Achron Update Released
Posted by Valve Sep 06 2011 19:35 GMT in Achron
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  • added cinematic volume toggle to volume settings
  • added toggle to enable/disable autosaves for single player levels
  • disabled quick (radial) controls by default
  • changed guards to be a little looser (campaign 3)
  • improved scrimmage AI start game logic
  • fixed bug: Clone Challenge would not unlock Achievement when condition was met
  • fixed bug: in main menu, immediately changing profile post menu load would return to active profile the first time
  • fixed bug: Loading save games would play start-level cinematic
  • fixed bug: moving Slingshot did not stop properly
  • fixed bug: tooltip for weapon strengths for Incepter and Carrier
  • fixed bug: Incepter creation would not account for missing foundation Power amount
  • fixed bug: teleporting Vecgir RPs long distances would not work via Slipgates
  • fixed bug: exploding Vecgir air vehicles could get stuck in permanent explosion if pilot failed to eject out
  • fixed bug: performance degredation on some C3 levels when controlling a lot of units in proximity of main character
  • fixed bug: incorrect unit is created in a progen triad where one of the triad is low on energy
  • fixed bug: autohierarchy would create circular heirarchies
  • fixed bug: skip torpedo could get stuck perma-teleporting if it couldn't get to destination
  • fixed bug: grekim units would ignore initial arcticus dispatch after setting the arcticus as commander
  • fixed bug: Incepters would not attack air units directly above them
  • fixed bug: RPs wouldn't auto-process large QP crates when approaching from certain directions
  • fixed bug: Incorrect logic to set speed key bindings for Steam install
  • numerous campaign improvements
Resequence Engine changelog:
  • major performance and behavioral increase on pathfinding
  • added AdditionalParameters 3 & 4 to Rescript
  • stop action step now clears target's current action
  • fixed bug where private game servers would frequently say that files are mismatched
  • added goal_distance to Rescript for BESTMOVE queries
  • BESTMOVE query now sets perf_ret to goal position as packed position
  • improved bloom filter



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