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Posted by Kotaku Apr 02 2012 21:00 GMT
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#assassinscreed "The Revolutionary War is boring!" "We wanted Japan!" "I don't like Assassin's Creed but I love complaining!" There's no escaping the setting and main character for Assassin's Creed III now. The best you can do is grin, bear it, and take comfort in the fact that none of these fan-imagined crossovers came to pass. More »

Posted by PlayStation Blog Mar 30 2012 14:00 GMT
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Ubisoft raised more than a few eyebrows when it revealed its bold plans for Assassin’s Creed III earlier this month. In a sharp break from the Renaissance theme that has dominated the last three games, ACIII will shift its focus to the desperate, bloody days of the American Revolution in a story that spans 30 years. The change is scenery is matched by a change in character, with protagonist Connor Kenway taking center stage as an assassin caught between the escalating atrocities of the Patriots and the Redcoats. It’s a juicy premise positively bursting with potential.

With Assassin’s Creed III set to land on PS3 this October 30th, we sat down with Creative Director Alex Hutchinson to discuss the game’s ambitious premise and many, many gameplay enhancements. Read on for the choice highlights, or tune in to the entire 15-minute interview on episode 018 of PlayStation Blogcast. As always, let us know what you think in the comments!

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PlayStation.Blog: When it comes to the basic ingredients of US history, Americans know our stuff. Do you feel pressure to portray characters such as George Washington in a certain way? Do you have creative freedom with him?
Alex Hutchinson, Creative Director, Assassin’s Creed III: One of the cool things about Assassin’s Creed III is that we have so much information this time. In previous games, we were filling in gaps — we knew approximately what happened, or an opinion of what happened, so we had a lot of room to move. But now, we pretty much know where all the Founding Fathers were every day of the Revolution and what they were thinking. They were copious letter writers, so we have all kinds of crazy information to build on; Ben Franklin believing that the national bird should be a turkey instead of a “thieving” eagle, or his opinions on women and so on.

It’s more about finding different angles on these people, things that maybe aren’t in the populist history, things that we can defend. It’s a lot of fun, there are some juicy characters…Pretty much 80 percent of the speaking characters are real people. You’ve heard of Paul Revere and George Washington, but a lot of the secondary characters here you won’t have heard of. If you sit there with Wikipedia open, though, you can look them up.

PSB: What inspired the name of protagonist Connor Kenway?
AH: His given Native American name is very hard to pronounce, it’s Ratohnhaké:ton. [laughter]. We took it very seriously when we decided to have a Native American assassin, we wanted someone who was one step removed — we didn’t want a Redcoat or a Patriot. We also really liked the idea of having a minority as the lead character, especially one that isn’t really represented in popular culture.

It comes with a lot of risk as well; we’ve hired a Native American consultant to make sure we’re handling things appropriately, and the actor who voices Connor is Native American as well.

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PSB: You showed a lot of epic-looking battlefield sequences pitting the Redcoats against the Patriots — how does Connor fight on the battlefield?
AH: The narrative of the game is “Assassins versus Templars,” it’s not about you saving the American Revolution. You get involved in aspects of it; the story picks up before the Revolution kicks off and continues after it. So whenever you’re at these battle events, you’re never going to be in the line infantry shooting a rifle or serving as an actual soldier. You have an ulterior motive at the battle: Connor’s goal is to assassinate a specific person. Whoever else lives or dies in that battle is not something that concerns him.

PSB: What did you think when BioShock Infinite was revealed? Both games explore similar elements such as patriotism and the dawn of American Exceptionalism, though in different ways.
AH: I was a huge fan of BioShock, I loved that game. I think most of our team has pre-orders in for BioShock Infinite, actually! Luckily, the flavor of the games is radically different: we are far more earnest, you know what I mean? BioShock is a super-smart game, but they like to exaggerate for effect. I think it will be good for both games to co-exist because they play off each other a little.

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PSB: For the first time, Connor has the ability to use two weapons at once — how does that change the flow of combat?
AH: We wanted him to feel more like a predator, so all of his combat is two-handed whether it’s tomahawk and knife, or hidden blade and knife. There’s a lot of new gear, and if you’ve watched movies like The Last of the Mohicans you can probably figure out some of them! But the core combat system has been rebuilt completely. What the buttons do, how they do it, the enemy types, the strategy, and so forth.

PSB: The climbing controls seem to have been simplified. Have you fundamentally changed the way traversal works for Assassin’s Creed III?
AH: The goal was to create a character who was as nimble and as capable in a wilderness environment as Ezio and Altair were in cities. We wanted to turn the frontier into a 3D playing space of uneven surfaces and slopes and trees….so when we looked at the controls, we thought we could clarify them. Having to hold two buttons at once in order to climb was definitely something we wanted to address.

In Assassin’s Creed III, if you hold R1 you’ll free run safely. You’ll stay relatively horizontal, so Connor will run past trees and he’ll only take “safe” jumps. But if you hold X as well, then the run becomes “unsafe” — he’ll try to go vertical, and if he hits the edge of a cliff, he’ll jump. Hopefully it’ll give peoples’ hands some relief, but it’s also a way of telling the game whether you want to take risks or not.

And we’ve managed to unify that new control scheme with our fighting. R1 is always sprint, so you don’t have to lock onto enemies anymore in order to attack them. And if you wanna get out of a fight, you just hold R1 and off you go. We have this idea, too, that Connor is always in motion — that he can assassinate on the run. So we have ways to run past a guard, snatch his musket, shoot his buddy, kill the next guy, and keep on moving.

Tune into the latest episode of PlayStation Blogcast (episode 018) to hear our full 15-minute interview with Hutchinson.

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Posted by IGN Mar 29 2012 19:16 GMT
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Ubisoft announced today that Assassin's Creed III is on track to become the most pre-ordered game in the company's history. In the three weeks since the game became available for pre-order shortly after its official announcement, it has received more pre-orders than any previous Assassin's Creed tit...

Posted by Kotaku Mar 29 2012 15:00 GMT
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#assassinscreed I recently rattled off 50 details about Assassin's Creed III, details I learned when I sat through an hour-long demo of the October 2012 game with the lead creators on the project. More »

Posted by Rock, Paper, Shotgun Mar 28 2012 08:15 GMT
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According to an interview with Gamespy, Assassin Creed 3′s creative director, Alex Hutchinson, has declared that Ubisoft won’t be “investing hugely in a mouse and keyboard setup”, instead suggesting that PC gamers use a controller to play the game. Which at first may look like another reason for us to hitch up our skirts and angrily stomp to the protesting grounds, but I’d argue that perhaps he’s right.

(more…)


Posted by IGN Mar 27 2012 22:13 GMT
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Yesterday, Ubisoft released a slew of new Assassin's Creed III screenshots. While they don't offer quite as much information as the game's first images, we can still learn a lot...

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Posted by GoNintendo Mar 27 2012 19:27 GMT
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Get More: GameTrailers.com, Assassin's Creed III - First Take: Assassin's Creed 3 Part I, PC Games, PlayStation 3, Xbox 360

Get More: GameTrailers.com, Assassin's Creed III - First Take: Assassin's Creed 3 Part II, PC Games, PlayStation 3, Xbox 360


Posted by IGN Mar 27 2012 15:52 GMT
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Three Assassin's Creed III special editions have been announced in Europe...

Posted by Kotaku Mar 27 2012 14:00 GMT
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#assassinscreed Assassin's Creed games can be set in any place at any moment of history. For a time, fans thought the clues in the early games ensured that Assassin's Creed II or maybe Assassin's Creed III would be set in Japan, the player's assassin taking on the role of a ninja or other great martial artist. More »

Posted by Rock, Paper, Shotgun Mar 27 2012 12:30 GMT
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There’s some muttering in the audience as Tommy Francois, IP development director at Ubisoft leads us through a sixty minute history of Assassin’s Creed III’s development. From concept work in 2010 to animation tests to proof of concept videos to details on the historical research, we’re being shown everything except the game itself. For a game this size and in this age of wham, bam, now preorder ma’am promotion, this sort of gently passionate round the houses development discussion is highly irregular. ‘Just show us the trailer lol,’ I am entirely prepared to bet at least one of the hundreds of journalists in this crowd has written in their notes.

Much as getting to see how the game evolved from its original concept – ‘social stealth’ set during the American War of Independence – and just how closely it’s stuck to it across nearly three years of development is personally fascinating, there is a part of me that does just want to be shown the trailer lol. Then I get it.(more…)


Posted by IGN Mar 26 2012 23:10 GMT
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Scattered amidst the rocks, shrubs and trees of Bunker Hill, the American colonists attempt to mount an attack against superior numbers. Their ranks lack discipline, as each soldier fires his wildly inaccurate musket at will, with no order or coordination amongst the troops. Cannon fire rains down f...

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Posted by GoNintendo Mar 26 2012 20:11 GMT
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Get More: GameTrailers.com, Assassin's Creed III - GDC 2012: Debut Interview, PC Games, PlayStation 3, Xbox 360


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Posted by Kotaku Mar 26 2012 18:30 GMT
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#assassinscreed If all 50 details that Stephen Totilo noticed about Assassin's Creed III didn't satisfy your hunger for knowledge, check out the video above for a look at the death-dealing tools the threequel's hero will use during the Revolutionary War. The series' signature hidden blade is still in effect and it'll be interesting to see if the pistols function any differently than they did in the Assassin's Creed that starred Ezio. Look for more on Assassin's Creed III on Kotaku in the coming days. More »

Posted by GoNintendo Mar 26 2012 18:45 GMT
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It's Assassin's Creed III insanity today! Previews and impressions are popping up all over the place. Below you can find three separate articles pertaining to the game. One takes a look at the 4 teams working on the title. The next details how the city of Philadelphia was cut from the game. Finally, we have a preview with a bit of interview.

Building a Revolution: The four teams behind Assassin's Creed 3

Assassin's Creed 3's displaced main city: Philadelphia

Assassin's Creed 3: Rebuilding a series during the birth of a nation

Posted by GoNintendo Mar 26 2012 17:57 GMT
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Check out more screens in our Flickr set
Ubisoft reveals more information about Assassin’s Creed III through an all-new video and a series of screenshots. These assets highlight the new hero’s background, including weapons he uses and the different environments he will be in throughout the game.

Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero, Ratohnhaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date. Assassin’s Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington’s Continental Army clashed with the imposing British Army.

Gamers who pre-order Assassin’s Creed III at GameStop®, Amazon.com or Best Buy® will receive a Limited Edition collectible case featuring artwork created by award-winning comic book artist Alex Ross.

For more information on Assassin’s Creed, please visit the Assassin’s Creed Official Website (www.assassinscreed.com) and facebook.com/assassinscreed.

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Posted by Giant Bomb Mar 26 2012 17:50 GMT
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Guns, a blade you can't see, a tomahawk... yup, that looks about right.

Posted by IGN Mar 26 2012 09:44 GMT
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The first details about how Assassin's Creed 3 will play on Wii U have been reported...

Posted by GoNintendo Mar 23 2012 02:24 GMT
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- New enemy types include agile Native American foes and burly Scottish men
- Plot covers 35 years of Connor’s life
- Connor is looking to save his people and give them a place in the future of America
- New feature: stalking zones
- With stalking zones, Connor can slink into bushes and move through the foliage; the players can move around a target and go in for the kill
- Snow patrol (mostly redcoats) in carriages throughout the frontier
- Snow, rain, and fog conditions
- Enemies will carry axes
- Combat has seen a complete overhaul
- Players can assign weapons in each hand and alternate with the X/Y buttons
- New Chinese-inspired weapon: rope dart
- With this weapon, you can string your enemies up like poultry
- Simplified controls for free running
- Play 30% of the missions in the frontier
- Frenchman Lafayette is in the game
- Citizens have individual roles and routines in the cities
- 3:1 is the scale of Boston compared to the real city
- Narrative scope is 20% larger than Assassin’s Creed 2
- Percentage of spoken characters in the game based on real historical people is 80%
- “Assassin’s Creed 3 is all but to renew your faith in the series.”

Posted by IGN Mar 21 2012 00:25 GMT
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Ubisoft Annecy has been revealed as the studio behind Assassin's Creed III's multiplayer component...

Posted by GoNintendo Mar 20 2012 22:34 GMT
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The following info comes from creative director Alex Hutchinson has shared.

- features a “two-handed combat system”
- you can now dual-wield weapons
- example: tomahawk and knife
- Chain Dart can be used to pierce the necks of your opponents

“The combat system in Assassin’s Creed III has been completely redone. We burned it to the ground and we’re building it back up. At its base it’s a two-handed combat system, so all of the weapons are two-handed. Some of the cool new combinations include a tomahawk and knife. Connor also has a bow. At first our research said basically that bows had been replaced by guns, but what we found was that a lot of the different tribes were still using them to hunt from horseback because the guns were so inaccurate. We thought it was a cool weapon, and still historically accurate.”

link

Posted by GoNintendo Mar 14 2012 21:47 GMT
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- features a season system that impacts gameplay
- heavy snow and ice will block paths in winter
- snow will also bog down movement
- this makes tree travel a bit more helpful
- George Washington will be an indecisive hero
- Benjamin Franklin will turn to his political skills while battles are taking place
- major invents to be included are the Boston Tea Party, the Boston Massacre, the Battle of Bunker Hill, the Siege of Boston, and even the Midnight Ride of Paul Revere, and the Great Fire of 1776