually just stuck unless you look up the answer; this is why many linear games shy away from puzzles with non-obvious solutions. In The Witness, we can make puzzles as difficult or as subtle as we want, because if you are stuck in an area, you can simply go somewhere else.

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However, we are not just trying to make hard puzzles. Some puzzles in The Witness are hard, but some are easy. However, even the easy puzzles are interesting, because every puzzle has a little bit of communication wrapped inside it. We work hard to make each communication as clear and interesting as we can. So when you work through a bunch of puzzles in the game, you have also experienced a flow of ideas, presented to you at a high density.

Unlike most open worlds, which try to be as big as possible, The Witness takes place on a compact island. You can run across the whole island in 1 minute 10 seconds, yet we have 25 hours of unique puzzle gameplay with no filler and no repetition. We have designed it so that wherever you are, if you want to change paths and go somewhere else, there are three or four different places to go, all within 20 seconds’ walk.

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We have been working on this game for 3 1/2 years and we are finally coming toward the end of development. It really is the best game that we know how to make, and we look forward to delivering these experiences to you on the upcoming PlayStation 4 console.

You can follow along with development of The Witness at the game’s site: http://the-witness.net

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The Witness: An Open-World Puzzle Game on PlayStation 4


Posted by Kotaku Jul 03 2012 17:30 GMT
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#kotakuliveqa Two of the most talented and fiercely independent video game creators I've ever met are joining us today, right below these words I'm writing, to answer your best questions. More »

Posted by Kotaku Apr 24 2012 06:00 GMT
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#humor A few weeks back, The Atlantic ran a profile on Braid creator Jonathan Blow. It was a great read, and I enjoyed the insight into the developer, but at the same time, he came across to many as a bit of a pretentious asshole. If you're of that same opinion, you'll dig this "missing copy". More »

Posted by Kotaku Apr 12 2012 20:30 GMT
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#jonathanblow Game creator Jonathan Blow is best known for developing 2008 indie hit Braid, and perhaps second-best known for his prickly views on games and the game industry. He aims to be profound with his games, and hopes that his next project, The Witness, can proudly stand in the "games are art" column. More »

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Posted by Kotaku Mar 16 2012 00:00 GMT
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#thewitness A symphony is a long-form composition, a collection of musical ideas tied together by shared themes and motifs. The composer weaves melodies and harmonies over the span of several movements, knitting them into a sprawling, cohesive whole. That vision is then realized by an orchestra, led by a conductor. More »

Posted by Joystiq Mar 14 2012 11:00 GMT
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Soon after launching his debut hit, Braid, on Xbox Live Arcade in 2008, creator Jonathan Blow issued a cheeky walkthrough tip on his personal site. In so many words, it said "suck it up and don't use a walkthrough" - a statement which many saw as reflective of a perceived "my way" attitude to game design.

Others saw it more expectantly, knowing Blow to be a perfectionist and not one to offer hints on his games. He hates games that hold your hand. "Treating the player like a baby all the time, I don't like that," he told me during an interview last week at GDC.

That's why he's designed his latest game, The Witness, to hold your hand just long enough to find the path. "What I do is I work really hard to not condescend the player and to not treat the player like they're stupid, but at the same time to follow good game design practices. This game has to be learnable, and there has to be tutorialization in it, but it's not patronizing tutorialization."

Unlike Braid's more linear pacing, The Witness is designed as an open world - albeit a very small open world - so that difficult puzzles can either be skipped (not all must be solved to reach the end) or passed by for later on. Blow said this was intentionally designed to respect the time of players. "It's more about crafting a small, heavily interconnected jewel that gives people the highest density experience, respecting their time that way. There's not gonna be a lot of walking around through empty lands in this game."

Though the game is looking more complete than ever, The Witness has no set platforms or launch window beyond PC and iOS, and "some time in 2012."

Posted by Joystiq Mar 12 2012 23:00 GMT
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When is Braid creator Jonathan Blow's second game, The Witness, going to launch? None of your damn business is when. "When it's good," Blow told Joystiq during a GDC 2012 preview meetup. He's not even sure where The Witness will end up -- beyond PC and iOS, that is. "PSN a year from now? XBLA a year from now?," Blow said. It's possible, but more of a question of if it's worth the expense. The Witness is Blow's second ambitious attempt at crafting a story built around brilliant yet obvious puzzles, but this time it's a fully 3D world. A beautiful and complex one at that. And expenses are adding up.

He hired two new programmers not so long ago. Blow can't continue development forever, of course. "In the case of this game, the answer is also when I run out of money. Which may happen," he said. But wait a minute -- didn't Braid rake in boatloads of money and cost around quarter of a million bucks to make?

"Like I said, I just hired two more programmers and that's expensive. I'm spending all the Braid money on this game," Blow said. That's right: all the Braid money. Right on time, Chris Hecker -- SpyParty dev, hotel room roommate, and good buddy of Jon's -- shouted, "Crazy person!" To temper the jest at his friend's expense, Hecker admonished, "You attain orbit, and then you stay in orbit!"

Posted by Joystiq Dec 25 2011 20:30 GMT
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Developer Jonathan Blow's coming title, The Witness, blends a new brand of storytelling with what he hopes is immersive gameplay, founded largely on the environments that Blow and two teams of architects designed. In his most recent blog post, Blow describes the intense detail hidden within each building and feature in The Witness:

"The game is constructed so that the more you pay attention to tiny details during your travels, the more insight you will have to the central story, even though it may not be obvious at any given time what a particular detail has to do with that story," Blow writes.

This all leads to a much deeper, philosophical understanding of the game, and we assume life, love and religion as well -- not that Blow said that last bit, but these things do tend to happen with his games.

Posted by Joystiq Dec 03 2011 14:30 GMT
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It seems Jonathan Blow is reconsidering his stance on consoles after all. In an interview with Game Informer, Blow said the game would be on PC and iOS initially, and then target other platforms. "My current idea is to launch on PC and iOS, and then maybe one of the consoles which has not been decided, and later to bring the game to all other platforms," he said.

"We can only do a certain number of platforms at launch, because we're small," he added. "A few months ago, I was doing all these interviews, and I didn't think we were going to do a console at launch. But we're hiring two more programmers, which has a huge impact on what we can do. So now the idea is open again, that we might do a console launch, but now what exactly that is depends on all sorts of business things that we just haven't figured out yet."

The Witness will launch sometime next year.

Posted by Kotaku Dec 01 2011 03:30 GMT
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#indiegamethemovie Lisanne Pajot and James Swirsky's upcoming documentary Indie Game: The Movie will be making its debut at the well-regarded World Documentary Competition at the Sundance Film Festival in Park City, Utah. More »

Posted by Kotaku Sep 29 2011 08:30 GMT
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#thewitness The Witness, the next game from Braid creator Jonathan Blow, is coming out on PC, and it's coming out on iOS. It's not coming out on Xbox 360 or PS3. Why is that? More »