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Posted by IGN Jul 12 2012 19:07 GMT
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Leon clears out some zombie squatters inside a college campus.

Posted by IGN Jul 12 2012 08:20 GMT
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Chris gets personal with a few zombies in some close-quarter combat.

Posted by IGN Jul 12 2012 08:13 GMT
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Chris Redfield takes on gun wielding zombie soldiers.

Posted by IGN Jul 12 2012 08:04 GMT
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Jake helps zombies melt from the inside out.

Posted by IGN Jul 12 2012 07:50 GMT
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Jake clears his way through a variety of rowdy street zombies.

Posted by IGN Jul 12 2012 07:43 GMT
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Follow Leon through some zombie infested classrooms.

Posted by IGN Jul 12 2012 06:24 GMT
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Daemon shows off RE6's three campaign modes.

Posted by Kotaku Jul 09 2012 16:00 GMT
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#residentevil The next Resident Evil game will have 255 minutes of cut-scenes, according to a filing by the British Board of Film Classification. More »

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Posted by Kotaku Jul 09 2012 08:30 GMT
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#residentevil "Short" is no overstatement—this ad is only 15 seconds long. Still, it's a sign that the RE6 machine is in full force as Capcom gears up for the game's big October launch. More »

Posted by Kotaku Jul 06 2012 09:00 GMT
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#impressions This year, the big center piece at Capcom Summer Jam was a giant booth dedicated to Resident Evil 6 with a demo allowing players to spend time as either Leon, Chris, or series newcomer, Jake. More »

Posted by Kotaku Jul 04 2012 02:00 GMT
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#impressions If you picked up a copy of Dragon's Dogma, Capcom has unlocked the Resident Evil 6 demo for you starting today. More »

Posted by IGN Jul 03 2012 15:01 GMT
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Rich and Audrey break down the Leon segment of Capcom's RE6 demo.

Posted by IGN Jul 03 2012 15:00 GMT
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Rich and Audrey discuss the action-packed Chris portion of Capcom's RE6 demo.

Posted by IGN Jul 03 2012 15:00 GMT
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Rich and Audrey discuss Jake's segment in Capcom's RE6 demo, including how to take down the big, bad boss.

Posted by IGN Jul 03 2012 15:00 GMT
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Leon S. Kennedy is back in action Capcom's RE6 demo.

Posted by IGN Jul 03 2012 15:00 GMT
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What's happened to Chris Redfield?! Take a peek at his latest adventure in this action-packed demo.

Posted by IGN Jul 03 2012 15:00 GMT
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Wesker's son has a terrifying past and a terrifying boss in his near future. Check it out in Capcom's RE6 demo.

Posted by Joystiq Jul 03 2012 14:30 GMT
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If you have an Xbox 360 copy of Dragon's Dogma, today is the day you'll get access to the Resident Evil 6 demo.

You can then enjoy 60 days of exclusivity, during which you can play the demo until well past the time you've gotten tired of it, just to rub it in the faces of PS3 Dragon's Dogma owners, who can start playing on September 4.

Posted by Rock, Paper, Shotgun Jul 03 2012 10:00 GMT
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I’m beginning to wonder if Resident Evil‘s really about a zombie apocalypse at all. Instead, my leading theory – only bolstered by this new reel of freshly unearthed footage – is that Leon Kennedy was an overzealous zombie fanboy who made some kind of Midas Touch devil pact to generate unending waves of shambling undead with his mere presence. First day on the job in Raccoon City? Sorry, zombies. Pleasant chat with his Commander-and-Bro-in-Chief, the President? Nope, zombies. And today, for your viewing pleasure, he’ll be making his way through an underground train station, but with zombies erupting from railroads and lockers and innocuous potted plants. And sure, he wears that boy-band-gone-bad grimace and perfectly coifed emo ‘do like a champ, but he can’t hide the truth: he’s loving every second of this.

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Posted by Joystiq Jul 02 2012 20:30 GMT
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The Resident Evil 6 footage above was taken from Capcom Summer Jam, an event in Japan specifically for the public, which ran this past weekend. Just one thing bothers us: we were always under the impression that Leon S. Kennedy was a hero, a man who doesn't back down from the big bad corporation and does what's right, no matter the cost. In this Resident Evil 6 footage, we get to see tidbits from Leon's darker side - his cowardly jog away from a group of zombies, his silent stare at a poor woman as she's devoured by a zombie.

Tsk tsk, Leon. Tsk Tsk indeed.

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Posted by Joystiq Jul 02 2012 20:30 GMT
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The Resident Evil 6 footage above was taken from Capcom Summer Jam, an event in Japan specifically for the public, which ran this past weekend. Just one thing bothers us: we were always under the impression that Leon S. Kennedy was a hero, a man who doesn't back down from the big bad corporation and does what's right, no matter the cost. In this Resident Evil 6 footage, we get to see tidbits from Leon's darker side - his cowardly jog away from a group of zombies, his silent stare at a poor woman as she's devoured by a zombie.

Tsk tsk, Leon. Tsk Tsk indeed.

Posted by Joystiq Jun 26 2012 01:30 GMT
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The Resident Evil 6 Collector's Edition is making its way to Europe and Australia, dragging the following juicy leftovers with it,: a zombie steel book; an exclusive hardback art book; an Ivy University, Tall Oaks hoodie; zinc alloy emblems of the three main protagonists' squad signs, framed, mounted and signed by senior producer Hiroyuki Kobayashi, producer Yoshiaki Hirabayashi and director Eiichiro Sasaki; an avatar download code for Xbox 360 players or a dynamic theme for PS3.

All of this is thrown in the "Needle Bomb" collectors box, along with the game itself, of course.

A standalone, zombie-proof steelbook version of Resident Evil 6 is available today for pre-order as well, for "around the same price as the standard version," Capcom announced.

Posted by GameTrailers Jun 21 2012 17:41 GMT
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College is supposed to be the best days of your life - not your last days. We explore campus in part one of this gameplay from Resident Evil 6.

Posted by GameTrailers Jun 21 2012 17:40 GMT
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We fear more than claustrophobia from tight spaces in part 2 of this Resident Evil 6 gameplay

Posted by Rock, Paper, Shotgun Jun 21 2012 07:00 GMT
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When your game more or less begins with its main character shooting the President (who is, mind you, a zombie by this point), you’ve got a lot to live up to. Such is Resident Evil 6‘s plight, and I imagine Capcom’s hoping 20 solid minutes of gameplay footage might help assuage our fears. Or at least replace them with other fears – you know, the kinds that generally accompany the prospect of grotesque, entrail-devouring death lurking around every corner. But, after watching Leon Kennedy somberly subdue the President, talk for a while, shuffle down hallways of dramatic tension, talk some more, shoot zombies, and generally do whatever’s needed to avoid becoming a dead Kennedy, I’m not entirely sure what emotion I should be feeling.

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Posted by Joystiq Jun 20 2012 21:30 GMT
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Now before you get all upset, relax - the president is a zombie and totally deserves that bullet between the eyes in the above gameplay clip for Resident Evil 6, the first of two videos that highlight the entirety of Leon's portion of the Resident Evil 6 E3 demo.

If the idea of posthumous presidential assassination makes you cringe, hop past the break to see Leon shooting less prestigious zombies.

Posted by PlayStation Blog Jun 18 2012 20:17 GMT
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At E3 2012, Capcom offered a glimpse of the three different scenarios we’ll be playing in Resident Evil 6. Players could enjoy a co-op between Leon Kennedy and newcomer Helena Harper in classic survival-horror style in a Tall Oaks full of zombies, face a boss battle with Jake Muller (son of longtime series baddie Albert Wesker) and Sherry Birkin (aka the little girl from RE2), or battle across the rooftops of China with Chris Redfield and his partner Tony Ponce. But the company also revealed a new feature behind closed doors: the Crossover system, an evolution of the dual-threaded Scenario mechanic from Resident Evil 2, this time not only intersecting the story of different characters but also bringing their gameplay together in four-player co-op situations.

To demonstrate Crossover, Capcom’s developers played a scene where Leon and Helena meet with Jake and Sherry in China. En route via airplane, the US agents are attacked by a B.O.W. (that’s Bio-Organic Weapon for the uninitiated) and crash. Wesker’s son and his young partner are already on the ground when they cross paths with the crash survivors, and the four of them are then attacked by a huge creature known as Ustanak. Each of the four characters is controlled by an online player, and they must cooperate to take down the beast, which can hold and punish a character with his claw and hold another one at the same time in a cage on his back.

Eventually, the pairs get separated and switched, and players are stuck with a different partner – Leon is thrown with Sherry to one side of a wall, and Jake has to cooperate with Helena on the other side as the battle with Ustanak rages on.

Producer Yoshiaki Hirabayashi tells us that the Crossover system brings together random pairs of friends who are simultaneously getting to the same section where different scenarios crosses in the storyline. Sounds like an unusual concept for online co-op matches, so we took the opportunity to get more details from Hirabayashi-san about this new feature of Resident Evil 6, which is coming out for PS3 this October.

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PlayStation.Blog: So Crossover randomly pairs players around the world playing at the same part of the game and at the same time? So we can’t just invite friends to get through a specific crossover section?
Yoshiaki Hirabayashi, Producer, Resident Evil 6: Yes, that’s exactly how it works….The concept of this feature is to have people joining you in real time and seamlessly, so whenever you happen to be at a point where you get to China as Leon, for example, somebody else in the world who’s playing roughly at the same time and they’re also about to get at that point or they’re already there as Jake, he or she will join you. So the idea is more to have a surprise about who’s going to play with you. If want to play with your friends, we recommend, first and foremost, playing with them within the storyline on the co-op, so you’ll be Jake and your friend is Sherry, or you’ll be Leon and your friend is Helena.

Of course, if want to play with friends there’s a setting for it, so whenever you come to a chapter or a story section where there’s going to be a crossover, you get a little prompt before that section asking if you want live players joining your game at this point. If you feel like playing on your own or you don’t want to play with a guy you don’t know, you can go with the AI and it’ll be you and three other AI-controlled characters. You can also choose between letting anyone come in or only friends. Of course, because you’re playing in the storyline, it means you’re not going to have a lobby as in a deathmatch, you’re going to get in touch with your friend and tell him to play the same section at the same time with the specific characters, and both will have to set the online co-op to “friends only.”

We see the concept of this feature as not necessarily being “get your friend on the other side of the crossover”, but “get your friend at the same side as you”.

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PSB: What about a chapter selection feature after you finish certain sections? This could help if players really want to set up crossover play with friends.
YH: Yes, you have chapters and, if you pick a specific one and tell your friend to play at the same one, you can increase the chances of getting your friend in there. So let’s say both of you only have each other as their only PSN friend and the setting is to play with friends only, then it’s a 100% chance you’ll be playing with each other [laughs].

But let’s say we both are popular and have 100 PSN friends each, and we both choose to play with friends only; there’s still a chance we’re going to play together, but the idea of the design is meant to this kind of scenario. You can manufacture a situation to play with a specific person, but we don’t see it as the main idea behind the Crossover concept. If players want to play with friends, they can do it in Resident Evil 5-style: two friends playing a scenario in co-op.

PSB: In order to see every side of the story, we’ll have to play multiple times, each one with a different character, right?
YH: Yes, there’s three separate storylines with two characters in them each. You could see every aspects of it yourself, but you’ll also have the chance to join someone else who’s already seen the other side of the storyline, maybe before you’ve seen it or maybe after you’ve seen it.

Let’s say you start as Leon. At some point you cross over with Jake, and then, once your crossover is done, you’re back to Leon, and then start another crossover with Chris. Then you decide “Okay, I’ve seen enough of Leon’s story” and start with Chris from the start, and you see his missions and then he crosses over with Jake separately, and later on he gets to the Leon crossover – you’ve already seen it from the Leon side, and now you see it from Chris’ side.

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PSB: So in terms of replayability, how much content will the game offer?
YH: If you play all three storylines all the way through, you’ll see everything you can see from every side in terms of story, and you’ll obviously have the chance, depending on the settings of the lobby, to have people joining you in these crossover intersections. It’s quite a lot of volume: we estimate that each one of these storylines is probably around 70% to 80% of the volume of the whole game in Resident Evil 5. So with three separate storylines, there’s plenty to play here.

PSB: We noticed you were switching between a lot of guns and equipment in real time. Does Resident Evil 6 do away with the inventory management?
YH: It’s just a demo for the E3, but yes, as you’ve seen, with the weapons and items, it’s all in real time. That’s not to say that you’re going to have plenty of bullets for a hundred different weapons. It’s still survival horror, you need to have those limits in order for the game to work. You’ll have to manage your resources in terms of having guns and ammo, but you won’t be popping in and out of a menu like you’ve seen before. It’s much more fluid.

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PSB: This section you demoed is more action based, but you said the game is still a survival horror. How are you balancing the pace of the game in that sense? Will we have scenes more based on tension and fear like in the earlier Resident Evil titles?
YH: First of all, we’ve tuned this demo to show how the Crossover works, to show an enemy so strong that it needs four players coordinating to take it down. So you have lots of action, but that doesn’t mean it’ll be all like that during the whole game. Also, we’ve set it so people don’t keep dying in the middle of the demo, so it has plenty of guns and plenty of ammo. That’s not how it’s going to be when you come across the Ustanak in the final game – you’ll still have Resident Evil-style situations where you have a shotgun with only two shells in it and you have to make sure you make it counts. Those elements will come into play in the real flow of the game when you get to this point, and we think that’s what survival horror is all about. “Can I live through this situation with the resources I have at hand?” You should feel like that, like you’re playing a Resident Evil game.


Posted by GameTrailers Jun 08 2012 20:38 GMT
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GT Editor, Mike Damiani, gives his first take on the Resident Evil 6 demo at E3.

Posted by GameTrailers Jun 07 2012 12:20 GMT
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Three different storylines with just as many gameplay styles await in this epic adventure of survival horror.

Posted by Kotaku Jun 07 2012 01:00 GMT
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#residentevil Need proof that the upcoming return of Capcom's long-running horror-action series aims to be the biggest, most ambitious entry in the series? Consider the fact that Resident Evil 6 will feature three separate storylines, each following a pair of characters. Players can control either Leon Kennedy and new government official agent Helena Harper, Jake Muller (the son of long-time RE arch-villain Albert Wesker) and Sherry Birkin, or Chris Redfield and BSAA sniper Piers Nivans, who is another new character. Each of the game's three campaigns on its own is about 70%-80% of RE5's total campaign. So, that covers the big part of RE6's aims. More »