Adrift Message Board

Sign-in to post

Posted by Joystiq Apr 06 2014 00:30 GMT
- Like?
Developer Three One Zero's first-person hardship simulator in space, Adrift, sounds less than forgiving. Unlike its protagonist however, Three One Zero will have company in the form of publisher 505 Games when Adrift launches into orbit in mid-2015, both on PC and to-be-determined consoles.

With no memory, a damaged suit and the surrounding clutter of a space station's remains, Adrift's protagonist doesn't have a ton of leisure time. In their push to fix an escape vehicle and return to Earth, players will guide their astronaut's gathering of resources and their search for clues to what caused the former shelter's demise. Players will also lead their character through the act of not dying in space.

Adrift will be Three One Zero's first title, a studio formed last September by Omar Aziz and Adam Orth. Previously a creative director at Microsoft's video game division, Orth's comments regarding always-online consoles sparked a strong backlash last year, leading to Microsoft apologizing for the "inappropriate comments." Reports of Orth's departure from Microsoft followed several days later. [Image: 505 Games]

Posted by Joystiq Jan 31 2014 16:30 GMT
- Like?
Remember Me developer Dontnod Entertainment is in financial mire, but CEO Oskar Guilbert claims the company isn't on the brink of bankruptcy. Speaking to GI.biz, Guilbert dismissed reports coming out of France today that the Parisian company is in fatal trouble after it entered "judicial reorganization" this week.

"We started new projects and those new projects need some investment and we decided to resize the company in order to match these new needs. That's why we needed judicial reorganization," Guilbert asserted to GI.Biz today. "I cannot say that we have no financial difficulties, we have some, but I think that now they are behind us, not in front of us."

Judicial reorganization or redressement judiciaire is a similar process to receivership, where the French courts appoint an administrator to oversee a company's restructuring when it fails to pay its debts. The process can be drawn out over many months, but it's often a precursor to liquidation.

Guilbert says Dontnod is in "close negotiations with one big partner," presumably to take over, and in "very close negotiations for our next project with one of the top publishers."

Despite being published by Capcom, Remember Me was a game that struggled to live up to its name, both critically and seemingly at retail; Capcom failed to even note the game in its financial brief for the quarter following its release last summer. In March 2013, Dontnod received 200,000 euros from France's National Center of Cinematography, apparently for a separate project denoted as "What if?" - here's hoping that isn't an ominous name too.

Posted by Joystiq Jun 08 2013 15:30 GMT
- Like?

This trailer for Remember Me flashes its action-packed, stylish side to commemorate the game's recent launch. Be sure to read our review of the game to find out about its other sides.

Posted by Joystiq Jun 03 2013 23:00 GMT
- Like?
A memorable aspect of Remember Me is its soundtrack, available now on iTunes or accessible through Spotify. As for the game, our review tried its best not to repress the whole thing.
  • Edge (80/100): "Schlocky and silly in places, but potent and reflective in others, Nilin's tale has bags of heart to play off against its flamboyant bosses and existential quandaries, all grounded by a charismatic female star."
  • Game Informer (78/100): "The environmental climbing sequences offer some simple fun, but the linear paths diminish any sense of exploration this otherwise would have achieved. Combat is filled with fresh ideas, but that creativity inhibits your capability in combat. Hopefully Dontnod doesn't forget any of the lessons it learned this time around, because a sequel could be truly memorable."
  • GameSpot (70/100): "Remember Me is not the game its world and premise hint that it could have been; rather, it's simply a good third-person action game: entertaining, slickly produced, and flavorful enough to keep you engaged to the end of its six-hour run time."
  • IGN (59/100): "Ultimately, it failed to challenge or excite me as a game, as all of its best ideas are confined to its overarching fiction rather than its gameplay."
  • NowGamer (50/100): "This feels like an awkward first step rather than a finished product. As it stands, Remember Me is a series of mediocre gameplay ideas stapled to a pretty, hollow shell."

Posted by Joystiq Jun 03 2013 12:30 GMT
- Like?
Remember Me evokes a strange nostalgia for itself. It's better to recall it with fondness than with accuracy, because the highlights are so much more endearing than the truth. What makes this especially awkward is the game's central sermon: beware of discarding reality in favor of phony memories.

There's a lot to take in before you start fabricating flashbacks. Remember Me's protagonist, Nilin, first takes a disquieting, drowsy walk through the bowels of a sterile prison, which keeps its occupants under thumb by inflicting amnesia. She escapes, returning to eloquence and to a futuristic Paris in which the affluent's memories are softened, shared and monopolized by a sprawling corporation. As a former "memory hunter" - the game's sci-fi lexicon only gets clumsier from there - Nilin gets back in the brain-hacking business alongside Edge, an enigmatic leader looking to shake the status quo.

What you do and what the game is about align briefly whenever Nilin is within arm's reach of a few important characters. Instead of punching experience points out of them, as she does with almost everyone else, she remixes their memories to instill an insidious change in their outlook and personality.

Posted by Joystiq Jun 02 2013 03:30 GMT
- Like?

This live-action trailer for Remember Me sets the tone for the game's beginning chapters with thoughts from the founder of the Memorize corporation. Remember Me will launch this coming Tuesday on Xbox 360, PS3 and PC.

Posted by Joystiq May 17 2013 23:45 GMT
- Like?

Join Joystiq in the streets of Neo-Paris and the intricate pathways of the mind in this Remember Me video preview. Dontnod's memory-focused action game features strategic battle jeans, "remembrane buoys" and even more dubiously named plot devices, if you can believe it.

Remember Me launches for the PC, Xbox 360, and PlayStation 3 on June 4.
[Video production: Miguel Concepcion]

Posted by Joystiq May 03 2013 12:00 GMT
- Like?

Defying our understanding of neurology, memory can be found in the heart and soul of Remember Me. Manipulating memories drives the action in Dontnod's cyberpunk game, as creative director Jean-Max Morris reminds us in this six-minute synopsis.

Posted by Joystiq Apr 08 2013 03:30 GMT
- Like?
Remember Me appears to have something against kids and/or opening presents, but it's not entirely opposed to handing out treats. Sweet, sweet PC-requirement treats.

Remember Me minimum specs include 2GB of RAM, 9GB of free hard drive space, and at least an Nvidia GeForce 8800GTS or an ATI Radeon HD 3850 video card, running DirectX 9 or greater. For high performance, save 4GB of RAM and play with a GeForce GTX 560 video card or better. Check out the full PC requirements below.

Don't forget, Remember Me launches on June 4 in North America for PS3, Xbox 360 and PC.

Video
Posted by Joystiq Apr 04 2013 21:00 GMT
- Like?

This Remember Me trailer taught us something about our own memories. It turns out you can introduce tons of characters, and show them all engaging in thrilling hand-to-hand combat, but we won't be able to recall any of it if there's someone named "Kid X-Mas" distracting us.

Posted by Joystiq Mar 20 2013 22:15 GMT
- Like?
Dontnod Entertainment's Remember Me - set in Neo-Paris 2084, the game stars Nilin, a memory hunter - got a lot of dismissals from publishers thanks to its female lead. For some publishers, successful games and male leads are synonymous, so when creative director Jean-Max Morris and his crew were shopping for publishers, this spurred the cold shoulder.

"We had some that said, 'Well, we don't want to publish it because that's not going to succeed. You can't have a female character in games. It has to be a male character, simple as that,'" Morris told The Penny Arcade Report. Capcom, of course, didn't seem to mind.

Morris said the decision to have a female lead was "something that just felt right from the beginning" of development. "It's one of those things that we never looked at from a pure, cold marketing perspective because that would have endangered the consistency of the whole game." That's not to say Morris didn't receive the advice to switch Nilin from a girl to a guy, but changing Nilin would've been relatively impossible for the stage Remember Me was at. Still, hypothetically that change would've brought its own set of problems.

One anecdote Morris talked about is a scene where we see Nilin kiss a man and Morris was told that scene wouldn't work if she was switched to a guy, even though technically it would be far from the first depiction of same-sex romance in video games. "We had people tell us, 'You can't make a dude like the player kiss another dude in the game, that's going to feel awkward.'" For Morris, that response is puzzling. "I'm like, 'If you think like that, there's no way the medium's going to mature,'" he said. "There's a level of immersion that you need to be at, but it's not like your sexual orientation is being questioned by playing a game. I don't know, that's extremely weird to me."

Remember Me launches on June 4 for Xbox 360, PS3 and PC.

Posted by Joystiq Feb 27 2013 16:05 GMT
- Like?

Remember Me
, the futuristic action-adventure from developer Dontnod, will launch on June 4 and 7 in North America and Europe, respectively, publisher Capcom has confirmed.

The game will find a nice snug spot during the summer with PS3, Xbox 360 and PC before the next console generation begins this fall. Depending on how the game does, Capcom and Dontnod already have plans to extend Remember Me's world into the next gen.

Posted by Joystiq Feb 03 2013 15:30 GMT
- Like?

This behind-the-scenes video of Capcom's Remember Me discusses how the soundtrack fits into the game's "Neo Paris" setting. Remember Me is coming to PC, PS3 and Xbox 360 in May.

Posted by Joystiq Jan 09 2013 01:30 GMT
- Like?

Remember Me is inching toward its May launch window, but not before Capcom introduces us to one of its extremely angry bosses: Kid Xmas. Your present is a beat down.

Posted by IGN Nov 06 2012 22:43 GMT
- Like?
Halo 4 multiplayer Infinity Slayer on the map Adrift using a DMR.

Posted by Joystiq Oct 26 2012 19:00 GMT
- Like?
Capcom is soliciting player memories for Remember Me, its action game about a "memory hunter" searching for her own digitized past in Neo-Paris. Through November 29, players can submit images of "their most cherished memories," with an explanation of their importance, to flash on the screen during a "Memory Overload" sequence. Just think, your prom could be a video game attack.

If you don't want your past memories in there, make some fake future ones for the other fan contest, "Adverts in 2084." Try to imagine a billboard for one of five fictional companies to adorn Neo-Paris, and your design could end up in the game.

Posted by Joystiq Sep 22 2012 00:00 GMT
- Like?

In this video walkthrough with Remember Me creative director Jean-Maxime Moris we're given a glimpse at the combo lab, the customizable combo system at the heart of hand-to-hand combat. By employing strikes from one of four categories, each combo can be unique and made to regenerate health, cue finishing moves, reduce ability cooldown times and even stack abilities. Apparently Remember Me will have "around 50,000" different combos you can create, each affecting Nilin and her enemies in numerous ways.

Video
Posted by Joystiq Sep 06 2012 18:00 GMT
- Like?


We really, really dig the art style and gameplay of Remember Me, but good lord, what is with that dialogue? Keep an ear out for "Stay frosty" around the seven minute mark. Or actually, don't. Maybe ignore all the dialogue and just focus on the snazzy combat and platforming. You'll thank us.

Posted by Kotaku Aug 21 2012 13:00 GMT
- Like?
#rememberme What if a game let you go inside of the heads of characters and manipulate their memories? A year ago a small Paris-based studio called Dontnod revealed a game called Adrift that let you do just that. Adrift separated itself with the pack with the concept of manipulating, stealing, and even creating memories as a gameplay mechanic. A year later, Dontnod is finishing that creation under Capcom, and it's called Remember Me. More »

Posted by Joystiq Aug 20 2012 22:00 GMT
- Like?
Street Fighter producer Yoshinori Ono is helping out Dontnod Entertainment with the development of Remember Me, the cyberpunk action game Capcom announced at Gamescom last week.

Ono has visited the Dontnod studio in Paris to offer his advice, Capcom senior producer Mat Hart tells Eurogamer. "He's my boss and he and I speak very regularly about the game, and he's come out with me to Paris," Hart says. "He knows the team and knows the game very well. I always benefit from his wisdom when I'm chatting to him about how we're progressing."

Hart compares Capcom's relationship with Dontnod to the one it has with DmC: Devil May Cry developer Ninja Theory, describing it as a "collaboration," rather than the "old-fashioned approach of being adversarial."

Remember Me uses combo-based combat with finishing moves and dodges, and special moves that are unlocked by progressing through the game, activated with a power wheel. "On top of that will come much more depth, as well," Hart says. "That we'll talk about later."

Posted by Joystiq Aug 17 2012 15:00 GMT
- Like?
The art style of Dontnod Entertainment's "Neo-Paris" in Remember Me is stunning, and the vision of a futuristic Eiffel Tower glimmering in the background of many images gives the game a distinctive look - not dissimilar from the beauty of modern day Paris. The city may be a staple of the game now, but Remember Me's development saw Nilin potentially memory jacking foes in the United States or Australia before settling on the dev team's home base.

"Since the beginning, I really wanted to have Remember Me not being all French, for instance," Dontnod creative lead Jean-Maxime Moris told us in an interview this week at Gamescom. "Neo-Paris was a late choice, because we wanted to stay away from it. We had that global warming element to the game," Moris added, a reference to the concepts we saw last year when the game was still known as "Adrift."

"First we thought about Australia or the US, and then we were like, 'Well, let's just stick to Paris, because we have all the material, it's a great city, and it hasn't been done in the way we wanna do it,'" Moris said. Beyond just a thematic shift, the choice of Neo-Paris fits with the game having an international feel, he said.

"There are French elements to the game, but we wanted it to have some American appeal - kind of really extending the scope of the city, and the characters, and the scope of the robots. And at the same time, there is definitely a Japanese feel to it with the cyberpunk theme. Japanese have been eating cyberpunk for breakfast for 30 years now. Ghost in the Shell, and Akira and all those things," Moris added.

We might've followed up to that question, but we were too busy thinking about Japanese people eating cyberpunk for breakfast. What a dangerous proposition!

Posted by Joystiq Aug 17 2012 14:00 GMT
- Like?
When Nilin's finished exploring the Neo-Paris of Dontnod Entertainment's Remember Me, that likely won't be the last of her adventures. Capcom senior producer Mat Hart says that the publisher wants more than just a one game from Dontnod. "We're looking to build a long-lasting relationship with them [Dontnod] as a developer, and built this into a major franchise," Hart told me in an interview this week.

He was responding to a question about the game's release window - May 2013 - and the risk Capcom takes in launching a new IP during a very, very crowded release season. "The thing is, if you leave it too late into next year, then you are starting to straddle that line where you're starting to move into the next generation consoles. And what we wanna do is make sure we launch this on the current generation of consoles, to really sell it in, and establish it as a new IP. And then build the franchise out in line with the new consoles coming out.

New properties can be hard to find in the final years of a console cycle, with many publishers instead choosing to launch alongside new hardware. Hart understands that risk, of course, but pointed out that "there's a clear difference between a risk and gamble."

Specifically, he said, "You've seen the footage we've released of the game, and it's easy to see that Remember Me has the hallmark qualities of a top tier title. So we're very confident it competes in that particular landscape."

Posted by Joystiq Aug 15 2012 19:00 GMT
- Like?
Dontnod and Capcom's collaboration on Remember Me is a relatively recent occurrence. The two came together in the last year, following a falling out between Dontnod and Sony in February 2011. Remember Me (formerly Adrift) was originally headed exclusively to Sony's consoles, it seems, given a publishing arrangement that the two companies worked out in February 2010.

"The Sony deal was signed February 2010 and ended a year later. We were totally independent, and had no publisher, but we were looking for one," Dontnod creative lead Jean-Maxime Moris told Joystiq in an interview this morning. So, what went wrong?

"I won't go into too many details, but basically they cancelled a bunch of projects, and we were just one of them," Moris said. "It felt bad at the time. And now, in retrospect, it's just one step toward where we are now."

Moris added that he's "very happy" to be working with Capcom today, and that Remember Me is a good fit for "the Capcom DNA." And as for what went down with Sony? "It's just the way things went."

YouTube
Posted by Kotaku Aug 14 2012 14:24 GMT
- Like?
#rememberme At first it looks like Assassin's Creed, but it's futuristic, stars a lady and... wow, this game looks cool and goes places AC has never gone. Seven minutes of footage, mostly stealth and platforming, as our heroine tries to trick her target into killing himself. You've seen it before, until the part where you're playing in your target's memories. This is a must-watch. More »

Posted by IGN Aug 21 2011 08:25 GMT
- Like?
On my last day at Gamescom I had a meeting with a new French developer called Don't Nod. They sat me down in their small meeting room and showed me this: The Adrift Teaser Trailer Adrift (a working title) is going to be a third-person action adventure game set in the bleak near future city of Neo-Paris. We can expect combat, exploration, and puzzle solving from the gameplay...