Metal Gear Rising: Revengeance Message Board older than one year ago

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Posted by IGN Feb 11 2013 08:01 GMT
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Learn about all of Raiden's upgradable moves in this new Revengeance video.

Posted by IGN Feb 04 2013 08:01 GMT
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Kill bosses, get their weapons. It's simple, and they're awesome. See them in action here.

Posted by Kotaku Jan 31 2013 13:30 GMT
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#metalgear Metal Gear Rising Revengeance will be hitting stores in less than 3 weeks and anticipations are high. In this week's Weekly Famitsu, Platinum Games producer Atsushi Inaba and director Kenji Saitou, along with Konami's Kojima Production producer Yuuji Korekado and scenario writer Etsu Tamari sat down to talk about their upcoming Metal Gear. More »

Posted by IGN Jan 29 2013 19:41 GMT
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Raiden is set to face an onslaught of enemies in Platinum Games' take on the Metal Gear universe.

Posted by IGN Jan 28 2013 08:01 GMT
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Here's hoping this leads to yet another spinoff, Machete Gear. Watch Raiden slice and dice with different murder-tools.

Posted by IGN Jan 25 2013 21:32 GMT
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Pre-order, get a cool costume, feel like the robo-man you always wanted to be.

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Posted by Kotaku Jan 25 2013 14:30 GMT
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#metalgear Yes, Raiden's return to a starring role in a Metal Gear game features a seemingly unkillable cat. But which console will all that hacking and slashing look best on? CVG offers up the same in-game sequence as played on both the PS3 and Xbox 360. If you've got both the Microsoft and Sony game machines in your home, this just might help you figure out what platform your cyborg ninja experience belongs on. More »

Posted by IGN Jan 21 2013 00:22 GMT
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Cam and Lucy from IGN AU discuss Platinum Games' slash-'em-up.

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Posted by Kotaku Jan 18 2013 18:00 GMT
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#metalgear I find it difficult not to get excited at the upcoming Metal Gear Rising after watching this video showcase some of the bosses in the game. Particularly Mistral and her million hands, very cool. Everyone seems to be distinct in some way though. More »

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Posted by Giant Bomb Jan 15 2013 21:40 GMT
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Talking to Raiden must be such a chore. If I had to converse with that dude, my gaze would constantly dart to his lower jaw.

Posted by Kotaku Jan 14 2013 00:00 GMT
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#metalgear Most of the time here on Fine Art, we can only show art for games that are already out, because that's the way the business works. Most of the time. More »

Posted by PlayStation Blog Dec 12 2012 15:08 GMT
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By now, we’re all familiar with the long, twisted story of Metal Gear Rising: Revengeance. First announced in 2009 as “Metal Gear Solid: Rising,” its production was ultimately handed over to Platinum Games, the studio behind legendary action epics such as Bayonetta and Vanquish.

Recently we attended the Metal Gear Rising: Revengeance Boot Camp, where members of the press were able to go hands-on with a nearly complete version of the final game. I won’t talk much about the story, but it’s worth noting that a several years have passed since MGS4, the Patriots no longer exist, cyborg technology is within reach of all who can pay for it, and Raiden belongs to a corporation protecting a very “important” someone in Africa.

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In the first scene, we meet two of the game’s bosses. They are not people with a sad past or who are attached to a feeling: They are simply very powerful cyborgs looking out for their own interests, no matter what they have to do in order to get what they want.

“Zan-Datsu”

Raiden means thunder and lightning, and that’s exactly what he is in this game. The action is frenetic. Raiden can use Blade Mode to cut literally everything, scenery and enemies alike. By cutting certain parts of their bodies, you can expose your enemies’ fuel cells in order to rip them out and recover your energy, a crucial gameplay strategy in that if you cut well, you will be rewarded.

Just as we saw in MGS4, Raiden is a killing machine. With just two attacks, normal and strong, you can execute spectacular combinations. Raiden is also exceedingly agile and quick, and is able to jump over obstacles in Ninja Run with a press of the R1 button. One tip: R1 also deflects your enemies’ bullets, something you will need to do frequently during your extremity-cutting adventure.

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The Best Defense is a Good Offense

Parrying is also extremely important: Using the Square button and the left analog stick at the instant an attacking enemy flashes red, you’ll be able to launch an immediate counterattack. This gets interesting when you begin to encounter enemies who can parry your attacks, leading you to stop their attacks with another parry and so on, in what becomes a mortal dance in which you can lose far more than just a finger.

The first scenario is used to train you in all of the aforementioned skills. And what better way to test them than facing a Metal Gear Ray? Well, actually, there’s two of them. Seeing how Raiden cuts these powerful enemies like a hot knife through butter provides a clear example of what’s waiting for us and of how powerful Raiden has become.

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A Trip Around the World

In the second scenario, Raiden travels to Abkhazia. Here we encounter more powerful enemies such as MGS4’s Gekkos, which require fast reflexes and precise parrying to defeat. As you advance, you will face an LQ-84i, a robotic wolf who later becomes a partner.

From there we go to Guadalajara, Mexico. Raiden arrives dressed as a mariachi and promptly hides in the sewers with LQ-84i. And it’s no wonder, because the enemies here are bigger and more aggressive than we’ve seen yet. This sequence of the game opens up a new stealth approach for Raiden, complete with the iconic cardboard box (he must have it on loan from Old Snake). Make no mistake: Revengeance is squarely an action game. But it’s always good to have options, especially when you’re facing the horrors lurking in Mexico’s sewers.

Occasionally, you’ll stumble across computers that you can activate to unlock new VR missions. The VR missions in Revengeance have various levels of difficulty and goals, and you’ll unlock various rewards for completing them — though I won’t spoil the surprises for you.

In the end, Metal Gear Rising: Revengeance is shaping up to be a refreshing blast of pure action gaming. I particularly liked its emphasis on technique with the parrying system, which is a blast in the midst of tough combat.


Posted by Kotaku Dec 10 2012 20:00 GMT
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#metalgear Metal Gear Rising: Revengeance is a fascinating game, a frenetic hybrid between Metal Gear and Bayonetta that trades in the cardboard box for a cyborg katana. More »

Posted by Kotaku Dec 07 2012 17:00 GMT
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#metalgear This week in Los Angeles, Konami threw a three-day event to show off Metal Gear Rising: Revengeance, the oddly-titled action game they're developing in conjunction with Platinum Games, the folks behind Bayonetta and Vanquish. More »

Posted by Kotaku Dec 04 2012 05:05 GMT
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#konami There's a special Metal Gear Rising: Revengeance PS3 to mark the game's release in Japan. Priced at ¥31,960, the bundle comes with a 250GB PlayStation 3, a special Rising DualShock 3, a download code for a customized PS3 wallpaper, a download code for a limited edition Cyborg Ninja customized in-game suit and a copy of the game. More »

Posted by IGN Oct 30 2012 22:04 GMT
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Bosses, cutscenes, new characters, Raidens new suit, dismemberment, and backflipping kittens? Yup.

Posted by PlayStation Blog Sep 28 2012 17:03 GMT
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During this year’s Tokyo Game Show, we got hands-on time with the latest Metal Gear Rising: Revengeance playable demo and spoke with three members of Platinum Games (Kenji Saito, Yuji Korekado, and Atsushi Inaba). Our conversation touched on Revengeance’s long, twisted development process, a new philosophy towards boss encounters, gameplay mechanics, and much more. Read on for our full interview and be sure to watch the new Tokyo Game Show trailer below.

PlayStation.Blog: Revengeance enables you to slice anything in the environment using Blade Mode. Was it technically challenging to create a game where players could cut anything? How did you fine tune the mechanic to make it work for the game?

Platinum Games: First of all, from a technical standpoint there were difficulties but that wasn´t the hardest part. The hardest thing was that once we introduced the mechanic to cut anything, it is very hard to maintain a good game balance. That´s what we struggled with the most.

The game’s concept is being able to cut anything at will, so being able to combine that with the gameplay and maintain a good balance, and have the player cut things in a way that felt natural and flow with the gameplay was a challenge both technically and mechanically.

PSB: Let’s talk about gameplay progression. Does Raiden unlock new abilities and skills during missions?

PG: In Revengeance there´s a customization system where you can customize your character, which opens a lot of possibilities to gameplay. So the answer is no, you don´t have all the moves from the beginning of the game.

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PSB: In the new trailer we saw a glimpse at some of the game’s boss encounters. Are they designed based on concepts we’ve seen in the other Metal Gear games? Or did you take a different approach for Revengeance?

PG: One thing that makes a boss unique this time is his or her weapons. We’ll use one boss as an example — Mistral, who has a very unique weapon that can be used as a staff or a whip. So you need to figure out the right strategy to fight against these weapons.

And from a Metal Gear series standpoint, the other bosses usually had a theme: Dead Cell, or Cobra Unit, for example. This time the theme is superhuman cyborg enemies, and is how these enemies clash with Raiden — both on the physical aspect, and ideologically.

PSB: In an old trailer for Revengeance, we see Raiden using a staff similar to the one Mistral is using. Does this mean players will gain special weapons from defeating bosses?

PG: Yes, that’s a very good observation! That means when you destroy the bosses, there are certain weapons you will be able to use.

PSB: What´s the role of LQ-84i in the game? Can we use it as another character or as a support item, like the Mark II in MGS4?

PG: The LQ-84i first appears as an enemy, you have to fight it. After that point, if you defeat it, one of your comrades remodels and reprograms it to serve as an ally. You won’t be able to directly control it, but LQ-84i will be a support character through the game.

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PSB: We saw in the demo that the Codec seems to be more dynamic in Rising. What prompted that decision?

PG: First of all, what you are playing now is the beginning of the game, so there are a lot of tutorials. We don’t want to give you the impression that you will be overloaded by all these Codec conversations during the rest of the game. They will come in from time to time, but they won’t slow the action and they will flow naturally.

PSB: At what time during the development process did you decide to switch from a story between MGS2 and MGS4 to a story set after MGS4? Why does this timeline work best for the game?

PG: The original story was set between MGS2 and MGS4, but when Kojima Productions decided to partner with Platinum Games, Mr. [Kenji] Saito said that we don’t want to focus on the past. He wanted us to lean forward, to focus on something in the future.

And we took that feedback from Mr. Saito. If we focused on the time between MGS2 and MGS4, we would be limiting the story. If we pushed it to the future, it would open up new possibilities. But to be honest, Mr. Saito didn’t want to change the story — he still would have liked to have it in that era.

PSB: At the end of the trailer, we saw Raiden entering a sewer in what appeared to be a Mexican city. Will Mexico factor into the game?

PG: Within the game, Raiden travels around the world to battle in different areas. And yes, one of them is Mexico.


Posted by IGN Sep 21 2012 09:24 GMT
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Meet Raiden's friends and foes, and a ton of new gameplay, straight from Tokyo. Now in English and 1080p!

Posted by IGN Sep 21 2012 05:53 GMT
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Raidens new mission is substantial, awesome, and very Metal Gear.

Posted by IGN Sep 20 2012 07:32 GMT
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Meet Raiden's friend and foes, and a ton of new gameplay, straight from Tokyo.

Posted by Kotaku Sep 12 2012 19:20 GMT
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#metalgear Don't worry: upcoming action game Metal Gear Rising: Revengeance might be a PS3-exclusive in Japan, but it's still going multi-platform in America. More »

Posted by IGN Aug 17 2012 23:57 GMT
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Kojima Producer Yuji Korekado explains Raidens transformation and why PlatinumGames is the developer for the job.

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Posted by Giant Bomb Aug 15 2012 18:30 GMT
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Raiden gets a release date, and this robot man cracks a smile.

Posted by IGN Aug 15 2012 10:31 GMT
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A new trailer for Metal Gear Rising: Revengeance has been launched, which reveals the game's release date.

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Posted by Kotaku Aug 15 2012 07:50 GMT
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#metalgear Metal Gear Rising: Revengeance, a Kojima Productions and Platium Games joint, is out in February 2013. It might not be exactly the kind of Metal Gear game you're after, but it might be exactly the kind of Metal Gear trailer you're after. More »

Posted by IGN Jul 16 2012 02:09 GMT
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Snake gets a call from Liam Neeson in Episode 2 of A Codec Moment.

Posted by Kotaku Jul 13 2012 23:45 GMT
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#screengrab I'm not sure which terrific features of Metal Gear Rising: Revengeance this new screenshot released today is supposed to be showing. Do you? More »

Posted by IGN Jun 18 2012 20:52 GMT
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We are not patient people. These are five games we saw at E3 that we need to play NOW!