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Posted by GoNintendo Oct 31 2013 17:11 GMT
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- Ice Rod can be upgraded to fire 3 shots
- Turtle Rock is now surrounded by a lake
- find 3 baby turtles & return them to their mother in order to gain access to Turtle Rock
- do this and the mother turtle will give you a ride
- this temple is fire-based and requires the Ice Rod
- use it to make ice platforms and freeze platforms to create paths
- mini-temples for rupee harvesting
- Lorule's death mountain is surrounded by a winter-like state

Posted by GoNintendo Oct 29 2013 17:48 GMT
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This may be firmly in the spoiler category for most of you, so please don't continue on unless you want to learn details that crop up in the early hours of the game. You have been warned!

Spoilers!
- You can explore most of Hyrule even before going to the Sanctuary.
- The Lantern does not use the Energy-Meter. Only Ravio items do.
- In Kakariko you can buy a bottle from the merchant and get the Bug-Catching Net from a bee guy, similar to A Link to the Past.
- The bar in the southeast part of town is now a Milk Bar and the owner looks like Talon.
- The shop in Kakariko lets you buy a shield, the Foul Fruit and the Scoot Fruit. 50 Rupees each.
- The Foul Fruit stuns enemies in the environment or scares them off (haven't tested it).
- The Scoot Fruit warps you out of dungeons.
- You can sell bees for 50 Rupees each to the bee guy. Bees are easy to find in Kakariko, so this is a very easy way to farm Rupees. Bees are stored in bottles.
- Hyrule Castle walls get "graffiti" of the cursed soldiers.
- From Ravio you get Ravio's Bracelet. It generates the Energy-Meter and is used by all of his items.
- Rented items have purple bunny ears on them.
- 9th item in Ravio's shop is the Sand Rod. Nintendo already released an artwork of the item, it's the one that looks like a golden shovel. However, it was rented by one of the descendants of the Sages, who then gets abducted by Yuga. So, you're not able to rent -the Sand Rod in the beginning of the game.
- You can, however, rent all other items right after the Eastern Palace. Prices are between 20 and 100 Rupees for renting. Fire Rod and Ice Rod are most expansive with 100 Rupees each.
- The small bird creature next to Ravio takes the items back, if you die
- Eastern Palace is quite non-linear in design, also has some optional parts.
- Yuga turns Link into a painting at the end of the dungeon, but Ravio's Bracelet saves him.
- After the boss fight you can explore the outer walls of Eastern Palace.
- There are purple Energy Jars (similar to Magic Jars), which instantly refill your Energy-Meter.
- The mother from the smith family is looking for her boy at this point in the game. He seems to have disappeared at the Flute Boy's Meadow, where you can only find his Pouch (it lets you equip items with X).
- You can merge with the wall behind Majora's Mask in Link's house. This makes it look like Link's actually wearing the mask.
- Irene, the witch, acts as your teleport system. You can call her with the bell and she will transport you to any of the bird statues.
- The bird statues need to be activated and they also act as your saving points. You can't save the game at any time, only at the statues.
- The witch hut offers four different potions: red, blue, golden/yellow and purple.
- Red Potion only costs Rupees and heals eight hearts.
- Blue Potion heals all hearts, but requires some blue stuff from monsters in addition to Rupees.
- Golden/Yellow Potion makes you invulnerable for a small time.
- Purple Potion damages enemies in the environment. Requires those purple monster guts.
- There are 100 Maiamais to collect. The map shows the total number of remaining Maiamais per region.
- Maiamais feel like a mix between Secret Seashells and Gold Skulltulas. Can be found behind houses, in trees, in pots, under water...
- You can only upgrade Ravio items and only, if they were bought, not rented.
- You have the choice between two dungeons at this point: House of Gales and Tower of Hera.
- House of Gales is the windmill dungeon on Lake Hylia, which Nintendo already showed us. It requires the Tornado Rod, but also the Zora Flippers.
- You can get the Zora Flippers from the Zora Queen, but you have to bring back a gem, which prevents her from becoming fatter
- House of Gales has some very clever puzzles with the wall merging. I got stuck two times...
- Boss of House of Gales is a giant pillar with an eye on top. It tries to push you into an abyss. Very fun and creative fight.
- Tower of Hera requires the Hammer, but also the Power Glove.
- You get the Power Glove from a guy, who lives at the old lumberjack house and lifts rocks.
- The Power Glove only lifts small rocks. For the big ones you need the Titan's Mitts (according to Hint Ghosts).
- Death Mountain is full of rolling boulders. Spectacle Rock is now an active volcano. - - The Deadrock enemies make a return.
- You dodge the boulders with the wall merge or destroy them with your Hammer. Some of them are covered in Rupees.
- The Tower of Hera dungeon appears to be the same as in the demo (I stopped playing it in the middle).
- East of Tower of Hera you can use the Hookshot to enter the top of the other mountain. However, you will be stopped by Lynels, which can easily kill you.
- The Desert is completely shut off. No way in there.
- The sparkling rocks from the GBA version of ALttP return. They drop Rupees, when you hit them.
- There's another new minidungeon next to the graveyard, similar to the one at Eastern Palace.
- There's a bottle to find with a message in it.

Posted by GoNintendo Oct 27 2013 23:04 GMT
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We've already shared the artwork for this item, but now we actaully know what it is! If you don't want things spoiled, don't hit the jump!

Read the rest of the story...


Posted by GoNintendo Oct 21 2013 16:42 GMT
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Did you know The Legend of #Zelda: A Link Between Worlds arrives in shops on 22/11 with a reversible cover? pic.twitter.com/3Dt13JKbsl

— Nintendo of Europe (@NintendoEurope) October 21, 2013

Posted by GoNintendo Oct 18 2013 18:10 GMT
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Reader beta4attack noticed something about the treasure chest bonus packed into the Collector's Edition of The Legend of Zelda: A Link Between Worlds. It could be a coincidence or a sly reference. Does this treasure chest actually hide a rupee inside? Take a look at the GIF below to see what we mean.



Leave a comment and let us know if you think it's coincidence or clever secret!

Posted by GoNintendo Oct 17 2013 22:45 GMT
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CAUTION - SPOILER ALERT!
- Link is tasked with delivering a sword to Hyrule Castle
- at first, Link is turned away from the castle gates
- this is when Link heads to the Sanctuary
- from here, you need to sneak inside via the graveyard
- you start off by getting the lamp and using it on torch-lighting puzzles
- you'll also have to fight off a few buzz blobs
- the magic meter refills on its own but is also used to power weaponry like the bow
- you'll meet Yuga in the sanctuary and are quickly knocked out by him
- awaken back in your house, with Ravio there
- Ravio sets up shop in your house
- he tells you to head to Hyrule Castle to warn Princess Zelda
- Yuga is looking to trap the descendants of the original game's seven sages
- the first dungeon is the Eastern Palace
- happen upon a witch who sells various colored potions in return for collecting items
- she wants guts, horns, and tails from enemies
- potions can damage all surrounding enemies, make Link invulnerable, or restore all of his health
- visit Kakariko Village and find a fortune teller that gives you glasses that display hint ghosts
- they help you solve puzzles, but cost a 3DS Play Coin before you can use
- you need the Bow to make it through the Eastern Palace
- this dungeon features vertically moving platforms you have to transfer between
- Fight Yuga here and obtain the power to transform into a painting
- after this, you must obtain the three Pendants of Virtue and reclaim the Master Sword

Posted by GoNintendo Oct 17 2013 17:40 GMT
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The following info comes from a Gameswelt interview with Eiji Aonuma...

- unlock a higher difficulty setting when you beat the game
- dev team included more then 90 people
- first ideas for the game came to fruition right after Spirit Tracks

Posted by GoNintendo Oct 16 2013 00:54 GMT
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Two worlds collide in an all-new adventure set in the world of Super NES™ classic The Legend of Zelda™: A Link to the Past™. In this new tale, Link™ can transform into a living painting to cross into a dark, parallel-dimension Hyrule. Venture through the puzzles, traps and hidden rooms of deadly dungeons to save both worlds from certain doom!

This beloved, top-down world springs to life in 3D, offering the perfect backdrop for a sweeping new tale. Dungeons seem deeper, darker and more treacherous, even as Link and his attacks pop out, highlighting the nonstop action. The pace is faster than ever, and item management is a breeze on the Nintendo 3DS touch screen. Shoot an arrow, toss a boomerang, bomb a wall, then merge into a painting to slide between two worlds—all in a matter of seconds. With gameplay, visuals, and controls this smooth and consistent, no Zelda™ adventure has ever been so action-packed.

Site here

Posted by GoNintendo Oct 15 2013 17:11 GMT
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Then, when Ravio starts selling you items (as opposed to just renting them), you can tap the touch-screen to 'quick select' items.

— ChandraONM (@ChandraONM) October 15, 2013

At this stage of the game you have lots of items and need to switch often, so the scrolling window of items is needed #ALinkBetweenWorlds

— ChandraONM (@ChandraONM) October 15, 2013

Posted by GoNintendo Oct 15 2013 16:48 GMT
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LOVE this new #LinkBetweenWorlds artwork that was released today pic.twitter.com/W88ddiU3BW

— ChandraONM (@ChandraONM) October 15, 2013

Posted by GoNintendo Oct 14 2013 17:10 GMT
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- Yuga turns local sage Ceres into a painting
- Link happens to be delivering a sword to the captain of the palace guard at that time
- Yuga has some connection to Ganon
- she is trying to gather the seven sages in order to free Ganon
- potions are now made by witches, but can only be brewed if you you track down the right ingredients
- certain enemies will drop items, such as Monster Guts and other ingredients
- you'll need a certain amount to have witches create potions
- at the start, you'll only be able to assign an item to the Y button
- when you find the Pouch, you'll be able to assign an item to the X button as well
- early on you'll find the Hint Glasses
- these allow you to see Hint Ghosts (and possibly other hidden doorways)
- these ghosts demand payment before giving you hints
- you'll obtain the bow early on, as well as the ability to merge with walls as a painting

Posted by GoNintendo Oct 11 2013 19:16 GMT
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Now we’re taking a look at two characters that inhabit these two worlds, Hilda from Lorule and Zelda from Hyrule. pic.twitter.com/Zgj0poTjLT

— Nintendo of America (@NintendoAmerica) October 11, 2013

Posted by GoNintendo Oct 11 2013 19:12 GMT
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Rupees are easier to find in this Zelda and in bigger amounts. Smaller dungeon at the end had a Silver rupee worth 100.

— Jose Otero (@jose_otero) October 11, 2013

Showing a new trailer for The Legend of Zelda: A Link Between Worlds! We’ll be posting it to our YouTube channel after the session ends!

— Nintendo of America (@NintendoAmerica) October 11, 2013

Posted by GoNintendo Oct 11 2013 19:03 GMT
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Link traveled to "lower world" and back. Showed a new collectible called a Maimai.

— Jose Otero (@jose_otero) October 11, 2013

Bottom screen zooms in on map. Returning Maimai's to the Mother Mainai upgrades your items. Upgraded bow fires three arrows at once.

— Jose Otero (@jose_otero) October 11, 2013

Smaller dungeons that house treasure can be found as well as standard dungeons.

— Jose Otero (@jose_otero) October 11, 2013

Posted by GoNintendo Oct 10 2013 17:37 GMT
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The official Japanese website for The Legend of Zelda: A Link Between Worlds is now up and running. It doesn't offer much in the way of new content, but there are a handful of screens to check out. Hit up the link below to have a look!


Posted by GoNintendo Oct 02 2013 06:47 GMT
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This was part of our Flickr set update earlier today, but I figured it was worth a post on its own.

Posted by GoNintendo Oct 01 2013 21:29 GMT
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Thanks to Brian and Eternal Rain for the heads up!

Posted by Kotaku Oct 01 2013 14:28 GMT
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No linear dungeon progression in The Legend of Zelda: A Link Between Worlds—instead of getting items as you go through the world, you'll be able to buy items in one big shop and traverse between dungeons in an order of your choice, according to Nintendo.Read more...