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Posted by Kotaku Mar 15 2014 22:00 GMT in Xbox One
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The next wave of Skylanders: Swap Force figures hit Toys'R'Us this weekend, leaving hardcore collectors and impressionable youngsters only two more reasons to get out of bed in the morning until the next game is announced. What's the point of it all? And then there's Scratch, a purple cat with pink wings and a golden face mask. Who hasn't wanted one of those? Fryno is the contender for Best Skylander Name Award — division. He's a fire rhino, get it?Read more...

Posted by Joystiq Mar 15 2014 22:30 GMT in Gaming News
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Like a pod-person from Invasion of the Body Snatchers, dubstep artist Skrillex's upcoming album, Recess, is walking among us, hidden in plain sight. Play the shoot-em-up game Alien Ride, now available for free on iOS and Android, and not only will you find asteroids to blow apart, but a preview of Recess as well.

Alien Ride is what you might call an advergame. You don't get to choose the track or listen to the whole album, but theoretically it could at least get you excited for the dubstep artist's first full album release on March 18.

This isn't the first time Skrillex has snuck his way into video games, mind you. He also created Reptile's theme for the 2011 reboot of Mortal Kombat, as well as the main theme for 2012's reboot of Syndicate. So yeah, Skrillex is somewhat versed in both nice sprites and scary monsters. [Image: Skrillex]

Posted by Kotaku Mar 15 2014 21:00 GMT in Gaming News
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Pikachu and ten other Pokemon are Japan's official mascots the 2014 World Cup in Rio. I bet Domo and Hello Kitty are kicking themselves right now. Read more...

Posted by GoNintendo Mar 15 2014 21:37 GMT in Nintendo Stuff
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Whipped up a quick goal screen GUI to show before you play each level. That should clear the scoring system up. :) pic.twitter.com/7Qz8xE1Sj6

— Christopher F Arnold (@Kurisuellegarde) March 15, 2014

Posted by Giant Bomb Mar 15 2014 21:34 GMT in Gaming News
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I'm currently on a flight to San Francisco for this year's Game Developers Conference, and it's the first time I'm attending without living in the city it's hosted in. It certainly weirds me out to type those words, and reminds me that I've actually been gone since last June. Damn.

I still miss this view, the weather, and my friends.

The reason I'm heading to the Bay Area a day earlier is to give a talk at the Critical Proximity conference, a one-day event focused on discussions surrounding games criticism. My talk is titled "Bridging the Critical Gap," and tries to illuminate the vast difference in approaches to games writing in the biggest games publications against the many smaller blogging communities.

When BioShock Infinite was released, it was more or less universally lauded. That wasn't so in the critical circles I follow. The exact opposite reaction was playing out. Put aside whether you fall into one camp or the other: how come there's such uniformity on one side? I've said this before and I'll say it again, but when a new game comes out, I'm always interested in hearing what the person who hated it has to say about it. It's why I appreciate Tom Chick's work, even if we rarely agree.

My talk is only 10 minutes long and I already hate most of it, but like anything else, eventually you have to stop, draw a line, and move on. That happens when a game has to ship, and it happens when a talk has to be given. The presentations are supposed to be recorded, and I'll make sure to pass on a link when it's available. I gave another talk to a group of college journalists recently, too, and I've been meaning to publish it online. Maybe that'll happen after I can give some more time to making my website not terrible.

Oh, right! This is being published on a Saturday because I ran out of time this week. There will be no Worth Playing this week or next week, and it's unlikely Worth Reading will happen next week, either. Look for a jumbo-sized version of both the week after. Other programming notes: I'll be on the podcast next week, as well! If we're doing an Unprofessional Friday, I should be around for that, too.

You Should Read These
  • "The Flight of the Birdman" by David Kushner

The story of Flappy Bird still remains somewhat mysterious, and it will probably always be that way. But David Kushner's article, taken at face value, is the one I want to believe. Kushner managed to do what many other journalists have been foaming at the mouth for: talking to designer Dong Nguyen. The developer comes across as earnest as his now-defunct Twitter account, and he continues to state the reason for removing Flappy Bird had to do with being distressed over how addictive people had become. I wonder if his next game will have "from the developer of Flappy Bird" on the splash screen? He strikes me as the kind of guy who is willing to roll the dice and release his game into the wild, though.

"But the hardest thing of all, he says, was something else entirely. He hands me his iPhone so that I can scroll through some messages he's saved. One is from a woman chastising him for "distracting the children of the world." Another laments that "13 kids at my school broke their phones because of your game, and they still play it cause it's addicting like crack." Nguyen tells me of e-mails from workers who had lost their jobs, a mother who had stopped talking to her kids. "At first I thought they were just joking," he says, "but I realize they really hurt themselves." Nguyen – who says he botched tests in high school because he was playing too much Counter-Strike – genuinely took them to heart."

  • "Why You Don't Want an Online Mode in TowerFall" by Bennett Foddy

You have every right to be upset when an excellent new local multiplayer game comes out, and you can't play it because your gaming friends don't live near you. Local multiplayer is having a bit of a renaissance right now, and it means some people are excluded from participating. Rather than chalking it all up to a "design decision," Super Pole Riders (part of the Sportsfriends package) designer Bennet Foddy has written a terrific feature explaining why online modes are so notoriously difficult to implement.

"Lag compensation is how the server tries to guess what you were seeing on your computer when you pressed a button on your controller. When your computer tells the server you fired your gun in Battlefield 4, the server rewinds time a little bit so it can guess what you were looking at when you clicked your mouse. If you were aiming at an enemy on your screen, it awards you a hit, even if you were aiming at the wrong place according to the server or your opponent's computer.

Of course, nobody notices these discrepancies, because it's really hard to see whether or not your enemy's gun barrel is pointed at you or slightly to one side of you, especially when there's simulated blood and screen shake and blurring all over the place. We just accept that we got shot, cry a little bit and move on. Lag compensation works really well in first-person shooters for this reason.

In a game like TowerFall, though, you have a pretty good idea of whether an arrow should hit you, or whether a stomp should connect. If it looks like it's going to miss on your computer, and then you die because of something that only happened on your opponent's computer, that's going to feel broken and unfair."

If You Click It, It Will Play

Like it or Not, Crowdfunding Isn't Going Away
  • Frog Fractions 2 is coming, though we won't actually know when it's coming.
  • Dysfunctional Systems is a series of visual novels that sounds pretty interesting.
Tweets That Make You Go "Hmmmmmm"

Last gen consoles hanging on make me feel like I'm trying to run while having a pair of four year olds hanging onto my ankles.

— Cliff Bleszinski (@therealcliffyb) March 12, 2014

I KNEW EVERYTHING ON YOUR LIST OF 14 THINGS I WASNT SUPPOSED TO KNOW ABOUT SONIC YOU *CRAG*ING PIECE OF SHIT

— MURDERLEINE (@DVDBoxSet) March 12, 2014

Candy Crush maker decides it will be worth about $7.6 billion before its collapse http://t.co/RAlDRFAb4y

— John Teti (@johnteti) March 12, 2014

Great design is apparent when you appreciate a game you already loved even more on subsequent playthroughs.

— ShawnElliott (@ShawnElliott) March 8, 2014

it’s weird how puns are the lowest form of humor but the highest form of game title

— Zach Gage (@helvetica) March 14, 2014

At 44%, Final Fantasy: The Spirits Within has the highest Rotten Tomatoes score of any video game film adaptation.

— superannuation (@supererogatory) March 13, 2014

Oh, And This Other Stuff

  • Patricia Hernandez writes about how we don't actually want smart A.I. in games.
  • James Surowiecki examines the idea of a one-hit wonder through the eyes of Candy Crush Saga.
  • Chris Plante tracked down the people involved in that disastrous Street Fighter movie.
  • Digital Foundry releases its analysis of the console versions of Dark Souls II.
  • Jenn Sandercock reflects on making games about love and acceptance.
  • Simon Parkin, one of the biggest Souls fans I know, weighs in on the sequel.
  • Kim Correa recounts her time as a women playing DayZ.
  • Jon Robinson interviews Madden producers about features the NFL asked them to remove.
  • Dave Lee speaks with Papers, Please designer Lucas Pope about the game's success.
  • Nick Clark discusses how corners were cut to pull off Journey's multiplayer.
  • Jeffrey Matulef profiles Hideo Kojima, a man who cannot escape his past.
  • Jason Schreier has a lengthy feature on Peter Molyneux, and it's not entirely flattering.


Posted by GoNintendo Mar 15 2014 21:30 GMT in Nintendo Stuff
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Just secured an additional artist so I can begin work on a #BLOKDROPU update without having to wait until #SUPERROBOMOUSE is finished!

— RCMADIAX (@rcmadiax) March 15, 2014

Before it's asked, EU will still get the version that NA has as this update is going to take some time to complete...

— RCMADIAX (@rcmadiax) March 15, 2014

Posted by Kotaku Mar 15 2014 20:00 GMT in Gaming News
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The recently released (and recently reviewed ) limited edition Cookie Dough Oreos do not contain actual uncooked cookie dough. What they do contain, is a clever bit of mental marketing called 'permission'. Read more...

Posted by IGN Mar 15 2014 19:46 GMT in PC Gaming News
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The Fullbright Company's lead designer speaks about the BAFTAs, Gone Home coming to consoles, and becoming part of modern culture.

Posted by Kotaku Mar 15 2014 18:43 GMT in Gaming News
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They revived a god. Now they've defeated a god. It was the only way.Read more...

Posted by Kotaku Mar 15 2014 19:00 GMT in PlayStation 4
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If you live in Canada and are thinking about picking up a PlayStation 4, yesterday would have been good day. Today Sony Canada raised the console price from $399.99 to $449.99 Canadian, with similar increases applied to peripherals and first-party games. Read more...

Posted by Kotaku Mar 15 2014 18:14 GMT in Transformers Universe
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The massively online tactical action Transformers Universe has officially entered closed beta this weekend, giving developer Jagex the perfect opportunity to dole out brand new Autobots and Decepticons like they own the place. Meet Front-Line and Conduit. Read more...

Video
Posted by PlayStation Blog Mar 15 2014 18:30 GMT in PlayStation News
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Okay, I “get” Dark Souls now. 20 hours in, and I can’t stop. I think I have a problem.

So that’s out this week, and so is TowerFall Ascension — a must-have for any PS4 owner. We’re nearing the March 21st release date of inFAMOUS Second Son (check out Fred’s Q&A and this official gameplay video to prepare), Mercenary Kings is confirmed for April 1st (no foolin’!), we got a look at the 19 classes of Final Fantasy XIV, Hyper Light Drifter is coming to PS4 and Vita (I want it now), and the minimal indie racer Race the Sun is hitting those platforms plus PS3.

It’s gonna be a weekend full of Dark Souls II and TowerFall Ascension for me — what are you guys playing?

  • I’m playing: Daaaark Soulllls II
  • I’m watching: People playing Dark Souls II on Twitch
  • I’m listening to: Uh… something something Dark Souls II
This Week’s Top 10 Posts Dark Souls II Out Today on PS3 TowerFall Ascension Out Today on PS4 February 2014 PlayStation Store Top Sellers inFAMOUS Second Son: Your Questions Answered Mercenary Kings Coming to PS4 on April 1st Bound by Flame on PS4: Crafting Items to Survive Teslagrad on PS3 and PS Vita: The Secrets of Magnetism The 19 Classes of Final Fantasy XIV: A Realm Reborn Tales from the Borderlands Detailed at SXSW inFAMOUS Second Son: Delsin’s Ruthless Powers in Action

This Week’s PlayStation Store Update

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This Week’s PlayStation Plus Update

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Most-Watched Video of the Week


Posted by Joystiq Mar 15 2014 18:30 GMT in Gaming News
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Does a bear destroy art in the woods? It does if it's the star in Jetpack Joyride and Fruit Ninja developer Halfbrick's free-to-play mobile puzzle game, Bears vs. Art.

The game, currently available for iOS in Canada and Australia, tells the - ahem - tail of a bear whose habitat is destroyed to make way for art installations, which the bear then vows to destroy. Unfortunately for him, there are puzzles in place to keep him away from such priceless creations. He'll have to dodge lasers, spikes, navigate portals and more if he really wants the art to Van Gogh away.

No word on when Bears vs. Art will be coming to regions other than Canada and Australia, other than "soon," according to the game's trailer. [Image: Halfbrick]

Posted by IGN Mar 15 2014 17:30 GMT in PlayStation Vita
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The writer of A House Divided goes over the choices players made in Clem's latest adventure.

Posted by GoNintendo Mar 15 2014 17:23 GMT in Nintendo Stuff
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We've got Nicky Hill...we've got Lube...we've got Kirby...we've got Mom Brain. We might even have Vitamin G. for this show! Should be an entertaining one at the very least. We'll be going live a little before 3:15 PM East Coast, and we'd sure love to have you join us! You can check out the video feed here, but please hop into our IRC and chat along with us LIVE!

This post will be updated with video embed as we get closer to going live.

Posted by GoNintendo Mar 15 2014 17:22 GMT in Nintendo Stuff
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FHW are developing an excellent Puzzle RPG, cant wait to tell your guys that title name, we targeting in this summer with world wide eShop.

— CIRCLE Ent. (@CIRCLE_Ent) March 15, 2014

@kitroplious We making something surprise of CCDA, still working in optimization and AI. More details and images will be next few wks.

— CIRCLE Ent. (@CIRCLE_Ent) March 15, 2014

Posted by GoNintendo Mar 15 2014 17:16 GMT in Nintendo Stuff
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Playing the Nintendo Wii-Fit could have an unexpected benefit for the frailest people in society, according to new research from the University of Essex.

The research, published in the Journal of American Geriatrics Society, offers real hope for recurrent fallers who are often too frail to take part in conventional physiotherapy to help improve their mobility because they are not strong or fit enough.

Full report here

Posted by GoNintendo Mar 15 2014 17:10 GMT in Inazuma Eleven
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A potion of a Siliconera review...

Overall, it amazed me how much and how quickly I was drawn into the world of Inazuma Eleven despite not actually being a fan of the sport of soccer itself.

Full review here

Posted by GoNintendo Mar 15 2014 17:07 GMT in Nintendo Stuff
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A user on Reddit found a website that lets you pay £5 to have someone reader your script. Someone decided to pony up double that amount to have two people from the site re-enact the Team Rocket intro from Pokemon. It's 100% awkward, but just as silly at the same time.


Posted by GoNintendo Mar 15 2014 17:01 GMT in Nintendo Stuff
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A portion of an ONM interview with composer, Ryo Nagamatsu and producer, Eiji Aonuma...

ONM: Dedicated gamers must be extremely hard to impress these days as they have such high expectations of new releases, particularly when they are from a series as universally renowned as The Legend Of Zelda. Do you find it difficult to make innovations when you feel such pressure to deliver a game the fans will like?

EA: For Zelda, I think innovating is precisely what we need to do to meet the expectations of our fans. We will, of course, continue to question and reconsider the approaches we have taken in the past without any reservations.

ONM: What did you learn from making this game? Can you use any of these ideas in future titles? For example, the Merge (with walls) ability is amazing and it would be a shame if it was never used again.

EA: I think the top-down view made the ability to enter the wall really interesting. Also, in this game, I feel we've found a new direction in regards to the potential use of the good old top-down view for Zelda. It's the kind of point we will take in good consideration when thinking about the next Zelda game.

Posted by Valve Mar 15 2014 17:00 GMT in Steam
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The Rockstar Publisher Weekend continues today with great deals on Rockstar titles! From now through Monday* pick up titles up to 80% off!

Today's Daily Deal features the Grand Theft Auto IV up to 80% off!

*All discounts end Monday, March 17th at 10AM Pacific Time.

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Posted by Valve Mar 15 2014 17:00 GMT in Steam
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Today's Deal: Save 75% on Metro: Last Light!*


Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
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