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Prog Racing: Krautscape Glides Onto Early Access
krautscape.net posted by Rock, Paper, Shotgun Apr 02 2014 15:00 GMT in PC Gaming News
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In what would come to be called the Krautrock movement, bands like Can and Faust blended psychedelic and progressive rock with experimental electronics and a kick of jazz, riding rock off its rigid rails to create their own trippy paths. Yet that’s not why Krautscape is called Krautscape. No, while it may be playing at the same with racing, it’s ostensibly named after a fictional character with a hilarious name who dreamed of flying cars, Dr. von Krautkopf.

See, Krautscape has freeform tracks created by the whims and fancies of the leading racer, while chasing players can pop their wings to glide off-track and chase them down. The game’s not quite ready to soar yet, but you can still lay down some smooth tracks as it’s now hit Steam Early Access. … [visit site to read more]

Nothing Can Stop Spelunky
auth.giantbomb.com posted by Giant Bomb Apr 02 2014 15:00 GMT in Gaming News
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Most games have a shelf life, especially if they don't include a series of multiplayer modes to keep people coming back over and over again. But Spelunky, first released in 2009, has a thriving scene in 2014.

This is what the original Spelunky looks like, and you can still play it for free. It's really similar and totally different.

There’s an aura of mystery to Spelunky. At face value, Spelunky is a devilishly hard action game, one that punishes players over and over again. It’s true that Spelunky is a hard game, but it’s a fair one. If one doesn’t listen to what Spelunky is trying to say, it kills you. "Try again." So you do.

Death is part of life in Spelunky, and the sooner one learns to cope with it, the sooner you’re on the road to Yama. (You know, the super secret boss that would be almost impossible to know about without the collective Internet having worked together to unlock the game’s myriad layered secrets buried under rocks.)

But when you die, you start over, and your gear is gone. It's back to four ropes and four bombs. Upon respawning, everything is the same and everything is different. Spelunky is not completely random, but it can feel that way. In reality, the game’s swapping around handmade pieces--architecture, enemies, items--every time you restart, which means you cannot rely on the previous path to inform the next one. You can, however, rely on your knowledge of how enemies act, how to find the black market, and more.

The only truly random element of Spelunky are the physics, which can cause havoc. But for a game predicated on feeling random, so much of it feels so precise, as though it came together from exploring a very specific mathematical algorithm. The game’s creator, Derek Yu, insists that’s not the case.

“When I’m working on the game, I don’t have necessarily the most concrete idea of what I’m trying to do as a whole,” he said. “For me, game making is one of the primary ways that I express myself.”

“When I’m working on the game, I don’t have necessarily the most concrete idea of what I’m trying to do as a whole.”

When Yu watches a high-level player like Bananasaurus Rex achieving an unprecedented high score in Spelunky, it’s both a vindication of Spelunky’s design and provides a new level of understanding for his creation.

“It sort of brings a new clarity of what I was trying to do that I didn’t have when I was working on it,” he said. “I don’t know if that makes sense, but it feels much more instinctual when I’m just working on the game itself.”

Some designers are okay with walking away from their games after they’re released into the wild, and let the players take over from there. That’s not been the case with Spelunky. Instead, Yu has kept a close eye on what people have been up to, and tries to cultivate a relationship with Spelunky fans.

Have you read about Douglas Wilson's essay on Bananasaurus Rex’s solo eggplant run? In short, and without getting deep into Spelunky jargon, he pulled off something deemed impossible: beating the game with the hidden eggplant item. It was thought an eggplant run would require two people, yet he did it by himself. Doing so required exploiting a known bug in Spelunky, in which players found a way to bust through the Moai head in the ice caves. The Moai head is supposed to be invincible...but it’s not.

“It just so happened that [with] the way we designed it, it was still possible to break it in this one way we didn’t think of,” he said. “But once people did break it and they’re doing these really cool things with it…basically, if people can do really cool things with it and it doesn’t ruin the game, then I think we’re happy to just leave it in or tweak it a little bit to make it seem more official after the fact."

This would have been an opportunity for Yu to claim he’d known the head was breakable all along, simply another in a long list of Spelunky secrets found after the game’s release. But, instead, Yu just laughed.

“’I’ll be honest, we get surprised a lot,” he said. “I mean, you could easily, this is my opportunity to be like, ‘oh, yeah, we totally had that in the beginning!’ But I’d be lying through my teeth. […] I think the reason why it’s so fun to work on a game like this is because you can expect to get surprised quite often after the game is released.”

Spelunky has an active relationship between the developers and the players, one that continues to this day. It's why the developers signed off on breaking the Moai head as legitimate.

Much of what defines Spelunky, both inside and out, has been discovered by the community. But that wasn’t true in the beginning, and it lead to a great many people, including yours truly, writing the game off. I didn’t come around to Spelunky until years after release. It's a viral game that's spread over years.

It required patience, but Yu said he had “faith” people would understand the game over time.

“If you put enough in there for players to discover and learn and understand then you really don’t need to do too much handholding,” he said. “And here’s the thing: I actually think that Spelunky is not that hard once you understand how it works. It’s not a game that requires the best reflexes out there or anything like that. For the most part, I think I’m pretty good at video games, but I’m not like, top tier by any means. I can beat the game [Spelunky] more often than not when I play, and it’s just because I’ve been playing the game so much.”

It’s heartening to know the creator of Spelunky also dies in Spelunky.

Even when Spelunky enters the headlines for someone’s score-breaking antics, Yu might not see it. He finds the whole enterprise “too intense.” Occasionally, he will watch streamers trying the latest crazy thing with Spelunky, but not often. These days, he’s focused on what comes next. (He didn’t give hints.)

Spelunky's designer didn't play Dark Souls until well after releasing Spelunky, but he now understands the comparisons.

When we spoke, Dark Souls II was a few weeks from release. It’s, perhaps, of little surprise Yu was really looking forward to its release, as Dark Souls and Spelunky’s design are invoked in the same breath.

“I think it’s wrong to say a game like Dark Souls is just a hard game that’s there to just punish you,” he said. “Because it is punishing, but it does all these other things to make that punishment so worthwhile. It’s not just hard for the sake of being hard. […] I feel like it really respects the player a lot. That’s one of the reasons why I like it so much.”

That respect comes from a new streak of game designers seeking to reinvent what death means in a video game. It used to mean putting in another quarter, and games were designed to make sure the player put in another quarter. That’s not the case these days, so long as we’re not talking about free-to-play. The question of challenge is being reinvented by games like Spelunky and Dark Souls.

“I like games that really embrace their challenge, “ he said. “Sometimes it feels like the challenge is just there to make the experience last longer or just to make it a video game in the first place. I think a lot of those games, the challenge just doesn’t feel as meaningful. I mean, I’d rather play like an old arcade game that I’ve got to feed a lot of quarters into to beat than a game where it doesn’t really matter whether I die or not.”

That Vita Game With The Talking Dogs Comes Out June 3
blog.us.playstation.com posted by Kotaku Apr 02 2014 14:00 GMT in PlayStation Vita
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When you're really excited about an upcoming game, it sometimes helps to completely wipe any trace of it from your memory, as I did with PlayStation Vita Pets. "Oh yeah, that game!" is slated for release next month in Europe and June in North America. I'm so excited I could forget again. Read more...
Tropico 5 Gets Release Date on PC
ign.com posted by IGN Apr 02 2014 14:37 GMT in PC Gaming News
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We now know when El Presidente will begin his reign on PC, with other platform information promised shortly.
Tropico 5 elects May 23 launch date on PC
joystiq.com posted by Joystiq Apr 02 2014 15:00 GMT in Gaming News
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El Presidente's time travel adventure in Tropico 5 has an official release date of May 23. But it's never so straight-forward with his glorificus.

Penultimo, the ever-loyal toady of Tropico's magnificent ruler, would like to point out there are a few platform and date details to work through here: the May 23 date applies to digital distribution on PC, with the US retail date set for May 27.

Xbox 360 and Mac versions of the game are set for the summer, with a PlayStation 4 planned to keep you warm as the fall chill sets in. El Presidente isn't afraid of trying new things either. He's also got a Steam OS version planned for Steam Machines. [Image: Kalypso]
Press Play Unveils Tentacles: Enter the Mind
giantbomb.com posted by Giant Bomb Apr 02 2014 14:22 GMT in Gaming News
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The team behind the original Tentacles: Enter the Dolphin (and, more recently, Max: The Curse of Brotherhood) are developing this sequel for Windows 8 devices.
The Wolf Among Us' Third Episode Has a Launch Trailer
giantbomb.com posted by Giant Bomb Apr 02 2014 14:12 GMT in Gaming News
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If only that launch trailer came with some kind of launch date! Gotta be soon, right?
Daylight Delayed in Order to Make it Scarier
ign.com posted by IGN Apr 02 2014 14:00 GMT in PC Gaming News
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Zombie Studios has pushed Daylight's release date back several weeks "to make sure all the scare cues are properly implemented."
What’s in a Name? Planets3
planets-cube.com posted by Rock, Paper, Shotgun Apr 02 2014 14:00 GMT in PC Gaming News
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It’s not a sequel, neither is it pronounced “cubed” so what exactly that superscript 3 is doing on the end of this RPG/block-em-up hybrid is anyone’s guess. What I can tell you is the absolutely gorgeous Planets3 is currently chilling out on Kickstarter with a few days (and thousands of dollars) to go. It caught my eye for two reasons: a creative element that allows for more customisation – wheels, triangles, and so on – and an integrated story/adventure that helps to direct the action. While I’m often enamoured with the idea of being totally free to build, explore and create as I like, actually doing it usually bores me after a few hours. A pre-planned mystery to solve, procedurally included in the world, helps to keep me interested. Have a look at their trailer and some thoughts on a very early Alpha build once you’ve mined through the crust below.

… [visit site to read more]

New on Music Unlimited and Video Unlimited
blog.us.playstation.com posted by PlayStation Blog Apr 02 2014 14:00 GMT in PlayStation News
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Featured Releases Now Available, Week of 4/1/14

Check out what’s new on Sony Entertainment Network’s ultimate entertainment services! Read more below –

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Music Unlimited Highlights

  • Christina Perri’s sophomore effort that follows her breakthrough debut in 2011 thanks to hits like “Jar of Hearts” and the Twilight series anthem, “A Thousand Years.”
  • Chevelle’s 7th full-length, which they will be supporting with a month-long US headlining tour starting Friday.
  • The epic soundtrack to Captain America: The Winter Soldier, composed by Henry Jackman (X-Men: First Class, Kick-Ass I & II, Captain Phillips)
  • A massive new single from Alicia Keys ft. Kendrick Lamar from The Amazing Spiderman 2 Soundtrack, that will be scored by The Magnificent Six (Hans Zimmer, Pharrell Williams, Incubus’ Mike Einzinger, Johnny Marr, Junkie XL, Andrew Kawczynski & Steve Mazzaro.)

For further exclusive access to all the new album releases, see details here.

Video Unlimited Highlights:

In this week’s New Release Recap, explore Walter Mitty’s daydreams in The Secret Life of Walter Mitty, take part in a dangerous Ride Along (with bonus gag reel) or question your relationships in Friends with Better Lives | Season 1. See the full list of new release below!

The Secret Life of Walter Mitty: We all have those moments when we consider a life where the grass is always greener. Well, Walter Mitty takes his daydreams one step further in this charming adventure about an ordinary man who starts to question the status quo.

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Ben Stiller stars and directs in James Thurber’s classic story about how one man won’t accept an ordinary life and decides he wants an extraordinary adventure. With SNL star Kristen Wiig co-starring, this is one you don’t want to miss.

Ride Along (with Bonus Gag Reel): Ice Cube is back and better than ever in this action-packed comedy. Don’t forget to stay tuned after the credits for a hilarious gag reel.

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Want to get more Video Unlimited scoop on all the new releases? View further details here .

Half-Minute Hero 2 rushing onto Steam later this week
store.steampowered.com posted by Joystiq Apr 02 2014 14:00 GMT in Steam
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We're out of April Fools territory, so we can safely report a new Steam page for Half-Minute Hero: The Second Coming lists the speedy sequel's release date as Friday, April 4. The date was first revealed in a trailer published yesterday, but it also noted a price of $1,000... we're guessing that bit's slightly inaccurate. Hopefully.

The follow-up to Half-Minute Hero was previously limited to Japan, where it was released on PSP back in 2011. The sequel follows the motif of chaotic RPG questing in portions of 30 seconds, but adds new features to the mix including four-player multiplayer, Infinite Battle and Time Attack modes, and a map editor.

The Second Coming features Big Picture and controller support, and Steam owners of the original Half-Minute Hero get a 25 percent discount on the sequel... that's hopefully not 25 percent of $1,000. [Image: Marvelous AQL]
Drakengard 3 Collector's Edition Announced for PAL Regions
ign.com posted by IGN Apr 02 2014 13:12 GMT in PlayStation News
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Square Enix has announced a Collector's Edition for Drakengard 3 in Europe and Australasia. Here's what's inside.
Oh Goodness, There Are Kit Kat Pizzas in Japan
kotaku.com posted by Kotaku Apr 02 2014 12:00 GMT in Gaming News
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Japan's Kit Kat fixation, it seems, has reached critical mass. Read more...
PlayStation Vita Pets Coming on June 3rd
blog.us.playstation.com posted by PlayStation Blog Apr 02 2014 13:00 GMT in PlayStation News
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We are very excited to announce that we will be releasing PlayStation Vita Pets exclusively for PS Vita. PlayStation Vita Pets is no ordinary pet game! The team at Spiral House set out to make something that was more than just a pet sim – we wanted to make something that felt like a real game, with characters, fun and adventure, so that’s exactly what we did.

In the game you pick from four different puppies, each with their own personality, sense of humor and character traits. Once you’ve gotten to know each other and learned the skills needed to venture outside the safety of your home you’ll be able to embark (no pun intended) on the adventure of Castlewood Island and uncover the long lost legend of a king and his dog.

That’s right; outside of the home where you dress, play with, bathe and train your dog is a whole island of adventure to explore and puzzles to solve. Together you’ll be able to explore a massive forest, venture into multiple locations like spooky old mines and graveyards to ultimately make your way to the legendary castle in the center of the island, where the king’s greatest treasures are hidden…

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None of this is possible without your pet pal though, through nurturing, training and playing together your dog will gain the skills you both need to be able to progress deeper into the world, crawling, pulling, digging, jumping and more will all come into play if you want to be able to uncover all the secrets of Castlewood Island.

We’ll share more details in the coming weeks. PlayStation Vita Pets will be available for purchase on PlayStation Store on June 3rd, just in time for summer. :)

I like modern houses in Minecraft.
imgur.com posted by Kotaku Apr 02 2014 12:30 GMT in Minecraft
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I like modern houses in Minecraft. They give a good contrast to the fantasy setting, and motivate me to build something more complex than the tried and true crappy cubical wooden plank hut. The simple yet pleasant home above, by redditor KiltedCobra, is a prime example. Check out the Imgur album for more screenshots.Read more...
Armageddon It: NASA Kerbal Mission Blasts Off
rockpapershotgun.com posted by Rock, Paper, Shotgun Apr 02 2014 13:00 GMT in PC Gaming News
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In its ongoing mission to tag the solar system with flags like a bunch of billion-dollar badboys, NASA plans to rocket off to an asteroid then drag it back over to Earth so we can have a good poke around. It’ll be years before that happens though, so for now we’ll have to settle for recreating the mission in the world’s most realistic space simulator. In collaboration with NASA, Kerbal Space Program has launched an update with missions to capture asteroids and oodles of new spaceship bits to help achieve that. … [visit site to read more]

Taking AIM: Jagged Alliance – Flashback Interview
fullcontrol.dk posted by Rock, Paper, Shotgun Apr 02 2014 12:00 GMT in PC Gaming News
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Jagged Alliance: Flashback’s first alpha slice releases to backers tomorrow. It’s the first time, to my knowledge, that anyone outside of Full Control will have played the game and CEO Thomas Hentschel Lund is excited and, it’s fair to say, a little anxious. Since I last spoke to Lund, the company has released its Space Hulk adaptation and the Jagged Alliance Kickstarter crept over the finish line with moments to spare.

In a long and exhaustive conversation, we discussed the huge changes to the game’s story and setting since the Kickstarter launched, and the mechanical and interface changes that differentiate Full Control’s game from Jagged Alliance 2. I also found time to ask if Full Control had tracked down the original merc voice actors and to begin a discussion of the extensive modding capabilities that will be in the game from day one of Early Access.

… [visit site to read more]

Taking AIM: Jagged Alliance – Flashback Interview
fullcontrol.dk posted by Rock, Paper, Shotgun Apr 02 2014 12:00 GMT in PC Gaming News
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Jagged Alliance: Flashback’s first alpha slice releases to backers tomorrow. It’s the first time, to my knowledge, that anyone outside of Full Control will have played the game and CEO Thomas Hentschel Lund is excited and, it’s fair to say, a little anxious. Since I last spoke to Lund, the company has released its Space Hulk adaptation and the Jagged Alliance Kickstarter crept over the finish line with moments to spare.

In a long and exhaustive conversation, we discussed the huge changes to the game’s story and setting since the Kickstarter launched, and the mechanical and interface changes that differentiate Full Control’s game from Jagged Alliance 2. I also found time to ask if Full Control had tracked down the original merc voice actors and to begin a discussion of the extensive modding capabilities that will be in the game from day one of Early Access.

… [visit site to read more]

EverQuest Next Won't Cause EverQuest 1 and 2 to End
ign.com posted by IGN Apr 02 2014 12:00 GMT in PC Gaming News
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EverQuest Next's development director has promised previous entries in the franchise are sticking around, and revealed a love for City of Heroes.
Is This Woman Praying for More Plastic Surgery?
kotaku.com posted by Kotaku Apr 02 2014 10:30 GMT in Gaming News
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Remember Vanilla Chamu ? The Japanese media dubbed her a "Plastic Surgery Cyborg." Fittingly, she's now doing commercials for a chain of plastic surgery clinics. The ads are set in, well, a church. Read more...
PS4 Virtual Reality Headset May Work With EverQuest Next
ign.com posted by IGN Apr 02 2014 11:00 GMT in Gaming News
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The Project Morpheus PlayStation 4 VR headset may very well work with EverQuest Next on PS4, with PC a possibility if Sony enables it.
Journey To Otherworld’s Gorgeous Procedural Ruins

Let’s just get the obvious stuff out of the way upfront: 1) the sky is blue, 2) that flicker you always see in your peripheral vision is, in fact, an assassin like you’ve always suspected, and 3) Otherworld is almost blindingly gorgeous. The procedurally generated action-adventure across an alien planet is still early in development, but it’s already carved out a place in my brain’s heart, which is located just beneath the top of my right eyestalk. Oh, that reminds me: 4) I am a space alien. Very early footage below.

… [visit site to read more]

Pink and White 2DS Announced For Europe
ign.com posted by IGN Apr 02 2014 10:54 GMT in Nintendo News
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Nintendo is releasing a brand new 2DS model in Europe to celebrate the launch of Kirby: Triple Deluxe.
Looks Like Soul Sacrifice Delta is Coming West
ign.com posted by IGN Apr 02 2014 10:39 GMT in PlayStation News
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Soul Sacrifice Delta has been rated for a PAL release, suggesting the title is pretty much guaranteed to come West.
Grown Man Arrested for Stealing a Child's Pokemon 3DS
kotaku.com posted by Kotaku Apr 02 2014 09:30 GMT in Nintendo 3DS
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Thirty-two year-old Seiji Saihara was arrested for allegedly stealing a ten year-old boy's Nintendo 3DS XL. It wasn't just any 3DS XL, however. It was a limited edition Pokemon one. Read more...
Next-Gen Borderlands Title to be Announced This Year
ign.com posted by IGN Apr 02 2014 10:15 GMT in PC Gaming News
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The Borderlands franchise has next-gen firmly in its sights, with the announcement of a new game due later this year.
The PC-bound Paperbound
dissidentlogic.com posted by Rock, Paper, Shotgun Apr 02 2014 10:14 GMT in PC Gaming News
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Keep it on the down-low, alright, but I think these single-screen multiplayer games could be quite popular. Just a hunch, there’s no direct evidence of it being a vastly enjoyable genre, criminally neglected in recent times and with digi-acres of room to grow. I wouldn’t want to make any blanket statements, but I think some sort of grenade-lobbing, scissor-throwing, gravity-warping arena would be an acceptable next step. Oh, what a coincidence! I’ve basically described Paperbound, which combines all that with a gorgeous hand-painted style and somewhat horrifyingly violent stick-figure men wielding swords. There’s a trailer and thoughts below.

… [visit site to read more]

Google's Early April Fools' Joke: Hiring 'Pokémon Masters'
kotaku.com posted by Kotaku Mar 31 2014 17:28 GMT in Gaming News
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It's March 31st, and already the April Fools' pranks are flooding in. One of the first? Google is hiring Pokémon masters.Read more...

Fallen Shade
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