Assassin's Creed III Message Board older than one year ago

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Posted by Kotaku Jul 19 2012 20:45 GMT
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#kotakuliveqa Do you have a question about Assassin's Creed III? Would you like Alex Hutchinson, the creative director of this fall's big game, to answer it? More »

Posted by Rock, Paper, Shotgun Jul 18 2012 12:00 GMT
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There is certainly a long list of things we grumble about when it comes to game releases these days, from day one DLC to whichever mad choice of DRM accompanies, but they can all pretty much be summed up in one statement: Just release the game. It would make every gamer so much happier. And on that list is when games release themselves in different versions, with different in-game content. So that makes the six different versions of Assassin’s Creed III (the game itself) not only confusing, but pretty annoying. Especially when it’s a game that’s looking so great.

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Posted by Rock, Paper, Shotgun Jul 13 2012 21:00 GMT
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There are no lycanthropes in AssCreed III but I might manage a smile if AssCreed IV, which will probably be the fifteenth game in the series, had all manner of shapeshifters and undead running around in its industrial British setting. The American Wolf Pack aren’t a band of teenwolves though, or indeed a group of increasingly unpleasant men with sore heads, but rather the teams of assassins in the game’s new co-op mode, details of which IGN has extracted. Teams of up to four will work together to take down mark(s) against the clock across 25 waves. The news from Comic Con is that the PC version will be here “before Christmas” (Edit: Ubisoft’s now claiming that the delay’s not real and we all just imagined it). Here’s some footage of Boston, with commentary.

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Posted by IGN Jul 13 2012 17:47 GMT
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Take a tour of Assassin's Creed III's Boston, as narrated by creative director Alex Hutchinson.

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Posted by Giant Bomb Jul 13 2012 15:42 GMT
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Back before townies, the Red Sox and Dunkin Donuts, there were revolutionaries, redcoats, and a dude with a bow.

Posted by IGN Jul 13 2012 07:56 GMT
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Greg's take on the newly announced multiplayer mode.

Posted by Joystiq Jul 13 2012 02:00 GMT
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Ubisoft's Assassin's Creed tie-in comic, The Fall, which tells the tale of Russian assassin Nikolai Orelove across three separate issues, is now available for download on the iPad. $.99 will get you the first issue, with each subsequent issue costing $2.99 through in-app purchase.

A sequel to Assassin's Creed: The Fall, called Assassin's Creed: The Chain, is due this summer. The Chain not only picks up from where The Fall left off, but also "sheds a new light on Assassin's Creed 3."

Posted by Rock, Paper, Shotgun Jul 09 2012 17:00 GMT
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Here is a pattern:

- Action videogame is successful - Movie rights are optioned by big studio - Big star and/or director is attached - ???? - Humdrum movie fails to make as much profit as hoped.

Assassin’s Creed is next to be dragged to the blockbuster movie adaptation stocks, and none other than Michael ‘only good thing about Prometheus’ Fassbender is going to wilfully endanger all his good work of recent years by co-producing and starring in it. RPS has the first exclusive image of the film, which you can see below.(more…)


Posted by IGN Jul 04 2012 10:34 GMT
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After more than 20 years of conflict, the 13 American colonies and the British Crown are on the brink of war. Out of the embers of his burning village, a new assassin will Rise.

Posted by Rock, Paper, Shotgun Jul 04 2012 10:00 GMT
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Live action trailers are, by default, dumb. We all know it, they all keep making them anyway. But it’s hard to imagine a dumber one that today’s jingoistic bullshitapocalypse for Assassin’s Creed III. It seems to be trying to pitch the game as a brutal look at the oppression of a people, rather than running around inside your own DNA, jumping off trees and murdering people. But to celebrate America’s overwhelming envy for our shiny red coats, surviving Brits can look at the game itself in some GAME stores today. If there are any left.

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Posted by Rock, Paper, Shotgun Jul 02 2012 14:00 GMT
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There are three remarkable things about the new Assassin’s Creed III trailer, although ‘remarkable’ may be too strong a word really, so let’s dial it back to ‘notable’. Thing number one is that, having just read all about Rome II, I couldn’t help but think the opening of this video would make more sense as an advert for Total War of Independence. Secondly, I was surprised to learn that despite not actually being released yet, Assassin’s Creed III was the best adventure game and action game at E3. It was also the best trailer, which makes more sense. The last thing I noted was that some of the single player missions are so big that it’s only possible for consolemen to get them by pre-ordering the game in a giant box, although the PC Digital Deluxe Edition manages to fit them down an internet tube.

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Posted by Joystiq Jul 02 2012 14:30 GMT
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Just in time for Independence Day, Ubisoft has offered up a way to show a little national pride, Assassin's Creed 3 style. The company has announced the Assassin's Creed 3 Limited Edition, which will retail for $119.99, and come with extra goods, including a huge 24" by 48" Assassin's Creed-inspired colonial American flag. Coincidentally, Ubisoft sent a flag fitting this description to the press last week, and we've placed a picture of it after the break. We're checking with the company to see if this is indeed the banner in question.

There's also a 9.44" statue of new Assassin Connor, and a metal belt buckle, presumably used for holding up your pants while carrying out cold-blooded murders.

The Limited Edition is an exclusive to retailers in North America and Latin America, so Europeans are out of luck on this one. There's also a Digital Deluxe Edition available straight from Ubisoft for the PC, however: It includes a notebook featuring "George Washington's true story" (we hope wooden teeth are involved), three extra single-player missions, two extra in-game outfits, and an Assassin's Creed soundtrack collection. That sells for $64.99, and the game itself will be available on October 30.

Posted by IGN Jul 02 2012 13:00 GMT
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The revolution is coming to Assassin's Creed. Check out Ubisoft's latest ACIII trailer and then break out the fireworks.

Posted by GoNintendo Jun 26 2012 17:08 GMT
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Looks like this goody was sent out to a few members of the press. One of the cooler press goodies I've seen!

Posted by Rock, Paper, Shotgun Jun 23 2012 11:00 GMT
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Once upon a time, I believed the dreaded Ubidelay was finally sharing a suffocatingly packed grave with the publisher’s other incredibly misguided ideas about how PC releases should work. After all, Far Cry 3′s bucking the trend, so I was allowed to hope, right? But alas, Eurogamer‘s uncovered some rather convincing evidence to the contrary, at least, in the case of Assassin’s Creed III. Specifically, our blue, platform-agnostic cousin got its hands on a promotional image that prominently states “PC version out on 23rd November 2012.” That puts Connor’s eagle-scream haystack dive onto our hard drives roughly a month after the console versions. Boo.

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Posted by GoNintendo Jun 18 2012 22:11 GMT
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I have not played any Assassin's Creed game to completion. I really tried to like the first game, but it just didn't resonate with me. Is it time for me to go back? Should I give the franchise another try as we head into Assassin's Creed III on Wii U?

Posted by Kotaku Jun 15 2012 18:30 GMT
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#assassinscreed From the very first day I saw the new Assassin's Creed, the top creative people involved with the game assured me that their game, set during the American Revolution, was not a rah-rah, jingoistic USA #1 kind of video game. More »

Posted by Giant Bomb Jun 15 2012 14:00 GMT
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You had to dig deeper for gems at E3 2012. I avoided many of the biggest names (read: Assassin’s Creed III) that I absolutely knew I’d be playing later this year--why spend my time playing stuff I’d made my mind up on?--and instead spent my show time seeking out games I wasn't sure about, hadn't seen much of, or just found genuinely curious.

It didn't always work out.

I've also limited today's list to games I actually played, and excluded any developer-driven, eyes-only demos. Believe me, I found The Last of Us and Watch Dogs just as impressive as everybody else, but there was plenty more at E3.

This means the five games mentioned below are not necessarily five great games; in one case, it’s quite the opposite, at least based on the E3 demo (things can change). Rather, I decided to highlight five games that left a lasting impression, games that I felt compelled to talk to my friends and colleagues about after the show.

  • Dishonored

I flip-flop between Deus Ex and Mega Man 2 as my favorite game of all time. Deus Ex represents a breakthrough in AI systems and player agency, with Mega Man 2 epitomizing the best of precise, skilled play defined by a strict set of rules. Dishonored’s development staff includes some key Deus Ex veterans, including Harvey Smith (and guys like designer Ricardo Bare, interviewed above), and looks to be a game intent on progressing the values from Deus Ex a few steps further. Besides giving players more varied options to disrupt the world around them (i.e. possession) Dishonored solves some of the most annoying problems often present in systems-driven games by sporting usable, enjoyable combat, and skills to neatly avoid crappy first-person platforming (here, it's blink, basically a nearby warp power). It’ll be interesting to see how this compares to Deus Ex: Human Revolution, but I’m not about to complain about two developers tackling the way forward from Warren Spector’s classic. I spent nearly 30 minutes with Dishonored's E3 demo, beat the mission completely different ways two times, and had barely scratched the surface.

  • Hitman: Absolution

Having just wrapped up Hitman: Blood Money (my first Hitman game, too), I was super interested in Hitman: Absolution. Since I brought up Blood Money on the podcast, users have contacted me about IO Interactive’s approach to the latest sequel, accusing the studio of catering to a demographic that never cared about Hitman games in the first place. If the video from the Chinatown level didn’t convince you, have no fear: it plays like a Hitman game. Questions still remain, of course. How big are the environments? Chinatown seemed a bit small, but that could have easily been a slice of something much bigger. In servicing a wider demographic, can the areas still have the same dynamics present in a stage like Suburbs? We’ll know later year, but based on my brief time playing Absolution and talking with the developers, it appears we’re getting a beautiful, evolved version of the Hitman series. Hell yeah.

  • Snapshot

This is me playing Snapshot at E3: O_O. The reason why: I played this game years ago! Snapshot was part of the Independent Games Festival in 2009, then disappeared and went dormant. It’s returned in 2012 as a game for PlayStation 3 and Vita, and it’s still be coming to PC, too. I mention that because it seems Snapshot will work best with a mouse. Snapshot, at first, certainly looks like your standard indie platformer with a robot, but the hook lies in your ability to photograph the environment and keep items in memory. Dump those photos somewhere else in the environment, and you gain access to that item. In the simplest example, you photograph a box and place that box elsewhere to climb up. Moving the “camera” around was troublesome and inaccurate with Vita’s analog stick (hence the mouse request), but could be solved with touch controls (which weren’t present) or Move support. Both of those are meant to be in the finished game, so I’m optimistic the controls will soon match the game’s clever premise.

  • Dust 514

It’s possible Dust 514 won’t be a good shooter. Here’s the thing: I don’t even care. All Dust 514 has to be is a window, a more reasonable way to interact with the world of EVE Online without butting heads with the game’s tragically huge learning curve. I didn’t play Dust 514 enough to make any determinations about it as a shooter, but the developers sold me on the game as a way to become a small part of the world of EVE Online. There's a multi-year plan, much of which is only sketched out and will be determined based on what players demand. It sounds insane. What if you, as a marine, could load into the ships of regular EVE Online players, and head into interstellar battle? It won’t be there day-one, but if CCP has proved anything, it’s 100% committed to its players.

  • Lost Planet 3

You won’t find me singing the praises of Lost Planet or its sequel. The original was acceptably fun and goofy as an early Xbox 360 release, and most people didn't care since it was so pretty. The sequel was riddled with problems, seemingly the product of Monster Hunter’s explosive success. Lost Planet 3 was handed to Spark Unlimited, the developer otherwise “known” for Turning Point: Fall of Liberty and Legendary, neither of which are good shooters but both have interesting premises. Lost Planet 3, based on the 20 minute demo at E3, continues that tradition. Spark Unlimited has successfully been able to realize the world of Lost Planet as something pretty believable, and developed a main character you can root for--a lonely miner thousands of miles from his family. Video messages from his wife and kid pipe into your lumbering mech, grounding Lost Planet 3 in a way the other games never tried. The illusion breaks when shooting begins, but I’m crossing my fingers Spark really runs with its interesting narrative.


Posted by Rock, Paper, Shotgun Jun 13 2012 19:00 GMT
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Continuing E3′s exciting theme of deer being skewered on arrows, the Assassin’s Creed III Frontier demo – which was shown to some of the assembled ravagers of the event known as E3 – shows the new assassin chap killing a deer by creeping up on it and zapping it clean dead. That’s a great time to play a cutscene, as the developer’s narration explains. Man, I like those cutscenes. Never get tired of them. Sometimes I just sit back and watch a couple of hours of them. You only have to hit one button at the start of those ones. The little triangle button. It’s that easy. Mm.

Look, I’m being baselessly snarky, so ignore me and watch it – because he sure does kill some redcoats – and have a read of this. That’s better. Much better.(more…)


Posted by GameTrailers Jun 13 2012 16:00 GMT
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Get a guided tour of the new world and a breakdown of Connor's killer moves in Assassin's Creed III.

Posted by IGN Jun 13 2012 16:00 GMT
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Creative director Alex Hutchinson takes us through the wild frontier setting of Assassin's Creed III.