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Posted by Kotaku Apr 20 2012 03:00 GMT
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#mario When someone talks about the Super Mario Bros. movie, you'd be forgiven for assuming they're talking about the 1993 live-action flick starring Bob Hoskins. But there are actually two Super Mario Bros. movies, the first one - a feature-length anime - having been released in Japan in 1986. More »

Posted by Kotaku Apr 19 2012 03:30 GMT
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#amiga These days, we remember Commodore's Amiga system for its games. Classics like Cannon Fodder. In 1985, though, the company had grander plans. More »

Posted by Kotaku Apr 19 2012 03:00 GMT
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#sonic As promised, today we'll be looking at Sonic the Fighters. More »

Posted by Kotaku Apr 18 2012 03:30 GMT
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#n64 There were 296 games released for the Nintendo 64 in North America. Which is hardly any, I know. But it'll still seem like a lot when you sit down and watch this movie which collects footage from every single one of them. More »

Posted by Kotaku Apr 18 2012 03:00 GMT
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#spaceinvaders In 1980, Bally released a pinball machine called Space Invaders. It was about as shameless a rip-off as you could hope for, as despite the opportunity to lift iconic imagery from Taito's arcade classic of the same name, it instead stole designs from Ridley Scott's 1979 movie Alien. More »

Posted by Kotaku Apr 17 2012 03:30 GMT
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#roadblaster It's not often I come across a game I've never even heard of putting this feature together, but that happened yesterday with Road Prosecutor. Which means, yes, I'd never heard of its arcade original Road Blaster either. Man, I wish I had. All these years I've wasted without having seen this clip. More »

Posted by Kotaku Apr 17 2012 03:00 GMT
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#mrawesome If you hear the words "professional video game player", you probably picture somebody who is, well, the exact opposite of awesome. As fair or unfair as that is (sorry professional video game players!), that's usually what happens. More »

Posted by Kotaku Apr 14 2012 04:00 GMT
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#totalrecall Earlier this week, we published an intelligent takedown of the beloved Nintendo 64 James Bond first-person shooter GoldenEye. Maybe, our guest writer wrote, this game was a little bit flawed. Maybe the campaign was monotonous and the multiplayer map design was weird. Maybe we can still love the game despite or because of its flaws. More »

Posted by Kotaku Apr 14 2012 03:30 GMT
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#arcade A leader of a national team of athletes could reasonably expect to make a few endorsements or appearances, and in his day, Donn Nauert had his. Whether supplying a pro's advice on Gradius or judging a video gaming triathlon, the captain of the U.S. National Video Game Team offered confidence, rectitude and, of course, a telegenic thumbs-up and winning smile perfect for the 1980s. More »

Posted by Kotaku Apr 13 2012 03:30 GMT
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#sports I remember when I was 8, and my important bits still didn't quite know what they were doing, I thought this was the single greatest image on the planet. A sexy European lady and a McLaren F1 car? It was heaven. More »

Posted by Kotaku Apr 13 2012 03:00 GMT
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#japan Here at Total Recall, we deal in history. Partly because I love my video games, but also because as a graduate in the field I love my history as well. So it saddens me deeply when I see people involved in video games trying to mess with real, actual history. More »

Posted by Kotaku Apr 12 2012 03:30 GMT
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#thehorror The AV Club's newly-relaunched games section, the Gameological Society, explores one of the greatest single examples of voice-over work in the history of the industry: Last Stand, a shooter for the TurboGrafx-16. More »

Posted by Kotaku Apr 12 2012 03:00 GMT
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#dragonslair Arcade classic Dragon's Lair has its share of critics, but because it was so beautiful for the time, it's also got its share of fans. Enough for there to be a market for a very slick documentary. More »

Posted by Kotaku Apr 11 2012 03:30 GMT
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#nintendo Get a cup of tea, a biscuit or two and settle in for ten minutes worth of Nintendo Power Glove propaganda, courtesy of the official VHS cassette guide to the peripheral. More »

Posted by Kotaku Apr 11 2012 03:00 GMT
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#sega Due to the overwhelming popularity of its Smash Bros. series, a lot of people give Nintendo credit for pioneering the idea of a fighting game bringing together a company's mascots in the name of face-punching. More »

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Posted by Kotaku Apr 10 2012 03:30 GMT
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#theinternet Not just as a vague concept, either. The famed science fiction author absolutely nails it, from the bank statements to the hardware to the social changes to the possibilities for communication. More »

Posted by Kotaku Apr 10 2012 03:00 GMT
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#rip When I was four years old, my father took me out to a local electronics store and said we were buying a computer. OK, I thought, not really knowing why that was such a big deal. Twenty-seven years later, I now know it was one of the most significant days of my life. More »

Posted by Kotaku Apr 06 2012 03:30 GMT
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#pc If you think unboxing new games is fun, wait until you see how awesome it is when a guy finds a box of old PC games and spends seven minutes taking them out of a single, larger cardboard box More »

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Posted by Kotaku Apr 06 2012 03:00 GMT
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#robots Nolan Bushnell, co-founder of Atari and also the man behind Chuck E. Cheese's, won't just be remembered for those two towering achievements. More »

Posted by Kotaku Apr 05 2012 03:30 GMT
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#atari It might be dusty, and the games might be more than a little dog-eared, but according to the photographer it all still works, despite having sat in a loft for over thirty years. More »

Posted by Kotaku Apr 05 2012 03:00 GMT
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#pinball Pinball. The great American mechanical pastime. It's about as innocent as gaming gets, especially compared to the blood, drugs and sex you find in video games. More »

Posted by Kotaku Apr 04 2012 03:30 GMT
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#atari Thirty Years ago today, Atari had the balls to proclaim an entire day, hoping to lift its iconic Pac-Man character alongside the likes of other people who have their own day. Like, you know, Martin Luther King. And Jesus. More »

Posted by Kotaku Apr 04 2012 03:00 GMT
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#gamestop It's one of those things you probably never bothered to think about. "GameStop" sounds like something it took three seconds to come up with. But there's surprisingly a bit more of a story behind the name. More »

Posted by Kotaku Apr 03 2012 03:30 GMT
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#nintendo64 Not the Pokémons. There's too many of them, and just when you think you've got them all, Nintendo goes and creates more. More »

Posted by Kotaku Apr 03 2012 03:00 GMT
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#sega Two Crude Dudes is a terrible game. Just terrible. I remember trying to play it as a kid, on a number of occasions, and every time I picked up a controller I'd be floored by how poor it was. More »

Posted by Kotaku Mar 31 2012 04:00 GMT
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#alanwake I've only played a bit of Remedy's newest downloadable Alan Wake game—though Evan Narcisse liked it a lot, and I like what I've played, too. More »

Posted by Kotaku Mar 31 2012 03:30 GMT
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#mortalkombat I have some fond memories of my Game Gear. I loved that giant hunk of sexy black plastic so much that I forgave its terrible battery life and the other aspects that led to its financial failure. More »

Posted by Kotaku Mar 31 2012 03:00 GMT
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#clue I love the movie Clue. I've seen it over a dozen times. I can quote whole sections verbatim, and any time I feel annoyed by someone, I suffer from flames on the side of my face and heaving breaths. The board game is great, but the movie will always be the Clue that has my heart. More »

Posted by Kotaku Mar 30 2012 03:30 GMT
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#princeofpersia It's funny, when people think of Prince of Persia games, they think of either the first one, or the ones including and following 2003's Sands of Time. It's as though there was a game in there that never existed... More »

Posted by Kotaku Mar 29 2012 03:30 GMT
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#iraq There's a really interesting piece up on HG101 in which Iraqi gamer Salwan Asaad, now living in Egypt, recounts his experiences growing up in the 1980s with the region's fledgling scene. More »