Pokemon X-Y Message Board older than one year ago

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Posted by GoNintendo Oct 12 2013 02:00 GMT
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Vine Whip! How long have you been playing Pokémon? #PokemonXY https://t.co/5NilaQhAzt

— Pokémon (@Pokemon) October 12, 2013

Vine Whip! It's time for Pikachu's Freeze dance! #PokemonXY https://t.co/UcnZXJrmIO

— Pokémon (@Pokemon) October 12, 2013

Posted by GoNintendo Oct 11 2013 22:27 GMT
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Check out the line for the #PokemonXY launch event at Nintendo World! pic.twitter.com/yxRHrBInwo

— Pokémon (@Pokemon) October 11, 2013

Posted by GoNintendo Oct 11 2013 18:51 GMT
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A portion of a Dtoid review...

Nobody has demonstrated they can do Pokemon better than Pokemon can. X and Y does everything it needs to remain relevant, to prove why it's the top of its field, and if that's not good enough for you, there's nothing Ekans say to change your mind.

Full review here

Posted by GoNintendo Oct 11 2013 16:49 GMT
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Thanks to Morgan for the heads up!

Posted by GoNintendo Oct 11 2013 06:17 GMT
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- special event at the new Pokémon Center in Japan
- runs from November 22nd to January 26th
- get a special Inkay that holds an Aspear Berry
- it's Level 10 and has a move called Happy Time, Foul Play, Hypnosis and Topsy-turvy

Posted by Kotaku Oct 10 2013 21:30 GMT
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Five silhouetted figures sit in a smoke-filled room, sipping brandy as they vote upon the most important issues of our era: which Pokémon will make it into the next Pokémon game. Every few minutes they make the decision: who will live... and who will die? Read more...

Posted by GoNintendo Oct 10 2013 17:56 GMT
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- Mega Gengar, Mega Aggron and Mega Tyranitar revealed
- they retain their typings of Steel/Rock and Rock/Dark respectively
- Mega Tyranitar appears to keep its ability of Sand Stream

Posted by GoNintendo Oct 07 2013 22:48 GMT
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We already talked about this distribution, but now we have the official details from PokemonXY.com.

Starting on October 12th, Pokémon X and Pokémon Y players can get a special Torchic holding the Blazikenite, the Mega Stone needed for Blaziken's Mega Evolution.

The Torchic you'll get via the Nintendo Network has the Hidden Ability Speed Boost. Speed Boost increases a Pokémon’s Speed at the end of every turn, making it a very powerful Ability. You can't find a Torchic with this Ability through regular gameplay, making this an exceedingly rare Pokémon. This Level 10 Pokémon knows the moves Scratch, Growl, Focus Energy, and Ember, a solid foundation of moves to start Torchic's growth.

Link

Posted by GoNintendo Oct 06 2013 17:06 GMT
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- for the UK
- must purchase the Pokemon X or Y from Tesco
- receive a special Serial Code
- gives you access to 12 Quick Balls

Posted by GoNintendo Oct 04 2013 19:01 GMT
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Serial Codes

- will most likely run akin to the Serial Codes on the Global Link within Generation V.
- have up to 24 Wonder Cards before having to make room for a new event
- events are also locked to the console & game's region
- Torchic event will be live online for all regions from October 12th to January 15th

Posted by GoNintendo Oct 03 2013 15:14 GMT
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Exclusive to Pokémon X, Swirlix loves sweets and eats nothing else, making its body as sweet and sticky as cotton candy.

Species - Cotton Candy Pokémon
Type - Fairy
Ability - Sweet Veil
Height - 1' 04"
Weight - 7.7 lbs.




Slurpuff has an unbelievable sense of smell--a hundred million times more sensitive than that of humans. With its highly attuned senses, it can distinguish the faintest of odors.

Species - Meringue Pokémon
Type - Fairy
Ability - Sweet Veil
Height - 2' 07"
Weight - 11.0 lbs.

Source: The Pokemon Company


Posted by GoNintendo Oct 02 2013 17:17 GMT
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More here

- evolutions of Swirlix and Spritzee revealed
- Peroriimu (ペロリーム) the Whipped Cream Pokémon
- Furefuran (フレフワン) the Perfume Pokémon
- both are pure Fairy-type

Image after the jump to avoid spoilers...

Read the rest of the story...


Posted by GoNintendo Sep 30 2013 16:53 GMT
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Will you be in NYC for the release of #PokemonXY? Nintendo World is hosting an awesome launch event October 11 from 8 p.m. to 1 a.m. EDT!

— Pokémon (@Pokemon) September 30, 2013

Posted by GoNintendo Sep 27 2013 06:06 GMT
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- O Powers are to be distributed to players at special events
- O Powers are at Level 2
- first is HP Recovery Power which increases the amount you heal by 50%
- PP Recovery Power increases the amount of PP recovered
- Prize Money Power increases the amount of money won in battles
- distributions run in Pokemon Centers across Japan from October 12th to Mid-November
- also being run in Aeon Malls across Japan from October 12th to October 14th
- mall lineup/distribution event dates:

Aeon Mall Lake Town (Saitama), Aeon Mall Musashi Murayama (Tokyo), Aeon Mall Okazaki (Aichi), Aeon Mall Itami (Hyogo) and Aeon Mall Fukuoka while the following will only run it on October 14th: Aeon Mall Natori (Miyagi), Aeon Mall Uchihara Mito (Ibaraki), Aeon Mall Chiba New Town, Aeon Mall Hamamatsu (Shizuoka) And AeonMall HiroshimaFuchu (Hiroshima).

Posted by GoNintendo Sep 26 2013 17:03 GMT
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- Doublade knows the move Sacred Sword
- this was originally exclusive to Cobalion, Terrakion, Virizion and Keldeo

Posted by GoNintendo Sep 25 2013 17:01 GMT
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The following information comes from a fan-translation of a Game Freak interview...

- Pokémon gain experience even when the opposing wild Pokémon is caught (as stated in another interview). A caught Pokémon gives the same experience points as a defeated one.
- Sky Battles are limited to Flying-type Pokémon and those with the Levitate ability (as previously confirmed). Some moves can't be used.
- There is an adjustment to the inheritence system of breeding.
- Ghost-type Pokemon can freely escape from battle without being influenced by Shadow Tag. (The official website mentioned trapping moves.)
- The item Exp. Share will revert to Exp. All as in Generation I, where when one Pokémon holding this item participates in battle, all other Pokémon in the team receive experience as well. Unlike in Generation I, the experience is not split but rather received by all Pokémon. This means that the participating Pokemon receive 100% experience, while non-participating Pokémon receive 50% experience.
- When distributing new moves and abilities, priority was given to new Pokémon.
- The CGI style is different from that of Pokémon Stadium and Pokémon Battle Revolution, because those games were supposed to emulate "realism within fantasy". Since the handheld Pokémon series is supposed to be accessible to everyone, battles were made "cuter".
- The standard selection process for Pokémon to be Mega-Evolvable is based on three points: visual looks, popularity and game balance.
- The power-up of Mega-Evolved Pokemon is meant to elevate them to the class of legendary Pokémon, hence the restriction of only one Pokémon being allowed to hold a Mega Stone during battles.
- The timing to Mega-Evolve is selectable.
- Some moves, with focus on special ones, have had their power and accuracy revamped.

Posted by GoNintendo Sep 25 2013 01:56 GMT
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Thanks to NintenDaan for the heads up!

Posted by GoNintendo Sep 20 2013 06:39 GMT
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Tyrantrum

- keeps its Rock/Dragon-type
- has the ability of Strong Jaw
- also has the move Head Smash
- reigned over 100 million years ago as king
- biggest weapon is its jaw that can tear through an iron plate as if it was paper

Aurorus

- Freeze Dry is confirmed to be super effective on Water-type Pokémon

Posted by GoNintendo Sep 19 2013 18:33 GMT
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A portion of a Gamasutra interview with Junichi Masuda...

GS: I don't know if this is an issue in Japan, but how do you communicate this to people, especially to new audiences, who have maybe never played a Pokémon game before?

JM: A lot of elements in the game, you really have to play to know what makes it so great, I think. And with so many games in the market today, it becomes hard to get any kind of coverage or attention. Today's news is gone the next day. What we try to focus on is making sure that the core gameplay is really fun, so when people do get their hands on it, they'll really like it, and maybe spread by word-of-mouth and let other people know about how good it is.

GS: Do you always have new players coming into Pokémon with every installment? Do you find that young kids come in? And do you do anything to encourage it?

JM: Yeah, it's definitely something we pay attention to. I always think back to a certain genre that I used to like quite a bit, which is the 2D shooter genre. That genre really evolved to get way too difficult. I couldn't keep up with it. It got to a point where all of the games being released were just too difficult, and I couldn't play them anymore, and that made me quite sad as a fan of the genre. I wanted to make sure that the games that I make never get into that situation of getting more complicated or more difficult over time.

So one of the things we always focus on with Pokémon is making sure that it's very easy to get into them. The basics are explained. It's very easy to understand what's being said, what's going on, and to follow the adventure -- and to have the excitement gradually build up as you play. When I'm playtesting the games during development, I'm always trying to approach the games from a different perspective, like someone who's never played a game, or never played a Pokémon game before.

Posted by GoNintendo Sep 19 2013 18:29 GMT
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Coming from a Eurogamer interview with Junichi Masuda...

How the anime influences the games

"The animated series is played in around 75 countries and it creates certain expectations when people see these Pokémon in-game. It's less about having hard lines between the game and the animation series, and more about us working together to decide what Pokémon would actually be like."

On multiplayer

"For the core series of games we put a lot of focus on having people get together in real life to enjoy the games. We like to think of it as a festival-type thing where people come together and communicate in real-life and have that kind of direct interaction.

In X and Y we also have the internet connection features so, if you just want to play in bed for a little bit, you can still connect to anyone around the world. But we also wanted to focus on real-life interactions. Being able to do both is why we think portable systems are best."


On X/Y differences

"The main difference we want people to focus on is the legendary Pokémon on the box of the game, but there are also differences in how the story plays - a couple of different themes between the games, and different Pokémon available in each game."

On moving the focus from catching every Pokemon

"We try to avoid making the main goal collecting all of the Pokémon that exist. At this point, that's a very difficult task for all players. We try to put the focus on the mystery of which Pokémon you'll encounter. And in that respect, having more is probably better."

Link

Posted by GoNintendo Sep 19 2013 17:18 GMT
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Coming from a Polygon hands-on session and chat with Junichi Masuda...

- starts off with the classic first choice — "Are you a boy or a girl?"
- then you customize how your character looks
- new trainers will head out to meet up with four other neighborhood kids
- over coffee in a little Parisian-style cafe is where you're given your starter Pokemon and the Pokedex
- these friends will travel alongside you as you move through the Kalos region

"This time we really wanted to make it a journey about you and your friends. When you first meet the kids at the beginning of the game, you don't actually know them, so you're meeting them for the first time. But one of the central themes of Pokemon X and Y are bonds — the bonds between people, and the bonds between people and Pokemon, for example. When focusing on this theme, we wanted to make [the game] a journey about meeting these friends and then getting to know them over the course of the adventure."



- Sycamore is studying Pokemon's Mega Evolutions
- he will often ask favors of people rather than do things himself
- this includes having friends deliver the Pokemon to players
- he will even challenge players to a Pokemon battle
- Pokemon newly introduced in X and Y will not have Mega Evolutions
- Pokemon must be holding a special Mega Stone when they head into battle in order to utilize their Mega Evolution
- this is a temporary state that ends along with the battle

"Mega Evolution works the way it does is for a variety of reasons. Another main theme of Pokemon X and Y is evolution, and I think the concept of evolution is the defining characteristic of [the Pokemon series]. When we were developing X and Y, we were thinking about what new things we could do with this — I talked with the graphic designers and the battle designers to come up with a good idea. What we came up with was a form of evolution that would only last during battle but would also require the Pokemon to hold the Mega Stone.

By requiring the Pokemon to hold the Mega Stone, it prevents it from holding any other item in battle that may come in handy or play to a certain strategy. Since you don't know what your opponent is holding, you kind of have to guess their strategy, especially if it's a Pokemon that can Mega Evolve. What this does is it adds a strategic depth.

We felt that temporarily going to this extreme level and then coming back to normal would be more interesting [that it being constant]. Also, from a gameplay perspective, if we just added another level of permanent evolution, the Pokemon would just become too strong and that would destroy the balance of the gameplay."


On including Charmander, Bulbasaur and Squirtle at the start

"Originally I didn't plan to put them into the game [as starters], but the Red and Blue starters have always been really important to us and I knew that I wanted to give them Mega Evolutions, so I gave the direction to the designers. When I saw the designs that they came up with, I thought they were very cool and I wanted to give players the opportunity to get ahold of these Pokemon — and because in Red and Blue you receive the Pokemon from a professor, I felt it would be fitting to receive them from a professor [in X and Y] as well. It also fits well with the story. The professor in X and Y is researching Mega Evolutions, so it all just kind of matched."

- pokemon also make more natural sounds
- train individual Pokemon in Super Training minigames
- rub their tummies and feed them in Pokemon Amie
- find friends online to battle and trade

"We really wanted to design it so people could find their own play style — for example, with Pokemon Amie, we designed it for people who just really want to interact and play with their Pokemon and pet them, and they'll probably keep the bottom [screen] on the Pokemon Amie screen [at all times]. For others that like to play online, they'll just leave it at the Player Search System screen. I do think that people stick to a specific play style at specific times. "

- development of this UI and all the different activities, as well as a need to pick up the game's pacing, were a core focus during the game's development

"In Japan, one thing I really noticed, especially among middle school students, is everyone is really busy. They're writing blogs, going to real life meetups with friends, using Twitter, Facebook, playing mobile games... They just have a lot of different entertainment options with a variety of media. It just feels like a lot of people these days don't have a lot of time.

One of the things we focused on with Pokemon X and Y was to really speed up the pace, up the tempo a bit, and make it more of a brisk-paced adventure and make it easier to raise Pokemon. There are a lot of free games out there, and if you get bored it's easy to just switch to something else — we really wanted to make it constantly interesting and engaging."


On why the main series isn't hitting Wii U

"The series was built around the idea of trading Pokemon, trading these creatures, and everything we designed about the games was based on that concept. That trading aspect was also to promote communication between people, and really, you need the handheld to be able to go places in real life, meet people, easily trade and battle with them. I think that's the reason we designed them on the handheld; it's really important to Pokemon."

On returning to Pokemon Snap

"Personally, I really love the Pokemon Snap game, but it wouldn't be interesting if we just released the same game, how it was before, for the Wii U or 3DS. So we have to come up with a new idea or something that will make it more appealing to players. Sometime down the road, we may have something."

Link