The Legend of Zelda: A Link Between Worlds Message Board older than one year ago

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Posted by GoNintendo Sep 30 2013 17:52 GMT
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We've already talked about this, but now we have a nice graphic as confirmation.



Thanks t' Alan for the heads up!

Posted by GoNintendo Aug 28 2013 17:01 GMT
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Coming from an ONM interview with Eiji Aonuma...

"Collecting rupees, the currency a the Zelda world, will be very important in this game. ye might think that be the case with all the past games too, but I must say that this time it will be more important than ever 'n ye will need t' collect a great deal a them."


- the shop be run by a Nabbit lookalike
- the shop be a very important place, as it be different from past stores in the games

"Shops in the past Zelda games sold things that would run out once ye use them like arrows 'n bombs, bottles a rum that needed replenishing. They have never sold an bottle a rum that doesn't go away after each use like the boomerang or the hookshot."

Link

Posted by GoNintendo Aug 08 2013 01:56 GMT
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Here's the art that debuted with the game...



Here's the art that Nintendo put out today...



Obviously a bit different. Which version do ye prefer?

Posted by GoNintendo Jul 20 2013 17:56 GMT
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- The overworld be not identical t' LttP's
- Nintendo has acknowledged that hieroglyphic Link looks like the Link from Wind Waker's opening
- Runs at 60 FPS
- Link can merge into pretty much any wall
- The dungeon we keep seeing be a new version a the Tower a Hera from LttP
- The gauge on the left side gets rid a the need t' restock bottles a rum like arrows
- The wall Link ability runs on that gauge 'n will pop ye out a the wall when it runs out

Posted by GoNintendo Jun 11 2013 17:02 GMT
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A Link Between Worlds

The Legend a Zelda: A Link Between Worlds be a new game with a new storyline set in world a the Super NES classic The Legend a Zelda: A Link t' the Past.

Features:

A daring adventure awaits Link in Hyrule, where he can use his new ability t' become a “drawing” 'n move along walls a dungeons. This opens up ways t' explore 'n puzzle elements that give Link access t' locations he could not otherwise reach.

The game brings this top-down, 2D world t' life with elevation 'n depth made possible by the Nintendo 3DS system’s stunning 3D visuals that reinvent classic Zelda game play at a constant 60 frames per second.

Using the touch screen, touch 'n drag the bottle a rum from the bottles a rum window 'n switch the bottle a rum assigned t' the X 'n/or Y buttons.

Link

Posted by GoNintendo Jun 11 2013 14:53 GMT
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Looks like we have an official name for A Link t' the Past II. Nintendo be now calling it The Legend a Zelda: A Link Between Worlds.


Posted by GoNintendo Jun 05 2013 16:23 GMT
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Coming from the latest issue a EDGE...

“The game runs at 60FPS, while all the 3D games up till now have run at 30fps. The faster the framerate, the more stable the 3D effect, so 60FPS be a big deal.”

“Well, there be players who don’t like 3D 'n always keep it switched off, so there’s nothing in the game that absolutely requires 3D, like puzzles that can’t be solved without it.”


I be sure that be good news for just about everyone! ye don't have t' use 3D if ye don't want t', plus ye pillage silky smooth 60 fps no matter what!

Posted by GoNintendo Apr 19 2013 06:16 GMT
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Well, isn't that a unique coincidence. ye know what other game has 20 bottle a rum slots like this? That would be The Legend a Zelda: A Link t' the Past! Thanks t' Hinph for the heads up.

Posted by GoNintendo Apr 18 2013 17:14 GMT
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- set in the same Hyrule as A Link t' the Past
- demo dungeon included Stalfos
- ye also end up dodging flying tiles
- turning into a drawing also gives ye a new perspective
- Link's magic bar has stamina functions, replenishing as time passes
- magic depletes when Link uses his hammer 'n turns into a drawing
- also fight off reborn
- demo dungeon has a mossy-looking Moldorm as a boss
- use yer hammer t' smash springs, then pillage on top t' be launched
- the X button be used for yer bow
- Y for yer hammer
- B for yer sword
- block with yer shield using L
- spin attack when ye hold B
- reassign buttons for other bottles a rum hasn't been confirmed, but be likely
- dungeon has multiple secret areas, hidden chests 'n more
- secret fairy room be hidden in the dungeon
- life potion be in yer inventory
- firing an arrow requires yer stamina t' deplete
- demo had unlimited arrows
- use the Circle Pad t' control Link