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Posted by IGN Feb 13 2013 18:24 GMT
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We show you Crysis 3's hunter mode and show some basic tips on survival as a C.E.L.L. operative going up against an opponent in a cloaked nanosuit.

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Posted by Kotaku Feb 11 2013 23:30 GMT
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#crysis No dubstep, no angry men blowing up other angry men. Just a dude enjoying himself in the jungle, while shooting a crossbow and turning invisible and doing other Crysisy things. More »

Posted by IGN Feb 11 2013 12:37 GMT
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CEO Cevat Yerli has explained the company is already starting to make the switch with its latest project, Warface.

Posted by Rock, Paper, Shotgun Feb 08 2013 21:00 GMT
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News collectors VG247 have a bunch of Crysis 3 footage, which I have cheerfully reblogged below. Producer-man Michael Read has a bit to say about it, too, explaining what makes that section – Swamp – unique. Well, it’s swampy green and might murky, for a start. But also you get to kill men! Oh. Well, I am sure there is other stuff. Looks awesome, actually, but I am clearly Crytek’s target audience: someone who looks forward to whispering MAXIMUM COCKNEY as my battle chum burbles in my ear. And just look at it!

In other news: I’m going to make some dinner. Mexican tonight!(more…)


Posted by Kotaku Feb 08 2013 14:00 GMT
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#impressions As much as first-person shooters evolve—what with new weapons, armor abilities, and creepy new alien enemies (if we're talking the sci-fi brand)—there's always a key component to any good game that most seem to miss the mark on. More »

Posted by IGN Feb 07 2013 19:10 GMT
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Hot Nanosuit action set to the tune of a band that you definitely like.

Posted by Kotaku Feb 01 2013 23:30 GMT
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#crysis I'm perched atop a crashed airplane, weapon at the ready. My eyes dart across the map, searching for a target. No, no. Not just a target. My prey. More »

Posted by IGN Feb 01 2013 01:00 GMT
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A selection of stylish kills from the single-player portion of Crytek's superpowered shooter.

Posted by Joystiq Jan 31 2013 09:30 GMT
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To be the ultimate weapon, all you really need is a shotgun and a nanosuit that costs billions of dollars in research and development. Simple, right?

Posted by Rock, Paper, Shotgun Jan 30 2013 08:00 GMT
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It is a wonderful week for insanely inventive videogames. The long-awaited Antichamber (which I’m splattering my feeble brain against right now) lands on Thursday, and 2013′s Global Game Jam just forced a hand inside its own sternum and produced a glistening goldmine of bloody great games. But in between all that, I know I’ll be needing a slightly more traditional palette cleanser. Enter Crysis 3′s open beta. Men get shot, and they neither spray you with chunky metaphysical sophistries nor make you suddenly aware of the faintly fluttering organ that could stop sustaining your life at any given moment. They just, you know, stop shooting back. And so on and so forth. But oh, there are neat powers. And bows. And some – in the grand scheme of shooters – fairly novel modes. Study up on their mysterious ways after the break.

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Posted by IGN Jan 24 2013 23:00 GMT
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IGN editors Daemon Hatfield, Ryan McCaffrey, and Charles Onyett give you the viewer a closer look at the upcoming beta for Crysis 3.

Posted by Rock, Paper, Shotgun Jan 24 2013 08:00 GMT
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In my more soulful, reflective moments, I can’t help but look out into the vast sea of human suffering and ask myself, “Why? Why do we Crysis?” The answers, of course, are many and multifarious – like some kind of gigantic, infini-brained wisdom hydra – but they all boil down to one core: single-player. Case in point: Crysis 2′s multiplayer wasn’t terrible by any means, but it just didn’t do enough to stand out. Crytek, however, seems to think the series has multiplayer greatness encoded in its nanomachine-bloated DNA, so it’s once again aiming high with Crysis 3. And while things like the hunted-becomes-the-hunter, er, Hunter mode sound fun on paper, they’re far from proven quantities. So that’s where you come in, with your hideously calloused testing fingers and unrelentingly skewering skepticism. Details after the break.

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Posted by Joystiq Jan 24 2013 02:30 GMT
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On January 29, Crytek will issue an open invitation to sample the multiplayer side of Crysis 3. This two-week affair will conclude on February 12, giving PC, Xbox 360 and PS3 players a chance to sample two modes and two maps ahead of Crysis 3's February 19 launch.

The game modes in question are Crash Site, a team-based mode where players fight to capture and defend specifically marked location on the map for points, and Hunter, an asymmetrical mode where two cloaked guys with bows stalk and kill visible CELL soldiers - once a CELL soldier is killed, he respawns on the other team as a Hunter.

EA says the beta will be available to all players, though we should note that does not override the need for a Gold subscription on Xbox Live.

Posted by PlayStation Blog Jan 23 2013 19:48 GMT
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Hey PlayStation Nation! We’re a few weeks away from the release of Crysis 3, the premier sandbox shooter of 2013. In order to give those fans that can’t wait any longer a preview of what’s to come, we’re launching a worldwide cross-console beta. The Crysis 3 beta will be available for download on PlayStation Network on Tuesday, January 29th and lasting until February 12th. Get ready to suit up!

The beta is designed to give you a taste of the full Crysis 3 multiplayer experience, and help the development team collect your feedback. Read on for answers to some common questions regarding the Crysis 3 Beta, and for more information visit www.crysis.com.

What modes will be playable in the beta?

Hunter Mode: This multiplayer game mode is all about survival of the fittest. There are two teams, initially comprised of two permanently cloaked “Hunters”, and up to 14 CELL troopers awaiting extraction. Each trooper slain respawns on the Hunter team to prey on their former allies, building to a frenetic climax. If any of the troopers survive the round, the hunters lose. Whichever way you play, Hunter Mode delivers a heart-pounding test of strategy and survival.

Crash Site Mode: This multiplayer game mode is the ultimate King of the Hill-type experience. An Alien dropship deploys a pod at random around the map. Players on each team must remain near the dropped pod in order to capture the zone and accumulate points. Each alien pod holds two shields players can utilize defensively as weapons. In addition, each Crash Site map will have a “Pinger,” a CEPH-constructed walking weapon of mass destruction. But be careful: other players can hijack the Pinger while you’re inside!

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What maps will come with the beta?

Museum: Roam the dark Ruins of Museum in downtown Manhattan and use the verticality to your advantage.

Airport: Close to the financial district, nature has taken over buildings and planes in this open fields area.

The full game has 10 more maps and six more game modes that are not to be found in the Open Beta.

How do I install the Open Beta on PS3?

The Open Beta will be located for download and installation on PSN in the demos section.

Where do I go if I have a problem, comment, or question?

The Crysis 3 forum at MyCrysis.com is your first stop. There will be threads for each problem as well as for comments; please post in the correct forums. You may find the answer to your problem already posted by someone else in the community or answered by one of the developers. When posting a new problem, please include as much detailed information as possible in order to help us understand the issue and resolve it.

What state is the game in? How close to final is the code I am looking at?

This is an Open Beta, which means most areas of the game are nearly complete; however, we are still looking at balance and polish. Feedback is always welcome.

Do my comments about balance or gameplay matter?

Absolutely. We will read every post. Keep it constructive and keep it civil, but keep it coming!

Is there single-player content in the Open Beta?

No, the Open Beta is only multiplayer content. The goal of the Open Beta is to serve as a final testing of the game’s backbone and features, and to give fans and the curious out there a chance to play the game before it is released.


Posted by Rock, Paper, Shotgun Jan 17 2013 14:00 GMT
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I do so miss the days when the majority of videogame weapons were completely outrageous. Sure, today’s crop of Battlehomes and Medalfronts adore their reality-balking setpieces, but look up at their skies, and you’ll see that even the sun has donned its most serious warface. Comparatively extinct, then, is the cartoony carnage of Doom’s BFG – or, more recently, Painkiller’s, er, painkiller. Heck, even Far Cry 3 kept its open-world madness grounded with a fairly tame arsenal. It’s nice, then, to at least see its equally tear-prone cousin Crysis 3 go completely bonkers. The Typhoon apparently fires “500 bullets per second.” Its alt-fire, meanwhile, looks to be some kind of flame catapult. Watch as it wreaks havoc on an icky, sticky squid swamp after the break.

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Posted by Joystiq Jan 16 2013 21:15 GMT
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This halfway-point-marking episode of the '7 Wonders of Crysis 3' series, as directed by Albert Hughes, may tell you it has a lot to say, but it mostly lets the Typhoon assault rifle do the talking.

Posted by Joystiq Jan 10 2013 17:00 GMT
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The third episode of 'The 7 Wonders of Crysis 3,' as directed by Albert Hughes of Menace II Society, first shows you an innocuous-seeming effect, and then neatly winds back to a rather brutal cause.

Posted by Rock, Paper, Shotgun Jan 10 2013 11:00 GMT
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Watching the latest in Crysis 3‘s “Seven Wonders” series, I can’t help but be reminded of totally amazing 7DFPS entry Vonneguts & Glory. No, Crytek’s hardware-hemorrhaging squidshoot hasn’t suddenly started dressing like Wolfenstein 3D, but it has slammed on the breaks and shifted into reverse for some reason. The effect is neat-looking, I suppose, but now I really just want a mega-budget backward shooter. Start at the end, un-shoot your victims and watch as they happily go home to their families, un-fire un-explosions from your un-gun, etc. Oh well, though. For now we’ll just have to ponder what could’ve been while watching Prophet moonwalk through Wall Street. Take a peep after the break – unless, of course, real life’s actually been in reverse the entire time and you already have.

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Posted by IGN Jan 07 2013 17:24 GMT
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In a new interview Crytek CEO Cevat Yerli has revealed why Crysis 3 won't be appearing on Nintendo's console.

Posted by Joystiq Dec 23 2012 15:30 GMT
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This gameplay video for Crysis 3 takes players through the tall grass of a train yard level. The game will launch February 19 on Xbox 360, PS3 and PC.

Posted by IGN Dec 20 2012 18:46 GMT
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Crysis 3 makes explosions and first-person combat look gorgeous. See it for yourself in this new video featuring over six minutes of gameplay.

Posted by Rock, Paper, Shotgun Dec 20 2012 09:00 GMT
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If you have a perfectly pristine photographic memory for Adam’s posts – and honestly, who doesn’t? – you’ll remember that he recently came across the first episode in EA’s Albert-Hughes-directed “Seven Wonders” Crysis 3 series. He also said these things, “I think I’m supposed to care about the story here, but is it really anything more than an excuse to cram opposing forces into an interesting place so they can shoot each other? Nothing wrong with that but I’d prefer to see more of the weighty in-engine conflict and less of the build-up.” Frankly, I share that sentiment, and apparently, so does Albert Hughes. Episode 2, you see, is all action. OK, and there’s some cheesy narration, but you can ignore that.

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Posted by Joystiq Dec 20 2012 09:00 GMT
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In this second episode of the Albert Hughes/EA video series, 7 Wonders of Crysis 3, we learn how Cell managed to take over the world.

Posted by Rock, Paper, Shotgun Dec 17 2012 16:00 GMT
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Crysis 3 isn’t the first piece of entertainment to show us New York reclaimed by nature, but the city become prison-park could make for a compelling setting. The latest video advertisement for the game is the first part of the ‘Seven Wonders’ series, directed by Albert Hughes who you may know as one half of the Hughes brothers, mighty cinema-men of From Hell and Menace II Society. I think I’m supposed to care about the story here, but is it really anything more than an excuse to cram opposing forces into an interesting place so they can shoot each other? Nothing wrong with that but I’d prefer to see more of the weighty in-engine conflict and less of the build-up.

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Posted by Joystiq Dec 15 2012 06:00 GMT
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The first episode of '7 Wonders of Crysis 3' is live - and it's actually pretty good! Episode 1: Hell of a Town isn't as heavy on the dudes getting shot as we initially anticipated and sets up the events of Crytek's third entry rather succinctly.

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Posted by Joystiq Dec 13 2012 07:00 GMT
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Acclaimed director Albert Hughes (Menace II Society) is producing a web series centered around Crysis 3 called 7 Wonders of Crysis - and the first episode isn't even about a young kid in a nanosuit overcoming his environment to go on and do great things. It's mostly about dudes getting shot with guns.

Posted by IGN Dec 12 2012 17:00 GMT
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In part one of this seven-part series, is Prophet the hunter or the hunted?

Posted by Rock, Paper, Shotgun Dec 11 2012 21:00 GMT
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If you climb to the top of Mt Videogameland, you’ll see that Crysis 3 is just over the thoroughly tessellated, HDR-lit horizon. That, however, is hardly the only thing that’s got Crytek’s tear-powered mega-lair whirring along at maximum efficiency. There’s also Homefront 2, Warface, Ryse, an entire F2P social platform, piracy concerns, and a brand new Crysis – which is totally not Crysis 4, but also kind of is. I spoke with Crytek CEO Cevat Yerli about all of this things and also asked him the question that’s almost certainly been devouring your every idle thought for far too many months: why’s it called “Warface”? 

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Posted by Rock, Paper, Shotgun Dec 07 2012 09:01 GMT
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In the future, nothing will cost anything. Ever. Well, except when it costs something. Which will be sometimes, but not always. Or ever, unless you want it to. Those are the sorts of wonderful logical fallacies somewhat – shall we say – misleading phrases like “free-to-play” conjure up, but there’s no denying the business model’s effectiveness. Even so, there are plenty of kinks to work out, which is why life’s great big studio audience emitted a collective gasp when Crytek CEO Cevat Yerli announced that his company was closing up the non-F2P part of its shop as soon as possible. During a recent interview with RPS, however, he clarified that stance and noted, among other things, that it’s “too early to say” whether or not Crysis 4 will be F2P.

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Posted by Joystiq Dec 06 2012 18:00 GMT
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Last night, EA hosted a preview event focusing on its early 2013 lineup, including Crysis 3. There, Crytek founder Cevat Yerli announced Crysis 3 will launch on February 19 in North America and February 22 in Europe.

Last month, EA revealed the pre-order bonuses for Crysis 3, which include multiplayer perks - the Predator Bow, Recon Arrow, Hunter Nanosuit Module, an instant start at level five and three exclusive dog tags - plus a free digital copy of the original Crysis.