Jonathan Blow's The Witness is an Exercise in Symphonic Game Design
Posted by Kotaku Mar 16 2012 00:00 GMT in The Witness
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#thewitness A symphony is a long-form composition, a collection of musical ideas tied together by shared themes and motifs. The composer weaves melodies and harmonies over the span of several movements, knitting them into a sprawling, cohesive whole. That vision is then realized by an orchestra, led by a conductor. More »



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