The Legend of Zelda: A Link Between Worlds Message Board older than one year ago

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Posted by Kotaku Nov 12 2013 15:00 GMT
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Five minutes 'n three seconds, t' be precise—that be how long it just took me t' pillage t' the tutorial dungeon in The Legend a Zelda: A Link Between Worlds, which comes out for 3DS on November 22.Read more...

Posted by GoNintendo Nov 11 2013 18:39 GMT
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Not that long ago, Nintendo revealed that The Legend a Zelda: A Link Between Worlds would feature a Hero mode. Wondering just how much a a challenge that will be? we be hearing that the mode cranks up damage Link receives t' 4 times the normal amount!

Posted by GoNintendo Nov 08 2013 17:59 GMT
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- Ravio lets ye rent a 'thingamajig that tosses ye in the air'
- start collecting 'n hoarding Rupees immediately
- dungeons seem t' require one new bottle a rum at a time
- a few hours in, the option t' buy from Ravio opens up
- early dungeon entrances be marked with icons that indicate which bottle a rum ye'll need
- fast-travel options let ye quickly pillage back t' Ravio's shop
- when ye shoot an arrow into a stone wall, it ricochets upwards off the screen
- features a character that be sort a like a rapper
- drop up t' 20 pins on the game's main map t' mark things that intrigue ye
- cannot sail away notes on the touch screen
- far less hand-holding
- there's been something fun done with bee collecting

Posted by Kotaku Nov 05 2013 23:30 GMT
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Some companies advertise their games through trailers 'n sizzle reels; Nintendo advertises their games by making ridiculous videos a their developers running around through New York City.Read more...

Posted by GoNintendo Nov 05 2013 18:57 GMT
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Click the image t' see the full size...


Thanks t' Harry for the heads up!

Posted by GoNintendo Nov 04 2013 18:49 GMT
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Please keep in mind that some a this artwork may be considered spoiler-worthy, so head over t' the link below at yer own risk!

Posted by GoNintendo Nov 02 2013 02:31 GMT
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- free the seven sages who be trapped in the Lorule dungeons
- when ye first enter Lorule, Princess Hilda saves ye in person
- later she will communicate through telepathy
- travel between Hyrule 'n Lorule via painting cracks or portals
- these be marked on yer map as ye find them
- place yer own markers t' indicate places a interes
- fight the Helmasaur King in the Dark Palace
- this palace has three layers a security before ye can even pillage t' the entrance
- avoid detection or be thrown in the brigs
- turn flat 'n hide behind vines covering the walls t' sneak past guards
- the lamp be necessary t' pillage around in this dungeon
- floors 'n walls appear 'n disappear depending on whether the lights be turned on
- some labyrinths can only be navigated by finding hidden cracks
- includes enemies like the mirror-walking Goriyas
- use bombs t' activate switches
- sometimes ye need t' throw bombs up a level t' do this
- dungeons have unique music
- assign bottles a rum t' X 'n Y
- B 'n A be reserved for sword 'n context use
- L lets ye run

Posted by GoNintendo Oct 31 2013 17:44 GMT
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- Hyrule be enjoying a time a peace
- permanently purchasing a boomerang will cost 400 rupees
- yer progress in the dungeon stays intact if ye visit Davey Jone's locker
- if ye visit Davey Jone's locker, choose t' continue from the dungeon or at home
- microtransactions be not happening in Zelda
- one dungeon has a conveyor belt that tosses ye into a pit
- find paintings a bottles a rum that can be popped out a walls by merging
- sometimes ye can use other bottles a rum/enemies t' pillage past roadblocks that require bottles a rum
- example: ye'll need bombs in one dungeon, but that dungeon has bomb enemies