All Topics Users older than one year ago

Sign-in to post
​Titanfall Shows Up in NCIS Murder Scene
kotaku.com posted by Kotaku Mar 26 2014 20:00 GMT in Titanfall
- Like?
Too bad a Ghost Squad Burn Card doesn't exist in real life. Permanent cloaking could've really helped this poor guy who gets shot in the opening minutes of CBS' hit military murder mystery series.Read more...
The social strategy of Game of Thrones: Ascent is now available for free on iPad.
i.kinja-img.com posted by Kotaku Mar 26 2014 20:28 GMT in Game of Thrones
- Like?
The social strategy of Game of Thrones: Ascent is now available for free on iPad. The mobile release comes just in time for the beginning of season four of the HBO series, and will update with fresh content after every TV episode airs. It's available now on iTunes, with an Android version in the works. Read more...
Wot I Think: Age Of Wonders III
ageofwonders.com posted by Rock, Paper, Shotgun Mar 26 2014 21:00 GMT in PC Gaming News
- Like?

It’s only been a month and a half since I wrote my mega-preview of Age Of Wonders III and spending around fifteen hours with a review copy of the game hasn’t done a great deal to change my mind about its many merits. It hasn’t extended its tendrils to tickle any deeper fancies either, although I’ll concede that the world is a little weirder and more wonderful than my initial expeditions suggested. I’ve spent many hours with the long-awaited strategy sequel and here’s wot I think.

… [visit site to read more]

Now Available on Steam Early Access - Calibre 10 Racing Series
store.steampowered.com posted by Valve Mar 26 2014 20:43 GMT in Steam
- Like?
Calibre 10 Racing Series is Now Available on Steam Early Access!
Present day takes place at an undisclosed time in the near future. A major catastrophe has disrupted the global economy to the point where there is only one televised sporting event left in the world, The C10 Racing Series. 

C10 Racing Series is the largest and most popular event in the world sponsored by the worlds mega corporations. Stock prices are determined by the outcome of races for these sponsors. Driver and Shooters are well paid heros for billions of viewers around the world. The spectacle of the races are legendary and take place at locations all around the globe.

  • 4 Teams of 2. One Driver and One Shooter. Each Team battling it out to be the first to cross the finish line.

  • Drivers go flat-out pushing horsepower limits behind the wheel of high-concept super cars in an all out blitz over tarmac and dirt. Shooters push firepower limits in high-tech military grade turrets, covering their driver, taking out opposing vehicles and turrets, jockeying for the most advantages turret positions around the track.

  • Team-work, intensity, vehicle countermeasures like flares and chaff to fend off incoming fire from opposing team turrets, a steady aim and on-track power-ups that provide an upgradeable edge for Shooter weaponry are needed to capture the checkered flag and championship glory.
capsule_467x181.jpg
Nyamyam pondering Miiverse integration for Tengami
gonintendo.com posted by GoNintendo Mar 26 2014 20:42 GMT in Nintendo Stuff
- Like?

Thinking a lot about Miiverse integration for Tengami lately. Please tweet me your awesome Tengami Miiverse ideas.

— Nyamyam (@nyamyamgames) March 26, 2014
NewEgg - Nintendo Land with Luigi Wiimote for $30
t.co posted by GoNintendo Mar 26 2014 20:34 GMT in Nintendo Stuff
- Like?

Nintendo Luigi Wii U Remote Bundle w/ Nintendo Land $29.99 at Newegg http://t.co/upVwvxGEj0

— Cheap Ass Gamer (@videogamedeals) March 26, 2014
Speaking Of Which: RPS Has A Facebook Page Now
rockpapershotgun.com posted by Rock, Paper, Shotgun Mar 26 2014 20:30 GMT in PC Gaming News
- Like?

When RPS heard the news that Facebook had bought Oculus, makers of virtual reality headsets, we had much the same reaction as everyone else. “What is Facebook? Who are they? What do they do?” After brief investigation, it seems it’s a confusing website in which humans observe one another without the need for physical exposure to the putrid strench of their wraith-like husks.

As PC gaming’s oldest and most suppurating website, we’d like to get in on that. Which means the Rock, Paper, Shotgun Facebook page is now a regularly updated source of links to our news and articles. You can follow it, if you like.

… [visit site to read more]

Anti-Violent Gaming Politician Leland Yee Indicted for Corruption
ign.com posted by IGN Mar 26 2014 20:27 GMT in Grand Theft Auto: San Andreas
- Like?
Democratic California State Senator Leland Yee - notorious in the gaming industry for his stances on gaming and the gaming industry - has been indicted for public corruption, according to The San Jose Mercury News.
What The Heck Is Oculus Rift? A Guide To Facebook's $2 Billion Deal
kotaku.com posted by Kotaku Mar 26 2014 19:45 GMT in Gaming News
- Like?
Yesterday, Facebook bought a virtual reality company called Oculus VR. Shortly afterward, the internet exploded. Read more...
Facebook, Oculus, and Trust
auth.giantbomb.com posted by Giant Bomb Mar 26 2014 20:19 GMT in Gaming News
- Like?

When $17 million in venture capital funding was raised in June 2013, that was a red flag. When $75 million in venture capital funding was raised in December 2013, that was a huge, enormous, really big red flag. The news from yesterday was not shocking.

The buyer, of course, was a little surprising.

Yesterday, Facebook purchased Oculus, the company behind the beloved Oculus Rift virtual reality tech, for $2 billion. People are upset.

Let's unpack why this deal is causing such an emotional reaction. It's complicated, may have more to do with Facebook than Oculus, and underscores some other, unresolved trends coming to a head.

The Kickstarter proposal for the Oculus Rift launched in August 2012. The company was asking for $250,000 to build a developer kit for its pet technology project. People flipped for the idea, and it raised $2.44 million over the next month. The company has likely seen even more money from the many who decided to purchase development kits after the Kickstarter campaign concluded.

In the two years since, Oculus has carefully worked on the Oculus Rift, slowly making advances in its technology, as the hype slowly built through excited word-of-mouth. That hype seemed to reach a peak (if we're lucky, one of many) this month, as Sony revealed its Project Morpheus VR kit (spoiler: it's very similar to the Oculus Rift), and Facebook announced it would purchase Oculus for $2 billion in cash and stock options.

People have become emotionally invested in the idea of VR. Just watch the way Fez designer Phil Fish spoke about its potential (even in, say, our dystopian apocalypse) on our GDC live show last week. VR is Star Trek brought to life. VR is about better realizing the potential for virtual worlds that's been happening in our imaginations for years. I'm a convert, and been a believer in VR ever since strapping on the Oculus Rift for the first time. After that, I tracked down a development kit to play with. In short, I'm a fanboy. I'm not alone.

It's why there's a backlash. The term "emotional investment" is key, and it's why Kickstarter has been such an interesting business tool these past few years. It plays on emotion. On Kickstarter's "What Is Kickstarter?" page, the company outlines what it means to be part of Kickstarter, from the perspective of both a consumer (better known as a "backer") and a creator. There are a couple of sentences worth pulling out more closely:

"Backing a project is more than just giving someone money. It’s supporting their dream to create something that they want to see exist in the world."

When it comes to games, there are many that would not exist without Kickstarter. Broken Age, Shadowrun Returns, Wasteland 2, and others. Several of these games have shipped to players, and some of them turned out to be really good games. Crowdfunding allows us to help make dreams happen, and that's lovely. But emotional investment is not an actual investment--it does not give you control over the company. It does not provide equity, and you are not owed anything by the creators. The ROI (return on investment) is fulfilling hope.

Which leads us to this:

"Backers are supporting projects to help them come to life, not to profit financially. Instead, project creators offer rewards to thank backers for their support."

Backer. That's a problematic term. It sounds too much like investor. It implies more control than what Kickstarter actually offers. Kickstarter is, at its base level, little more than tossing dollars and cents into a tin can, and hoping the person goes and does something nice with it. When established people come to Kickstarter, we can be a little more confident something will happen, but that's not a guarantee. Every time you back a Kickstarter project, this should be how you feel: "that could be cool, I hope it works out." That's it.

Broken Age didn't have a totally smooth development. The second half isn't out. But the public learning about the bumpy road was important to our collective understanding of games.

I don't root for Kickstarter projects to fail, but it's healthy when some do. Lots of video games are cancelled every single day. Lots of video games with promising ideas turn out to be total crap. We just don't hear about those games. Those are tossed under the rug, and we focus on the success stories. But success only comes through failure, and failure is far more common than people understand. When Kickstarter projects fail, when people get angry over their investment, it gives them a better sense of how development actually works. These stories happen all the time.

What doesn't happen all the time, however, is the complete opposite, which is exactly what happened with Oculus. Oculus delivered what its Kickstarter project promised: a development kit. But people became emotionally invested in the prospect of a new, independent technology company coming out of nowhere and changing the world. The emotional investment fused with the ideals behind Oculus, a notion the company's founders stoked with press quotes that suggested Oculus had no interest in selling to the usual suspects.

Of course, it's easier to say that before a deal is in your face, and when you're being offered an opportunity to, if it works out, do everything you ever wanted and more.

At GDC last week, Facebook reportedly hashed out its deal with Oculus. Scattered chatter at GDC suggested that Facebook was not alone. I heard other companies were interested, but apparently Facebook was offering the best deal. I haven't done enough reporting to say much more than that. Perhaps the reveal of Sony's Project Morpheus forced Oculus to tip its hand, perhaps the initial investors wanted to cash out while the news was hot.

When the Facebook news was announced, Minecraft creator Markus "Notch" Persson announced he was cancelling his deal with Oculus to officially bring virtual reality to Minecraft. Persson wrote a lengthy blog post outlining his decision, and included this line:

"And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition."

Yes, you did. Everyone did. And Oculus probably won't be the last time backers struggle with this idea.

On some level, I get it. It doesn't feel fair. You were on the ground floor, and a bunch of other people get the big money. Polygon's Chris Plante put this best in a tweet earlier today:

OcuBook is just another reminder that the middle class has enough money to pre-order $300 toys but not enough money to properly invest

— Chris Plante (@plante) March 26, 2014

But how else was this gonna end? John Carmack, Cliff Bleszinski, Michael Abrash, and Gabe Newell were part of the pitch video. From day one, this was shooting for the stars. If Oculus wanted to be a company producing electronics for the masses, that was not going to happen on its own. It would be like the Pebble SmartWatch: the fuel of a potential revolution without being at the center. Oculus owes you nothing. Oculus does not have to pay everyone's Kickstarter investment back because the company just made a load of cash.

Persson's original tweet on the subject, which has been retweeted more than 16,000 times now, struck a nerve. Persson represents our ideal vision of a rich person with money. He's a self-made altruistic gazillionaire that invests his money into things he loves, and wants to see them grow. But it's called idealistic for a reason: it's not reality. The response on Kickstarter proved there was interest in the Oculus Rift, and the venture capital funding was simply a way to let the company grow its ambitions and make a move like this. It's clear that Oculus wants to be the tip of the spear, and partnering with Facebook is one way to give it a real shot.

This loud, angered reaction is the feeling our toy, our collective dream, is being taken away from us. And that leads me to what's driving most of the vitriol: a distrust of Facebook.

Persson actually touched on this part in his original tweet.

We were in talks about maybe bringing a version of Minecraft to Oculus. I just cancelled that deal. Facebook creeps me out.

— Markus Persson (@notch) March 25, 2014

"Facebook creeps me out."

He probably could have tweeted only that and received a similarly big response. If we conveniently ignore the disturbing hot-or-not reasons that drove the creation of Facebook in the first place, what Facebook once (and still sort of does) represented was connecting disconnected people. Friends, family, lovers, ex-lovers. Hell, the whole world. Someone took part of what the Internet provides and harnessed it in a way that could bring us all closer to one another. I love that, and still love that. I got over the fact that my mom uses Facebook a long time ago because it does a better job of informing her what's going in my life than my less-than-regular phone calls. (Sorry, mom!) It's hard to imagine she will ever sign up for another social network. Facebook is it.

But as Facebook has expanded and become a normalized social commodity, it's also had to make money. The whole reason Facebook was able to buy Oculus this week is because it went public, and has access to a pool of real money (the $400 million) and funny money (the $1.6 billion in Facebook stock options). In making that transition, it's started eroding its foundation: trust.

(If we want a recent reason to feel better, Instagram was acquired by Facebook for $1 billion and seemingly remains unscathed as part of the buyout process.)

When we engage with "free" software like Facebook or Twitter, we understand the "free" part comes at a cost. Scratch that. I don't think most of us think of it that way, even if that's reality. Nothing is free. But that "cost" is companies finding ways to make money on us via advertisements, and it's hard to blame Facebook for that. What we can blame them for, however, is often dragging us there without our knowledge. How many people have spent a significant amount of time tweaking your privacy settings? You probably did it once and then figured you were good, right? For a while, that's true, but Facebook has time and time again forced its users to share more and more and more and more and more and more, often without explicit consent.

(Side note: I also think people have distanced themselves from Facebook, intimidated by how many people they have friended on Facebook. Social norms make us feel weird about deleting them. I'll disclose my method of dealing with this, but don't tell anyone, okay? Every day, Facebook notifies whose birthday it is. If you can't muster the energy to write someone a virtual happy birthday note, what are you doing being friends with them on Facebook? I've been slowly deleting people from my feed for years this way. I'm a monster.)

Did you really think I wouldn't get this photo in here somehow?

This breach of trust is combined with a common buyout tactic in Silicon Valley: talent acquisitions. Companies are often bought to bring in the people who work there, not the product they're making. If you take Facebook at their word, that's not happening with Oculus, but it's not hard to imagine the Oculus folks won't be asked to work on whatever hardware projects Facebook's making. (Facebook seems a bit like Valve, constantly tinkering with internal ideas, even if very few of them see the light of day.)

Even if we look squarely at games, how many studios did the old EA ruin by purchasing? It's a graveyard.

All of this adds up. The emotional investment, the distrust of Facebook, the cynicism we have towards companies with billions of dollars. It doesn't feel like there is much pure in the world anymore. Oculus felt pure. It was a kick ass idea becoming reality. "We made this happen, you guys! And we were going to change the *crag*ing world!" That was, sadly, naive, and helps explains the yelling and the screaming happening today.

I listened to the conference call with Facebook and Oculus. They were saying all of the right things. Oculus will keep doing what they're doing, and Facebook looks at Oculus as an investment that might pay off in five or 10 years. Facebook doesn't intend to make a profit on the hardware, which means Oculus should get to ship the device it wants. Kotaku noticed the company is also performing some damage control, and answering concerns on Reddit. You won't need a Facebook account to use the Oculus Rift, the money from Facebook will mean better hardware and investment in cool games, and a promise there won't be specific tie-ins to Facebook technology. Facebook has also told TechCrunch that it denies The New York Times report that the Oculus Rift would be re-branded and re-designed with Facebook look and interface.

Facebook's social ubiquity means it has time to take chances on long-term gambles, and Oculus seems like one of them. They might screw it up, but also might not matter.

Oculus did start a VR revolution, even if that revolution never takes off and flounders in the same way 3D did during the last five years. But without the Oculus Rift project on Kickstarter, none of this would be happening. It's easy to be upset that you're not walking home with tens of thousands in your pocket, but that was never going to happen. You were a part of something big, though. You contributed to a dream, and that dream is about to take off. Not all dreams succeed, but, hey, we can't control everything.

New on Music Unlimited and Video Unlimited
blog.us.playstation.com posted by PlayStation Blog Mar 26 2014 20:10 GMT in PlayStation News
- Like?

Featured Releases Now Available, Week of 3/25/14

Check out what’s new on Sony Entertainment Network’s ultimate entertainment services! Read more below.

13432746243_596778b489.jpg

Music Unlimited Highlights

  • The 10th album from international pop star Shakira, featuring the hit, “Can’t Remember to Forget You (ft. Rihanna)”
  • A Greatest Hits collection from the recently departed My Chemical Romance, including one last new song, “Fake Your Death.”
  • In a fairly non-traditional move, Avicii has remixed his own hit album, True, including the massive tracks, “Wake Me Up” & “Hey Brother.”
  • A lost Johnny Cash album, recorded over a span of several years in the early 1980’s, featuring duets with his wife June Carter Cash & Waylon Jennings.

For further exclusive access to all the new album releases, see details here.

Video Unlimited Highlights

We’re really excited for our New Release recap this week. We have a mixture of action-adventure, fantasy and supernatural horror – there’s something for everyone! Now available on the Video Unlimited service are The Hobbit: The Desolation of Smaug, Paranormal Activity: The Marked Ones and our 99 cent rental of the week, Man of Steel.

The Hobbit: The Desolation of Smaug: We’ve all seen the Lord of the Rings series, like, a million times, so we’re amped for the second chapter of this Hobbit trilogy. More dwarf action – including an amazing choreographed barrel escape down a raging river – and the addition of Benedict Cumberbatch as the voice of Smaug, the treasure-hoarding dragon. Make this one one you can’t miss.

13432627715_e2e23b70f5_z.jpg

Our favorite hobbit, Bilbo Baggins (Martin Freeman), finds himself on an epic journey to reclaim the lost Dwarf Kingdom of Erebor from the fearsome dragon Smaug. Tolkien’s timeless story comes to life like never before in this dramatic prequel.

Paranormal Activity: The Marked Ones: Get ready to be really, really scared. Hailed as “the best in the series,” by Steve Barton, DREAD CENTRAL, this horrifying spin-off/sequel to the original Paranormal Activity will send chills down your spine.

13432627205_0449453256_z.jpg

Want to get more Video Unlimited scoop on all the new releases? View further details here.

App Store Update: March 26
ign.com posted by IGN Mar 26 2014 20:09 GMT in Gaming News
- Like?
The excellent République has its price cut for the first time, and Flappy Bird's flapping mechanic hits the golf course.
PSA: Call of Duty: Ghosts next-gen upgrade expires March 31
callofduty.com posted by Joystiq Mar 26 2014 20:30 GMT in Xbox One
- Like?
If you're hoping to make the jump to the new generation of hardware with Call of Duty: Ghosts in tow, you should get a move on. Activision's promotional offer on upgrades of the shooter ends in just five days.

Call of Duty: Ghosts first debuted only a few weeks prior to the launch of the PlayStation 4 and Xbox One. To ease the transition from one console generation to the next, Activision instituted a deal in which those who purchased Call of Duty: Ghosts for either the PlayStation 3 or Xbox 360 could upgrade to the PS4 or Xbox One version without having to purchase the shooter all over again. Details are slightly different on each platform, but the final cost to players is about $10.

All good things must come to an end though, and March 31 will see the closure of this upgrade path. If you still hope to take advantage of the promotion in the little time remaining, have a look at the Call of Duty: Ghosts FAQ, which covers all the details you'll need to upgrade your game. [Image: Activision]
From Tabletop To Desktop: Games Workshop’s Mordheim
focus-home.com posted by Rock, Paper, Shotgun Mar 26 2014 20:00 GMT in PC Gaming News
- Like?

Everyone at RPS has their niche, they tell me as I start my first day. We’re hyper-specialised predators feasting upon our own corners of the gaming kingdom. Clearly, I suggest, a new adaptation of a Games Workshop wargame would be news for Kieron to sink his grooved fangs into. They nod sagely and turn back to their gilded plates, then remember. Ah no, another mutters, it’s for the flaying claws of Quinns. I wait patiently. Say, new kid, they hiss, what do you know about toy rats?

Mordheim: City of the Damned, then, is the latest of publisher Focus Home’s licensed adaptations of vintage tabletop wargames–Games Workshop’s Mordheim, in this case. Announced today, it’s due to launch later this year.

… [visit site to read more]

Atlus warns Japanese fans of Persona Q shortages, says to preorder now
siliconera.com posted by GoNintendo Mar 26 2014 19:48 GMT in Nintendo Stuff
- Like?
Coming from Atlus...

“In the case of the last few Atlus games, be it [Shin Megami Tensei IV] or [Etrian Odyssey Untold], there have been a lot of stores out of stock after the first week, or in the worst cases, on release day itself. We feel deeply for all the customers that were looking forward to our games but contacted us saying, ‘I couldn’t buy it.’ For those who plan on buying Persona Q, we believe it is safer to pre-order the game. We’ll be counting on your orders.”

Link
Try The Chalupanator And Other Horrible Fast Food Mash-Ups
kotaku.com posted by Kotaku Mar 22 2014 16:00 GMT in Gaming News
- Like?
Are you craving a bacon-pregnant burger from Wendy's, or one of Taco Bell's countless variations of the same couple of ingredients? Why not have both? Read more...
MM

Watch_Dogs dev - game not censored in Australia, weapon cycling, roll speed
gameranx.com posted by GoNintendo Mar 26 2014 19:46 GMT in Nintendo Stuff
- Like?

@KaiKat22 So I can confirm that the Australian version is NOT censored. Cheers. :)

— Jonathan Morin (@Design_Cave) March 24, 2014

@WDNetworkYT Theres NOT 8 :) You can cycle any slot using the DPAD. In short, you carry EVERYTHING. :)

— Jonathan Morin (@Design_Cave) March 24, 2014

@mrburkss The roll is contextual to speed. The player controls it...

— Jonathan Morin (@Design_Cave) March 25, 2014
A few details on level changes in Oddworld: New 'n' Tasty
gonintendo.com posted by GoNintendo Mar 26 2014 19:44 GMT in Nintendo Stuff
- Like?

@TheParanerds Slightly altered to work with analog controls, smooth camera and awesome AI, but they're all the same in spirit and function!

— Oddworld Inhabitants (@OddworldInc) March 24, 2014
Looks Like Half-Minute Hero 2 Is Coming West
kotaku.com posted by Kotaku Mar 26 2014 19:00 GMT in Steam
- Like?
It's been five years since Half-Minute Hero first came to North America, and now it looks like we're finally getting the sequel, too.Read more...
Titanfall: iJustine vs. IGN
ign.com posted by IGN Mar 26 2014 19:30 GMT in Xbox 360 News
- Like?
Internet superstar iJustine is a big fan of first-person shooters, but can she help IGN's Greg Miller be not so awful at Titanfall?
Clu Clu Land due out on 3DS VC tomorrow
gonintendo.com posted by GoNintendo Mar 26 2014 19:24 GMT in Nintendo Stuff
- Like?

Clu Clu Land is due out on the #3DS #VirtualConsole tomorrow http://t.co/K4a0OtcG8L

— Vernon Schieck (@kitroplious) March 26, 2014
GBA Wii U Virtual Console - April line-up screens
imgur.com posted by GoNintendo Mar 26 2014 12:31 GMT in Nintendo Stuff
- Like?
Francis

seems odd to bring these to Wii U and not 3DS, but whatever, works for me

Bobbya1984 vs. P90X vs. Insanity - Call of Duty Ghosts
ign.com posted by IGN Mar 26 2014 19:15 GMT in PlayStation 4
- Like?
In today's episode, Bobbya1984 breaks down his past experiences with P90X & Insanity. He also takes a trip down memory lane where he was living life as a lean, mean, sexy machine.