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Posted by Rock, Paper, Shotgun Apr 12 2014 13:00 GMT
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It’s been interesting watching post-AI War Arcen at work. Their idiosyncratic drunken approach to genres has always resulted in games worth talking about. Granted, some of those words might not be all that complimentary, but they’ve never once released a game that had any hint of hubris. Not even when they return to the space strategy genre that pays the bills. The Last Federation’s a “strategy/tactics game set inside a simulation game,” which sets it apart from AI War’s ridiculous spectacle of death. It displays the one thing that’s true of Arcen’s game: it was announced in January, and it’s coming out next week. … [visit site to read more]


Posted by Rock, Paper, Shotgun Mar 19 2014 16:00 GMT
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Older readers may recall that in February we took a peek at The Last Federation, the new space strategy game from Arcen Games. Even older readers may recall that Arcen first came to our attention for AI War – and lo, many a joke about Quintin and iron was spawned. After confusing everyone with A Valley Without Wind, and some appealing experiments in between, they’ve now returned to the genre which made them.

But what manner of beast is The Last Federation exactly? AI War too, or something very different? That’s the kind of question which can only be answered by watching an hour long (and change) alpha video. And also by saying that’s a hybrid of intergalactic simulation, grand strategy and RTS. … [visit site to read more]


Posted by Rock, Paper, Shotgun Dec 14 2012 20:00 GMT
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Back in the mists of October we mentioned that procedurally-generated platform-adventure A Valley Without Wind would be getting a sequel, and that it would be free to people who purchased the original game. Now Arcen have begun to reveal a little of what they’ve been working on for that important follow-up, and you can see that below. There are glimpses of many of the things that make this a fresh take on the concept, rather than a rehash, include the isometric world map, which should give a little more context to the world you are exploring. It’s still pretty early, but there’s a lot of commentary in there to make it clear what’s going on (or not, given some of the audio issues.)(more…)


Posted by Rock, Paper, Shotgun Oct 01 2012 17:00 GMT
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Arcen Games’ side-scrolling random-o-action game A Valley Without Wind continues to divide opinion, mostly due to its unusual appearance, but perhaps the warring tribes of Like and Don’t Like may be united by the sequel. It sports a new look, a bunch of new features such as building and it’s going to cost the princely sum of no-pennies to anywho who bought AVWW The First.(more…)


Posted by Rock, Paper, Shotgun Jun 22 2012 19:00 GMT
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Before A Valley Without Wind was released I excitedly emailed Jim to demand we discuss the game verdict-style after he’d told everyone wot he thought. I was bewitched by the idea of exploring the worlds it built and was even determined to be that guy, the one who actually liked the graphics. Once I read Jim’s words and played for a while myself I realised that we were of similar mind so a verdict would involve us nodding sagely at one another over a decanter of port, occasionally ‘harrumphing’. I couldn’t even make myself like the way it looked, even as an exercise in contrarian lunacy. Version 1.1 promises significant changes though and Arcen might just be on to something.

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Posted by Joystiq Jun 08 2012 03:00 GMT
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I'm being haunted by A Valley Without Wind.

After writing up its Indie Pitch, I believed it would venture forth into the cold, discriminating world of indie game launches with an extra bullet in its magazine, but that I would be largely uninvolved and perhaps unaware of its performance, as I have to believe with most indie games that ping my inbox. Instead, A Valley Without Wind and its developer, Arcen Games, began to appear in my daily news feed. A whisper of beta updates. The flash of a major-outlet review. A piercing launch on Steam. And now, the biggest shock of all: A spot in E3's IndieCade exhibition.

So finally, I gave in and played A Valley Without Wind, hoping to exorcise its presence from my Twitter feed - though like the antagonists of most ghost movies, I doubt this one will leave me alone for long.

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Posted by Giant Bomb May 15 2012 13:00 GMT
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Brad and Vinny find an elongated depression between uplands devoid of both wind and reason.

Posted by IGN May 05 2012 00:08 GMT
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As someone who cut his gaming teeth on 2D platformers like Manic Miner and Adventure Island in the 1980s, I was looking forward to losing myself in A Valley Without Wind. On paper, at least, there's a lot to love here. Nostalgia-laden platformer mechanics rub shoulders with "procedurally generated w...