Nintendo Land Message Board older than one year ago

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Posted by GoNintendo Sep 14 2012 19:09 GMT
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Nintendo Land is a fun and lively virtual theme park filled with attractions based on popular Nintendo game worlds. Each attraction features unique and innovative game-play experiences made possible by the Wii U GamePad controller. Depending on the attraction, players can play solo, compete against other players, or even team up to play cooperatively.

Up to five players can participate in dynamic multiplayer modes in select attractions.* The experiences change depending on whether players are using the GamePad, a Wii Remote controller or just watching others play on the TV screen.

FEATURES:

• Nintendo Land features fun-filled theme park attractions based on Nintendo’s greatest game worlds, including Mario Chase, The Legend of Zelda: Battle Quest, Pikmin Adventure and more. There are 12 attractions in all.

• Different activities take advantage of the second screen of the new Wii U GamePad controller in different ways. For example, simply slide a finger across the touch screen to seamlessly fire ninja stars in the action-based Takamaru’s Ninja Castle. In Donkey Kong’s Crash Course, tilt the GamePad left and right to safely navigate an elaborate obstacle course.

• Dynamic multiplayer that offers different experiences in the same game. Even in the same attraction, the player using the GamePad will have a completely different experience than players using the TV: In Luigi’s Ghost Mansion, the player using the GamePad is able to control a ghost invisible to players using the TV. In Metroid Blast, the player with the GamePad controls an aerial gunship versus the ground-based players using the TV.

• The attractions are easy to pick up and play, but also contains deeper levels of play that are sure to challenge even the most experienced gamers. Metroid Blast, for example, contains a deep mission mode as well as a competitive surface-air combat mode.

• Attractions are grouped into three types:

○ Team Attractions like Metroid Blast and The Legend of Zelda: Battle Quest that offer depth and challenge for 1 to 5 players.

○ Competitive Attractions like Mario Chase and Animal Crossing: Sweet Day where 2 to 5 players compete against each other.

○ Solo Attractions like Takamaru’s Ninja Castle, Donkey Kong’s Crash Course and Balloon Trip Breeze, that offer simple but fun and engaging play for one player.

• Each attraction has multiple fun challenges designed to keep visitors coming back for more. Players will receive stamps upon completing special challenges.

• Includes Miiverse functionality (broadband Internet access required).

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Posted by Kotaku Sep 14 2012 03:30 GMT
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#wiiu Like Wii Sports was to the Wii, Nintendo is going to need something small, fun and easy to learn if "new" players are going to get hooked on the upcoming Wii U. More »

Posted by GoNintendo Sep 13 2012 21:50 GMT
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- normal mode features nine main stages
- filled with familiar Zelda enemies
- complete the 9 stages to unlock new stages
- can be played in multiplayer or solo
- can be played Wii MotionPlus or GamePad
- Time Attack mode has three stages
- requires you to eliminate all of the enemies as quickly as you can

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Posted by Giant Bomb Sep 13 2012 18:31 GMT
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Whether you're alone, working with a friend, or in a group, NintendoLand has a minor distraction to suit your needs.

Posted by Giant Bomb Sep 13 2012 14:04 GMT
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Nintendo of America has announced a release date for Wii U in the United States, and it's November 18. It doesn't launch in Japan until December 8, but Nintendo launched the original Wii first outside of Japan, too.

There are two sets. The basic set includes a Wii U, Game Pad, AC adaptor, HDMI cable, sensor bar and 8GB of memory. The "deluxe" set also includes 32GB of memory, a Game Pad charging cable, Game Pad cradle, a copy of NintendoLand, enrollment in a premium service on Nintendo Direct, where you earn points for each purchase and can redeem them later for other purchases.

The big question? Price. It's $299 for the basic set, and $349 for the deluxe set.

The company's livestream is still happening, stay tuned for more details.


Posted by Kotaku Sep 13 2012 07:40 GMT
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#wiiu When the Wii U launches in Japan on December 8, both New Super Mario Bros. U and Nintendo Land will be available for gamers to purchase. More »

Posted by GoNintendo Sep 11 2012 02:49 GMT
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Coming from Game Informer...

- there will be single player only games
- Donkey Kong and Balloon Fight attractions feature single player
- these two games also support off-TV play
- random "games" or activities that you can play outside of the big theme parks

Posted by GoNintendo Sep 08 2012 00:07 GMT
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Information comes from Game Informer...

- ride a small train to and from attractions
- spend coins in the hub that you've earned by playing attractions
- winning pachinko games populates the park with Nintendo memorabilia
- this includes Miis in Zelda costumes
- Metroid Blast has everyone dress up in Samus' armor
- one player flies Samus' ship using the GamePad and screen
- 4 Wii MotionPlus players (plus Nunchuk) try to shoot down the ship
- no radar available
- includes a lava-filled Norfair map
- this map features a mechanical Kraid that players can grapple up
- Metroid Blaster requires Wii MotionPlus
- another mode in Metroid Blaster involves collecting tokens
- there's also a co-op mode where you fight off robotic Metroid enemies
- Balloon Fight Trip Breeze is another attraction
- float through side-scrolling levels
- these are filled with electrified spikes, crazy birds and hungry fish
- use the GamePad to draw gusts of wind to direct your Mii
- make it as far as you can
- GamePad offers zoomed-in view, TV shows complete playing field
- wind storms will knock you about
- deliver packages as well
- still no details on if the game will be stand-alone or a Wii U pack-in

Posted by GoNintendo Jun 12 2012 20:23 GMT
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Thanks to Austin for the heads up!

Posted by Kotaku Jun 07 2012 22:00 GMT
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#wiiu The most important game for Nintendo this year is Nintendo Land. It is the launch title for the Wii U, which is perhaps the riskiest console Nintendo has ever created—yes, riskier even than the Wii. More »

Posted by GoNintendo Jun 07 2012 11:02 GMT
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Nintendo is literally putting their name on the line. Maybe that's why they have spent excessive amounts of time at their presentations pounding it into people's heads... repetition is extremely important for a brand's marketing and recognition. I personally think the majority of their IPs don't need so much explanation, nor do the simplified "experiences" that this title offers, but since it's a big deal to them, it's going to be a big deal for us too, as it seems to be the flagship game for the Wii U and is probably going to take a lion's share of their future communications leading up to the console's launch.

Unfortunately, all that talking overshadows what the game is even supposed to be about, which is fun, and it turns out that Nintendoland does that quite well. Although Wii Sports was simple, new, and interesting enough to present well on-stage, it did play well when people got a chance to try it for themselves.

Nintendoland is missing ticks in a couple of those checkboxes. First, it is more or less simple, yet also being complex enough to warrant instructions and guidance about strategy, etc., and having the park's main hub area littered with so much random stuff one might expect the King of all Cosmos to have had some hand in designing it. Second, the IPs represented are not new, nor is the presentation as what most would classify as a "mini-game collection", especially on hardware bearing the "Wii" name. However, the interesting part does apply, and part of that is thanks to what the Wii U and its Gamepad brings to the table. Unfortunately, because a lot of that uniqueness relies on multiple control schemes, multiple players, and multiple game scenarios, its interest can't be properly conveyed until one tries it.

Even after RMC got a private post-conference session with all that is Nintendoland, his glowing praise for it didn't sink in, just as the game didn't truly resonate for me during the presentation; through no fault of their own. It wasn't until I got to give it a shot did I really understand why he was so excited, and ultimately why Nintendo had become so excited and proud to boost a game like this to the prominence they did.

Of the five experiences shown at E3, I played three of them, as recommended by word of mouth: Luigi's Mansion, Animal Crossing, and Zelda. Time limitations forced the choices. I would also probably rank them in the same order in terms of overall entertainment value and how much I personally liked them. I'll leave the descriptions, controls, etc. for you to research separately on your own if you are interested in that data.

Luigi's Mansion is bascially that same Pacman VS idea Miyamoto showed almost ten years ago at E3 using a Gamecube and GBA connector, but much more refined. I handled the Gamepad and controlled the ghost, while four really mean people tried hunting me. Ultimately they succeeded, but just barely. I like that a good bit of strategy and mind games are used in this, but it does feel a touch off-balance. It's already four on one, and it's relatively easy for it to stay that ratio, despite the ghost being able to disable some players until they are revived by their teammates. But as the timer winds down, lightning began frequently striking, giving away my only real advantage. I wonder if there's an equal feature when the other team is disadvantaged...like one or two players remaining? Otherwise, a great game, with plenty of depth and replayability. We had an intense match going, and even began drawing a small crowd, which says something about this experience's quality.

Animal Crossing is a similar idea--one player using the Gamepad to hunt others--but does so by splitting the player's attention between two characters, independently controlled by each analog stick. Yes, left stick controls one guard; right stick the other. My brain doesn't quite work that way, so it was a constant struggle for me to maintain any semblance of playing. Similar to my use of an Etch a Sketch, using both knobs at once to draw a circle or diagonal line is a real challenge for me; instead I'll make quick, small tradeoffs between left and right to approximate the same result. Luckily it worked in my case. Lots of little details add to the balance here, which in turns drives up the replay value.

Zelda was good, but is a different approach than the other two. It also lacks an equivalent measure of balance because of its different format, and that's no detriment. I played as both an archer and a swordsman, preferring the arrows to blades, though it didn't seem to affect gameplay much depending on which you choose. The visuals are fine, the controls work great... it really does seem to nail some of the core Zelda ideas. The only thing I wonder about is what kind of replay this will have. Enemies always spawn in the same places, the puzzles are always the same, and for now we only saw one Forest Temple level. I played it twice and felt thoroughly accomplished enough that I would probably never choose it again--even in the final retail version--if nothing significant changed. Assuming they can figure out how to add more variety and depth to this one, it will be a fine addition to Nintendoland's lineup.

We've seen a glimpse of the F-Zero experience in action and know there's a Metroid icon in the mix as well, so it's probably safe to say there will be plenty more for the media to cover. But again, until you actually get to try them, don't rely too much on our inadequately verbose praise, be an objective adult and reserve passing judgement until you have; they're really good fun.


Posted by GameTrailers Jun 07 2012 00:08 GMT
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Chase down other players and capture them before they take your candy in Animal Crossing: Sweet Day