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Posted by GoNintendo Mar 18 2014 23:40 GMT in Nintendo Stuff
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Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archaeologist Jim Hawkins. Before the elder Hawkins mysteriously disappeared, he entrusted his daughter Tina with a map to the location of the ruins with a grave warning that death awaits around every corner.

Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins, and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum.

Game Features
Tough-as-nails difficulty
Pixel-perfect, razor-sharp controls
Clever-yet-insidious game design
Single and simultaneous 2-4 player co-op and vs. multiplayer!
8-bit inspired visuals with current gen flare
Soundtrack by Misoka and Rushjet1
Over a dozen unlockable characters with different abilities, some as featured friends from other games
Over 100 stages to clear
Three save files
Multiple endings

1001 Spikes continues Nicalis’ partnerships with ultra-talented and super-awesome independent developers. Previously Nicalis has teamed up with Edmund McMillen (The Binding of Isaac: Rebirth), Studio Pixel (Cave Story, Ikachan), Nicklas Nygren (NightSky), Hotapen (Legend of Raven) and Terry Cavanagh (VVVVVV).

More information can be found on the official website at http://nicalis.com

PR email

Posted by IGN Mar 18 2014 23:33 GMT in Ubisoft
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Win $50 for the PlayStation Store! Xbox's Marc Whitten leaves Microsoft & Assassin's Creed writer on games not having to be 'Fun'. Plus, MS reportedly working on a VR Headset for Xbox One.

Posted by Joystiq Mar 18 2014 23:30 GMT in Wii U
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Just Add Water's upcoming remake of the PSone-era adventure game Oddworld: Abe's Oddysee needs to sell half a million units in order to fund the creation of a new Oddworld game, series creator Lorne Lanning told Eurogamer today.

"If I'm doing a new Oddworld game, I'm not going to do it for $2 million. I might do it for five or six," Lanning explained. "People keep asking me, 'Why don't you Kickstart Oddworld? You could get at least $1 or $2 million.' And I'm like 'What would I do with a couple million on Kickstarter? On a new Oddworld title?' Not much. I could redo Exoddus for a couple million. I could do that. But a new title, which means new characters doing new things and controls that are great - that's where the real time and expenses come from."

Lanning additionally revealed that Oddworld: Abe's Oddyssey - New 'n' Tasty will be priced at $30 when it hits digital platforms this spring. He notes that sales in excess of 250,000 will fund the creation of Just Add Water's next planned remake, Oddworld: Abe's Exoddus HD. 500,000 copies sold would earn enough revenue to revive the stalled Oddworld series project The Brutal Ballad of Fangus Klot, which Lanning estimates is "a $5 million title" at minimum.

Lanning is optimistic about hitting the target, given that the self-published Oddworld: Stranger's Wrath HD has sold around 600,000 units across the PlayStation 3, PS Vita, and PC platforms. Sales for the remake eclipsed the original EA-published Xbox version of Stranger's Wrath, which only "sold about half a million units," according to Lanning.

[Image: Just Add Water]

Posted by Kotaku Mar 18 2014 22:30 GMT in Minecraft
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"Sonic Ether's Unbelievable Shaders" is probably the most aptly-named mod I've ever seen. Read more...

Posted by Kotaku Mar 18 2014 22:00 GMT in Tangled
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Pixar films aren't the only movies with amazing fan-theories, you know. Disney movie fans have come up with some rather out-there theories about Disney films, too. Read more...

Posted by Giant Bomb Mar 18 2014 22:35 GMT in Gaming News
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No more Guitar Hero DLC for you. Or Band Hero. Or DJ Hero. Any of the Heroes, basically.

If by some odd circumstance there's a downloadable Guitar Hero song you've been meaning to grab, and just haven't managed to get around to it in the nearly four years (!!!) since a new one of those games came out, you might want to do that soon. Because that song, along with all the other downloadable Guitar Hero tracks, are going to disappear from the online marketplace. Like, permanently.

Activision has announced that it is about to end its DLC support for all of its various plastic instrument titles, which include DJ Hero, Band Hero, and the many sequels and band-specific titles made under the Guitar Hero banner. No, I'm not talking about adding new songs to those games--they stopped doing that ages ago. I mean that the DLC stores for those games are about to become altogether empty. According to the publisher (as first reported by IGN), March 31 is the deadline for anyone still interested in picking up an extra DLC song or two. After that, the online servers for the game will remain online, and any songs purchased prior to that date will still be functional in whatever game you happen to be playing. But following that deadline, all DLC songs will disappear from the online marketplace, presumably never to return.

This isn't terribly surprising news. Following Harmonix's halting of new DLC for its Rock Band online stores, the developer revealed that it would have to go through the process of relicensing those DLC tracks as contracts expired. In some cases, that's resulted in individual tracks and packs exiting the online store. In Activision's case, it sounds like the publisher wasn't much interested in trying to re-up those deals on a case-by-case basis, and instead is just wiping the stores.

The good news is that you still have a couple of weeks to grab whatever songs you might have been holding out on purchasing, and at least some of those tracks will be sold at a discounted rate until the March 31 deadline. So presuming you haven't already regretfully sold off all your plastic instruments, there's no time like the present to get that super hot Linkin Park A Thousand Suns pack, or the entirety of Oasis' completely forgettable 2008 album Dig Out Your Soul. Or you could buy one of the dozens of not-terrible songs the franchise also had for sale, I suppose. Whatever makes you happy.


Posted by IGN Mar 18 2014 22:35 GMT in Dark Souls II
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Defeating the Dragonrider and Dragonrider archer in Dark Souls 2.

Posted by Joystiq Mar 18 2014 23:00 GMT in Xbox One
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Artistically lush RPG Child of Light is getting ready to glide on in to PC and consoles on April 30. Ubisoft has posted a little behind-the-scenes trailer featuring the game's visual inspiration.

Posted by IGN Mar 18 2014 22:17 GMT in Dark Souls II
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Defeating the Demon of Song Boss in Dark Souls 2.

Posted by GoNintendo Mar 18 2014 22:07 GMT in Nintendo Stuff
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We know the winner was crowned, but what about the bananas? What did the Big N do with all that leftover potassium?

Once the fun ended and the winner had been crowned, Nintendo made a lot of other people happy by donating every one of the bananas to the Greater Vancouver Food Bank Society.

Link

Video
Posted by GoNintendo Mar 18 2014 22:03 GMT in Nintendo Stuff
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£100,000 Ultimate release!

If, by a gift from the Kami themselves, we're able to reach this amount, we'd like to release on the consoles, the release is pending approval by the companies themselves.
This stretchgoal includes.

PS3 Release
PS4 Release
WiiU Release

Kickstarter here

Posted by Joystiq Mar 18 2014 22:30 GMT in PC Gaming News
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Iceberg Interactive, a publisher best known for releasing meticulously detailed games set in the void of space, has announced that Starpoint Gemini 2 has entered beta testing via Steam's Early Access program.

New to this incarnation of the tactical space simulation are wormholes that allow for faster travel while threatening to destroy ships with their instability, and the more helpful T-Drive which speeds transit times without the danger of killing travelers in a messy implosion. Additionally, Iceberg has added new classes, new events, new music and has improved the game's loading times and overall balance.

Those who would like to join the Early Access beta test can do so on Steam at a cost of $25. As with all Early Access games, that purchase price not only enters you into the beta test, it also guarantees you access to the final, retail build of the game once that comes available. [Image: Iceberg Interactive]

Posted by Kotaku Mar 18 2014 21:35 GMT in Gaming News
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One of the happiest gaming days of my life was the first time I played Katamari Damacy for the PlayStation 2. Read more...

Posted by IGN Mar 18 2014 21:42 GMT in Gaming News
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The project is nearing its goal with just days left in its crowdfunding campaign.

Posted by IGN Mar 18 2014 21:42 GMT in PlayStation News
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The No. 1 PlayStation podcast casts Joel and Ellie in The Last of Us movie and discusses all things gaming with special guest BobbyA1984.

Posted by GoNintendo Mar 18 2014 21:36 GMT in Nintendo Stuff
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Xciting 1001 Spikes news coming in the next couple of hours

— Nicalis, Inc. (@nicalis) March 18, 2014

Posted by IGN Mar 18 2014 21:28 GMT in Xbox 360 News
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One player has finished the game in what sounds like record time.

Posted by IGN Mar 18 2014 21:25 GMT in PC Gaming News
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Campo Santo's first game draws inspiration from BioShock and Metroid Prime. Here's our first look.

Posted by Joystiq Mar 18 2014 22:00 GMT in Gaming News
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Ryan Payton's earnest story of Republique's formative days - roughly 600 of them - has a surprising villain. "When you have a vision, sometimes things just don't work out," said Payton, a co-founder of developer Camouflaj. For its first 500 nights of life, Republique, the one-touch stealth game for tablets and phones, just wasn't coming together. Speaking to attendees at the Game Developers Conference, Payton described a frustrating time in which his team of 25 game makers struggled to reach their publicized (and Kickstarted) vision of Republique. It was to be a tense but accessible game, hinged on players guiding a woman out of a cell and away from an intrusive, spying regime. Its forced simplicity led to complications, however, putting its mechanics in conflict with everything from level design to lazy touchscreen swipes. But conflict also helped Republique find its footing. "We decided that we were just going to become the game's worst enemy," Payton said. "We started to bash the game really hardcore." The team got serious about playtesting, and carefully monitored how people were naturally inclined to interact with the game, rather than how Camouflaj decreed in its one-touch vision. "We watched how players were playing the game, and we met them halfway," Payton said. And lazy, misread screen swipes? Camouflaj created its own version of aim assist, but for fingers.

Posted by IGN Mar 18 2014 21:18 GMT in Gaming News
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The once-proud franchise falters again with unbalanced zombie hack-n-slash spin-off Yaiba: Ninja Gaiden Z.

Posted by IGN Mar 18 2014 21:08 GMT in Gaming News
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The discounted pack will coincide with MLB 14: The Show's PS3 release.

Posted by IGN Mar 18 2014 21:07 GMT in PlayStation News
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An attractive sci-fi premise lies at the heart of this indie game, but cheap horror tactics let it down

Posted by IGN Mar 18 2014 21:01 GMT in PlayStation News
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You have less than two weeks to purchase any songs you might want for Guitar Hero, DJ Hero, or Band Hero.

Posted by Joystiq Mar 18 2014 21:30 GMT in Baseball
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Hoping to tap the lucrative Venn diagram overlap that includes both basketball and baseball fans is PlayStation Sports Pack Volume 1, a compilation that offers PlayStation 3 owners NBA 2K14 and MLB 14: The Show.

This two-game package debuts on April 1, six months after NBA 2K14 first hit store shelves, but the same day that MLB 14: The Show goes on sale. The compilation is priced at $90, and offers players both games in their entirety alongside "6000 STUBS for MLB 14 The Show and 20,000 Virtual Currency for NBA 2K14." If you haven't played either of these games, think of STUBS and Virtual Currency as proprietary points that allow players to pick up additional in-game content.

While the package is labeled "Volume 1," it's unknown if this is the first entry in an ongoing promotional series or if somebody at Sony simply thought that addition might make the compilation sound more fancy. We contacted Sony for clarification, but the company is currently only willing to discuss this entry. [Image: Sony]

Posted by Rock, Paper, Shotgun Mar 18 2014 21:00 GMT in PC Gaming News
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NOTE: This column was started a few weeks ago, long before the disappearance of the Malaysian flight MH370. While there is no reference to air disasters in the column (only my irrational fear of flying) I wanted to assure readers that this column wasn’t written in the wake of that incident. I’m sure everyone would join me in hoping for the best possible outcome for the families of the crew and passengers of MH370.

Hello youse.

Why have I waited so long to talk about Robinson Crusoe? Let me tell you why. Sometimes I worry that in the discussion of board games we dig too far down into the detail of the mechanics of these things. You do THIS and then you do THIS and then you do THAT. I constantly worry about how we talk about games, because I’m that kind of guy. A worrier and an idiot. Great games never really feel like a string of IF and THEN commands. They feel like a living story, a true experience. So I did something different with Robinson Crusoe. I played it and then I gave it some distance. Some months later, stranded across an expanse of time, I’m ready to tell you about it. … [visit site to read more]


Posted by GoNintendo Mar 18 2014 20:25 GMT in Nintendo Stuff
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All bugs are fixed (we hope). Preparing Moon Chronicles for submission to Nintendo!!!! Crazy cool. Excite!

— Jools Watsham (@JoolsWatsham) March 18, 2014

Moon Chronicles (Episode 1) weighs in at 173MB.

— Jools Watsham (@JoolsWatsham) March 18, 2014

Posted by Joystiq Mar 18 2014 21:00 GMT in Xbox One
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Microsoft may unveil its own 3D virtual reality device in the future, providing that sources close to The Wall Street Journal are accurate. "People familiar with the project" reportedly confirmed that the hardware manufacturer developed virtual reality devices and has already filed one patent for the project.

The technology has seemingly been developed concurrently with a project called "Fortaleza," which translates to "fortress" in Portuguese. The projects are expected to result in a "suite of experiences unique to Microsoft's Xbox products," the report reads. This follows another rumor from last week that indicated Sony might announce its own virtual reality headset, as well as news from today showing Valve's continued support of VR through Steam.

One version of Microsoft's apparent foray into virtual reality uses augmented reality technology, which projects computer-generated visuals onto real-world images. Augmented reality devices have gained some traction recently: Ex-Valve employees managed to earn over $1 million on Kickstarter in November for their Cast AR headset, $400,000 of which came from just two days of funding. [Image: Microsoft]