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Posted by Kotaku Apr 05 2014 17:00 GMT in Adventure Time
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While Finn, Jake and friends showed up as 3D card battlers in Adventure Time: Card Wars, the rest of their games have been confined to two dimensions. The upcoming Adventure Time: Time Tangle gives the Land of Ooo some much-needed depth. Want to see? Read more...

Posted by GoNintendo Apr 05 2014 18:01 GMT in Nintendo Stuff
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Looks like we're going to have a two man show this weekend! Actually, I should say a one man, one woman show. I'll be teaming up with Mom Brain to crank out episode 451. We'd love it if you came back to this post around 3:15 PM East Coast time to watch live. We'd love it even more if you joined our IRC and talked it up with fellower viewers and us as well! Hope to see you here later!

Post will be updated with video embed as we get closer to start time.

Posted by GoNintendo Apr 05 2014 17:50 GMT in Nintendo Stuff
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Nintendo, you can come on out and tell us you're localizing the game. It's okay, pretty much everyone knows by now!

Posted by GoNintendo Apr 05 2014 17:45 GMT in Nintendo Stuff
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The following comes from an ONM interview with Hisashi Koinuma, vice president of Tecmo Koei.

"I think our success comes from considering what is best for every (Dynasty Warriors) title, and from never giving up on advancing. There are parts of the source material and also of the Warriors franchise to which we have to remain faithful. We think about the parts that are valuable to each. What is important is that the end result is very good for both properties." - Koinuma
Link

Posted by GoNintendo Apr 05 2014 17:31 GMT in Nintendo Stuff
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A portion of a Nintendo Life review...

The amount of content accessible without spending any money is unfortunately limited, but it's easy enough to haggle Rusty down to a buck or two for each of his titles. At the very least, Rusty's Real Deal Baseball is worth downloading. You can decide for yourself how much money you want to spend on it.

Full review here

Posted by GoNintendo Apr 05 2014 17:30 GMT in Nintendo Stuff
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Data comes from Apr 1, 2013 to Mar 30, 2014

- hardware market has decreased by over 10.6% from 2012
- software market has decreased by 6.4%

Hardware: 1598.2 billion yen, compare to 1788.3 billion yen in 2012
Software: 2514.8 billion yen, compare to 2687.6 billion yen in 2012
Overall: 4113.1 billion yen, compare to 4475.9 billion yen in 2012

3DS - 4,291,950 units (15,385,402 units total)
PS Vita - 1,273,822 units (2,673,633 units total)
PSP - 267,142 units (19,659,471 units total)
Wii - 54,385 units (12,742,609 units total)
Wii U - 833,351 units (1,694,137 units total)
PS3 - 732,290 units (9,766,530 units total)
PS4 - 491,889 units (491,889 units total)
Xbox 360 - 16,964 units (1,612,069 units total)

Posted by GoNintendo Apr 05 2014 17:25 GMT in Nintendo Stuff
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NEW! How saving works in #BLOKDROPU update 1. https://t.co/NczNVyAlap

— RCMADIAX (@rcmadiax) April 5, 2014

Check out the Twitter account above for more pics!

Posted by GoNintendo Apr 05 2014 17:10 GMT in Nintendo Stuff
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The digital manuals on GBA Virtual Console even preserved the old advertisements. pic.twitter.com/zxEvDM4NTT

— Jose Otero (@jose_otero) April 5, 2014

Posted by GoNintendo Apr 05 2014 17:08 GMT in Nintendo Stuff
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Posted after the jump due to autoplay...

Read the rest of the story...


Posted by GoNintendo Apr 05 2014 17:07 GMT in Nintendo Stuff
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- 19 tracks in total from Ace Attorney 1, 2, and 3
- 3,240 yen including tax
- Out in Japan on April 23

Posted by GoNintendo Apr 05 2014 17:05 GMT in Nintendo Stuff
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Almost finished update 1 for #BLOKDROPU, testing tomorrow, submission Monday. @indiegamemag #WiiU #screenshotsaturday pic.twitter.com/kkiVXH7UPZ

— RCMADIAX (@rcmadiax) April 5, 2014

Posted by GoNintendo Apr 05 2014 17:05 GMT in Nintendo Stuff
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There's a chance that Gears might be coming to the Wii U. :) @shaggyred @MobotStudios pic.twitter.com/8vt3jdf9ff

— Crescent Moon Games (@CM_Games) April 5, 2014

Posted by Giant Bomb Apr 05 2014 17:00 GMT in Gaming News
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Alex prepares for the PAX East Royal Rumble by playing AKI's first WWF game for the N64, and inadvertently gives his opponents a whole lot of scouting material in the process.

Posted by Giant Bomb Apr 05 2014 17:00 GMT in Gaming News
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Alex prepares for the PAX East Royal Rumble by playing AKI's first WWF game for the N64, and inadvertently gives his opponents a whole lot of scouting material in the process.

Posted by Valve Apr 05 2014 17:00 GMT in Steam
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Today's Deal: Save 33% on Space Engineers!*


Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
capsule_467x181.jpg

Posted by GoNintendo Apr 05 2014 16:59 GMT in Nintendo Stuff
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We are asking you to design and name a weapon that could be featured in Monster Hunter 4 Ultimate!

You entry must be based on one of the 14 weapon classes available in game: Sword & Shield, Dual Blades, Great Sword, Long Sword, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Light Bowgun, Heavy Bowgun, Bow, Insect Glaive and Charge Blade; so make sure you label your entry accordingly. We’re only taking one entry per person, so think carefully about your choice.

To participate, just send your weapon name and design (illustration) as an email to contest@capcom.com with the subject line MH4U WEAPON DESIGN. Feel free to send in a little description to help contextualize your design, but please keep it under 100 words. Note: weapon description is NOT a requirement.

Full details here

Posted by GoNintendo Apr 05 2014 16:58 GMT in Nintendo Stuff
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Shida Mori

- young owner of an antique shop called “Kitanidou”
- shop is located in the back alleys of Asakusa
- Shida is known as a “Ghost Detective” who takes on all kinds of strange cases
- works with partners Shiho and Shiro
- his main way of investigating is through scienc
- has an affinity for deep-fried tofu

Shiho Kitakitani

- staff at Shida’s antique store
- also a member of the Ghost Detectives
- older sister-figure to Shida
- she often takes care of him
- Shida also happens to be her fiancee, chosen by her parents
- often seen scolding Shiro the cat for his pranks
- shows a lot of her tomboy-ish sid
- quite a good cook
- Shiho cares about Shida more than anything

Shiro:

- white cat who sticks around Shida
- changes into a human-like figure when it’s time to seal ghosts
- Shiro likes to play pranks

Posted by GoNintendo Apr 05 2014 16:50 GMT in Nintendo Stuff
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Super Mario Land:

– Development was handled by a team consisting of eight R&D1 members; noone from the Super Mario Bros. development team – not even Mario creator Shigeru Miyamoto – was involved.
– The core development team – producer Gunpei Yokoi, director Satoru Okada and designer Hirofumi Matsuoka – had worked together with Intelligent Systems on Famicom Wars before Super Mario Land. Famicom Wars was released in August 1988. That means that development of Super Mario Land started around August 1988 and did take approximately six to nine months.
– Compared to Super Mario Bros. 3 and Super Mario World, the development time was short. Also, the development team did not have experience developing a Mario game. These two points caused the game to be glitchy, short and a bit weird.
– Yokoi and Okada were also the main engineers working on the Game Boy. Super Mario Land might have started as a kind of intern tech demo.

Super Mario Bros.:

– It is often claimed that the development team of the original Super Mario Bros. consisted of the following six people: Shigeru Miyamoto and Takashi Tezuka (designers), Koji Kondo (composer) and Toshihiko Nakago, Kazuaki Morita and Yasunari Nishida (programming).
– While there are sources proving that Miyamoto, Tezuka, Kondo, Nakago and Morita were involved in the project (e.g. Iwata asks), there is now such proof for Nishida.
– The operator of the website Kyoto-Report.wikidot.com that deals with the history of Nintendo confirmed to us that Nishida was in fact not part of the development team.
– We believe that this misconception derives from a misinterpretation: The pseudonym "Yachan" which is listed as a programmer in the credits of The Legend of Zelda was interpreted as "Yasunari Nishida", but in fact the Nintendo programmer Yasunari Soejima was behind that pseudonym.
– Because of that, the development team of Super Mario Bros. only consisted of five developers, and Yasunari Nishida was not one of them.