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Posted by Rock, Paper, Shotgun Mar 08 2012 16:00 GMT
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We’ve been a-rambling about War Of The Roses before now, but this is the first chance for the world at large to see the game in action. The Medieval melee combat game is reportedly the most expensive project ever undertaken by Swedish publisher Paradox, and it’s also a big deal for its developer Fatshark, who have built the thing from the ground up. It’s looking fairly solid, too.(more…)


Posted by Joystiq Feb 08 2012 21:00 GMT
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Paradox Interactive plans to show off three unannounced titles at the Game Developers Conference in San Francisco next month. The publisher, which has the peculiar habit of using Kevin Costner films as codenames, has three new games based on brand new intellectual properties to reveal.

Project "JFK" comes from Magicka studio Arrowhead Game Studios and is described as a multiplayer combat game with "a focus on killing your friends and looking cool doing it." Project "Revenge!" is by Critical Studio out of Brazil and is an "action packed action game in a world that can be described as death trap for heroes and children." Finally, Project "Silverado," from Zeal Game Studio, is a real-time strategy game meets shooter, with "a side order of a tabletop wargame and a sprinkle of sci-fi."

The publisher will also have more on A Game of Dwarves, its fantasy management game, along with War of the Roses (again, NO, the game is not based on the amazing Michael Douglas and Kathleen Turner divorce saga).

Posted by Rock, Paper, Shotgun Feb 08 2012 16:45 GMT
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Paradox have announced their line-up for next month’s GDC and it contains three new games. They’re waiting until the convention to say what they are, but they’ve dropped some hints and codenames, including a new game from the Magicka team, an action multiplayer.

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Posted by Rock, Paper, Shotgun Feb 01 2012 15:35 GMT
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Fatshark’s medieval melee combat game War Of The Roses is a big deal for their publishers, Paradox. It’s the most expensive game the company has ever made, but it is also one of the games that the creative team at the head of the company have always wanted to make. Talking to the company’s CEO, Fredrik Wester, it’s clear that the idea of a full-blown multiplayer combat game with swords, bows, castles, and horses, is something of an ideal project for the man at the top. He gazes off into the distance wistfully as he talks about the dynamic sword combat.(more…)