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Posted by Joystiq Jun 10 2013 17:42 GMT
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Konami announced at Microsoft's E3 press conference today that Metal Gear Solid 5: The Phantom Pain will premiere for the Xbox One console.

Promising "tactical espionage redefined," Metal Gear Solid 5 boasts a new open-world take on the series, offering up real-time weather and multiple transportation options.

The game also includes a dynamic CQC system. The game's storyline, at least partially, seems to revolve around rescuing Kaz Miller, a character originally featured in Metal Gear Solid: Peace Walker.

Konami did not reveal whether The Phantom Pain is exclusive to Xbox One, or if a release is planned for other platforms.

Posted by Joystiq Jun 06 2013 18:14 GMT
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Kiefer Sutherland will be providing the voice for Metal Gear Solid 5's iteration of covert espionage action hero Big Boss, previously known as Naked Snake, Konami has just announced during its pre-E3 livestream.

... Developing.

Posted by Joystiq May 14 2013 20:15 GMT
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Konami's third annual pre-E3 show is penciled in for June 6 at 1 p.m. ET, streaming live online via Konami's events site, on Gamespot and via the Xbox Live Gamespot app. For the second year in a row, Konami will show off a new trailer for Castlevania: Lords of Shadow 2, which was announced during last year's pre-E3 briefing.

Konami also plans to show off some behind-the-scenes footage of the next Pro Evolution Soccer game, and will have "new announcements" from Kojima Productions. Kojima recently made a splash with the Joakim Mogren marketing campaign for Metal Gear Solid 5: The Phantom Pain. Surely nothing will be able to compete with that.

Posted by Joystiq Apr 02 2013 00:00 GMT
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David Hayter, the voice of Snake since 1998's Metal Gear Solid, won't reprise his role in Metal Gear Solid 5: The Phantom Pain - and that sucks, Hayter writes in an elongated Twitter post.

"If it were my choice, I would do this role forever," Hayter says. "To hear anyone else's voice coming from Snake's battered throat, makes me a little ill, to be honest. But the truth is - it's not my choice. Any and all casting decisions are the sole purview of Hideo Kojima, and Konami itself. And that's fair."

Konami never approached Hayter for the role, Hayter writes. He found out the production team "wouldn't be needing" him in December, when the recording sessions for Phantom Pain began in Los Angeles.

"No reason, or explanation was given beyond that. And that was it," Hayter says. He was "bummed" by the news. Konami head Hideo Kojima wants Phantom Pain to represent a "new Metal Gear game" and hasn't revealed who the new voice actor will be.

"To be clear, I love being a part of the world of Metal Gear," Hayter writes. "I admire its technological innovations, the gameplay, the political message of it all. But primarily, I love the fans of these games. Two grown men burst into tears upon meeting me at the Vancouver Fan Expo last year. Now that ... Is a rare and excellent role. You know you're making an impact. And I love doing it."

Read Hayter's full description of events here. Yes, it's elongated by Twitter standards, but it's by no means a long read; it's simply concise and quietly sad.

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Posted by Joystiq Mar 29 2013 15:00 GMT
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Moby Dick Studio Head CEO Joakim Mogren is not CG. "We found a Swedish guy to stand in" for Hideo Kojima in his terror inducing Mogren mask, Kojima told GameTrailers.

Kojima explained that the bizarre, counterintuitive campaign for Metal Gear Solid 5: The Phantom Pain, during which a non-Metal Gear version of the game was shown off by a fake studio at the Spike VGAs, was meant to get fans active on social media. "We wanted to do something to really energize the community." The campaign, which was conceived and planned with Geoff Keighley over two years, was also meant to help Kojima Productions "evaluate the FOX Engine," as it meant every frame of The Phantom Pain's trailer would be examined in detail.

Kojima mentioned once again that Ground Zeroes and The Phantom Pain will be released separately. "We can't comment just yet on how these things will be distributed and sold," he said. Ground Zeroes, the prologue, will come first, Kojima said, and will introduce players to the gameplay "on a smaller scale."

He also confirmed that voice actor David Hayter was not asked to perform for MGS5. "Yes, I can say it will be a new person. I can't say who." This reflects Kojima's desire to set Metal Gear Solid 5 apart as a "new Metal Gear game."

The interview is densely packed with information, including details about the open-world gameplay and the reasoning behind the switch to Roman numerals.

Posted by IGN Mar 27 2013 19:43 GMT
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Get a closer look at the new FOX Engine and just how deformed Big Boss is in the debut trailer for Metal Gear Solid V: The Phantom Pain.

Posted by IGN Mar 20 2013 17:00 GMT
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Was Game Trailers TV's Geoff Keighley talking to a digital CEO? Are we seeing more Metal Gear at GDC? Let's discuss.

Posted by Kotaku Dec 11 2012 06:30 GMT
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#thephantompain I'm not exactly the world's biggest Metal Gear fan, so for me, the most enjoyable thing about the reveal of The Phantom Pain (which might or might not be Metal Gear Solid 5) wasn't the game itself, but the emergence of its "CEO", Joakim Mogren. And the accompanying Twitter account. More »

Posted by IGN Dec 10 2012 22:04 GMT
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The first new game revealed at the Spike TV VGA event was a project called The Phantom Pain. While it at first seemed like it could be a new IP from an unknown Swedish developer called Moby Dick Studio, its pretty clear at this point that The Phantom Pain is actually a Metal Gear game.

Posted by Kotaku Dec 10 2012 02:30 GMT
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#thephantompain Mysterious Metal Gear game The Phantom Pain was the star of last week's Spike VGAs. The Twitter account of its "Head CEO" Joakim N. Mogren, complete with wonderfully photoshopped Kojima head, is the star of your Monday. More »

Posted by Joystiq Dec 09 2012 00:30 GMT
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The biggest surprise to come from last night's Spike TV Video Game Awards was undoubtedly the announcement of The Phantom Pain, a seemingly new IP from a completely unknown Swedish development house called Moby Dick Studio. The debut trailer showed a hospital under attack from an ominously obscured figure, and ended on a macro shot of an amputee that bore a striking resemblance to Solid Snake of Metal Gear Solid fame.

Wait, Solid Snake? Metal Gear?! But, how could that be possible in a new franchise from a new developer that isn't Konami or Kojima Productions? Hey actually, now that we think about it, why is a brand-new studio getting to premiere a teaser for its first-ever game at an event generally reserved for AAA titles from global publishers?

Perhaps there's more to this than meets the eye. Let's take an in-depth, spoiler filled look at what evidence there is so far, and why all signs point to this being a new entry in the Metal Gear mythos.

Posted by Kotaku Dec 08 2012 06:22 GMT
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#thephantompain Kotaku editor-in-chief Stephen Totilo is out in L.A. for the Spike Video Game Awards. And he's dug up some evidence that appears to support the theory that the mysterious Phantom Pain game is in fact another Metal Gear title. More »

Posted by Kotaku Aug 30 2012 11:40 GMT
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#metalgear In Tokyo earlier today, Konami held a 25th anniversary party for Metal Gear. Twenty five years! The time has just flown by. More »

Posted by Kotaku Jul 23 2012 16:27 GMT
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#metalgearsolid Metal Gear Solid creator Hideo Kojima will show off his new Fox Engine on August 30, he said in an interview posted on the PlayStation blog today. More »

Posted by Joystiq Jul 17 2012 14:30 GMT
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Even after Konami UK debunked the Metal Gear Solid 5 info supposedly leaked out of Comic-Con, there were still weird lingering questions. Those questions have now been decisively answered by someone who would know his own logo: Hideo Kojima.

"Since I've received inquiries about the MGS5 title screen/the announcement made at ComicCon which I had no idea of, I looked up on the net and found the source," Kojima tweeted. "But please note that title logo is completely FAKE. I apologize to those who were looking forward. Anyway it proved I can still create the buzz," concluded the designer, who has never had any problems creating "buzz." Kojipro senior producer Kenichiro Imaizumi also denied the veracity of the images, saying "I've been asked about the screen shots of MGS5 on the game sites. These're ALL FAKE."

Just because that logo's a fake, of course, doesn't mean the game isn't real: Kojima has already been talking about the features of the sort-of-announced sequel, and hiring for the "'next' MGS."

Posted by Kotaku Jul 17 2012 09:00 GMT
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#metalgear Kojima certainly didn't have to, but tweeted, "That title logo is completely fake. Apologies to those who were looking forward to this." More »

Posted by Kotaku Jul 16 2012 14:00 GMT
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#metalgearsolid Konami has denied rumors that Metal Gear Solid 5 was revealed at San Diego Comic Con this past weekend, calling them fake on its UK Twitter account today. More »

Posted by Joystiq Jun 20 2012 19:30 GMT
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Metal Gear Solid 5 is definitely a thing and is set to use Kojima Productions' new Fox Engine, Hideo Kojima told French games magazine IG, CVG reports. Kojima sneaked in a few gameplay and story details as well:

"About Metal Gear Solid 5, I can tell you two things," Kojima said. "There will be much question of infiltration, espionage, and convincing people to give you 'a favor' like in the last Metal Gear Solid.

"I liked the idea of social interactions in Deus Ex: Human Revolution, but we will see. And if I say more, the female ninja public relations officer, who is behind the door, I will be carved up into pieces."

Kojima also cleared up any remaining confusion (not related to grammar) about Metal Gear Rising: Revengeance and its place in the Solid franchise: "Metal Gear Rising: Revengeance never claimed to be a Metal Gear Solid," he said. "This is not a game about our beloved Solid Snake. It is a spinoff that tries something different. We have not yet finished with Solid Snake, despite the fact that I wanted to let him die at the end of Guns of the Patriots."

Now that's tough love.

Posted by IGN Feb 22 2012 03:43 GMT
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Kojima Productions is on the hunt for "skillful engineers, artists, and game creators" for "the latest Metal Gear Solid targeted for high-end consoles and PC," as seen here on this GDC career page...