Fire Emblem: Awakening Message Board older than one year ago

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Posted by GoNintendo Feb 07 2013 03:04 GMT
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This is a portion of a Gaming Nexus review for Fire Emblem: Awakening...

Whether you're a long-time fan of the series or have never touched a tactical RPG in your life, with its casual style of gameplay, tips for how various functions work that you can access at any time, incredible writing and dialogue, and everything you can do in the game, I highly recommend Fire Emblem: Awakening.

Posted by Kotaku Feb 06 2013 01:00 GMT
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#fireemblem If you're interested in the new 3DS strategy game Fire Emblem: Awakening, you've probably heard two things about it: First, that if a character dies in battle, they're gone for good. Second, that characters can fall in love and marry one another. More »

Posted by GoNintendo Feb 04 2013 20:34 GMT
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A portion of an MTV review...

Whether you've dabbled in the world of Fire Emblem in the past, or you're loosely familiar with the series thanks to Roy and Marth's appearances in Smash Bros., Fire Emblem: Awakening is both a great entry in the series, and a great entry point for newcomers. If you've ever been afraid to pick up a Fire Emblem game, now's the time to let all those fears go, and dig into one of the best games on the 3DS.

Full review here

Posted by GoNintendo Feb 04 2013 20:10 GMT
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I have a feeling that Fire Emblem: Awakening is going to do quite well. I also have a feeling that some people will sit down to play the game and be completely confused. They see the commercial and think one thing, then realize they're playing a strategy RPG. If you're one of those people, the article below should help set you on your way.

Posted by GoNintendo Feb 04 2013 19:52 GMT
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Say’ri from Fire Emblem Awakening is an upright and dignified princess from the Chon’sin dynasty. Her old fashioned mannerisms set her apart from the other Ylisseans.

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Posted by Kotaku Feb 04 2013 17:00 GMT
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#beforeyoustart If you have a 3DS, you should play Fire Emblem: Awakening. If you don't have a 3DS, you should get one to play this game. It's that good. More »

Posted by GoNintendo Feb 03 2013 19:24 GMT
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Nintendo retained the pixel art that was on the Japanese cartridge sticker for Fire Emblem: Awakening. That's great news! The sad news is, they didn't retain the inside cover art.



You can change that by making your own, just like you see above.

Posted by GoNintendo Feb 03 2013 18:48 GMT
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A portion of a 1up review...

I have no qualms recommending Awakening to any fan of strategy RPGs, especially those who like a challenge (even the "casual" mode, which removes permanent character death, can be downright vicious on anything higher than normal difficulty). Between this and Etrian Odyssey IV, February 2013 promises to be the month where the 3DS comes into its own as an RPG fan's system. An awakening, if you will.

Full review here

Posted by GoNintendo Feb 03 2013 04:46 GMT
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- once a unit reaches level 10, he or she can use a Master Seal to upgrade to the next class
- some units can be promoted to one of two different classes
- the Myrmidon can become either an Assassin or a Sword Master
- you can compare your prospective stat changes and what skills you’ll learn on the bottom screen
- Second Seals allow your unit to change class once they’ve reached at least level 10
- the new class will start at level 1
- any unit can use this
- which class they can change to is limited
- Cavalries can hop into Archer or Myrmidon classes
- the Lord can hop into a Cavalier or an Archer
- use the Second Seal on your Advanced Class unit to “promote” them to their previous class at level 1
- each unit learns two skills as they level up
- turning your unit into a Thief will automatically grant him or her the Locksmith skill
- this allows them to open any door or chest without a key
- if you decide you’d like your original unit back, you can transform the unit back and still keep the Locksmith skill
- every time you switch, you will always have the opportunity to level up
- if you hit the maximum level of 20, use a Seal and jump class
- if you maximized your Advanced Class unit, you can use the Seal to jump back to level 1 of your current class while keeping your stats intact.
- every unit does have their own natural stats

Video
Posted by Giant Bomb Feb 02 2013 03:23 GMT
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This was a topic I planned to bring up on the next Bombcast, but I’ll toss it your way ahead of time.

I’m playing Fire Emblem: Awakening, right? It’s a good kind of stressful, and a satisfying step forward into my understanding of strategy games, based on my experience with XCOM. Everyone told me to play the game with permadeath switched on, despite the introduction of a casual mode, where soldiers just “faint” and come back after the battle is over. Fire Emblem had permadeath before permadeath was cool, or became a hardcore player’s badge of honor. Against my natural tendencies, I turned it on.

So far, I’ve only “lost” one of my soldiers. I should have lost a bunch more, but Fire Emblem doesn’t overwrite your save each turn, so you can turn off the machine, reload a save, and pretend nothing happened. I’ve done that a few times, and probably will do that a few more times before my time with the game is over. Thing is, am I playing it wrong? Is restarting a chapter undermining the whole point of embracing the concept of permadeath? To some extent, I’m forgiving myself for just coming to grips with the game’s mechanics, but at some point soon, I’m only doing it because I can’t grapple with failure.

It feels wrong, so it probably is. Soon, I’ll just have to give up on the concept of saving everyone, and if that means I’m left with a weak group of soldiers and can’t finish the game...so be it?

Hey, You Should Play This

  • Crashed Lander (Browser / Free) by Brain Blinks -- http://brainblinks.com/?p=641

Do you want to have a similar experience to last week's Unprofessional Friday, where Vinny and Ryan (tried to) pilot a real-life aircraft? How about with a fraction of the effort? Crashed Landing has you covered. Players are tasked with piloting a lander, and doing so with control over four different thrusters. It’s much, much harder than one would imagine, which is why there’s an “autopilot” switch (P) that engages all four at once, making navigation manageable. I’m wouldn’t go so far as to describe it as easy, since the later stages require some seriously squirrely manipulation to avoid destruction. I cannot even imagine what it would be like to try and pull it off with full control. Good luck?

  • Dog of Dracula (PC, Mac / Free) by Team Batsu -- http://dogofdracula.comyr.com

Another one in the pile of...well, just play it. Did you like Barkley Shut Up and Jam: Gaiden? Okay, then.

And You Should Read This, Too

  • "Shooters: How Video Games Fund Arms Manufacturers" by Simon Parkin for Eurogamer

Video games are a convenient scapegoat for the violence in media debate because video games do a pretty terrific job at glorifying violence. Not all of us may come to these video games because of the violence, but it’s there, and what does our obsession with violence say about the medium, or at least its perception? Anyway, the always excellent Simon Parkin has filed this disturbingly enlightening report about the relationship between gun-focused video games, the money companies pay for the rights to include specific guns, and the reason gun manufacturers are more than happy to work with publishers to make this happen. That should disturb us. It disturbs me.

  • "The collapse of THQ: The full story" by Chrisopher Dring for MCV

We have nearly closed the book on THQ as the company, but there are more stories to be told about what happened and why. MCV managed to get in touch with many of the companies who picked up the pieces from the now-defunct THQ, and why each piece appealed to them. There are a few choices quotes from former president Jason Rubin, who (rightly) attributes THQ’s demise to terrible decisions made prior to his arrival. There is only so much you can do to save a shambling corpse of a game publisher, and THQ was exactly that when Rubin showed up. (Audible sigh.)

If You Click It, It Will Play

Kickstarter Has Promise, And Hopefully Developers Don't Screw It Up

  • Mega Man + Zelda + Metroid + Secret of Mana = Cryamore? That sounds good. Just go make it.
  • The demo for horror adventure game Asylum is already terrific. One of my most anticipated for 2013.
  • Sign me up for Monsters Ate My Birthday, a environmental puzzle game with music by Disasterpeace.

Yeah, Greenlight Still Has Issues, But Some Games Look Pretty Cool

  • Surgeon Greenlight 2013 is maybe the funniest game to come out of a game jam this year.
  • Interesting to watch a studio looking to get on Steam to distribute a free game. It's called The Plan.
  • Vector seems like a 2D version of Mirror's Edge mixed with Canabalt?

This Kotaku Quote From Splinter Cell: Blacklight's Creative Director Bums Me Out

Our lead writer on Blacklist is Richard Dansky. When I called him, I said, 'Hey Richard, we're making Splinter Cell six, do you want to write it for us? And his first question was, 'Do I need to come up with a story that's gonna require Sam to take out 800 guys?' And I paused for a second and I said… 'This is sad, Richard, but I think so. We can talk about it, but I think at the end of the day… we want it to be more and more "ghost," [to have non-lethal options], but yeah, at the end of the day, it's just Sam Fisher and bad guys and maps, right?'

Patrick's Watching TED Talks As Part of a New Years Resolution, So Here You Go

Oh, And This Other Stuff

  • Clint Hocking's talk from GDC 2011 is still relevant today.
  • Moments like this are what make me want to dive deep into EVE Online at some point.
  • If you've ever thought about making your own game, here's a good how-to guide on getting started.
  • Giant Bomb 7Force translates an interesting interview with the developers of Dark Souls.
  • A thoughtful look at the relationship between games journalism and games publishers.
  • When Cliff Bleszinski criticized Saints Row: The Third, many folks were prepared to respond.
  • Maybe Hundreds is more than just a really well designed puzzle game for iOS.
  • Video games have different uses for different people, including a gender transition.
  • There's no reason Hotline Miami couldn't be transformed into a text adventure, right?
  • An iOS game about being able to beat your boyfriend until he's perfect was...not received very well.
  • The National Fire Protection Agency is not a big fan of Little Inferno.
  • One of Activision's community manager comments on the reasons behind region locking.
  • Brian Reynolds is just the latest in a long line of people to leave Zynga, and he wrote a goodbye letter.
  • XNA is no longer supported by Microsoft, but that doesn't mean it's completely dead.

Posted by Kotaku Feb 01 2013 20:00 GMT
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#randomencounters "Here in video games," game designer Matt Burns tweeted last week, "we invented a new word, 'permadeath,' to describe what in real life is called 'death.'" More »

Posted by GoNintendo Jan 31 2013 23:00 GMT
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- game starts off with your character and Chrom facing off against an evil mage
- Chrom appears to die at the end of the fight
- you then wake up under a clear-blue sky with Chrom looking down at you
- Chrom acts as if he's never seen you before
- your character has lost his memory
- Chrom and other companions are a bit wary of your story, but decide to trust you
- Chrom is the Ylissean prince
- he leads a small band of warriors called the Shepherds who roam and keep peace within the nation
- a magic portal appears in the sky and zombie-like Risen rain down
- Chrom’s sister Lissa almost loses her life but is rescued by a mysterious warrior who flies out from the portal
- the warrior claims to be Marth
- the zombie-like Risen are most likely dragon Grima’s doing
- Chrom’s family line is said to be descended from Marth
- certain members of the family can wield the sword Falchion
- Marth disappears before you can ask him more questions
- the kingdom of Plegia to the west has a king that is not only demanding the Fire Emblem, but also threatening the life of the ruler of Ylisse, Chrom’s sister, Emmeryn
- Marth keeps disappearing and reappearing at certain points
- sometimes he offers help, other times he's out to fight
- in a tournament in Ferox, Marth challenges Chrom to put the respective king-to-be they’re championing on the throne
- Marth appears to prevent an assassination on the compassionate but strong-willed Emmeryn
- other kingdoms: Regna Ferox to the North and the Valmese Empire across the sea
- Ferox appears to be a unique nation whose leaders are determined through tournaments
- their people are called barbarians because they value strength above all else
- Valm is a continent comprised of several smaller nations but have since been united under one emperor, Walhart
- The people of Valm worship the Divine Dragons, but that doesn’t change the fact that Walhart is intent on conquering other continents

Posted by GoNintendo Jan 31 2013 22:53 GMT
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A portion of a Kotaku review...

The core of Fire Emblem, the dark-fantasy persistent version of chess, is still captivating. But that concept, when married to a game that lets its chess pieces marry, results in something wonderfully surprising: an adventure in which it matters who lives, but it matters even more who they live that life with.

Full review here

Posted by Kotaku Jan 31 2013 22:00 GMT
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#review There are games that I like. And then there are games that I like that I become obsessed with. Fire Emblem: Awakening falls into the second category. More »

Posted by GoNintendo Jan 31 2013 19:06 GMT
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A portion of a Modojo review...

What's Hot:
Outstanding cut scenes and music, 2D warriors and 3D effects give the game a cool pop-up book feel, extremely helpful tutorial, impressive character personalities and relationships, local multiplayer mode, downloadable content in the weeks and months ahead.

What's Not:
Crude character models during battle scenes, lacks full voiceovers.

Full review here

Posted by GoNintendo Jan 31 2013 19:03 GMT
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Champions of Yore 1

- first DLC in the states
- available now
- free for a limited time

Fire Emblem: Awakening Puzzle Swap



- now available

Thanks to the tons of you that sent this in!

Posted by GoNintendo Jan 30 2013 20:09 GMT
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Today’s character spotlight is Cordelia, an Ylissean Pegasus knight who has been friends with Sumia since childhood.

Full profile reveals here

Posted by GoNintendo Jan 30 2013 18:44 GMT
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No idea what the reasoning was, but GameStop has once again opened up Fire Emblem: Awakening preorders at their official website. You still have a chance to plop down your cash and make sure a copy of the game will be ready for you.

If you're more interested in hitting up an actual GameStop location, you'll be happy to know that GameStop is more than willing to give you your Fire Emblem: Awakening art book right now! Thanks to NinTimDo and VGAMER for the heads up.

Posted by GoNintendo Jan 30 2013 17:47 GMT
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A portion of an IGN review...

If you have access to a 3DS, don’t deny yourself this truly special and incredible experience.

Full review here

Posted by GoNintendo Jan 28 2013 23:20 GMT
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- contains 5 disks
- first 4 contain 92 tracks
- fifth disk contains character voices and other content
- comes in high quality 3-panel digipak, with 24 page booklet w/ illustrations from Yusuke Kozaki
- costs 3980 yen (about $44)
- comes out March. 27th

Thanks to VGAMER for the heads up!