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Posted by IGN Aug 13 2012 07:29 GMT
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Find out what IGN AU readers think about Square Enix's martial arts epic.

Posted by Kotaku Aug 10 2012 16:45 GMT
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#kotakuliveqa Sleeping Dogs is coming out next week. It's an open-world game set in Hong Kong. You're an undercover cop. You can use martial arts. You can play it a little like an RPG. And you can even hit people with fish. Really! More »

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Posted by Giant Bomb Aug 10 2012 15:07 GMT
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A Tuesday embargo prevents me from telling you whether or not Sleeping Dogs is pretty good yet, so you'll have to wait until then to find out that it's pretty good. Maybe.

Posted by IGN Aug 09 2012 19:41 GMT
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Friday, August 10, 2-4PM Pacific: Join the Triad a bit early.


Posted by Rock, Paper, Shotgun Aug 09 2012 08:00 GMT
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To be perfectly honest, Sleeping Dogs wasn’t really on my radar until very recently. I’ve been burnt-out on sweeping crime epics since GTA IV failed to really hook me, and my opinion of it ended up sleeping with the fishes. But I’m also a sucker for fully realized worlds, and Sleeping Dogs seems to have that in spades. The Hong Kong setting seems rife with detail, and I’m pretty excited about just walking around and seeing the sights. Or parkouring around and kung-fu kicking the sights right in their immaculately rendered faces. Regardless, it’ll all look and feel quite nice – at least, if a new trailer outlining Sleeping Dogs’ PC features is anything to go on.

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Posted by Kotaku Aug 07 2012 21:40 GMT
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#sleepingdogs If you're as anxious as I am to get your hands—er, eyes—on Sleeping Dogs, you can watch the folks over at Machinima play through the game live, right here. More »

Posted by Giant Bomb Aug 03 2012 16:00 GMT
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Anyone want to go watch Dune with me?

Somewhere around the time that I found out Emma Stone and Tom Wilkinson would be providing voices for Square-Enix's not-True Crime game Sleeping Dogs, I got the distinct feeling that we were on the verge of another celebrity voice acting boom in games. Sure, major actors have been collecting paychecks via video games for ages now, but outside of a few Rockstar titles and other outliers, it's rare to see them descend en masse for a game that isn't licensed to some movie they're already working on.

So bully to Bethesda for plunking down the cash to cobble together what looks like an all-star cast for Dishonored, Arkane Studios' upcoming first-person stealth action game. The cast includes such luminaries as Susan Sarandon (Thelma & Louise, The Witches of Eastwick), Chloë Grace Moretz (Let Me In, Hugo), and Carrie Fisher, who I think was in one of those Star Trek movies.

Other actors joining the cast include recognizable character actor Brad Dourif (Dune, Deadwood), Game of Thrones villainess Lena Headey, Mad Men star John Slattery, and Michael Madsen (Reservoir Dogs, Bloodrayne), who gamers have undoubtedly encountered in numerous games before, given that he'll show up just about anywhere so long as there are enough zeroes on the check.

It's a strong cast that, of course, doesn't mean a whole lot unless the voice performances are strong. After all, how many times have we heard about some major actor joining a game, only to find they've phoned it in? Still, it's a good cast, and it's entirely exciting to see an actress of Sarandon's caliber working on a game like this. And honestly, who doesn't love Brad Dourif? Jerks, that's who.

Dishonored is due out this October.


Posted by Rock, Paper, Shotgun Aug 03 2012 09:00 GMT
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Sleeping Dogs, the game that was once True Crime: Hong Kong, does not appear to contain any hounds, unconscious or otherwise. But as an open-world action-thriller it is looking rather packed with the potential to entertain. Lucky that Square saved it from destruction, eh? The latest trailer shows the lead character on the trail of a serial killer, doing police stuff across the huge, open-world Hong Kong map. That means infiltrating a hospital, racing about in a car, and looking at stuff. All fine things for a videogame character to be doing, eh? Take a moment to look at stuff yourself, below.(more…)


Posted by Joystiq Jul 30 2012 19:30 GMT
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Square Enix has announced its Gamescom 2012 lineup, and all of its big names look to be attending. Final Fantasy XIV: A Realm Reborn seems to be headlining the event, with on-stage gameplay promised alongside signing sessions by producer and director Naoki Yoshida (will every autograph come with an apology?). Gamescom will also play host to the first European hands-on sessions with Tomb Raider, Hitman: Absolution and Sleeping Dogs.

Also on display will be the upcoming PC re-release of Final Fantasy 7 and the retro-styled mobile title Final Fantasy Dimensions.

Posted by IGN Jul 26 2012 16:30 GMT
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Living a life of crime requires serious firepower. And some hot slow-motion.

Posted by Joystiq Jul 25 2012 21:00 GMT
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Sleeping Dogs players with a Just Cause 2 game save on their hard drive will find the duds of Just Cause's Rico "King of Chaos" Rodriguez in the closet of Sleeping Dogs protagonist Wei Shen. Wonder how that happened? Slashfic incoming!

Wearing the clothes of Just Cause's Rodriguez will give Shen a boost to his hijack ability and allow him to "perform stunt-style takeovers of enemy vehicles from an even greater distance." The no-cost bonus will be available at launch on August 14 across all formats.

Posted by Rock, Paper, Shotgun Jul 25 2012 15:00 GMT
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The reboot of the cancelled True Crime: Hong Kong, Sleeping Dogs, has trailers coming every whichway, one featuring MMA fighters staring at the game, and another slightly more usefully showing eight minutes of its being played, of a level called Mrs Chu’s Revenge. You can see both below.

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Posted by Giant Bomb Jul 24 2012 18:16 GMT
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Cars are driven, faces are punched, and a kindly old woman gets her bloody revenge.

Posted by IGN Jul 19 2012 15:12 GMT
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The UFC welterweight champion has been working closely with the combat team on Sleeping Dogs martial arts moves to ensure each blow is as realistic as can be.

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Posted by Giant Bomb Jul 18 2012 01:26 GMT
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I know at least one former Whiskey staffer who will be very excited by this news.

Posted by IGN Jul 17 2012 23:54 GMT
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Get a look at Emma Stone, Lucy Liu, Tom Wilkinson and more in this behind the scenes look at the actors of Sleeping Dogs.

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Posted by Joystiq Jul 06 2012 05:45 GMT
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In this new trailer for Sleeping Dogs, Square Enix has asked UFC fighter (and current welterweight champ) Georges St-Pierre to show off the game's melee fighting system.

Posted by Kotaku Jun 27 2012 11:10 GMT
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The Japanese version of Sleeping Dogs has a few country specific edits, such as penalizing players who harm civilians in the game and cutting a scene that shows a person's exposed organs. [Siliconera via VG247] More »

Posted by PlayStation Blog Jun 12 2012 15:35 GMT
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New from developer United Front Games in conjunction with Square Enix London Studios is Sleeping Dogs, the stylish tale of undercover cop Wei Shen and his journey through the murky world of the Hong Kong Triads. Executive producer Stephen van der Mescht of United Front Games took time out at E3 2012 to explain how Bruce Lee and PlayStation 2 classic Bully have helped shape this extremely promising title, and why we’re seeing gaming leave its teenage obsessions behind.

What is it about Hong Kong that inspires?

Stephen: So many things. Its history in cinema, in martial arts, kung fu, everything as far back as Bruce Lee, Jackie Chan, Chow Yun Fat, John Woo. What’s interesting for us is seeing those older action movies and the new wave of Hong Kong cinema like Infernal Affairs and that shift towards more serious story telling.

There’s such a richness there and, from a gameplay standpoint, you think about doing it in an open world where there are so many possibilities. And then there’s Hong Kong itself. Geographically it’s a very interesting place, especially Hong Kong Island, which is where our game focuses. The different neighborhoods are so unique and distinct, there’s a rich mix of tradition and technology. It really lends itself towards different gameplay styles, such as street racing and free-flowing combat. That’s what really attracted our attention.

So it’s open-world?

Stephen: Yep, sandbox gameplay, go wherever you want, in whichever order. There’s a whole narrative drive and lots of side quests, favors that you do for people, mini-games, even things like cockfighting, which is part of the world we’ve created.

How faithful were you to Hong Kong’s city planners?

Stephen: We took 35,000 to 40,000 reference photos and hour upon hour of video footage, but it’s not a street for street depiction. It was important for us to capture the essence of city. Lots of the landmarks are there, many of the names are similar yet, first and foremost, we wanted to make that space fun to navigate around.

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How do you research each aspect of such an expansive game?

Stephen: There’s a lot of literature around on Triad hierarchy and structure. We wanted to be as authentic to that as possible. We weren’t interested in doing caricatures and stereotypes. We were fortunate enough to have a few contacts in Vancouver, where we’re based. There’s a big Chinese community there, lots of people from Hong Kong, and we managed to talk to the former head of the Hong Kong police force’s organised crime bureau. He’d been there 25 years orchestrating undercover operations so he knew the ins and outs of the local Triads, from the pettiest crimes all the way up to the high scale stuff.

There was also someone we became chatty with who gave us insight into how Triads work within their stamping grounds. It’s not how you imagine it, Triad culture. They’re not always thugs who hang out causing trouble. They’re well integrated into their local communities, and to summarily remove them would cause those local societies to crumble.

What has the expertise from former Need For Speed developer Black Box Games brought to United Front Games?

Stephen: The core of the studio was set up by those guys. We’ve been in operation now for five years, and there’s obviously a strong driving pedigree running through the game. We’ve taken a lot of time to optimise our vision of Hong Kong for driving around at stupid speeds. We have these high speed road networks that fit into the city very organically.

We also pulled in a lot of people from Rockstar who’d been working on PlayStation 2 game Bully as well as guys from Radical, so there’s a whole bunch of expertise there. Open world games are hard to develop and from the very start we wanted all of our bases covered with the talent we have. Our strategy’s been quite simple – we wanted to create a game where it felt like the core mechanics could stand up on their own.

If you try the combat system, it’s quite deep for an open world game. The ability to seamlessly move from that into gunplay and crazy fast driving maintains that sense of big screen action. You can jump off the back of a car or a bike, so you can see we’ve tried to maintain that cinematic action movie feel.

How closely do you look at similar, rival games like the Yakuza series and LA Noire?

Stephen: We always look at competitors and try to figure out what we can learn. For us, we looked at those kinds of games, but to be honest we paid more attention to Hong Kong cinema for our fighting styles and to nail that reactive sensation. It’s a number one priority of ours to try to make something feel different from games that might occupy a similar space.

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Was PlayStation Vita integration something you considered?

Stephen: Sure, we thought about it, but we didn’t want to do it for the sake of shoehorning an extra feature into the game. I feel you really need a strong idea to really tie different devices together, with a unique experience delivered on each of those devices. I don’t like it when people try to fit a PlayStation 3 experience into PlayStation Vita. I like the idea of a different take that feeds back into the main experience.

Did you look to any particular cases or storylines from your research to include in the game’s narrative?

Stephen: Well, the plot was built from scratch but we were heavily influenced by a lot of references. Look at movies like The Departed and Donnie Brasco – they both had an element of truth in them, which came from the stories they discovered by talking to people who were actually in those situations. The important thing for us to get across was that dual world of a cop pretending to be a gangster, and the stresses that come with that, of having to live this lie.

In terms of specifics, we referenced a lot of Triad crimes using newspaper cuttings. The game follows this guy becoming more intertwined with this world and we see his morality line get blurred. So yes, there are direct references to stories we discovered from the research we did.

Were there any ideas that you had to filter out?

Stephen: That’s one of the constant processes that you go through. There’s always iteration and from that some ideas fall by the wayside. Some things don’t make sense, but the general themes for us seemed to fall into place quite naturally. Women for example are a strong theme throughout the game. The principal character loses his sister at a young age. He’s grown up with just his mother around, and it’s interesting to explore how he interacts with women. There’s no love interest though, funnily enough.

There’s a big loyalty riff throughout the game as well. He’s a cop but he actually starts befriending some of these gangsters, he starts to actually like these guys. I guess it’s like Stockholm syndrome. He even helps to plan one Triad’s wedding.

With a game like this, which has a very strong plot along with defined gameplay elements, what leads – story or mechanics?

Stephen: It’s a very organic process. Those two standpoints grew together, although at the very start we focused mainly on mechanics. They can be fun, there’s a lot of opportunity and then you think, “Well these parts could all lend themselves to something set in the criminal underworld”. A lot of the time while we were writing the story we were picturing scenes, the situations we wanted gamers to see. For instance, we wanted to have a big Chinese wedding, so that led to us then working out a way of blending the right gameplay segments into the scene.

I imagine it’s a little like writing a song. Sometimes the tune comes first and you drop some lyrics in, while other times the words come first and a tune naturally builds up around them.

What I don’t like is making a game to fit a story. The two elements have to grow and feel right together, and that takes time. If you start to come up against a barrier, it’s probably time to try a different tack. Some ideas pan out, some don’t. That’s the thing about developing games: sometimes you’ve got to walk away from ideas that look great on paper but don’t quite work.

Do you think that with the technical challenges of building games overcome, more resources can be poured into pushing content in new directions?

Stephen: I definitely think so. You look at The Last of Us, Beyond and the Uncharted series and they are the result of developers wondering how to get the best out of all this technology. Also, people are looking to be entertained on a different level now. The average age of gamers is creeping up, and you see life being reflected in these games now. You could almost call this hardware cycle the adolescent phase – it’s maturing, broadening its horizons and becoming aware of adult issues. There’s been a phase – and this is no fault of the industry, it’s just the way business works – of repeating successful games. But there’s no mistake, we are definitely seeing games, the stories they tell and the experiences they deliver evolve faster than ever before.


Posted by GameTrailers Jun 07 2012 02:21 GMT
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The intro trailer for the E3 floor demo of Sleeping Dogs

Posted by GameTrailers Jun 06 2012 09:36 GMT
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The free-running and combat systems are put to good use in this chase through the market.

Posted by IGN Jun 06 2012 02:44 GMT
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The streets are tough in the world of Sleeping Dogs.

Posted by IGN Jun 06 2012 02:43 GMT
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You better be ready to throw down on these streets.

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Posted by Giant Bomb Jun 06 2012 01:01 GMT
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Sleeping Dogs, formerly True Crime: Hong Kong, puts you undercover within the Triad.

Posted by IGN Jun 05 2012 17:29 GMT
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A look at Square Enix's Hollywood and Asian cinema style action thriller.

Posted by Kotaku Jun 05 2012 16:00 GMT
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#sleepingdogs The open-world action game Sleeping Dogs was one of the surprise hits of a recent pre-E3 tour of major upcoming video games by a gaggle of video game reporters. More »

Posted by GameTrailers Jun 05 2012 16:00 GMT
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Go deep undercover to infiltrate the Hong Kong Triads in Sleeping Dogs.

Posted by GameTrailers Jun 05 2012 16:00 GMT
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Follow the dangerous story of an undercover agent in Sleeping Dogs.

Posted by GameTrailers Jun 01 2012 17:17 GMT
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Gamers get a hands-on experience with the cars and combat of Sleeping Dogs.