Dark Souls II Message Board older than one year ago

Sign-in to post

Posted by Joystiq Jan 31 2014 01:00 GMT
- Like?
Actor and comedian Peter Serafinowicz, known for his dubbed vocal performance as Darth Maul in Star Wars Episode 1 and the ever-grumpy Pete in Shaun of the Dead, will voice a new character in Dark Souls 2, publisher Namco Bandai announced this week.

As part of the announcement, Serafinowicz revealed that he's a hardcore game player and a big fan of the original Dark Souls, calling it "the most engrossing game I've ever played," and "the best game of all time." Serafinowicz is a veteran voice actor within the industry, previously playing roles in games like Star Wars: Battlefront II and Lego City Undercover.

In Dark Souls 2 Serafinowicz will voice Mild-mannered Pate, a mysterious treasure hunter who "may teach players a few tricks of his own in order to survive during their quest." Little else has been revealed regarding Pate's role in the story, but if we may suggest a minor change to the Dark Souls formula, Pate could serve as an ever-present companion character -- à la Navi, or Omochao -- chiding players for their missteps and offering helpful hints like "Hey! Blighttown is dangerous!"

Posted by PlayStation Blog Jan 30 2014 17:00 GMT
- Like?

12210424716_37294898d7_z.jpg

Fear not! Based on my initial hands-on experiences, Dark Souls II is proving to be even more fiendishly challenging than its famously difficult predecessor. I learned this when the very first enemy in the game, a monstrous ogre-like creature sporting a pendulous gut, lifted me into the air and gnawed on my head like a Tootsie pop. I died kicking and screaming.

After reviving, I opted to steer clear of the brute until I’d found a better weapon. But misfortune struck moments later when I was overwhelmed by a swarm of tiny, mewling dog creatures. Pushing on, I faced a gauntlet of towering undead knights, each powerful enough to cleave me in two with a swing of a massive sword.

After dying repeatedly, I finally zig-zagged past them and through a nearby door. Big mistake: here, perched precariously on a narrow platform, I faced off with an armored, giant boss who swung a halberd with lethal accuracy. Yep, you better believe I died.

12210212724_fd9be9c60c_n.jpg12210213084_b81cab7e42_n.jpg

Though Dark Souls II wastes no time in throwing the player into the deep end of the pool, its core gameplay has also undergone many subtle tweaks that further contribute to its bruising difficulty level. One example is your life bar, which shrinks slightly each time you die.

This means you’ll grow permanently weaker with each miscalculation unless you use one of your precious Human Effigies (standing in for Dark Soul’s Humanity) to restore your full human form. And the health-restoring Estus Flasks, so critical for survival in Dark Souls, so far appear to be downplayed in favor of life crystals, a slow-healing, consumable item that isn’t restored each time you rest at a Bonfire.

But I also noticed a host of welcome refinements that make Dark Souls II a more graceful and user-friendly experience. The user interface is now vastly easier to navigate, making weapon swapping and inventory management a speedy affair compared to Dark Soul’s overwhelming lines of text. Jumping, a famously finicky maneuver in Dark Souls, is now bound to L3 in a small but crucial tweak that will make battle-scarred veterans weep tears of joy. And perhaps best of all, you can now fast travel between different Bonfires from the very start of the game, cutting down on monotonous backtracking.

12210212534_cc9e87de92_z.jpg

In the pre-release build I played, Dark Souls II trimmed its character class lineup from ten to eight. Gone are the fan-favorite Pyromancer, Thief, Hunter, and Wanderer classes, replaced by a more focused and specialized group of misfits. Beginners might want to try the new Explorer class, a middle-of-the-road character that begins the game with particularly good items and equipment. Advanced players can forego defense for sheer offense with the Swordsman, who favors fighting with a weapon in each hand.

One thing that hasn’t changed is the series’ uniquely haunting atmosphere. Dark Souls II’s stellar opening cinema is adorned with disturbing imagery: a dead tree swarming with bloated fireflies, a ruined kingdom of impossible age, and a cackling coven of mystics. You, as a Hollow, are cursed to feed on the souls of the living. But you knew that already, didn’t you?

Though my time with Dark Souls II was short, it’s haunted my dreams since. Have questions? I’ll do my best to answer them in the comments below!


Posted by Kotaku Jan 29 2014 16:09 GMT
- Like?
Five things about Dark Souls II, none of which will keep you from dying. PlayStation Access talks us through 11 minutes of gameplay from the brutal sequel, pointing out helpful tips that, in light of all the death, don't really seem all that helpful. Read more...

Posted by Joystiq Jan 17 2014 14:30 GMT
- Like?
You may've somehow escaped doom at the hands of Demon's Souls and Dark Souls, but From Software's latest is nearly out to get you too. If you're itching to be found, the good news is Dark Souls 2 hits Xbox 360 and PS3 on March 11, and then PC shortly thereafter.

Posted by IGN Jan 15 2014 09:31 GMT
- Like?
Still considering to go beyond death? Watch this new trailer for a sneak peek of the mysteries and monsters you'll face in Dark Souls II.

Posted by Joystiq Jan 15 2014 04:00 GMT
- Like?

There's a sort of dark, oppressive beauty to the imagery found in Namco Bandai's latest Dark Souls 2 trailer that reminds me of Dungeons & Dragons - if that pen and paper stalwart were reimagined by Steven Morrissey on a particularly bad day.

Posted by Kotaku Jan 07 2014 09:30 GMT
- Like?
Last December, From Software announced it was rolling out a Dark Souls themed cafe. Yesterday, it opened in Tokyo. Let's have a look inside. Read more...

Posted by Kotaku Jan 07 2014 06:21 GMT
- Like?
Last December, From Software announced it was rolling out a Dark Souls themed cafe. Yesterday, it opened in Tokyo. Let's have a look inside. Read more...

YouTube
Posted by Rock, Paper, Shotgun Dec 23 2013 14:00 GMT
- Like?

The Dark Souls series is known for throwing as many obstacles as possible in the way of your happiness and physical well-being, but apparently DLC won’t be one of them. While most games slather themselves with the stuff like Hedonism Bot on holiday, Dark Souls II will walk the path of the spartan. It will bring with it only what’s necessary for a complete game. And nothing more.

(more…)


Posted by Kotaku Dec 20 2013 03:00 GMT
- Like?
So says the game's producer Takeshi Miyazoe, and I believe him. After all, it can't be any worse than Dark Soul's port.Read more...

Posted by Joystiq Dec 20 2013 02:45 GMT
- Like?
Producer Takeshi Miyazoe has no plans to release downloadable additions for Dark Souls 2, instead opting to deliver to players a game that needs no extra content.

"For Dark Souls 2, we don't even expect any additional downloadable content because we want to deliver a full game, the full experience, to fans who purchase the package from day one," Miyazoe told Edge. "We did do additional content for Dark Souls, but generally downloadable content for Dark Souls 2 is not really being considered. Buy the package and you'll get the full experience, and you'll have as much fun as anybody else."

Continuing to buck modern gaming trends, Miyazoe also took a moment to deny the possibility of a free to play Dark Souls entry. "Spending a couple dollars on certain items does not help the experience. So no free-to-play yet!"

Dark Souls 2 makes its PlayStation 3, Xbox 360 and PC debut on March 11, 2014.

Posted by IGN Dec 18 2013 21:00 GMT
- Like?
Check out this beautiful look at FromSoft's 2014 series leading up to the release of Dark Souls 2.

Posted by Kotaku Dec 11 2013 11:00 GMT
- Like?
You've played Dark Souls the game. And next January in Tokyo, you can patron Dark Souls the cafe!Read more...

Posted by Joystiq Dec 05 2013 22:15 GMT
- Like?
From Software hints at the many new and exciting ways in which players can expect to die in its latest batch of screenshots for Dark Souls 2, due for release next year for the Xbox 360, PlayStation 3, and PC.

These new shots also give a glimpse at the game's Blue Phantom mechanic, which allows you to enlist the help of online players during combat. A YouTube user helpfully demonstrates how useful/terrifying Blue Phantoms can be during gameplay with this murderous little vignette, inexplicably accompanied by vocals from Randy Newman.

Posted by Joystiq Nov 17 2013 03:30 GMT
- Like?
Remember, remember, the 16th of November, when Joystiq gave you new screens showing off invaders and cooperators in Dark Souls 2, courtesy Namco Bandai. We know, it doesn't rhyme. So what? You'll have bigger things to worry about when the infamously-brutal RPG kills you repeatedly on March 11, 2014.

Posted by IGN Nov 11 2013 23:32 GMT
- Like?
Join IGN's Destin Legarie and Brian Albert as they hop into the world of Dark Souls 2 to die again... and again... and again.

Posted by IGN Nov 10 2013 06:39 GMT
- Like?
Join IGN's Destin Legarie and Brian Albert as they hop into the world of Dark Souls 2 to die again... and again... and again.

Posted by Joystiq Oct 31 2013 18:00 GMT
- Like?
Forget those other would-be horror games on Hallow's Eve, because there's naught more chilling than losing all your souls. Let these screens serve as warning, PS3s and Xbox 360s, that Dark Souls 2 roams the streets on March 11, 2014, then stalks PCs shortly thereafter.

Posted by Joystiq Oct 29 2013 13:30 GMT
- Like?
Like any Dark Souls player worth his or her salt, the Dark Souls 2 beta is putting past failures behind it and having another go at things on November 10. Namco Bandai announced the rescheduled beta is set to take place between 2AM and 5AM ET (that's 11AM to 2AM PT) starting November 9.

The second Dark Souls 2 beta failed to get going over the weekend, leaving would-be adventurers unable to log in and their souls disappointingly safe. In its announcement, Namco assured fans that all the people who took part previously will be allowed into the rescheduled beta, and there's still space for more participants.

Hopefully there'll be no false starts for the game proper, which is due on PS3 and Xbox 360 on March 11 in North America, then on PC shortly thereafter. In the meantime, do check out our impressions of the beta from last month's Tokyo Game Show. And just keep loving death.

Posted by Joystiq Oct 27 2013 22:10 GMT
- Like?
Dark Souls 2's beta test for North and South American PS3 users will be rescheduled after players experienced trouble logging onto the game's servers, Namco Bandai America's Twitter feed has announced. Namco Bandai clarified that everyone that downloaded the client released for use with this network test will be able to download a patch for access to the next test.

When questioned for specifics, the account stated that more information concerning the next test should be available early this week.

Posted by Kotaku Oct 27 2013 18:30 GMT
- Like?
The Dark Souls II PS3 beta for North America was supposed to take place very early this morning. It didn't. Namco said they "thoroughly apologize for all of the confusion and issues," and will reschedule it for later. Anyone who was in last night's test will be allowed in the next one. "Your spot is secure."Read more...

Posted by Joystiq Oct 24 2013 00:00 GMT
- Like?
Dark Souls fans in Europe can prepare to die a little sooner than anticipated, as a free beta version of Dark Souls 2 will be available for PlayStation Plus subscribers this Sunday.

Publisher Namco Bandai plans to host a server stress test for Dark Souls 2 on October 27, between 7:00 AM and 10:00 AM GMT. Sony recommends players download the beta client beforehand, as the beta will not be playable outside of the three-hour period on Sunday.

PlayStation Vita owners are eligible for another beta test taking place this week, as a pre-release version of Q Entertainment's monster-collecting RPG Destiny of Spirits will be available from October 24 through November 1 for PlayStation Plus members.

The beta version of Destiny of Spirits will be open to players worldwide. A North American beta test for Dark Souls 2 has not been announced.

Posted by Kotaku Oct 14 2013 19:15 GMT
- Like?
I'm going to drop some big news here, are you ready? Dark Souls 2 is really difficult. There, I said it. Of course it's also fun, if you're into the particular brand of masochistic fun that From Software provides. I spent two hours playing the beta and trying to get a handle on the changes, so let's see what I learned.Read more...

Posted by Joystiq Sep 27 2013 14:00 GMT
- Like?
I ignored how the dual swordsman flummoxed Richard at E3, and the Namco rep's advice to wield a torch through the opening area: I was going to kick ass with two swords in Dark Souls 2. Ten minutes in to the beta preview, I'd died five times.

As others around me progressed through the gloomy cavern and unlit fort, my attempt to blitz the dark had left my hero in dire straits. Developer From Software's tweaks in Dark Souls 2 are designed to further punish dying and being undead: consecutive deaths whittle down max health when you're not human - mine was at around 60 percent at this point - oh, and you can be invaded even when you're undead now.

An invasion was the only thing missing from my Dark Souls 2 debut. When I relived my woes with director Yui Tanimura after, he laughed with a big, maybe pitying smile, joking I'd "unfortunately" played the dual swordsman wrongly.

As ever with Dark Souls, the joke was on me.

Posted by Joystiq Sep 24 2013 02:00 GMT
- Like?
Dark Souls 2 uses the Havok Physics engine, like Demon's Souls and Dark Souls 1 did before it. A Namco Bandai representative confirmed to Joystiq Dark Souls 2 features the much-used engine, the news coming as game director Yui Tanimura said he'd focus on next-gen physics were he to make another Dark Souls game for the PS4 or Xbox One.

Dark Souls 2 incorporates Havok physics with a new graphics engine, the latter revealed late last year. At E3, Tanimura told Polygon the new graphics engine means players can "dive in and immerse themselves within the actual gameplay and feel as if they are actually part of the game itself."

That said, Tanimura told us last week he feels graphics are at a "maximum level" on consoles, and that he would pay more attention to physics were he to make another Dark Souls on next-gen hardware.

"In order to implement a physics engine, we'd need more machine power and more CPU power," Tanimura told Joystiq through a translator last week. "That can only become possible if we were to create a game for the, for example, PlayStation 4 or Xbox One. So that's something [I'd] personally be paying attention to if [I was] to create another [Dark Souls] title for the PS4 or Xbox One."

In the nearer future, Dark Souls 2 is on the way to Xbox 360 and PS3, consigning us all to our many, many deaths on March 11, 2014 in North America, and March 14 in Europe.

Posted by Joystiq Sep 22 2013 23:30 GMT
- Like?
Now that Amazon is taking pre-orders for Dark Souls 2: Collector Edition, you can offer your savings as a sacrifice before the game slaughters your patience anyway on March 11.

The Collector Edition is priced at $119.99 and includes a cloth map of the game's world, an art book and a 12" Warrior Knight figurine. It also contains the Black Armor edition of Dark Souls 2, meaning you'll have a soundtrack and metal case to go with the steeled will any Dark Souls fan undoubtedly harbors.

Posted by Rock, Paper, Shotgun Sep 19 2013 14:00 GMT
- Like?

If it’s anything like its predecessor (and all indications seem to suggest as much), then Dark Souls II deals in tough love. Brutal bosses, grisly traps, excruciating punishments for even the most absent-minded of mistakes. By that line of thinking, Dark Souls II actually loves PC the most. It is, after all, forcing us to endure just a little bit more suffering than everyone else by releasing “shortly after” console versions early next year. Obviously, it knows we’re made of stern enough stuff to take it. Or at least, that’s what I’m telling myself. Over and over and over and over and over. Until it becomes the truth!

(more…)


Posted by Kotaku Sep 19 2013 01:06 GMT
- Like?
Dark Souls II will be out on March 11 in North America and March 14 in Europe. That's for consoles. PC version is coming later.Read more...

Posted by Joystiq Sep 19 2013 02:00 GMT
- Like?
Dark Souls 2 is scheduling your death for March 11, 2014 in North America, March 14 in Europe, and March 13 in Japan. Those dates apply to PS3 and Xbox 360 versions, while PC players must wait until "shortly thereafter," according to Namco Bandai. A spokesperson told us the extra time will allow the game to "fully capture all the necessary specs" for the PC audience.

Namco also unveiled the sadistic sequel's Collector Edition, should you choose to spend lavishly on your demise. Along with the game disc, the CE bundles in a 12 inch figurine, the soundtrack, an art book and a cloth map. If you'd just prefer to pre-order, you still get the bonus of a tin case housing the game along with the soundtrack.

The news comes ahead of the Dark Souls 2 beta, launching on October 12. We took the beta for an early spin at Namco's Tokyo headquarters - more on that later this week - and we also chatted with director Yui Tanimura about all things Souls, including what developer From Software hopes to learn from the Dark Souls 2 beta, and how the franchise could benefit from next-gen tech.

Posted by Joystiq Sep 19 2013 02:00 GMT
- Like?
Dark Souls 2 director Yui Tanimura would look to focus on physics rather than graphics for a next-gen Souls game, should that ever happen. Speaking to Joystiq at publisher Namco Bandai's Tokyo headquarters, Tanimura talked about potentially implementing a next-gen physics engine for a purely hypothetical Dark Souls game on Xbox One or PlayStation 4.

"In terms of graphics, all the consoles have already reached the maximum level. From [my] point of view, there's not that [much] difference among the consoles when it comes to graphics," Tanimura told us, when asked about what he'd want to do with a next-gen Dark Souls that wasn't Dark Souls 2 (the available translator referred to Tanimura in the third-person during our interview).

Tanimura would want to pay more attention to the physics engine: "In order to implement a physics engine, we'd need more machine power and more CPU power. That can only become possible if we were to create a game for the, for example, PlayStation 4 or Xbox One. So that's something [I'd] personally be paying attention to if [I was] to create another [Dark Souls] title for the PS4 or Xbox One."