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Posted by IGN Apr 03 2014 09:00 GMT in Xbox One
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Metal Gear creator Hideo Kojima reveals his five favourite movies and how they've influenced him as a creator.

Posted by IGN Apr 03 2014 08:58 GMT in PC Gaming News
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The next-gen shooter that allows you to invade other players' worlds will support both Oculus Rift and Project Morpheus.

Posted by Kotaku Apr 03 2014 08:00 GMT in Gaming News
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I guess this truly means there is a Facebook page for everything?Read more...

Posted by GoNintendo Apr 03 2014 08:38 GMT in Nintendo Stuff
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Coming from the NoE PR...

Live recorded music: For the first time in the Mario Kart series, select courses in Mario Kart 8 feature music recorded by live performers.

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Posted by GoNintendo Apr 03 2014 08:37 GMT in Nintendo Stuff
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3rd April 2014 – Nintendo today revealed new information on Mario Kart 8, the latest instalment in the fan-favourite racing series launching exclusively for Wii U on May 30th – in stores and on Nintendo eShop. For the first time in HD, Mario Kart 8 introduces original course designs that highlight the game’s new antigravity feature, which allows players to race upside down or up vertical surfaces. Racers will also enjoy a variety of series-favourite features including the return of 12-player online competitive play*, four-player local multiplayer, hang-gliders, underwater racing and motorbikes.

New features include:

Spin Turbo: While racing upside down or on walls, players can bump into other racers or certain course obstacles to get a speed boost. Spin Turbo fundamentally redefines the way that players compete, and makes antigravity racing even more exhilarating.

Returning characters: In Mario Kart 8, players can race with returning characters Metal Mario, Lakitu and Shy Guy. These newly revealed returning characters join a host of previously announced favourites including all seven of Bowser’s minions, who are playable for the first time in Mario Kart history.

New items: Two new items join the fray in Mario Kart 8. First, the Piranha Plant attaches to the front of the player's kart and chomps at other characters, banana peels on the course or even shells thrown by other characters. Each time the Piranha Plant lunges forward to bite, the player receives a brief boost of speed. The second new item is the Boomerang Flower. After acquiring it, racers can throw a boomerang at opponents to stun them, and its arc allows players to strike multiple opponents with a single toss. The boomerang can be thrown three times, forward or backwards.

New courses: Remixed classic courses make a return in Mario Kart 8 with favourites such as Moo Moo Meadows from Mario Kart Wii, Toad’s Turnpike from Mario Kart 64 and Donut Plains from Super Mario Kart, among others. The graphics and layout of these courses have been redesigned and reimagined. For example, Toad’s Turnpike now allows players to drive up certain walls in antigravity mode. The game will include 16 new courses and 16 remixed classic courses.

Live recorded music: For the first time in the Mario Kart series, select courses in Mario Kart 8 feature music recorded by live performers.

Control scheme: Mario Kart 8 will support a variety of control schemes including the Wii U GamePad, the Wii U Pro Controller, the Wii Wheel, and Wii Remote and Nunchuk. The game can also be played in off-TV mode using just the Wii U GamePad.

When Mario Kart 8 launches on May 30th, fans can also get their hands on the Mario Kart 8 Limited Edition software bundle, which comes complete with a Spiny Shell Collector’s Item alongside a physical copy of the game. The Mario Kart 8 Limited Edition software bundle is available to pre-order while stocks last.

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Posted by GoNintendo Apr 03 2014 08:31 GMT in Nintendo Stuff
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Anyone care to take a guess as to what these items do? Nintendo wasn't talking about them, but both are confirmed for the game.

Posted by GoNintendo Apr 03 2014 08:29 GMT in Nintendo Stuff
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The Japanese site for NES/Famicom Remix 2 is live. ...Quite excited for this actually! (via @JoeMerrick) http://t.co/nJoCbIRVrG

— Daan Koopman (@NintenDaan) April 3, 2014

Posted by GoNintendo Apr 03 2014 08:27 GMT in Nintendo Stuff
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Check out the hood of our No.20 @GameStop/@LEGOtheHobbit Toyota this weekend @TXMotorSpeedway! #ItTakesAVillage pic.twitter.com/sP2Kkoq9JX

— GameStop Toyota (@gamestopracing) April 2, 2014

Posted by GoNintendo Apr 03 2014 08:25 GMT in Nintendo Stuff
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The following information comes from producer Hideki Konno and director Kosuke Yabuki...

On the idea of the series featuring a track editor/creator

- Konno has been interested in providing gamers with a course creation tool for a long time
- course creation is key to the series
- Konno says making courses is "really tough"

"This is the eighth game in the series and when we work on a Mario Kart title, we work on courses and we create them and then we work on them again, and again, and again, and we revise until we come up with something that we think is going to be fun for everyone to play over and over again. So we have a lot of confidence in our ability to do so, but we understand what a tough challenge it is to create those courses.

"I just don't know that at this point we're able to do that at a level that would satisfy anyone, myself included, or the customer. Someday, if we can come up with a solution and implement in a way that makes everyone happy, or we think will make everyone happy, we'll come back to that issue and maybe re-address it. We're always optimistic and thinking about what we're going to do in the future."


On bringing back dual racers as in Double Dash, and why it hasn't happened since

"It wasn't just a simple case of, 'Hey, we're not going to do that again.' We really think the two racers together in one kart of Double Dash was really unique, and we thought it worked really well. We've got that in our pocket, so if we come up with any new, cool ideas that utilize having two players racing together, we will definitely grab that and possibly bring it back out.

Having two players racing together, it does have a pretty high cost in terms of processing power, so that is an obstacle. That being said, if we could come up with some ways around that processing cost, we may have two players, maybe even three players, racing together. If we could come up with some cool ideas, we'll definitely use them."



On race customization and blue shell randomness

"There was some item customization in Mario Kart 7, in that you could choose to have a mushroom-only race or shell-only race. We're going to have that plus a little bit more, actually, in Mario Kart 8. I think we're going to be able to answer that feeling of, 'I don't want to race with items.' Well, OK, then no items. Or, 'I only want to have bananas.' Well, OK. I think we're going to be able to provide a system to answer that desire this time around." - Yabuki
"We're going to have some rule customization for folks who want to be able to go in and set that up for themselves. Game balance is a really important element of Mario Kart that we look very, very closely at and place a lot of value on. I think that item balance, from the time we start working on development, a thousand times, maybe even tens of thousands of times, we adjust that balance while we're playing. At the end, we come up with what we hope or feel is a really good balance. It's our strong hope that folks would want to play with the items as we have balanced them.

That feature (the blue shell) is not random. It just doesn't happen. There is a lot of adjustment, and there is a lot of thought and effort put into that system and developing it in a way that actually promotes game balance. So I would hope people would understand that as well.

One of the things we actually hope for is that if you're just playing on an off day, and you've lost a race or two. We hope that you step away going, 'Oh well, I just didn't feel it today. My luck wasn't with me. Whatever the cause, it just wasn't my day, but I'm going to come back and play again.' And that's sort of what we're aiming for. We want people to feel that way when they step away, that they want to come back." - Konno
Link, Link, Link

Posted by GoNintendo Apr 03 2014 08:14 GMT in Nintendo Stuff
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Retro and Nintendo teamed up to bring out Mario Kart 7, but it seems that Retro isn't a part of the Wii U outing. A Nintendo rep stated that he doesn't Retro offered help on the project, but he wasn't ready to 100% confirm that. As it stands, it seems unlikely that Retro was involved.

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Posted by GoNintendo Apr 03 2014 08:12 GMT in Nintendo Stuff
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- ShyGuy, Lakitu and Metal Mario confirmed as playable characters
- Piranha Plant and Boomerang revealed as new items
- customization remains the same as it was in Mario Kart 7
- Mario Kart Stadium is the first track
- this track will take you upside-down halfway through
- ShyGuy Falls has you racing up/down waterfalls and flying across a chasm
- bumping characters when in anti-grav mode gives you a spin speed boost
- Thwomp Ruins lets you drive up the walls or remain on the ground
- Twhomp Ruins also has a section with 3 different ways you can go, one with a hang glider short cut
- You can also drive on the walls or through a watery portion in this same section
- Toad's Turnpike from Mario Kart 64 returns
- this track now lets you drive up walls
- you can also find a car on the turnpike that has a ramp, which lets you launch off and open your hang glider
- Moo Moo Meadows returns and now takes place during sunrise
- Dry Dry Desert also returns, with fallen pillars and tracks in the sand made by your tires
- this level also has a watery oasis you can drive through
- boomerang is a long-range weapon that takes out anything in its path both when first thrown and on the way back
- you can throw the boomerang 3 times
- Piranha Plant item grabs at racers/coins on the track
- each time it grabs out, you get pulled forward with a speed boost
- coin item returns, giving you two coins when you use it
- you can no longer collect an item to keep in reserve
- when you have any item in your possession, it takes up your item slot and blocks you from picking up any other item
- GamePad screen has map of course, other racer positions and the items they hold
- map is only available in a zoomed-out view
- three touch-screen icons: one for off-TV play, one for horn and an option to turn on motion controls
- motion controls don't force you into first-person mode, which seems to be gone completely
- rear view mirror option
- wiimote by itself, Wiimote/Nunchuk and Wii U Pro Controller options available
- DK Jungle returns
- power-sliding returns as well
- framerate is locked at 60 fps, even in two-player split-screen mode
- 32 courses in the final game
- no hands-on time for press with Battle Mode or Coin Runners
- when using anti-grav, the game uses an angled camera angle
- Water Park has underwater sections and an amusement park-themed gauntlet
- Cheep Cheep Beach returns, doesn't feature anti-grav, but has boost pads and ramps
- Mario Circuit 4 has an elevated anti-gravity U-turn in one corner
- Donut Plains 3 has rain-soaked roads
- cannot use the GamePad screen as a separate screen for multiplayer races
- 4-player local multiplayer
- Twelve players can race online
- Mario Kart TV is a feature that will let you share brief highlight films on Miiverse
- Baby Peach and Baby Daisy return
- 720p
- each track features multiple pathways and routes
- features leaderboards
- at the end of each race, your best moments are saved and shown to you in a highlight reel
- these replays have special camera angles and editing
- the Lakitu Bros. follow you around track to film your actions
- Mushroom Cup includes Mario Kart Stadium, Water Park, Sweet Sweet Canyon and Thwomp Ruins
- driving over a blue marker at key points activates anti-grav
- Flower Cup has Mario Circuit, Toad Harbor, Twisted Mansion and Shy Guy Falls
- first two retro cups are Shell and Banana trophies
- Shell has Moo Moo Meadows (Mario Kart Wii), Mario Circuit (Mario Kart Super Circuit), Cheep Cheep Beach (Mario Kart DS) and Toad's Turnpike (Mario Kart 64
- Banana includes Dry Dry Desert (Mario Kart: Double Dash!!), Donut Plains (Super Mario Kart), Royal Raceway (Mario Kart 64) and DK Jungle (Mario Kart 7)
- 4-player is 30fps and a drop in visual fidelity
- the more coins you have, up to ten, the faster your kart will be
- Spiny blue shell goes along the ground
- the three banana trail now is a separate item of fruit to be used individually
- bikes no longer allow for wheelies
- stunts return
- characters now hold their next item in their hand
- Time Trials and Vs. Race return
- developers' main priority was creating interesting courses that encourage new and different ways of playing
- small characters can now bump into bigger ones while in anti-grav and still get a speed boost
- the devs were able to harness the power of the Wii U to get a 'huge polygon count'
- this allowed the team to make multiple courses with 'undulating, moving surfaces'
- character animations are now more detailed and involved than ever before
- Roy Koopa will fist pump when he launches an item
- Lemmy Koopa moves around erratically
- puddles mirror your tires as you splash through them
- resting flocks of birds scatter as you zoom past
- Sweet Sweet Canyon appears to be a glazed dessert road
- far smoother reset on the track when saved by Lakitu
- you can select parameters to generate your video at the end of a race
- parameters include clip length, specific characters for the camera to follow and a focus on key racing moments such as item use or stunt jumps
- rubber-band AI seems to have been done away with
- ATVs are also a vehicle option
- in anti-grav, if you fall off the track, Lakitu snags you and immediately returns you to the race
- 27 characters confirmed thus far, with more to be revealed



Mario
Luigi
Peach
Daisy
Yoshi
Bowser
Donkey Kong
Toad
Toadette
Koopa Troopa
Wario
Waluigi
Rosalina
Baby Mario
Baby Luigi
Baby Peach
Baby Daisy
Larry Koopa
Morton Koopa Jr.
Wendy O. Koopa
Iggy Koopa
Roy Koopa
Lemmy Koopa
Ludwig von Koopa
Metal Mario
Shy Guy
Lakitu

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Posted by Rock, Paper, Shotgun Apr 03 2014 08:00 GMT in XCOM: Enemy Unknown
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13 days and $65,000 – that’s the scores on the doors for X-COM creator Julian Gollop’s Kickstarted Chaos remake (which I previewed here). Not a bad situation for the turn-based wizard battler to be in, given it’s already $115k to the good, but a photo finish looks likely. The game’s also up on Greenlight now, so you know what to do if you’re excited about it.

There’ve been eight updates since the project went live a few weeks back, and it’s heartening to see that they primarily focus on explaining features and concepts. Also one of them has a unicorn with a sword for a horn, so big bonus points for that. … [visit site to read more]


Posted by IGN Apr 03 2014 07:50 GMT in Gaming News
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It's available now in select countries and we're playing the hell out of. Get our impressions and see it in action.

Posted by Kotaku Apr 03 2014 07:01 GMT in Wii U
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Behold new screenshots of Mario Kart 8, the best-looking screenshots I've seen from Nintendo in a long time. They're an 11-image argument that, okay, maybe seeing classic Nintendo franchises with HD graphics is worth the price of admission for Nintendo's newish Wii U console.Read more...

Posted by Kotaku Apr 03 2014 07:05 GMT in Gaming News
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Earlier today, Japanese site Sanspo announced that actor/singer Haruma Miura will be starring in the live-action version of popular anime Attack on Titan. It also revealed where the movie will be shot: Battleship Island. Read more...

Posted by IGN Apr 03 2014 07:05 GMT in Nintendo News
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Nintendo is open to the possibility of a future Mario Kart game featuring two or three racers per kart.

Posted by IGN Apr 03 2014 07:01 GMT in Nintendo News
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The challenge of creating good Mario Kart tracks has held back track-creation features from being included.

Posted by IGN Apr 03 2014 07:01 GMT in Nintendo News
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All-new info on Nintendo's highly anticipated kart racer in one convenient location.

Posted by IGN Apr 03 2014 07:01 GMT in Nintendo News
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Nintendo has at least two more items for this year’s highly anticipated installment of Mario Kart.