And by that, I of course mean that it kinda vaguely reminds me of Mirror’s Edge – which is the highest praise I can give to just about anything with a running component, upward motion, or legs. Cloudbuilt is, however, also quite fond of the good old days before 3D graphics and gravity were invented, so double-jumping, air-dashing, and wall-running add some 16-bit flair to your fancy modern hop ‘n’ boppery. Basically, though, even a brief glimpse – which you’ll be able to glimpse briefly if you head southward of the break – has the part of my brain that’s faultily wired to salivate in relation to games instead of food doing its horrendously counterproductive thing.
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