Exploring the patterns of Diablo 3
Posted by Joystiq May 24 2012 18:00 GMT in Blizzard Entertainment
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After thirty hours of incessantly clicking my mouse, I completed my first run of Diablo 3. Of course, the game could have been finished in far less time - I was constantly going back to explore every area to the fullest. Any dark space on my map, signaling an area I didn't explore, gnawed at my obsessive completionist attitude.

But it had me wondering: I know how long it took to get to my final destination and I'm well aware of the spoils obtained along the way, but what had I actually done in those hours? Strip away everything about a game and you may see a simple series of patterns. So when you take the game systems, graphics, and progress out of the equation, what does the pattern of playing Diablo 3 look like and is it ever different?

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