Rayman Legends Message Board older than one year ago

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Posted by GoNintendo Apr 24 2013 16:00 GMT
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- one Daily Challenge set in the Neverending Pit makes you avoid the spikes and collect lums while descending 250m
- aim is to get to the target as quickly as you can
- weekly challenge set in The Land Of The Living Dead
- goal is to race 300 meters as quickly as you can to reach the goal
- Murfy's Dungeon is exclusive to the Wii U
- touch the screen to move platforms and and help Murfy through the level
- collect 150 lums along the way

Posted by GoNintendo Apr 10 2013 17:10 GMT
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Coming from Nintendo's third party press release...

Additionally, Ubisoft brings Rayman Legends online for the first time with a new demo, including the full online challenge mode. The online challenge mode is made up of four levels, including “Murfy’s Dungeon,” exclusive to Wii U. New challenges are added daily and weekly, and each comes with its own individual leaderboards. The demo will be available in late April.

PR email

Posted by IGN Feb 28 2013 00:11 GMT
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Part 20 of IGN's video walkthrough for Rayman Legends. Sea of Serendipity: Swimming With Stars

Posted by IGN Feb 28 2013 00:07 GMT
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Part 19 of IGN's video walkthrough for Rayman Legends. Sea of Serendipity: Port 'O Panic.

Posted by IGN Feb 25 2013 19:40 GMT
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Part 12 of IGN's video walkthrough for Rayman Origins. Desert of Dijirdoos: No Turning Back.

Posted by IGN Feb 25 2013 19:33 GMT
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Part 11 of IGN's video walkthrough for Rayman Origins. Desert Dijirdoos: Skyward Sonata.

Posted by IGN Feb 25 2013 19:31 GMT
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Part 10 of IGN's video walkthrough for Rayman Origins. Desert of Dijirdoos: Wind or Lose.

Posted by IGN Feb 25 2013 19:18 GMT
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Part 9 of IGN's video walkthrough for Rayman Origins. Desert of Dijirdoos: Best Original Score.

Posted by IGN Feb 25 2013 19:11 GMT
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Part 8 of IGN's video walkthrough for Rayman Origins. Desert of Dijirdoos: Crazy Bounce.

Posted by IGN Feb 15 2013 18:34 GMT
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Part 5 of IGN's video walkthrough for Rayman Origins. Jibberish Jungle: Swinging Caves.

Posted by IGN Feb 15 2013 18:33 GMT
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Part 7 of IGN's video walkthrough for Rayman Origins. Jibberish Jungle: Hi-Ho Moskito!

Posted by IGN Feb 15 2013 18:32 GMT
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Part 6 of IGN's video walkthrough for Rayman Origins. Jibberish Jungle: Over the Rainbow.

Posted by IGN Feb 15 2013 18:30 GMT
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Part 2 of IGN's video walkthrough for Rayman Origins. Jibberish Jungle: Geyser Blowout.

Posted by IGN Feb 15 2013 18:28 GMT
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Part 1 of IGN's video walkthrough for Rayman Origins. Jibberish Jungle: It's a Jungle Out There.

Posted by IGN Feb 07 2013 17:15 GMT
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You'll be playing Rayman Legends a bit later than expected, and you might be doing it on a Sony or Microsoft system.

Posted by Giant Bomb Feb 07 2013 16:23 GMT
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Sigh. Someday I'll get to play you.

Rayman Legends has long existed as one of the few bright, shiny third-party exclusives Nintendo's been trumpeting since the Wii U first had games to show. By all accounts, Ubisoft was fully on board with the idea of Rayman as a Wii U exclusive, talking up all the nifty multiplayer things that could be done only on the Wii U's GamePad as it promoted the game.

So, I guess we're taking all that exclusivity pillow talk back now, because Rayman Legends is no longer a Wii U exclusive. Ubisoft today announced that Legends has been expanded to also include Xbox 360 and PlayStation 3 versions.

"We heard from many Xbox & PlayStation owners and Rayman fans who told us they really wanted to play Rayman Legends on their current system," said Ubisoft's Geoffroy Sardin, in the announcement press release. "We decided to give the fans what they wanted while at the same time broadening the audience exposed to this innovative and memorable game."

All that's well and good, except for the part where the game is also delayed. Originally, Legends was slated to release at the end of this month. Instead, the Wii U version has been pushed to September, where it will launch alongside the Xbox 360 and PS3 versions.

Without reading too much into this announcement, it's hard to picture a version of this scenario that isn't a bit of an indictment of the Wii U's current strength at retail. If Ubisoft really believed Legends would succeed on its own as a Wii U title, it wouldn't be doing this. You don't delay a game six months and add two aging console ports because you're expecting a game to do really well on that originally announced platform.

Regardless, every time I've had my hands on Rayman Legends, it's looked and played fantastically. So if this means more people have the ability to play it, then I can't see much fault with that. Still, I had been planning on grabbing a Wii U prior to Rayman's originally planned launch this month. Now? Uh...I don't know. Maybe when Pikmin 3 comes out, I guess.


YouTube
Posted by Giant Bomb Dec 14 2012 15:31 GMT
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Was that...was that a "Black Betty" riff at the end there? If so, I officially love this game even harder.

Posted by GoNintendo Nov 02 2012 01:38 GMT
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The following info comes from lead game designer Emile Morel...

- 80% will be a platformer
- 20% will consist of touchscreen based levels
- these touchscreen based levels feature Murfy
- these levels are apparently optional
- will also include a leaderboard

YouTube
Posted by Giant Bomb Oct 30 2012 17:28 GMT
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I don't think the smile left my face during this video. Can't even imagine what the actual game is going to do to me.