Ghost Recon: Commander Message Board

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Posted by Rock, Paper, Shotgun Oct 30 2012 15:00 GMT
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I would say that it’s not been a great couple of weeks for the Brenda (nee Braithwaite) Romero / Tom Hall / John Romero gang. The Old School RPG Kickstarter was closed early once it appeared that its curiously vague pitch wasn’t resonating with as many folk as hoped, and now the Romeros’ Ubisoft-published Facebook game Ghost Recon Commander has had the plugged pulled after mere weeks. However, the Romeros got married yesterday (in Disneyland, no less), so hopefully it’s actually been a great couple of weeks for them despite all this.(more…)


Posted by Rock, Paper, Shotgun May 22 2012 19:00 GMT
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Embarrassed kids are amusing. A parent or authority figure co-opts a line or two of their lingo, and they act like it’s the cataclysmic end of everything they hold dear as foretold in The Prophecy. It is, to them, a corruption – a barely recognizable remnant of something they once loved that’s been chewed up, spat out, and then obliterated by a fortuitously timed meteor. It’s interesting, then, to watch fully (or at least, mostly) grown adults react the same way any time social games come up.

And yet, while the parent/grandparent parallel still applies, there is some reason behind social gaming’s reprehensible reputation. The overwhelming majority of the titles that gum up Facebook’s works bombard users with requests and notifications while waging a rapidly escalating war on their wallets. Worse, calling them “social” is a major stretch, seeing as friends in Zynga’s “ville” games or even Funcom’s The Secret War are less people and more currency. It’s almost enough to make you wonder if all those “incredible gaming possibilities” Facebook proponents tout are even real. That in mind, I spoke with Brenda Brathwaite and John Romero – whose company Loot Drop just launched Ghost Recon: Commander - about how the modern age has shaped social games and whether or not they’re having a negative effect on the people who play them.

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Posted by Joystiq May 21 2012 20:20 GMT
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Ghost Recon's tactical tour of Facebook begins, with Ghost Recon Commander hitting the social media site earlier today. Developed by John Romero's social studio Loot Drop, Commander is linked with Ubisoft's free-to-play Ghost Recon Online and the upcoming Ghost Recon: Future Soldier.

Ghost Recon Commander is an isometric, tactical-strategy game within the popular Tom Clancy license, featuring ten "replayable missions, three difficulty levels and dozens of weapons for players to choose from."

By playing Commander, players can unlock "exclusive weapons, weapon skins and bonuses to use while playing Ghost Recon: Future Soldier and Ghost Recon Online." There are also additional "benefits" to linking the products, such as unlocking characters in Commander by playing Future Soldier. It is advisable to check it out; however, we wouldn't recommend poking anyone on the battlefield. One of you won't make it out alive.

Joystiq has contacted Ubisoft on the release date for Commander's mobile version, which was announced in April.

Posted by IGN Apr 03 2012 23:00 GMT
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Despite its core gaming foundation, Ubisoft is no stranger to the social game scene. The company has produced several hit Facebook games, perhaps most notably CSI: Crime City. With Ghost Recon Commander, Ubisoft seems determined to combine both casual and core development disciplines, as evidenced b...